opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using log4net; |
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29 | using System; |
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30 | using System.Collections; |
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31 | using System.Collections.Generic; |
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32 | using System.IO; |
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33 | using System.Reflection; |
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34 | using Nini.Config; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Framework.Communications; |
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37 | using OpenSim.Services.Interfaces; |
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38 | using OpenMetaverse; |
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39 | using Nwc.XmlRpc; |
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40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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41 | |||
42 | namespace OpenSim.Services.Connectors |
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43 | { |
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44 | public class LandServicesConnector : ILandService |
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45 | { |
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46 | private static readonly ILog m_log = |
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47 | LogManager.GetLogger( |
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48 | MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | protected IGridService m_GridService = null; |
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51 | |||
52 | public LandServicesConnector() |
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53 | { |
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54 | } |
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55 | |||
56 | public LandServicesConnector(IGridService gridServices) |
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57 | { |
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58 | Initialise(gridServices); |
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59 | } |
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60 | |||
61 | public virtual void Initialise(IGridService gridServices) |
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62 | { |
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63 | m_GridService = gridServices; |
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64 | } |
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65 | |||
66 | public virtual LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) |
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67 | { |
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68 | LandData landData = null; |
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69 | Hashtable hash = new Hashtable(); |
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70 | hash["region_handle"] = regionHandle.ToString(); |
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71 | hash["x"] = x.ToString(); |
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72 | hash["y"] = y.ToString(); |
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73 | |||
74 | IList paramList = new ArrayList(); |
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75 | paramList.Add(hash); |
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76 | regionAccess = 42; // Default to adult. Better safe... |
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77 | |||
78 | try |
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79 | { |
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80 | uint xpos = 0, ypos = 0; |
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81 | Util.RegionHandleToWorldLoc(regionHandle, out xpos, out ypos); |
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82 | GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos); |
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83 | if (info != null) // just to be sure |
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84 | { |
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85 | XmlRpcRequest request = new XmlRpcRequest("land_data", paramList); |
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86 | XmlRpcResponse response = request.Send(info.ServerURI, 10000); |
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87 | if (response.IsFault) |
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88 | { |
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89 | m_log.ErrorFormat("[LAND CONNECTOR]: remote call returned an error: {0}", response.FaultString); |
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90 | } |
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91 | else |
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92 | { |
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93 | hash = (Hashtable)response.Value; |
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94 | try |
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95 | { |
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96 | landData = new LandData(); |
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97 | landData.AABBMax = Vector3.Parse((string)hash["AABBMax"]); |
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98 | landData.AABBMin = Vector3.Parse((string)hash["AABBMin"]); |
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99 | landData.Area = Convert.ToInt32(hash["Area"]); |
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100 | landData.AuctionID = Convert.ToUInt32(hash["AuctionID"]); |
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101 | landData.Description = (string)hash["Description"]; |
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102 | landData.Flags = Convert.ToUInt32(hash["Flags"]); |
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103 | landData.GlobalID = new UUID((string)hash["GlobalID"]); |
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104 | landData.Name = (string)hash["Name"]; |
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105 | landData.OwnerID = new UUID((string)hash["OwnerID"]); |
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106 | landData.SalePrice = Convert.ToInt32(hash["SalePrice"]); |
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107 | landData.SnapshotID = new UUID((string)hash["SnapshotID"]); |
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108 | landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]); |
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109 | if (hash["RegionAccess"] != null) |
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110 | regionAccess = (byte)Convert.ToInt32((string)hash["RegionAccess"]); |
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111 | m_log.DebugFormat("[LAND CONNECTOR]: Got land data for parcel {0}", landData.Name); |
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112 | } |
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113 | catch (Exception e) |
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114 | { |
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115 | m_log.ErrorFormat( |
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116 | "[LAND CONNECTOR]: Got exception while parsing land-data: {0} {1}", |
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117 | e.Message, e.StackTrace); |
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118 | } |
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119 | } |
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120 | } |
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121 | else |
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122 | m_log.WarnFormat("[LAND CONNECTOR]: Couldn't find region with handle {0}", regionHandle); |
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123 | } |
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124 | catch (Exception e) |
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125 | { |
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126 | m_log.ErrorFormat( |
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127 | "[LAND CONNECTOR]: Couldn't contact region {0}: {1} {2}", regionHandle, e.Message, e.StackTrace); |
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128 | } |
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129 | |||
130 | return landData; |
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131 | } |
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132 | } |
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133 | } |