opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
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30 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
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31 | using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
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32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase |
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34 | { |
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35 | public partial class ScriptBaseClass |
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36 | { |
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37 | // Constants for cmWindlight* |
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38 | public const int WL_WATER_COLOR = 0; |
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39 | public const int WL_WATER_FOG_DENSITY_EXPONENT = 1; |
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40 | public const int WL_UNDERWATER_FOG_MODIFIER = 2; |
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41 | public const int WL_REFLECTION_WAVELET_SCALE = 3; |
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42 | public const int WL_FRESNEL_SCALE = 4; |
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43 | public const int WL_FRESNEL_OFFSET = 5; |
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44 | public const int WL_REFRACT_SCALE_ABOVE = 6; |
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45 | public const int WL_REFRACT_SCALE_BELOW = 7; |
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46 | public const int WL_BLUR_MULTIPLIER = 8; |
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47 | public const int WL_BIG_WAVE_DIRECTION = 9; |
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48 | public const int WL_LITTLE_WAVE_DIRECTION = 10; |
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49 | public const int WL_NORMAL_MAP_TEXTURE = 11; |
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50 | public const int WL_HORIZON = 12; |
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51 | public const int WL_HAZE_HORIZON = 13; |
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52 | public const int WL_BLUE_DENSITY = 14; |
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53 | public const int WL_HAZE_DENSITY = 15; |
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54 | public const int WL_DENSITY_MULTIPLIER = 16; |
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55 | public const int WL_DISTANCE_MULTIPLIER = 17; |
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56 | public const int WL_MAX_ALTITUDE = 18; |
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57 | public const int WL_SUN_MOON_COLOR = 19; |
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58 | public const int WL_AMBIENT = 20; |
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59 | public const int WL_EAST_ANGLE = 21; |
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60 | public const int WL_SUN_GLOW_FOCUS = 22; |
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61 | public const int WL_SUN_GLOW_SIZE = 23; |
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62 | public const int WL_SCENE_GAMMA = 24; |
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63 | public const int WL_STAR_BRIGHTNESS = 25; |
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64 | public const int WL_CLOUD_COLOR = 26; |
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65 | public const int WL_CLOUD_XY_DENSITY = 27; |
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66 | public const int WL_CLOUD_COVERAGE = 28; |
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67 | public const int WL_CLOUD_SCALE = 29; |
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68 | public const int WL_CLOUD_DETAIL_XY_DENSITY = 30; |
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69 | public const int WL_CLOUD_SCROLL_X = 31; |
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70 | public const int WL_CLOUD_SCROLL_Y = 32; |
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71 | public const int WL_CLOUD_SCROLL_Y_LOCK = 33; |
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72 | public const int WL_CLOUD_SCROLL_X_LOCK = 34; |
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73 | public const int WL_DRAW_CLASSIC_CLOUDS = 35; |
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74 | public const int WL_SUN_MOON_POSITION = 36; |
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75 | |||
76 | } |
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77 | } |