opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using Nini.Config; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Region.Physics.Manager; |
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34 | |||
35 | namespace OpenSim.Region.Physics.POSPlugin |
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36 | { |
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37 | public class POSPrim : PhysicsActor |
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38 | { |
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39 | private Vector3 _position; |
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40 | private Vector3 _velocity; |
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41 | private Vector3 _acceleration; |
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42 | private Vector3 _size; |
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43 | private Vector3 m_rotationalVelocity = Vector3.Zero; |
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44 | private Quaternion _orientation; |
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45 | private bool iscolliding; |
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46 | |||
47 | public POSPrim() |
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48 | { |
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49 | } |
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50 | |||
51 | public override int PhysicsActorType |
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52 | { |
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53 | get { return (int) ActorTypes.Prim; } |
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54 | set { return; } |
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55 | } |
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56 | |||
57 | public override Vector3 RotationalVelocity |
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58 | { |
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59 | get { return m_rotationalVelocity; } |
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60 | set { m_rotationalVelocity = value; } |
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61 | } |
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62 | |||
63 | public override bool IsPhysical |
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64 | { |
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65 | get { return false; } |
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66 | set { return; } |
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67 | } |
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68 | |||
69 | public override bool ThrottleUpdates |
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70 | { |
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71 | get { return false; } |
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72 | set { return; } |
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73 | } |
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74 | |||
75 | public override bool IsColliding |
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76 | { |
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77 | get { return iscolliding; } |
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78 | set { iscolliding = value; } |
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79 | } |
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80 | |||
81 | public override bool CollidingGround |
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82 | { |
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83 | get { return false; } |
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84 | set { return; } |
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85 | } |
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86 | |||
87 | public override bool CollidingObj |
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88 | { |
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89 | get { return false; } |
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90 | set { return; } |
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91 | } |
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92 | |||
93 | public override bool Stopped |
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94 | { |
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95 | get { return false; } |
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96 | } |
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97 | |||
98 | public override Vector3 Position |
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99 | { |
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100 | get { return _position; } |
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101 | set { _position = value; } |
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102 | } |
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103 | |||
104 | public override Vector3 Size |
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105 | { |
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106 | get { return _size; } |
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107 | set { _size = value; } |
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108 | } |
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109 | |||
110 | public override float Mass |
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111 | { |
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112 | get { return 0f; } |
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113 | } |
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114 | |||
115 | public override Vector3 Force |
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116 | { |
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117 | get { return Vector3.Zero; } |
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118 | set { return; } |
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119 | } |
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120 | |||
121 | public override int VehicleType |
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122 | { |
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123 | get { return 0; } |
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124 | set { return; } |
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125 | } |
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126 | |||
127 | public override void VehicleFloatParam(int param, float value) |
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128 | { |
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129 | |||
130 | } |
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131 | |||
132 | public override void VehicleVectorParam(int param, Vector3 value) |
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133 | { |
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134 | |||
135 | } |
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136 | |||
137 | public override void VehicleRotationParam(int param, Quaternion rotation) |
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138 | { |
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139 | |||
140 | } |
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141 | |||
142 | public override void VehicleFlags(int param, bool remove) { } |
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143 | |||
144 | public override void SetVolumeDetect(int param) |
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145 | { |
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146 | |||
147 | } |
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148 | |||
149 | public override Vector3 CenterOfMass |
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150 | { |
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151 | get { return Vector3.Zero; } |
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152 | } |
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153 | |||
154 | public override Vector3 GeometricCenter |
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155 | { |
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156 | get { return Vector3.Zero; } |
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157 | } |
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158 | |||
159 | public override PrimitiveBaseShape Shape |
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160 | { |
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161 | set { return; } |
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162 | } |
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163 | |||
164 | public override float Buoyancy |
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165 | { |
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166 | get { return 0f; } |
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167 | set { return; } |
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168 | } |
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169 | |||
170 | public override bool FloatOnWater |
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171 | { |
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172 | set { return; } |
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173 | } |
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174 | |||
175 | public override Vector3 Velocity |
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176 | { |
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177 | get { return _velocity; } |
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178 | set { _velocity = value; } |
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179 | } |
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180 | |||
181 | public override float CollisionScore |
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182 | { |
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183 | get { return 0f; } |
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184 | set { } |
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185 | } |
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186 | |||
187 | public override Quaternion Orientation |
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188 | { |
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189 | get { return _orientation; } |
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190 | set { _orientation = value; } |
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191 | } |
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192 | |||
193 | public override Vector3 Acceleration |
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194 | { |
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195 | get { return _acceleration; } |
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196 | set { _acceleration = value; } |
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197 | } |
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198 | |||
199 | public override bool Kinematic |
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200 | { |
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201 | get { return true; } |
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202 | set { } |
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203 | } |
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204 | |||
205 | public override void AddForce(Vector3 force, bool pushforce) |
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206 | { |
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207 | } |
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208 | |||
209 | public override void AddAngularForce(Vector3 force, bool pushforce) |
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210 | { |
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211 | } |
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212 | |||
213 | public override Vector3 Torque |
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214 | { |
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215 | get { return Vector3.Zero; } |
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216 | set { return; } |
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217 | } |
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218 | |||
219 | public override void SetMomentum(Vector3 momentum) |
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220 | { |
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221 | } |
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222 | |||
223 | public override bool Flying |
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224 | { |
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225 | get { return false; } |
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226 | set { } |
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227 | } |
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228 | |||
229 | public override bool SetAlwaysRun |
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230 | { |
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231 | get { return false; } |
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232 | set { return; } |
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233 | } |
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234 | |||
235 | public override uint LocalID |
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236 | { |
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237 | set { return; } |
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238 | } |
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239 | |||
240 | public override bool Grabbed |
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241 | { |
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242 | set { return; } |
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243 | } |
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244 | |||
245 | public override void link(PhysicsActor obj) |
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246 | { |
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247 | } |
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248 | |||
249 | public override void delink() |
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250 | { |
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251 | } |
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252 | |||
253 | public override void LockAngularMotion(Vector3 axis) |
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254 | { |
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255 | } |
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256 | |||
257 | public override bool Selected |
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258 | { |
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259 | set { return; } |
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260 | } |
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261 | |||
262 | public override void CrossingFailure() |
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263 | { |
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264 | } |
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265 | |||
266 | public override Vector3 PIDTarget |
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267 | { |
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268 | set { return; } |
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269 | } |
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270 | |||
271 | public override bool PIDActive |
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272 | { |
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273 | set { return; } |
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274 | } |
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275 | |||
276 | public override float PIDTau |
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277 | { |
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278 | set { return; } |
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279 | } |
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280 | |||
281 | public override float PIDHoverHeight |
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282 | { |
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283 | set { return; } |
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284 | } |
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285 | |||
286 | public override bool PIDHoverActive |
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287 | { |
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288 | set { return; } |
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289 | } |
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290 | |||
291 | public override PIDHoverType PIDHoverType |
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292 | { |
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293 | set { return; } |
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294 | } |
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295 | |||
296 | public override float PIDHoverTau |
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297 | { |
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298 | set { return; } |
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299 | } |
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300 | |||
301 | public override Quaternion APIDTarget |
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302 | { |
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303 | set { return; } |
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304 | } |
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305 | |||
306 | public override bool APIDActive |
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307 | { |
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308 | set { return; } |
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309 | } |
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310 | |||
311 | public override float APIDStrength |
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312 | { |
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313 | set { return; } |
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314 | } |
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315 | |||
316 | public override float APIDDamping |
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317 | { |
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318 | set { return; } |
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319 | } |
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320 | |||
321 | |||
322 | public override void SubscribeEvents(int ms) |
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323 | { |
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324 | } |
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325 | |||
326 | public override void UnSubscribeEvents() |
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327 | { |
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328 | } |
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329 | |||
330 | public override bool SubscribedEvents() |
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331 | { |
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332 | return false; |
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333 | } |
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334 | } |
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335 | } |