opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using Nini.Config; |
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32 | using NUnit.Framework; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Communications; |
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36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
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37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
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38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
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39 | using OpenSim.Region.CoreModules.World.Permissions; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Services.Interfaces; |
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42 | using OpenSim.Tests.Common; |
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43 | using OpenSim.Tests.Common.Mock; |
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44 | |||
45 | namespace OpenSim.Region.Framework.Scenes.Tests |
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46 | { |
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47 | /// <summary> |
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48 | /// Tests derez of scene objects. |
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49 | /// </summary> |
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50 | /// <remarks> |
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51 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
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52 | /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object). |
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53 | /// </remarks> |
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54 | [TestFixture] |
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55 | public class SceneObjectDeRezTests : OpenSimTestCase |
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56 | { |
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57 | [TestFixtureSetUp] |
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58 | public void FixtureInit() |
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59 | { |
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60 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
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61 | // This facility was added after the original async delete tests were written, so it may be possible now |
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62 | // to not bother explicitly disabling their async (since everything will be running sync). |
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63 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
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64 | } |
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65 | |||
66 | [TestFixtureTearDown] |
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67 | public void TearDown() |
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68 | { |
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69 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
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70 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression |
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71 | // tests really shouldn't). |
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72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
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73 | } |
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74 | |||
75 | /// <summary> |
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76 | /// Test deleting an object from a scene. |
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77 | /// </summary> |
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78 | [Test] |
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79 | public void TestDeRezSceneObject() |
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80 | { |
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81 | TestHelpers.InMethod(); |
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82 | |||
83 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
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84 | |||
85 | TestScene scene = new SceneHelpers().SetupScene(); |
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86 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); |
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87 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient; |
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88 | |||
89 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
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90 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
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91 | sogd.Enabled = false; |
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92 | |||
93 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId); |
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94 | uint soLocalId = so.LocalId; |
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95 | |||
96 | List<uint> localIds = new List<uint>(); |
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97 | localIds.Add(so.LocalId); |
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98 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
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99 | |||
100 | // Check that object isn't deleted until we crank the sogd handle. |
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101 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
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102 | Assert.That(retrievedPart, Is.Not.Null); |
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103 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); |
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104 | |||
105 | sogd.InventoryDeQueueAndDelete(); |
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106 | |||
107 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
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108 | Assert.That(retrievedPart2, Is.Null); |
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109 | |||
110 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(1)); |
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111 | Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId)); |
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112 | } |
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113 | |||
114 | /// <summary> |
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115 | /// Test that child and root agents correctly receive KillObject notifications. |
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116 | /// </summary> |
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117 | [Test] |
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118 | public void TestDeRezSceneObjectToAgents() |
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119 | { |
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120 | TestHelpers.InMethod(); |
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121 | // TestHelpers.EnableLogging(); |
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122 | |||
123 | SceneHelpers sh = new SceneHelpers(); |
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124 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
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125 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); |
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126 | |||
127 | // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA |
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128 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
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129 | EntityTransferModule etmB = new EntityTransferModule(); |
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130 | IConfigSource config = new IniConfigSource(); |
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131 | IConfig modulesConfig = config.AddConfig("Modules"); |
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132 | modulesConfig.Set("EntityTransferModule", etmB.Name); |
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133 | modulesConfig.Set("SimulationServices", lscm.Name); |
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134 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
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135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); |
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136 | |||
137 | // We need this for derez |
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138 | SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); |
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139 | |||
140 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); |
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141 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); |
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142 | |||
143 | TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; |
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144 | |||
145 | // This is the more long-winded route we have to take to get a child client created for userB in sceneA |
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146 | // rather than just calling AddScenePresence() as for userA |
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147 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); |
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148 | TestClient clientB = new TestClient(acd, sceneB); |
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149 | List<TestClient> childClientsB = new List<TestClient>(); |
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150 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB); |
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151 | |||
152 | SceneHelpers.AddScenePresence(sceneB, clientB, acd); |
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153 | |||
154 | SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); |
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155 | uint soLocalId = so.LocalId; |
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156 | |||
157 | sceneA.DeleteSceneObject(so, false); |
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158 | |||
159 | Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1)); |
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160 | Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId)); |
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161 | |||
162 | Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1)); |
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163 | Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId)); |
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164 | } |
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165 | |||
166 | /// <summary> |
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167 | /// Test deleting an object from a scene where the deleter is not the owner |
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168 | /// </summary> |
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169 | /// <remarks> |
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170 | /// This test assumes that the deleter is not a god. |
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171 | /// </remarks> |
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172 | [Test] |
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173 | public void TestDeRezSceneObjectNotOwner() |
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174 | { |
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175 | TestHelpers.InMethod(); |
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176 | // log4net.Config.XmlConfigurator.Configure(); |
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177 | |||
178 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
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179 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
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180 | |||
181 | TestScene scene = new SceneHelpers().SetupScene(); |
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182 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); |
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183 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; |
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184 | |||
185 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
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186 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
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187 | sogd.Enabled = false; |
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188 | |||
189 | SceneObjectPart part |
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190 | = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
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191 | part.Name = "obj1"; |
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192 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
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193 | List<uint> localIds = new List<uint>(); |
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194 | localIds.Add(part.LocalId); |
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195 | |||
196 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
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197 | sogd.InventoryDeQueueAndDelete(); |
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198 | |||
199 | // Object should still be in the scene. |
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200 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
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201 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
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202 | } |
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203 | |||
204 | /// <summary> |
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205 | /// Test deleting an object asynchronously to user inventory. |
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206 | /// </summary> |
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207 | [Test] |
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208 | public void TestDeleteSceneObjectAsyncToUserInventory() |
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209 | { |
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210 | TestHelpers.InMethod(); |
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211 | // TestHelpers.EnableLogging(); |
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212 | |||
213 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
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214 | string myObjectName = "Fred"; |
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215 | |||
216 | TestScene scene = new SceneHelpers().SetupScene(); |
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217 | |||
218 | IConfigSource configSource = new IniConfigSource(); |
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219 | IConfig config = configSource.AddConfig("Modules"); |
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220 | config.Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
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221 | SceneHelpers.SetupSceneModules( |
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222 | scene, configSource, new object[] { new BasicInventoryAccessModule() }); |
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223 | |||
224 | SceneHelpers.SetupSceneModules(scene, new object[] { }); |
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225 | |||
226 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
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227 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
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228 | sogd.Enabled = false; |
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229 | |||
230 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); |
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231 | |||
232 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); |
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233 | InventoryFolderBase folder1 |
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234 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false); |
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235 | |||
236 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
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237 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); |
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238 | |||
239 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
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240 | |||
241 | Assert.That(retrievedPart, Is.Not.Null); |
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242 | Assert.That(so.IsDeleted, Is.False); |
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243 | |||
244 | sogd.InventoryDeQueueAndDelete(); |
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245 | |||
246 | Assert.That(so.IsDeleted, Is.True); |
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247 | |||
248 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
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249 | Assert.That(retrievedPart2, Is.Null); |
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250 | |||
251 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); |
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252 | |||
253 | InventoryItemBase retrievedItem |
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254 | = UserInventoryHelpers.GetInventoryItem( |
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255 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); |
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256 | |||
257 | // Check that we now have the taken part in our inventory |
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258 | Assert.That(retrievedItem, Is.Not.Null); |
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259 | |||
260 | // Check that the taken part has actually disappeared |
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261 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
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262 | // Assert.That(retrievedPart, Is.Null); |
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263 | } |
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264 | } |
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265 | } |