opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using Nini.Config;
31 using OpenMetaverse;
32 using OpenSim.Framework;
33 using OpenSim.Region.Physics.Manager;
34  
35 namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36 {
37 public class BasicActor : PhysicsActor
38 {
39 private Vector3 _size;
40  
41 public BasicActor(Vector3 size)
42 {
43 Size = size;
44 }
45  
46 public override int PhysicsActorType
47 {
48 get { return (int) ActorTypes.Agent; }
49 set { return; }
50 }
51  
52 public override Vector3 RotationalVelocity { get; set; }
53  
54 public override bool SetAlwaysRun
55 {
56 get { return false; }
57 set { return; }
58 }
59  
60 public override uint LocalID
61 {
62 set { return; }
63 }
64  
65 public override bool Grabbed
66 {
67 set { return; }
68 }
69  
70 public override bool Selected
71 {
72 set { return; }
73 }
74  
75 public override float Buoyancy
76 {
77 get { return 0f; }
78 set { return; }
79 }
80  
81 public override bool FloatOnWater
82 {
83 set { return; }
84 }
85  
86 public override bool IsPhysical
87 {
88 get { return false; }
89 set { return; }
90 }
91  
92 public override bool ThrottleUpdates
93 {
94 get { return false; }
95 set { return; }
96 }
97  
98 public override bool Flying { get; set; }
99  
100 public override bool IsColliding { get; set; }
101  
102 public override bool CollidingGround
103 {
104 get { return false; }
105 set { return; }
106 }
107  
108 public override bool CollidingObj
109 {
110 get { return false; }
111 set { return; }
112 }
113  
114 public override bool Stopped
115 {
116 get { return false; }
117 }
118  
119 public override Vector3 Position { get; set; }
120  
121 public override Vector3 Size { get; set; }
122  
123 public override PrimitiveBaseShape Shape
124 {
125 set { return; }
126 }
127  
128 public override float Mass
129 {
130 get { return 0f; }
131 }
132  
133 public override Vector3 Force
134 {
135 get { return Vector3.Zero; }
136 set { return; }
137 }
138  
139 public override int VehicleType
140 {
141 get { return 0; }
142 set { return; }
143 }
144  
145 public override void VehicleFloatParam(int param, float value)
146 {
147  
148 }
149  
150 public override void VehicleVectorParam(int param, Vector3 value)
151 {
152  
153 }
154  
155 public override void VehicleRotationParam(int param, Quaternion rotation)
156 {
157  
158 }
159  
160 public override void VehicleFlags(int param, bool remove)
161 {
162  
163 }
164  
165 public override void SetVolumeDetect(int param)
166 {
167  
168 }
169  
170 public override Vector3 CenterOfMass
171 {
172 get { return Vector3.Zero; }
173 }
174  
175 public override Vector3 GeometricCenter
176 {
177 get { return Vector3.Zero; }
178 }
179  
180 public override Vector3 Velocity { get; set; }
181  
182 public override Vector3 Torque
183 {
184 get { return Vector3.Zero; }
185 set { return; }
186 }
187  
188 public override float CollisionScore
189 {
190 get { return 0f; }
191 set { }
192 }
193  
194 public override Quaternion Orientation
195 {
196 get { return Quaternion.Identity; }
197 set { }
198 }
199  
200 public override Vector3 Acceleration { get; set; }
201  
202 public override bool Kinematic
203 {
204 get { return true; }
205 set { }
206 }
207  
208 public override void link(PhysicsActor obj)
209 {
210 }
211  
212 public override void delink()
213 {
214 }
215  
216 public override void LockAngularMotion(Vector3 axis)
217 {
218 }
219  
220 public override void AddForce(Vector3 force, bool pushforce)
221 {
222 }
223  
224 public override void AddAngularForce(Vector3 force, bool pushforce)
225 {
226 }
227  
228 public override void SetMomentum(Vector3 momentum)
229 {
230 }
231  
232 public override void CrossingFailure()
233 {
234 }
235  
236 public override Vector3 PIDTarget
237 {
238 set { return; }
239 }
240  
241 public override bool PIDActive
242 {
243 set { return; }
244 }
245  
246 public override float PIDTau
247 {
248 set { return; }
249 }
250  
251 public override float PIDHoverHeight
252 {
253 set { return; }
254 }
255  
256 public override bool PIDHoverActive
257 {
258 set { return; }
259 }
260  
261 public override PIDHoverType PIDHoverType
262 {
263 set { return; }
264 }
265  
266 public override float PIDHoverTau
267 {
268 set { return; }
269 }
270  
271 public override Quaternion APIDTarget
272 {
273 set { return; }
274 }
275  
276 public override bool APIDActive
277 {
278 set { return; }
279 }
280  
281 public override float APIDStrength
282 {
283 set { return; }
284 }
285  
286 public override float APIDDamping
287 {
288 set { return; }
289 }
290  
291 public override void SubscribeEvents(int ms)
292 {
293 }
294  
295 public override void UnSubscribeEvents()
296 {
297 }
298  
299 public override bool SubscribedEvents()
300 {
301 return false;
302 }
303 }
304 }