opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Framework.Client; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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37 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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38 | |||
39 | namespace OpenSim.Region.Framework.Scenes |
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40 | { |
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41 | /// <summary> |
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42 | /// A class for triggering remote scene events. |
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43 | /// </summary> |
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44 | public class EventManager |
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45 | { |
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46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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47 | |||
48 | public delegate void OnFrameDelegate(); |
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49 | |||
50 | /// <summary> |
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51 | /// Triggered on each sim frame. |
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52 | /// </summary> |
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53 | /// <remarks> |
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54 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/> |
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55 | /// Core uses it for things like Sun, Wind & Clouds |
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56 | /// The MRM module also uses it. |
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57 | /// </remarks> |
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58 | public event OnFrameDelegate OnFrame; |
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59 | |||
60 | public delegate void ClientMovement(ScenePresence client); |
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61 | |||
62 | /// <summary> |
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63 | /// Trigerred when an agent moves. |
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64 | /// </summary> |
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65 | /// <remarks> |
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66 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/> |
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67 | /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/> |
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68 | /// </remarks> |
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69 | public event ClientMovement OnClientMovement; |
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70 | |||
71 | public delegate void OnTerrainTaintedDelegate(); |
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72 | |||
73 | /// <summary> |
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74 | /// Triggered if the terrain has been edited |
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75 | /// </summary> |
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76 | /// <remarks> |
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77 | /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/> |
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78 | /// after it determines that an update has been made. |
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79 | /// </remarks> |
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80 | public event OnTerrainTaintedDelegate OnTerrainTainted; |
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81 | |||
82 | public delegate void OnTerrainTickDelegate(); |
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83 | |||
84 | /// <summary> |
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85 | /// Triggered if the terrain has been edited |
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86 | /// </summary> |
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87 | /// <remarks> |
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88 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/> |
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89 | /// but is used by core solely to update the physics engine. |
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90 | /// </remarks> |
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91 | public event OnTerrainTickDelegate OnTerrainTick; |
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92 | |||
93 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
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94 | |||
95 | /// <summary> |
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96 | /// Triggered when a region is backed up/persisted to storage |
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97 | /// </summary> |
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98 | /// <remarks> |
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99 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/> |
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100 | /// and is fired before the persistence occurs. |
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101 | /// </remarks> |
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102 | public event OnBackupDelegate OnBackup; |
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103 | |||
104 | public delegate void OnClientConnectCoreDelegate(IClientCore client); |
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105 | |||
106 | /// <summary> |
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107 | /// Triggered when a new client connects to the scene. |
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108 | /// </summary> |
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109 | /// <remarks> |
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110 | /// This gets triggered in <see cref="TriggerOnNewClient"/>, |
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111 | /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/> |
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112 | /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such, |
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113 | /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>. |
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114 | /// </remarks> |
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115 | public event OnClientConnectCoreDelegate OnClientConnect; |
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116 | |||
117 | public delegate void OnNewClientDelegate(IClientAPI client); |
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118 | |||
119 | /// <summary> |
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120 | /// Triggered when a new client is added to the scene. |
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121 | /// </summary> |
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122 | /// <remarks> |
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123 | /// This is triggered for both child and root agent client connections. |
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124 | /// |
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125 | /// Triggered before OnClientLogin. |
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126 | /// |
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127 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please |
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128 | /// do this on a separate thread. |
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129 | /// </remarks> |
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130 | public event OnNewClientDelegate OnNewClient; |
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131 | |||
132 | /// <summary> |
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133 | /// Fired if the client entering this sim is doing so as a new login |
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134 | /// </summary> |
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135 | /// <remarks> |
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136 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please |
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137 | /// do this on a separate thread. |
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138 | /// </remarks> |
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139 | public event Action<IClientAPI> OnClientLogin; |
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140 | |||
141 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
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142 | |||
143 | /// <summary> |
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144 | /// Triggered when a new presence is added to the scene |
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145 | /// </summary> |
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146 | /// <remarks> |
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147 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both |
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148 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> |
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149 | /// </remarks> |
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150 | public event OnNewPresenceDelegate OnNewPresence; |
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151 | |||
152 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
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153 | |||
154 | /// <summary> |
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155 | /// Triggered when a presence is removed from the scene |
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156 | /// </summary> |
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157 | /// <remarks> |
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158 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both |
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159 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> |
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160 | /// |
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161 | /// Triggered under per-agent lock. So if you want to perform any long-running operations, please |
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162 | /// do this on a separate thread. |
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163 | /// </remarks> |
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164 | public event OnRemovePresenceDelegate OnRemovePresence; |
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165 | |||
166 | public delegate void OnParcelPrimCountUpdateDelegate(); |
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167 | |||
168 | /// <summary> |
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169 | /// Triggered whenever the prim count may have been altered, or prior |
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170 | /// to an action that requires the current prim count to be accurate. |
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171 | /// </summary> |
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172 | /// <remarks> |
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173 | /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in |
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174 | /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>, |
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175 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>, |
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176 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>, |
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177 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>, |
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178 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>, |
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179 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>, |
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180 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/> |
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181 | /// </remarks> |
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182 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; |
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183 | |||
184 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); |
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185 | |||
186 | /// <summary> |
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187 | /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for |
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188 | /// objects that actually contribute to parcel prim count. |
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189 | /// </summary> |
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190 | /// <remarks> |
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191 | /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in |
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192 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/> |
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193 | /// </remarks> |
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194 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; |
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195 | |||
196 | public delegate void OnPluginConsoleDelegate(string[] args); |
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197 | |||
198 | /// <summary> |
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199 | /// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/> |
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200 | /// has been called for all <see cref="OpenSim.IApplicationPlugin"/> |
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201 | /// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>. |
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202 | /// Handlers for this event are typically used to parse the arguments |
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203 | /// from <see cref="OnPluginConsoleDelegate"/> in order to process or |
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204 | /// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/> |
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205 | /// </summary> |
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206 | /// <remarks> |
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207 | /// Triggered by <see cref="TriggerOnPluginConsole"/> in |
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208 | /// <see cref="Scene.SendCommandToPlugins"/> via |
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209 | /// <see cref="SceneManager.SendCommandToPluginModules"/> via |
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210 | /// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via |
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211 | /// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via |
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212 | /// <see cref="OpenSim.OpenSimBase.StartupSpecific"/> |
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213 | /// </remarks> |
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214 | public event OnPluginConsoleDelegate OnPluginConsole; |
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215 | |||
216 | /// <summary> |
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217 | /// Triggered when the entire simulator is shutdown. |
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218 | /// </summary> |
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219 | public event Action OnShutdown; |
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220 | |||
221 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
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222 | public delegate void ScriptResetDelegate(uint localID, UUID itemID); |
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223 | |||
224 | public delegate void OnPermissionErrorDelegate(UUID user, string reason); |
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225 | |||
226 | public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); |
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227 | |||
228 | /// <summary> |
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229 | /// Triggered before the grunt work for adding a root agent to a |
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230 | /// scene has been performed (resuming attachment scripts, physics, |
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231 | /// animations etc.) |
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232 | /// </summary> |
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233 | /// <remarks> |
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234 | /// Triggered before <see cref="OnMakeRootAgent"/> |
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235 | /// by <see cref="TriggerSetRootAgentScene"/> |
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236 | /// in <see cref="ScenePresence.MakeRootAgent"/> |
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237 | /// via <see cref="Scene.AgentCrossing"/> |
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238 | /// and <see cref="ScenePresence.CompleteMovement"/> |
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239 | /// </remarks> |
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240 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; |
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241 | |||
242 | /// <summary> |
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243 | /// Triggered after parcel properties have been updated. |
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244 | /// </summary> |
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245 | /// <remarks> |
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246 | /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in |
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247 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>, |
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248 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/> |
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249 | /// </remarks> |
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250 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
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251 | |||
252 | /// <summary> |
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253 | /// Triggered when an individual scene is shutdown. |
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254 | /// </summary> |
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255 | /// <remarks> |
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256 | /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that |
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257 | /// notification. |
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258 | /// </remarks> |
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259 | public event Action<Scene> OnSceneShuttingDown; |
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260 | |||
261 | /// <summary> |
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262 | /// Fired when an object is touched/grabbed. |
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263 | /// </summary> |
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264 | /// <remarks> |
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265 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of |
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266 | /// the root part. |
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267 | /// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> |
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268 | /// via <see cref="TriggerObjectGrab"/> |
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269 | /// in <see cref="Scene.ProcessObjectGrab"/> |
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270 | /// </remarks> |
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271 | public event ObjectGrabDelegate OnObjectGrab; |
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272 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
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273 | |||
274 | /// <summary> |
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275 | /// Triggered when an object is being touched/grabbed continuously. |
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276 | /// </summary> |
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277 | /// <remarks> |
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278 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/> |
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279 | /// via <see cref="TriggerObjectGrabbing"/> |
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280 | /// in <see cref="Scene.ProcessObjectGrabUpdate"/> |
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281 | /// </remarks> |
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282 | public event ObjectGrabDelegate OnObjectGrabbing; |
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283 | |||
284 | /// <summary> |
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285 | /// Triggered when an object stops being touched/grabbed. |
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286 | /// </summary> |
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287 | /// <remarks> |
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288 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/> |
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289 | /// via <see cref="TriggerObjectDeGrab"/> |
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290 | /// in <see cref="Scene.ProcessObjectDeGrab"/> |
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291 | /// </remarks> |
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292 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
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293 | |||
294 | /// <summary> |
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295 | /// Triggered when a script resets. |
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296 | /// </summary> |
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297 | /// <remarks> |
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298 | /// Triggered by <see cref="TriggerScriptReset"/> |
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299 | /// in <see cref="Scene.ProcessScriptReset"/> |
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300 | /// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/> |
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301 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/> |
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302 | /// </remarks> |
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303 | public event ScriptResetDelegate OnScriptReset; |
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304 | |||
305 | public event OnPermissionErrorDelegate OnPermissionError; |
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306 | |||
307 | /// <summary> |
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308 | /// Fired when a script is run. |
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309 | /// </summary> |
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310 | /// <remarks> |
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311 | /// Occurs after OnNewScript. |
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312 | /// Triggered by <see cref="TriggerRezScript"/> |
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313 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/> |
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314 | /// </remarks> |
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315 | public event NewRezScript OnRezScript; |
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316 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); |
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317 | |||
318 | public delegate void RemoveScript(uint localID, UUID itemID); |
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319 | |||
320 | /// <summary> |
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321 | /// Triggered when a script is removed from an object. |
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322 | /// </summary> |
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323 | /// <remarks> |
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324 | /// Triggered by <see cref="TriggerRemoveScript"/> |
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325 | /// in <see cref="Scene.RemoveTaskInventory"/>, |
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326 | /// <see cref="Scene.CreateAgentInventoryItemFromTask"/>, |
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327 | /// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>, |
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328 | /// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/> |
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329 | /// </remarks> |
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330 | public event RemoveScript OnRemoveScript; |
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331 | |||
332 | public delegate void StartScript(uint localID, UUID itemID); |
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333 | |||
334 | /// <summary> |
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335 | /// Triggered when a script starts. |
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336 | /// </summary> |
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337 | /// <remarks> |
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338 | /// Triggered by <see cref="TriggerStartScript"/> |
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339 | /// in <see cref="Scene.SetScriptRunning"/> |
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340 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, |
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341 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> |
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342 | /// XXX: This is only triggered when it is the client that starts the script, not in other situations where |
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343 | /// a script is started, unlike OnStopScript! |
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344 | /// </remarks> |
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345 | public event StartScript OnStartScript; |
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346 | |||
347 | public delegate void StopScript(uint localID, UUID itemID); |
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348 | |||
349 | /// <summary> |
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350 | /// Triggered when a script stops. |
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351 | /// </summary> |
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352 | /// <remarks> |
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353 | /// Triggered by <see cref="TriggerStopScript"/>, |
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354 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, |
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355 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, |
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356 | /// <see cref="Scene.SetScriptRunning"/> |
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357 | /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript! |
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358 | /// </remarks> |
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359 | public event StopScript OnStopScript; |
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360 | |||
361 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); |
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362 | |||
363 | /// <summary> |
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364 | /// Triggered when an object is moved. |
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365 | /// </summary> |
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366 | /// <remarks> |
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367 | /// Triggered by <see cref="TriggerGroupMove"/> |
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368 | /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>, |
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369 | /// <see cref="SceneObjectGroup.GrabMovement"/> |
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370 | /// </remarks> |
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371 | public event SceneGroupMoved OnSceneGroupMove; |
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372 | |||
373 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); |
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374 | |||
375 | /// <summary> |
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376 | /// Triggered when an object is grabbed. |
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377 | /// </summary> |
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378 | /// <remarks> |
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379 | /// Triggered by <see cref="TriggerGroupGrab"/> |
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380 | /// in <see cref="SceneObjectGroup.OnGrabGroup"/> |
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381 | /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/> |
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382 | /// via <see cref="Scene.ProcessObjectGrab"/> |
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383 | /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> |
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384 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/> |
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385 | /// </remarks> |
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386 | public event SceneGroupGrabed OnSceneGroupGrab; |
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387 | |||
388 | public delegate bool SceneGroupSpinStarted(UUID groupID); |
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389 | |||
390 | /// <summary> |
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391 | /// Triggered when an object starts to spin. |
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392 | /// </summary> |
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393 | /// <remarks> |
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394 | /// Triggered by <see cref="TriggerGroupSpinStart"/> |
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395 | /// in <see cref="SceneObjectGroup.SpinStart"/> |
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396 | /// via <see cref="SceneGraph.SpinStart"/> |
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397 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/> |
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398 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/> |
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399 | /// </remarks> |
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400 | public event SceneGroupSpinStarted OnSceneGroupSpinStart; |
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401 | |||
402 | public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); |
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403 | |||
404 | /// <summary> |
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405 | /// Triggered when an object is being spun. |
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406 | /// </summary> |
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407 | /// <remarks> |
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408 | /// Triggered by <see cref="TriggerGroupSpin"/> |
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409 | /// in <see cref="SceneObjectGroup.SpinMovement"/> |
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410 | /// via <see cref="SceneGraph.SpinObject"/> |
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411 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/> |
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412 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/> |
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413 | /// </remarks> |
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414 | public event SceneGroupSpun OnSceneGroupSpin; |
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415 | |||
416 | public delegate void LandObjectAdded(ILandObject newParcel); |
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417 | public event LandObjectAdded OnLandObjectAdded; |
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418 | |||
419 | public delegate void LandObjectRemoved(UUID globalID); |
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420 | public event LandObjectRemoved OnLandObjectRemoved; |
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421 | |||
422 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); |
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423 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; |
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424 | |||
425 | public delegate void AvatarAppearanceChange(ScenePresence avatar); |
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426 | public event AvatarAppearanceChange OnAvatarAppearanceChange; |
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427 | |||
428 | public event Action<ScenePresence> OnSignificantClientMovement; |
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429 | |||
430 | public delegate void IncomingInstantMessage(GridInstantMessage message); |
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431 | public event IncomingInstantMessage OnIncomingInstantMessage; |
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432 | |||
433 | public event IncomingInstantMessage OnUnhandledInstantMessage; |
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434 | |||
435 | public delegate void ClientClosed(UUID clientID, Scene scene); |
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436 | |||
437 | /// <summary> |
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438 | /// Fired when a client is removed from a scene whether it's a child or a root agent. |
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439 | /// </summary> |
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440 | /// <remarks> |
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441 | /// At the point of firing, the scene still contains the client's scene presence. |
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442 | /// |
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443 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please |
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444 | /// do this on a separate thread. |
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445 | /// </remarks> |
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446 | public event ClientClosed OnClientClosed; |
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447 | |||
448 | public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); |
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449 | |||
450 | /// <summary> |
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451 | /// Fired when a script is created. |
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452 | /// </summary> |
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453 | /// <remarks> |
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454 | /// Occurs before OnRezScript |
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455 | /// Triggered by <see cref="TriggerNewScript"/> |
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456 | /// in <see cref="Scene.RezScriptFromAgentInventory"/>, |
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457 | /// <see cref="Scene.RezNewScript"/> |
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458 | /// </remarks> |
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459 | public event NewScript OnNewScript; |
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460 | |||
461 | public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value); |
||
462 | public event ExtraSettingChangedDelegate OnExtraSettingChanged; |
||
463 | |||
464 | public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) |
||
465 | { |
||
466 | NewScript handlerNewScript = OnNewScript; |
||
467 | if (handlerNewScript != null) |
||
468 | { |
||
469 | foreach (NewScript d in handlerNewScript.GetInvocationList()) |
||
470 | { |
||
471 | try |
||
472 | { |
||
473 | d(clientID, part, itemID); |
||
474 | } |
||
475 | catch (Exception e) |
||
476 | { |
||
477 | m_log.ErrorFormat( |
||
478 | "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}", |
||
479 | e.Message, e.StackTrace); |
||
480 | } |
||
481 | } |
||
482 | } |
||
483 | } |
||
484 | |||
485 | public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); |
||
486 | |||
487 | /// <summary> |
||
488 | /// An indication that the script has changed. |
||
489 | /// </summary> |
||
490 | /// <remarks> |
||
491 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. |
||
492 | /// Triggered by <see cref="TriggerUpdateScript"/> |
||
493 | /// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> |
||
494 | /// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> |
||
495 | /// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/> |
||
496 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/> |
||
497 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/> |
||
498 | /// </remarks> |
||
499 | public event UpdateScript OnUpdateScript; |
||
500 | |||
501 | public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) |
||
502 | { |
||
503 | UpdateScript handlerUpdateScript = OnUpdateScript; |
||
504 | if (handlerUpdateScript != null) |
||
505 | { |
||
506 | foreach (UpdateScript d in handlerUpdateScript.GetInvocationList()) |
||
507 | { |
||
508 | try |
||
509 | { |
||
510 | d(clientId, itemId, primId, isScriptRunning, newAssetID); |
||
511 | } |
||
512 | catch (Exception e) |
||
513 | { |
||
514 | m_log.ErrorFormat( |
||
515 | "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}", |
||
516 | e.Message, e.StackTrace); |
||
517 | } |
||
518 | } |
||
519 | } |
||
520 | } |
||
521 | |||
522 | /// <summary> |
||
523 | /// Triggered when some scene object properties change. |
||
524 | /// </summary> |
||
525 | /// <remarks> |
||
526 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested |
||
527 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. |
||
528 | /// This is not an indication that the script has changed (see OnUpdateScript for that). |
||
529 | /// This event is sent to a script to tell it that some property changed on |
||
530 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . |
||
531 | /// Triggered by <see cref="TriggerOnScriptChangedEvent"/> |
||
532 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>, |
||
533 | /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/> |
||
534 | /// </remarks> |
||
535 | public event ScriptChangedEvent OnScriptChangedEvent; |
||
536 | public delegate void ScriptChangedEvent(uint localID, uint change); |
||
537 | |||
538 | public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); |
||
539 | |||
540 | /// <summary> |
||
541 | /// Triggered when a script receives control input from an agent. |
||
542 | /// </summary> |
||
543 | /// <remarks> |
||
544 | /// Triggered by <see cref="TriggerControlEvent"/> |
||
545 | /// in <see cref="ScenePresence.SendControlsToScripts"/> |
||
546 | /// via <see cref="ScenePresence.HandleAgentUpdate"/> |
||
547 | /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/> |
||
548 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/> |
||
549 | /// </remarks> |
||
550 | public event ScriptControlEvent OnScriptControlEvent; |
||
551 | |||
552 | public delegate void ScriptMovingStartEvent(uint localID); |
||
553 | |||
554 | /// <summary> |
||
555 | /// TODO: Should be triggered when a physics object starts moving. |
||
556 | /// </summary> |
||
557 | public event ScriptMovingStartEvent OnScriptMovingStartEvent; |
||
558 | |||
559 | public delegate void ScriptMovingEndEvent(uint localID); |
||
560 | |||
561 | /// <summary> |
||
562 | /// TODO: Should be triggered when a physics object stops moving. |
||
563 | /// </summary> |
||
564 | public event ScriptMovingEndEvent OnScriptMovingEndEvent; |
||
565 | |||
566 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
||
567 | |||
568 | /// <summary> |
||
569 | /// Triggered when an object has arrived within a tolerance distance |
||
570 | /// of a motion target. |
||
571 | /// </summary> |
||
572 | /// <remarks> |
||
573 | /// Triggered by <see cref="TriggerAtTargetEvent"/> |
||
574 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> |
||
575 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, |
||
576 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> |
||
577 | /// </remarks> |
||
578 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
||
579 | |||
580 | public delegate void ScriptNotAtTargetEvent(uint localID); |
||
581 | |||
582 | /// <summary> |
||
583 | /// Triggered when an object has a motion target but has not arrived |
||
584 | /// within a tolerance distance. |
||
585 | /// </summary> |
||
586 | /// <remarks> |
||
587 | /// Triggered by <see cref="TriggerNotAtTargetEvent"/> |
||
588 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> |
||
589 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, |
||
590 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> |
||
591 | /// </remarks> |
||
592 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
||
593 | |||
594 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); |
||
595 | |||
596 | /// <summary> |
||
597 | /// Triggered when an object has arrived within a tolerance rotation |
||
598 | /// of a rotation target. |
||
599 | /// </summary> |
||
600 | /// <remarks> |
||
601 | /// Triggered by <see cref="TriggerAtRotTargetEvent"/> |
||
602 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> |
||
603 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, |
||
604 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> |
||
605 | /// </remarks> |
||
606 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; |
||
607 | |||
608 | public delegate void ScriptNotAtRotTargetEvent(uint localID); |
||
609 | |||
610 | /// <summary> |
||
611 | /// Triggered when an object has a rotation target but has not arrived |
||
612 | /// within a tolerance rotation. |
||
613 | /// </summary> |
||
614 | /// <remarks> |
||
615 | /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/> |
||
616 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> |
||
617 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, |
||
618 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> |
||
619 | /// </remarks> |
||
620 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; |
||
621 | |||
622 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); |
||
623 | |||
624 | /// <summary> |
||
625 | /// Triggered when a physical collision has started between a prim |
||
626 | /// and something other than the region terrain. |
||
627 | /// </summary> |
||
628 | /// <remarks> |
||
629 | /// Triggered by <see cref="TriggerScriptCollidingStart"/> |
||
630 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> |
||
631 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
632 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
633 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
634 | /// </remarks> |
||
635 | public event ScriptColliding OnScriptColliderStart; |
||
636 | |||
637 | /// <summary> |
||
638 | /// Triggered when something that previously collided with a prim has |
||
639 | /// not stopped colliding with it. |
||
640 | /// </summary> |
||
641 | /// <remarks> |
||
642 | /// <seealso cref="OnScriptColliderStart"/> |
||
643 | /// Triggered by <see cref="TriggerScriptColliding"/> |
||
644 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> |
||
645 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
646 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
647 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
648 | /// </remarks> |
||
649 | public event ScriptColliding OnScriptColliding; |
||
650 | |||
651 | /// <summary> |
||
652 | /// Triggered when something that previously collided with a prim has |
||
653 | /// stopped colliding with it. |
||
654 | /// </summary> |
||
655 | /// <remarks> |
||
656 | /// Triggered by <see cref="TriggerScriptCollidingEnd"/> |
||
657 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> |
||
658 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
659 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
660 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
661 | /// </remarks> |
||
662 | public event ScriptColliding OnScriptCollidingEnd; |
||
663 | |||
664 | /// <summary> |
||
665 | /// Triggered when a physical collision has started between an object |
||
666 | /// and the region terrain. |
||
667 | /// </summary> |
||
668 | /// <remarks> |
||
669 | /// Triggered by <see cref="TriggerScriptLandCollidingStart"/> |
||
670 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> |
||
671 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
672 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
673 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
674 | /// </remarks> |
||
675 | public event ScriptColliding OnScriptLandColliderStart; |
||
676 | |||
677 | /// <summary> |
||
678 | /// Triggered when an object that previously collided with the region |
||
679 | /// terrain has not yet stopped colliding with it. |
||
680 | /// </summary> |
||
681 | /// <remarks> |
||
682 | /// Triggered by <see cref="TriggerScriptLandColliding"/> |
||
683 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> |
||
684 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
685 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
686 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
687 | /// </remarks> |
||
688 | public event ScriptColliding OnScriptLandColliding; |
||
689 | |||
690 | /// <summary> |
||
691 | /// Triggered when an object that previously collided with the region |
||
692 | /// terrain has stopped colliding with it. |
||
693 | /// </summary> |
||
694 | /// <remarks> |
||
695 | /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/> |
||
696 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> |
||
697 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> |
||
698 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> |
||
699 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> |
||
700 | /// </remarks> |
||
701 | public event ScriptColliding OnScriptLandColliderEnd; |
||
702 | |||
703 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
||
704 | |||
705 | /// <summary> |
||
706 | /// Triggered when an agent has been made a child agent of a scene. |
||
707 | /// </summary> |
||
708 | /// <remarks> |
||
709 | /// Triggered by <see cref="TriggerOnMakeChildAgent"/> |
||
710 | /// in <see cref="ScenePresence.MakeChildAgent"/> |
||
711 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>, |
||
712 | /// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>, |
||
713 | /// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/> |
||
714 | /// </remarks> |
||
715 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
||
716 | |||
717 | public delegate void OnSaveNewWindlightProfileDelegate(); |
||
718 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); |
||
719 | |||
720 | /// <summary> |
||
721 | /// Triggered after the grunt work for adding a root agent to a |
||
722 | /// scene has been performed (resuming attachment scripts, physics, |
||
723 | /// animations etc.) |
||
724 | /// </summary> |
||
725 | /// <remarks> |
||
726 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do |
||
727 | /// as little work on this event as possible, or do work asynchronously. |
||
728 | /// Triggered after <see cref="OnSetRootAgentScene"/> |
||
729 | /// by <see cref="TriggerOnMakeRootAgent"/> |
||
730 | /// in <see cref="ScenePresence.MakeRootAgent"/> |
||
731 | /// via <see cref="Scene.AgentCrossing"/> |
||
732 | /// and <see cref="ScenePresence.CompleteMovement"/> |
||
733 | /// </remarks> |
||
734 | public event Action<ScenePresence> OnMakeRootAgent; |
||
735 | |||
736 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; |
||
737 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; |
||
738 | |||
739 | /// <summary> |
||
740 | /// Triggered when an object or attachment enters a scene |
||
741 | /// </summary> |
||
742 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; |
||
743 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); |
||
744 | |||
745 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel); |
||
746 | |||
747 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
||
748 | |||
749 | public delegate void RequestChangeWaterHeight(float height); |
||
750 | |||
751 | public event RequestChangeWaterHeight OnRequestChangeWaterHeight; |
||
752 | |||
753 | /// <summary> |
||
754 | /// Fired if any avatar is 'killed' due to its health falling to zero |
||
755 | /// </summary> |
||
756 | public event AvatarKillData OnAvatarKilled; |
||
757 | public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); |
||
758 | |||
759 | /* |
||
760 | public delegate void ScriptTimerEvent(uint localID, double timerinterval); |
||
761 | /// <summary> |
||
762 | /// Used to be triggered when the LSL timer event fires. |
||
763 | /// </summary> |
||
764 | /// <remarks> |
||
765 | /// Triggered by <see cref="TriggerTimerEvent"/> |
||
766 | /// via <see cref="SceneObjectPart.handleTimerAccounting"/> |
||
767 | /// </remarks> |
||
768 | public event ScriptTimerEvent OnScriptTimerEvent; |
||
769 | */ |
||
770 | |||
771 | public delegate void EstateToolsSunUpdate(ulong regionHandle); |
||
772 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
||
773 | |||
774 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
||
775 | |||
776 | /// <summary> |
||
777 | /// Triggered when an object is added to the scene. |
||
778 | /// </summary> |
||
779 | /// <remarks> |
||
780 | /// Triggered by <see cref="TriggerObjectAddedToScene"/> |
||
781 | /// in <see cref="Scene.AddNewSceneObject"/>, |
||
782 | /// <see cref="Scene.DuplicateObject"/>, |
||
783 | /// <see cref="Scene.doObjectDuplicateOnRay"/> |
||
784 | /// </remarks> |
||
785 | public event Action<SceneObjectGroup> OnObjectAddedToScene; |
||
786 | |||
787 | /// <summary> |
||
788 | /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/> |
||
789 | /// </summary> |
||
790 | /// <param name="obj">The object being removed from the scene</param> |
||
791 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
||
792 | |||
793 | /// <summary> |
||
794 | /// Triggered when an object is placed into the physical scene (PhysicsActor created). |
||
795 | /// </summary> |
||
796 | public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene; |
||
797 | /// <summary> |
||
798 | /// Triggered when an object is removed from the physical scene (PhysicsActor destroyed). |
||
799 | /// </summary> |
||
800 | /// <remarks> |
||
801 | /// Note: this is triggered just before the PhysicsActor is removed from the |
||
802 | /// physics engine so the receiver can do any necessary cleanup before its destruction. |
||
803 | /// </remarks> |
||
804 | public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene; |
||
805 | |||
806 | /// <summary> |
||
807 | /// Triggered when an object is removed from the scene. |
||
808 | /// </summary> |
||
809 | /// <remarks> |
||
810 | /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/> |
||
811 | /// in <see cref="Scene.DeleteSceneObject"/> |
||
812 | /// </remarks> |
||
813 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
||
814 | |||
815 | public delegate void NoticeNoLandDataFromStorage(); |
||
816 | public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage; |
||
817 | |||
818 | public delegate void IncomingLandDataFromStorage(List<LandData> data); |
||
819 | public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage; |
||
820 | |||
821 | public delegate void SetAllowForcefulBan(bool allow); |
||
822 | public event SetAllowForcefulBan OnSetAllowForcefulBan; |
||
823 | |||
824 | public delegate void RequestParcelPrimCountUpdate(); |
||
825 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; |
||
826 | |||
827 | public delegate void ParcelPrimCountTainted(); |
||
828 | |||
829 | /// <summary> |
||
830 | /// Triggered when the parcel prim count has been altered. |
||
831 | /// </summary> |
||
832 | /// <remarks> |
||
833 | /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in |
||
834 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>, |
||
835 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>, |
||
836 | /// <see cref="Scene.DeleteSceneObject"/>, |
||
837 | /// <see cref="Scene.SelectPrim"/>, |
||
838 | /// <see cref="Scene.DeselectPrim"/>, |
||
839 | /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>, |
||
840 | /// <see cref="SceneObjectGroup.AbsolutePosition"/> |
||
841 | /// </remarks> |
||
842 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
||
843 | public event GetScriptRunning OnGetScriptRunning; |
||
844 | |||
845 | /// <summary> |
||
846 | /// RegisterCapsEvent is called by Scene after the Caps object |
||
847 | /// has been instantiated and before it is return to the |
||
848 | /// client and provides region modules to add their caps. |
||
849 | /// </summary> |
||
850 | public delegate void RegisterCapsEvent(UUID agentID, Caps caps); |
||
851 | public event RegisterCapsEvent OnRegisterCaps; |
||
852 | |||
853 | /// <summary> |
||
854 | /// DeregisterCapsEvent is called by Scene when the caps |
||
855 | /// handler for an agent are removed. |
||
856 | /// </summary> |
||
857 | public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); |
||
858 | public event DeregisterCapsEvent OnDeregisterCaps; |
||
859 | |||
860 | /// <summary> |
||
861 | /// ChatFromWorldEvent is called via Scene when a chat message |
||
862 | /// from world comes in. |
||
863 | /// </summary> |
||
864 | public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat); |
||
865 | public event ChatFromWorldEvent OnChatFromWorld; |
||
866 | |||
867 | /// <summary> |
||
868 | /// ChatFromClientEvent is triggered via ChatModule (or |
||
869 | /// substitutes thereof) when a chat message |
||
870 | /// from the client comes in. |
||
871 | /// </summary> |
||
872 | public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat); |
||
873 | public event ChatFromClientEvent OnChatFromClient; |
||
874 | |||
875 | /// <summary> |
||
876 | /// ChatToClientsEvent is triggered via ChatModule (or |
||
877 | /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a |
||
878 | /// received chat message if they satisfy various conditions (within audible range, etc.) |
||
879 | /// </summary> |
||
880 | public delegate void ChatToClientsEvent( |
||
881 | UUID senderID, HashSet<UUID> receiverIDs, |
||
882 | string message, ChatTypeEnum type, Vector3 fromPos, string fromName, |
||
883 | ChatSourceType src, ChatAudibleLevel level); |
||
884 | public event ChatToClientsEvent OnChatToClients; |
||
885 | |||
886 | /// <summary> |
||
887 | /// ChatBroadcastEvent is called via Scene when a broadcast chat message |
||
888 | /// from world comes in |
||
889 | /// </summary> |
||
890 | public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat); |
||
891 | public event ChatBroadcastEvent OnChatBroadcast; |
||
892 | |||
893 | public delegate float SunLindenHour(); |
||
894 | public event SunLindenHour OnGetCurrentTimeAsLindenSunHour; |
||
895 | |||
896 | /// <summary> |
||
897 | /// Called when oar file has finished loading, although |
||
898 | /// the scripts may not have started yet |
||
899 | /// Message is non empty string if there were problems loading the oar file |
||
900 | /// </summary> |
||
901 | public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message); |
||
902 | public event OarFileLoaded OnOarFileLoaded; |
||
903 | |||
904 | /// <summary> |
||
905 | /// Called when an oar file has finished saving |
||
906 | /// Message is non empty string if there were problems saving the oar file |
||
907 | /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise |
||
908 | /// Guid.Empty is returned. |
||
909 | /// </summary> |
||
910 | public delegate void OarFileSaved(Guid guid, string message); |
||
911 | public event OarFileSaved OnOarFileSaved; |
||
912 | |||
913 | /// <summary> |
||
914 | /// Called when the script compile queue becomes empty |
||
915 | /// Returns the number of scripts which failed to start |
||
916 | /// </summary> |
||
917 | public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message); |
||
918 | public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; |
||
919 | |||
920 | /// <summary> |
||
921 | /// Called whenever an object is attached, or detached from an in-world presence. |
||
922 | /// </summary> |
||
923 | /// If the object is being attached, then the avatarID will be present. If the object is being detached then |
||
924 | /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). |
||
925 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
||
926 | public event Attach OnAttach; |
||
927 | |||
928 | |||
929 | /// <summary> |
||
930 | /// Called immediately after an object is loaded from storage. |
||
931 | /// </summary> |
||
932 | public event SceneObjectDelegate OnSceneObjectLoaded; |
||
933 | public delegate void SceneObjectDelegate(SceneObjectGroup so); |
||
934 | |||
935 | /// <summary> |
||
936 | /// Called immediately before an object is saved to storage. |
||
937 | /// </summary> |
||
938 | /// <param name="persistingSo"> |
||
939 | /// The scene object being persisted. |
||
940 | /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. |
||
941 | /// </param> |
||
942 | /// <param name="originalSo"> |
||
943 | /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save. |
||
944 | /// </param> |
||
945 | public event SceneObjectPreSaveDelegate OnSceneObjectPreSave; |
||
946 | public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo); |
||
947 | |||
948 | /// <summary> |
||
949 | /// Called when a scene object part is cloned within the region. |
||
950 | /// </summary> |
||
951 | /// <param name="copy"></param> |
||
952 | /// <param name="original"></param> |
||
953 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
||
954 | /// <remarks> |
||
955 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/> |
||
956 | /// </remarks> |
||
957 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
||
958 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
||
959 | |||
960 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full); |
||
961 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; |
||
962 | |||
963 | public delegate void ScenePresenceUpdated(ScenePresence sp); |
||
964 | public event ScenePresenceUpdated OnScenePresenceUpdated; |
||
965 | |||
966 | public delegate void RegionUp(GridRegion region); |
||
967 | public event RegionUp OnRegionUp; |
||
968 | |||
969 | public delegate void RegionStarted(Scene scene); |
||
970 | public event RegionStarted OnRegionStarted; |
||
971 | |||
972 | public delegate void RegionHeartbeatStart(Scene scene); |
||
973 | public event RegionHeartbeatStart OnRegionHeartbeatStart; |
||
974 | public delegate void RegionHeartbeatEnd(Scene scene); |
||
975 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; |
||
976 | |||
977 | /// <summary> |
||
978 | /// Fired when logins to a region are enabled or disabled. |
||
979 | /// </summary> |
||
980 | /// <remarks> |
||
981 | /// |
||
982 | /// </remarks> |
||
983 | /// Fired |
||
984 | public event RegionLoginsStatusChange OnRegionLoginsStatusChange; |
||
985 | public delegate void RegionLoginsStatusChange(IScene scene); |
||
986 | |||
987 | /// <summary> |
||
988 | /// Fired when a region is considered ready for use. |
||
989 | /// </summary> |
||
990 | /// <remarks> |
||
991 | /// A region is considered ready when startup operations such as loading of scripts already on the region |
||
992 | /// have been completed. |
||
993 | /// </remarks> |
||
994 | public event Action<IScene> OnRegionReadyStatusChange; |
||
995 | |||
996 | public delegate void PrimsLoaded(Scene s); |
||
997 | public event PrimsLoaded OnPrimsLoaded; |
||
998 | |||
999 | public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); |
||
1000 | |||
1001 | /// <summary> |
||
1002 | /// Triggered when a teleport starts |
||
1003 | /// </summary> |
||
1004 | /// <remarks> |
||
1005 | /// Triggered by <see cref="TriggerTeleportStart"/> |
||
1006 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/> |
||
1007 | /// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/> |
||
1008 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> |
||
1009 | /// </remarks> |
||
1010 | public event TeleportStart OnTeleportStart; |
||
1011 | |||
1012 | public delegate void TeleportFail(IClientAPI client, bool gridLogout); |
||
1013 | |||
1014 | /// <summary> |
||
1015 | /// Trigered when a teleport fails. |
||
1016 | /// </summary> |
||
1017 | /// <remarks> |
||
1018 | /// Triggered by <see cref="TriggerTeleportFail"/> |
||
1019 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/> |
||
1020 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> |
||
1021 | /// </remarks> |
||
1022 | public event TeleportFail OnTeleportFail; |
||
1023 | |||
1024 | // public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids); |
||
1025 | // |
||
1026 | // /// <summary> |
||
1027 | // /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. |
||
1028 | // /// </summary> |
||
1029 | // /// <remarks> |
||
1030 | // /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate. |
||
1031 | // /// </remarks> |
||
1032 | // public event GatherUuids OnGatherUuids; |
||
1033 | |||
1034 | public class MoneyTransferArgs : EventArgs |
||
1035 | { |
||
1036 | public UUID sender; |
||
1037 | public UUID receiver; |
||
1038 | |||
1039 | /// <summary> |
||
1040 | /// Always false. The SL protocol sucks. |
||
1041 | /// </summary> |
||
1042 | public bool authenticated = false; |
||
1043 | |||
1044 | public int amount; |
||
1045 | public int transactiontype; |
||
1046 | public string description; |
||
1047 | |||
1048 | public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) |
||
1049 | { |
||
1050 | sender = asender; |
||
1051 | receiver = areceiver; |
||
1052 | amount = aamount; |
||
1053 | transactiontype = atransactiontype; |
||
1054 | description = adescription; |
||
1055 | } |
||
1056 | } |
||
1057 | |||
1058 | public class LandBuyArgs : EventArgs |
||
1059 | { |
||
1060 | public UUID agentId = UUID.Zero; |
||
1061 | |||
1062 | public UUID groupId = UUID.Zero; |
||
1063 | |||
1064 | public UUID parcelOwnerID = UUID.Zero; |
||
1065 | |||
1066 | public bool final = false; |
||
1067 | public bool groupOwned = false; |
||
1068 | public bool removeContribution = false; |
||
1069 | public int parcelLocalID = 0; |
||
1070 | public int parcelArea = 0; |
||
1071 | public int parcelPrice = 0; |
||
1072 | public bool authenticated = false; |
||
1073 | public bool landValidated = false; |
||
1074 | public bool economyValidated = false; |
||
1075 | public int transactionID = 0; |
||
1076 | public int amountDebited = 0; |
||
1077 | |||
1078 | public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, |
||
1079 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, |
||
1080 | bool pauthenticated) |
||
1081 | { |
||
1082 | agentId = pagentId; |
||
1083 | groupId = pgroupId; |
||
1084 | final = pfinal; |
||
1085 | groupOwned = pgroupOwned; |
||
1086 | removeContribution = premoveContribution; |
||
1087 | parcelLocalID = pparcelLocalID; |
||
1088 | parcelArea = pparcelArea; |
||
1089 | parcelPrice = pparcelPrice; |
||
1090 | authenticated = pauthenticated; |
||
1091 | } |
||
1092 | } |
||
1093 | |||
1094 | public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); |
||
1095 | |||
1096 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
||
1097 | |||
1098 | /// <summary> |
||
1099 | /// Triggered when an attempt to transfer grid currency occurs |
||
1100 | /// </summary> |
||
1101 | /// <remarks> |
||
1102 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> |
||
1103 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> |
||
1104 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> |
||
1105 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> |
||
1106 | /// </remarks> |
||
1107 | public event MoneyTransferEvent OnMoneyTransfer; |
||
1108 | |||
1109 | /// <summary> |
||
1110 | /// Triggered after after <see cref="OnValidateLandBuy"/> |
||
1111 | /// </summary> |
||
1112 | public event LandBuy OnLandBuy; |
||
1113 | |||
1114 | /// <summary> |
||
1115 | /// Triggered to allow or prevent a real estate transaction |
||
1116 | /// </summary> |
||
1117 | /// <remarks> |
||
1118 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/> |
||
1119 | /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/> |
||
1120 | /// </remarks> |
||
1121 | public event LandBuy OnValidateLandBuy; |
||
1122 | |||
1123 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
||
1124 | { |
||
1125 | Attach handlerOnAttach = OnAttach; |
||
1126 | if (handlerOnAttach != null) |
||
1127 | { |
||
1128 | foreach (Attach d in handlerOnAttach.GetInvocationList()) |
||
1129 | { |
||
1130 | try |
||
1131 | { |
||
1132 | d(localID, itemID, avatarID); |
||
1133 | } |
||
1134 | catch (Exception e) |
||
1135 | { |
||
1136 | m_log.ErrorFormat( |
||
1137 | "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", |
||
1138 | e.Message, e.StackTrace); |
||
1139 | } |
||
1140 | } |
||
1141 | } |
||
1142 | } |
||
1143 | |||
1144 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
||
1145 | { |
||
1146 | GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning; |
||
1147 | if (handlerGetScriptRunning != null) |
||
1148 | { |
||
1149 | foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList()) |
||
1150 | { |
||
1151 | try |
||
1152 | { |
||
1153 | d(controllingClient, objectID, itemID); |
||
1154 | } |
||
1155 | catch (Exception e) |
||
1156 | { |
||
1157 | m_log.ErrorFormat( |
||
1158 | "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}", |
||
1159 | e.Message, e.StackTrace); |
||
1160 | } |
||
1161 | } |
||
1162 | } |
||
1163 | } |
||
1164 | |||
1165 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
||
1166 | { |
||
1167 | ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent; |
||
1168 | if (handlerScriptChangedEvent != null) |
||
1169 | { |
||
1170 | foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList()) |
||
1171 | { |
||
1172 | try |
||
1173 | { |
||
1174 | d(localID, change); |
||
1175 | } |
||
1176 | catch (Exception e) |
||
1177 | { |
||
1178 | m_log.ErrorFormat( |
||
1179 | "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}", |
||
1180 | e.Message, e.StackTrace); |
||
1181 | } |
||
1182 | } |
||
1183 | } |
||
1184 | } |
||
1185 | |||
1186 | public void TriggerOnClientMovement(ScenePresence avatar) |
||
1187 | { |
||
1188 | ClientMovement handlerClientMovement = OnClientMovement; |
||
1189 | if (handlerClientMovement != null) |
||
1190 | { |
||
1191 | foreach (ClientMovement d in handlerClientMovement.GetInvocationList()) |
||
1192 | { |
||
1193 | try |
||
1194 | { |
||
1195 | d(avatar); |
||
1196 | } |
||
1197 | catch (Exception e) |
||
1198 | { |
||
1199 | m_log.ErrorFormat( |
||
1200 | "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}", |
||
1201 | e.Message, e.StackTrace); |
||
1202 | } |
||
1203 | } |
||
1204 | } |
||
1205 | } |
||
1206 | |||
1207 | public void TriggerPermissionError(UUID user, string reason) |
||
1208 | { |
||
1209 | OnPermissionErrorDelegate handlerPermissionError = OnPermissionError; |
||
1210 | if (handlerPermissionError != null) |
||
1211 | { |
||
1212 | foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList()) |
||
1213 | { |
||
1214 | try |
||
1215 | { |
||
1216 | d(user, reason); |
||
1217 | } |
||
1218 | catch (Exception e) |
||
1219 | { |
||
1220 | m_log.ErrorFormat( |
||
1221 | "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}", |
||
1222 | e.Message, e.StackTrace); |
||
1223 | } |
||
1224 | } |
||
1225 | } |
||
1226 | } |
||
1227 | |||
1228 | public void TriggerOnPluginConsole(string[] args) |
||
1229 | { |
||
1230 | OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole; |
||
1231 | if (handlerPluginConsole != null) |
||
1232 | { |
||
1233 | foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList()) |
||
1234 | { |
||
1235 | try |
||
1236 | { |
||
1237 | d(args); |
||
1238 | } |
||
1239 | catch (Exception e) |
||
1240 | { |
||
1241 | m_log.ErrorFormat( |
||
1242 | "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}", |
||
1243 | e.Message, e.StackTrace); |
||
1244 | } |
||
1245 | } |
||
1246 | } |
||
1247 | } |
||
1248 | |||
1249 | public void TriggerOnFrame() |
||
1250 | { |
||
1251 | OnFrameDelegate handlerFrame = OnFrame; |
||
1252 | if (handlerFrame != null) |
||
1253 | { |
||
1254 | foreach (OnFrameDelegate d in handlerFrame.GetInvocationList()) |
||
1255 | { |
||
1256 | try |
||
1257 | { |
||
1258 | d(); |
||
1259 | } |
||
1260 | catch (Exception e) |
||
1261 | { |
||
1262 | m_log.ErrorFormat( |
||
1263 | "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}", |
||
1264 | e.Message, e.StackTrace); |
||
1265 | } |
||
1266 | } |
||
1267 | } |
||
1268 | } |
||
1269 | |||
1270 | public void TriggerOnNewClient(IClientAPI client) |
||
1271 | { |
||
1272 | OnNewClientDelegate handlerNewClient = OnNewClient; |
||
1273 | if (handlerNewClient != null) |
||
1274 | { |
||
1275 | foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList()) |
||
1276 | { |
||
1277 | try |
||
1278 | { |
||
1279 | d(client); |
||
1280 | } |
||
1281 | catch (Exception e) |
||
1282 | { |
||
1283 | m_log.ErrorFormat( |
||
1284 | "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}", |
||
1285 | e.Message, e.StackTrace); |
||
1286 | } |
||
1287 | } |
||
1288 | } |
||
1289 | |||
1290 | if (client is IClientCore) |
||
1291 | { |
||
1292 | OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; |
||
1293 | if (handlerClientConnect != null) |
||
1294 | { |
||
1295 | foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList()) |
||
1296 | { |
||
1297 | try |
||
1298 | { |
||
1299 | d((IClientCore)client); |
||
1300 | } |
||
1301 | catch (Exception e) |
||
1302 | { |
||
1303 | m_log.ErrorFormat( |
||
1304 | "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}", |
||
1305 | e.Message, e.StackTrace); |
||
1306 | } |
||
1307 | } |
||
1308 | } |
||
1309 | } |
||
1310 | } |
||
1311 | |||
1312 | public void TriggerOnClientLogin(IClientAPI client) |
||
1313 | { |
||
1314 | Action<IClientAPI> handlerClientLogin = OnClientLogin; |
||
1315 | if (handlerClientLogin != null) |
||
1316 | { |
||
1317 | foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList()) |
||
1318 | { |
||
1319 | try |
||
1320 | { |
||
1321 | d(client); |
||
1322 | } |
||
1323 | catch (Exception e) |
||
1324 | { |
||
1325 | m_log.ErrorFormat( |
||
1326 | "[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}", |
||
1327 | e.Message, e.StackTrace); |
||
1328 | } |
||
1329 | } |
||
1330 | } |
||
1331 | |||
1332 | } |
||
1333 | |||
1334 | public void TriggerOnNewPresence(ScenePresence presence) |
||
1335 | { |
||
1336 | OnNewPresenceDelegate handlerNewPresence = OnNewPresence; |
||
1337 | if (handlerNewPresence != null) |
||
1338 | { |
||
1339 | foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList()) |
||
1340 | { |
||
1341 | try |
||
1342 | { |
||
1343 | d(presence); |
||
1344 | } |
||
1345 | catch (Exception e) |
||
1346 | { |
||
1347 | m_log.ErrorFormat( |
||
1348 | "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}", |
||
1349 | e.Message, e.StackTrace); |
||
1350 | } |
||
1351 | } |
||
1352 | } |
||
1353 | } |
||
1354 | |||
1355 | public void TriggerOnRemovePresence(UUID agentId) |
||
1356 | { |
||
1357 | OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; |
||
1358 | if (handlerRemovePresence != null) |
||
1359 | { |
||
1360 | foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList()) |
||
1361 | { |
||
1362 | try |
||
1363 | { |
||
1364 | d(agentId); |
||
1365 | } |
||
1366 | catch (Exception e) |
||
1367 | { |
||
1368 | m_log.ErrorFormat( |
||
1369 | "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}", |
||
1370 | e.Message, e.StackTrace); |
||
1371 | } |
||
1372 | } |
||
1373 | } |
||
1374 | } |
||
1375 | |||
1376 | public void TriggerOnBackup(ISimulationDataService dstore, bool forced) |
||
1377 | { |
||
1378 | OnBackupDelegate handlerOnAttach = OnBackup; |
||
1379 | if (handlerOnAttach != null) |
||
1380 | { |
||
1381 | foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList()) |
||
1382 | { |
||
1383 | try |
||
1384 | { |
||
1385 | d(dstore, forced); |
||
1386 | } |
||
1387 | catch (Exception e) |
||
1388 | { |
||
1389 | m_log.ErrorFormat( |
||
1390 | "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}", |
||
1391 | e.Message, e.StackTrace); |
||
1392 | } |
||
1393 | } |
||
1394 | } |
||
1395 | } |
||
1396 | |||
1397 | public void TriggerParcelPrimCountUpdate() |
||
1398 | { |
||
1399 | OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; |
||
1400 | if (handlerParcelPrimCountUpdate != null) |
||
1401 | { |
||
1402 | foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList()) |
||
1403 | { |
||
1404 | try |
||
1405 | { |
||
1406 | d(); |
||
1407 | } |
||
1408 | catch (Exception e) |
||
1409 | { |
||
1410 | m_log.ErrorFormat( |
||
1411 | "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}", |
||
1412 | e.Message, e.StackTrace); |
||
1413 | } |
||
1414 | } |
||
1415 | } |
||
1416 | } |
||
1417 | |||
1418 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) |
||
1419 | { |
||
1420 | MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer; |
||
1421 | if (handlerMoneyTransfer != null) |
||
1422 | { |
||
1423 | foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList()) |
||
1424 | { |
||
1425 | try |
||
1426 | { |
||
1427 | d(sender, args); |
||
1428 | } |
||
1429 | catch (Exception e) |
||
1430 | { |
||
1431 | m_log.ErrorFormat( |
||
1432 | "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}", |
||
1433 | e.Message, e.StackTrace); |
||
1434 | } |
||
1435 | } |
||
1436 | } |
||
1437 | } |
||
1438 | |||
1439 | public void TriggerTerrainTick() |
||
1440 | { |
||
1441 | OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick; |
||
1442 | if (handlerTerrainTick != null) |
||
1443 | { |
||
1444 | foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList()) |
||
1445 | { |
||
1446 | try |
||
1447 | { |
||
1448 | d(); |
||
1449 | } |
||
1450 | catch (Exception e) |
||
1451 | { |
||
1452 | m_log.ErrorFormat( |
||
1453 | "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}", |
||
1454 | e.Message, e.StackTrace); |
||
1455 | } |
||
1456 | } |
||
1457 | } |
||
1458 | } |
||
1459 | |||
1460 | public void TriggerTerrainTainted() |
||
1461 | { |
||
1462 | OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted; |
||
1463 | if (handlerTerrainTainted != null) |
||
1464 | { |
||
1465 | foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList()) |
||
1466 | { |
||
1467 | try |
||
1468 | { |
||
1469 | d(); |
||
1470 | } |
||
1471 | catch (Exception e) |
||
1472 | { |
||
1473 | m_log.ErrorFormat( |
||
1474 | "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}", |
||
1475 | e.Message, e.StackTrace); |
||
1476 | } |
||
1477 | } |
||
1478 | } |
||
1479 | } |
||
1480 | |||
1481 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
||
1482 | { |
||
1483 | OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; |
||
1484 | if (handlerParcelPrimCountAdd != null) |
||
1485 | { |
||
1486 | foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList()) |
||
1487 | { |
||
1488 | try |
||
1489 | { |
||
1490 | d(obj); |
||
1491 | } |
||
1492 | catch (Exception e) |
||
1493 | { |
||
1494 | m_log.ErrorFormat( |
||
1495 | "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}", |
||
1496 | e.Message, e.StackTrace); |
||
1497 | } |
||
1498 | } |
||
1499 | } |
||
1500 | } |
||
1501 | |||
1502 | public void TriggerObjectAddedToScene(SceneObjectGroup obj) |
||
1503 | { |
||
1504 | Action<SceneObjectGroup> handler = OnObjectAddedToScene; |
||
1505 | if (handler != null) |
||
1506 | { |
||
1507 | foreach (Action<SceneObjectGroup> d in handler.GetInvocationList()) |
||
1508 | { |
||
1509 | try |
||
1510 | { |
||
1511 | d(obj); |
||
1512 | } |
||
1513 | catch (Exception e) |
||
1514 | { |
||
1515 | m_log.ErrorFormat( |
||
1516 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", |
||
1517 | e.Message, e.StackTrace); |
||
1518 | } |
||
1519 | } |
||
1520 | } |
||
1521 | } |
||
1522 | |||
1523 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
||
1524 | { |
||
1525 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; |
||
1526 | if (handlerObjectBeingRemovedFromScene != null) |
||
1527 | { |
||
1528 | foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList()) |
||
1529 | { |
||
1530 | try |
||
1531 | { |
||
1532 | d(obj); |
||
1533 | } |
||
1534 | catch (Exception e) |
||
1535 | { |
||
1536 | m_log.ErrorFormat( |
||
1537 | "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}", |
||
1538 | e.Message, e.StackTrace); |
||
1539 | } |
||
1540 | } |
||
1541 | } |
||
1542 | } |
||
1543 | |||
1544 | public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj) |
||
1545 | { |
||
1546 | Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene; |
||
1547 | if (handler != null) |
||
1548 | { |
||
1549 | foreach (Action<SceneObjectPart> d in handler.GetInvocationList()) |
||
1550 | { |
||
1551 | try |
||
1552 | { |
||
1553 | d(obj); |
||
1554 | } |
||
1555 | catch (Exception e) |
||
1556 | { |
||
1557 | m_log.ErrorFormat( |
||
1558 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}", |
||
1559 | e.Message, e.StackTrace); |
||
1560 | } |
||
1561 | } |
||
1562 | } |
||
1563 | } |
||
1564 | |||
1565 | public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj) |
||
1566 | { |
||
1567 | Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene; |
||
1568 | if (handler != null) |
||
1569 | { |
||
1570 | foreach (Action<SceneObjectPart> d in handler.GetInvocationList()) |
||
1571 | { |
||
1572 | try |
||
1573 | { |
||
1574 | d(obj); |
||
1575 | } |
||
1576 | catch (Exception e) |
||
1577 | { |
||
1578 | m_log.ErrorFormat( |
||
1579 | "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}", |
||
1580 | e.Message, e.StackTrace); |
||
1581 | } |
||
1582 | } |
||
1583 | } |
||
1584 | } |
||
1585 | |||
1586 | public void TriggerShutdown() |
||
1587 | { |
||
1588 | Action handlerShutdown = OnShutdown; |
||
1589 | if (handlerShutdown != null) |
||
1590 | { |
||
1591 | foreach (Action d in handlerShutdown.GetInvocationList()) |
||
1592 | { |
||
1593 | try |
||
1594 | { |
||
1595 | d(); |
||
1596 | } |
||
1597 | catch (Exception e) |
||
1598 | { |
||
1599 | m_log.ErrorFormat( |
||
1600 | "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}", |
||
1601 | e.Message, e.StackTrace); |
||
1602 | } |
||
1603 | } |
||
1604 | } |
||
1605 | } |
||
1606 | |||
1607 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
||
1608 | { |
||
1609 | ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; |
||
1610 | if (handlerObjectGrab != null) |
||
1611 | { |
||
1612 | foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList()) |
||
1613 | { |
||
1614 | try |
||
1615 | { |
||
1616 | d(localID, originalID, offsetPos, remoteClient, surfaceArgs); |
||
1617 | } |
||
1618 | catch (Exception e) |
||
1619 | { |
||
1620 | m_log.ErrorFormat( |
||
1621 | "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}", |
||
1622 | e.Message, e.StackTrace); |
||
1623 | } |
||
1624 | } |
||
1625 | } |
||
1626 | } |
||
1627 | |||
1628 | public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
||
1629 | { |
||
1630 | ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; |
||
1631 | if (handlerObjectGrabbing != null) |
||
1632 | { |
||
1633 | foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList()) |
||
1634 | { |
||
1635 | try |
||
1636 | { |
||
1637 | d(localID, originalID, offsetPos, remoteClient, surfaceArgs); |
||
1638 | } |
||
1639 | catch (Exception e) |
||
1640 | { |
||
1641 | m_log.ErrorFormat( |
||
1642 | "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}", |
||
1643 | e.Message, e.StackTrace); |
||
1644 | } |
||
1645 | } |
||
1646 | } |
||
1647 | } |
||
1648 | |||
1649 | public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
||
1650 | { |
||
1651 | ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; |
||
1652 | if (handlerObjectDeGrab != null) |
||
1653 | { |
||
1654 | foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList()) |
||
1655 | { |
||
1656 | try |
||
1657 | { |
||
1658 | d(localID, originalID, remoteClient, surfaceArgs); |
||
1659 | } |
||
1660 | catch (Exception e) |
||
1661 | { |
||
1662 | m_log.ErrorFormat( |
||
1663 | "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}", |
||
1664 | e.Message, e.StackTrace); |
||
1665 | } |
||
1666 | } |
||
1667 | } |
||
1668 | } |
||
1669 | |||
1670 | public void TriggerScriptReset(uint localID, UUID itemID) |
||
1671 | { |
||
1672 | ScriptResetDelegate handlerScriptReset = OnScriptReset; |
||
1673 | if (handlerScriptReset != null) |
||
1674 | { |
||
1675 | foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList()) |
||
1676 | { |
||
1677 | try |
||
1678 | { |
||
1679 | d(localID, itemID); |
||
1680 | } |
||
1681 | catch (Exception e) |
||
1682 | { |
||
1683 | m_log.ErrorFormat( |
||
1684 | "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}", |
||
1685 | e.Message, e.StackTrace); |
||
1686 | } |
||
1687 | } |
||
1688 | } |
||
1689 | } |
||
1690 | |||
1691 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) |
||
1692 | { |
||
1693 | NewRezScript handlerRezScript = OnRezScript; |
||
1694 | if (handlerRezScript != null) |
||
1695 | { |
||
1696 | foreach (NewRezScript d in handlerRezScript.GetInvocationList()) |
||
1697 | { |
||
1698 | try |
||
1699 | { |
||
1700 | d(localID, itemID, script, startParam, postOnRez, engine, stateSource); |
||
1701 | } |
||
1702 | catch (Exception e) |
||
1703 | { |
||
1704 | m_log.ErrorFormat( |
||
1705 | "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}", |
||
1706 | e.Message, e.StackTrace); |
||
1707 | } |
||
1708 | } |
||
1709 | } |
||
1710 | } |
||
1711 | |||
1712 | public void TriggerStartScript(uint localID, UUID itemID) |
||
1713 | { |
||
1714 | StartScript handlerStartScript = OnStartScript; |
||
1715 | if (handlerStartScript != null) |
||
1716 | { |
||
1717 | foreach (StartScript d in handlerStartScript.GetInvocationList()) |
||
1718 | { |
||
1719 | try |
||
1720 | { |
||
1721 | d(localID, itemID); |
||
1722 | } |
||
1723 | catch (Exception e) |
||
1724 | { |
||
1725 | m_log.ErrorFormat( |
||
1726 | "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}", |
||
1727 | e.Message, e.StackTrace); |
||
1728 | } |
||
1729 | } |
||
1730 | } |
||
1731 | } |
||
1732 | |||
1733 | public void TriggerStopScript(uint localID, UUID itemID) |
||
1734 | { |
||
1735 | StopScript handlerStopScript = OnStopScript; |
||
1736 | if (handlerStopScript != null) |
||
1737 | { |
||
1738 | foreach (StopScript d in handlerStopScript.GetInvocationList()) |
||
1739 | { |
||
1740 | try |
||
1741 | { |
||
1742 | d(localID, itemID); |
||
1743 | } |
||
1744 | catch (Exception e) |
||
1745 | { |
||
1746 | m_log.ErrorFormat( |
||
1747 | "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}", |
||
1748 | e.Message, e.StackTrace); |
||
1749 | } |
||
1750 | } |
||
1751 | } |
||
1752 | } |
||
1753 | |||
1754 | public void TriggerRemoveScript(uint localID, UUID itemID) |
||
1755 | { |
||
1756 | RemoveScript handlerRemoveScript = OnRemoveScript; |
||
1757 | if (handlerRemoveScript != null) |
||
1758 | { |
||
1759 | foreach (RemoveScript d in handlerRemoveScript.GetInvocationList()) |
||
1760 | { |
||
1761 | try |
||
1762 | { |
||
1763 | d(localID, itemID); |
||
1764 | } |
||
1765 | catch (Exception e) |
||
1766 | { |
||
1767 | m_log.ErrorFormat( |
||
1768 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", |
||
1769 | e.Message, e.StackTrace); |
||
1770 | } |
||
1771 | } |
||
1772 | } |
||
1773 | } |
||
1774 | |||
1775 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) |
||
1776 | { |
||
1777 | bool result = true; |
||
1778 | |||
1779 | SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove; |
||
1780 | if (handlerSceneGroupMove != null) |
||
1781 | { |
||
1782 | foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList()) |
||
1783 | { |
||
1784 | try |
||
1785 | { |
||
1786 | if (d(groupID, delta) == false) |
||
1787 | result = false; |
||
1788 | } |
||
1789 | catch (Exception e) |
||
1790 | { |
||
1791 | m_log.ErrorFormat( |
||
1792 | "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", |
||
1793 | e.Message, e.StackTrace); |
||
1794 | } |
||
1795 | } |
||
1796 | } |
||
1797 | |||
1798 | return result; |
||
1799 | } |
||
1800 | |||
1801 | public bool TriggerGroupSpinStart(UUID groupID) |
||
1802 | { |
||
1803 | bool result = true; |
||
1804 | |||
1805 | SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart; |
||
1806 | if (handlerSceneGroupSpinStarted != null) |
||
1807 | { |
||
1808 | foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList()) |
||
1809 | { |
||
1810 | try |
||
1811 | { |
||
1812 | if (d(groupID) == false) |
||
1813 | result = false; |
||
1814 | } |
||
1815 | catch (Exception e) |
||
1816 | { |
||
1817 | m_log.ErrorFormat( |
||
1818 | "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}", |
||
1819 | e.Message, e.StackTrace); |
||
1820 | } |
||
1821 | } |
||
1822 | } |
||
1823 | |||
1824 | return result; |
||
1825 | } |
||
1826 | |||
1827 | public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) |
||
1828 | { |
||
1829 | bool result = true; |
||
1830 | |||
1831 | SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin; |
||
1832 | if (handlerSceneGroupSpin != null) |
||
1833 | { |
||
1834 | foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList()) |
||
1835 | { |
||
1836 | try |
||
1837 | { |
||
1838 | if (d(groupID, rotation) == false) |
||
1839 | result = false; |
||
1840 | } |
||
1841 | catch (Exception e) |
||
1842 | { |
||
1843 | m_log.ErrorFormat( |
||
1844 | "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}", |
||
1845 | e.Message, e.StackTrace); |
||
1846 | } |
||
1847 | } |
||
1848 | } |
||
1849 | |||
1850 | return result; |
||
1851 | } |
||
1852 | |||
1853 | public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) |
||
1854 | { |
||
1855 | SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab; |
||
1856 | if (handlerSceneGroupGrab != null) |
||
1857 | { |
||
1858 | foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList()) |
||
1859 | { |
||
1860 | try |
||
1861 | { |
||
1862 | d(groupID, offset, userID); |
||
1863 | } |
||
1864 | catch (Exception e) |
||
1865 | { |
||
1866 | m_log.ErrorFormat( |
||
1867 | "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}", |
||
1868 | e.Message, e.StackTrace); |
||
1869 | } |
||
1870 | } |
||
1871 | } |
||
1872 | } |
||
1873 | |||
1874 | public void TriggerLandObjectAdded(ILandObject newParcel) |
||
1875 | { |
||
1876 | LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded; |
||
1877 | if (handlerLandObjectAdded != null) |
||
1878 | { |
||
1879 | foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList()) |
||
1880 | { |
||
1881 | try |
||
1882 | { |
||
1883 | d(newParcel); |
||
1884 | } |
||
1885 | catch (Exception e) |
||
1886 | { |
||
1887 | m_log.ErrorFormat( |
||
1888 | "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}", |
||
1889 | e.Message, e.StackTrace); |
||
1890 | } |
||
1891 | } |
||
1892 | } |
||
1893 | } |
||
1894 | |||
1895 | public void TriggerLandObjectRemoved(UUID globalID) |
||
1896 | { |
||
1897 | LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved; |
||
1898 | if (handlerLandObjectRemoved != null) |
||
1899 | { |
||
1900 | foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList()) |
||
1901 | { |
||
1902 | try |
||
1903 | { |
||
1904 | d(globalID); |
||
1905 | } |
||
1906 | catch (Exception e) |
||
1907 | { |
||
1908 | m_log.ErrorFormat( |
||
1909 | "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}", |
||
1910 | e.Message, e.StackTrace); |
||
1911 | } |
||
1912 | } |
||
1913 | } |
||
1914 | } |
||
1915 | |||
1916 | public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) |
||
1917 | { |
||
1918 | TriggerLandObjectAdded(newParcel); |
||
1919 | } |
||
1920 | |||
1921 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) |
||
1922 | { |
||
1923 | AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; |
||
1924 | if (handlerAvatarEnteringNewParcel != null) |
||
1925 | { |
||
1926 | foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList()) |
||
1927 | { |
||
1928 | try |
||
1929 | { |
||
1930 | d(avatar, localLandID, regionID); |
||
1931 | } |
||
1932 | catch (Exception e) |
||
1933 | { |
||
1934 | m_log.ErrorFormat( |
||
1935 | "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}", |
||
1936 | e.Message, e.StackTrace); |
||
1937 | } |
||
1938 | } |
||
1939 | } |
||
1940 | } |
||
1941 | |||
1942 | public void TriggerAvatarAppearanceChanged(ScenePresence avatar) |
||
1943 | { |
||
1944 | AvatarAppearanceChange handler = OnAvatarAppearanceChange; |
||
1945 | if (handler != null) |
||
1946 | { |
||
1947 | foreach (AvatarAppearanceChange d in handler.GetInvocationList()) |
||
1948 | { |
||
1949 | try |
||
1950 | { |
||
1951 | d(avatar); |
||
1952 | } |
||
1953 | catch (Exception e) |
||
1954 | { |
||
1955 | m_log.ErrorFormat( |
||
1956 | "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}", |
||
1957 | e.Message, e.StackTrace); |
||
1958 | } |
||
1959 | } |
||
1960 | } |
||
1961 | } |
||
1962 | |||
1963 | public void TriggerIncomingInstantMessage(GridInstantMessage message) |
||
1964 | { |
||
1965 | IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage; |
||
1966 | if (handlerIncomingInstantMessage != null) |
||
1967 | { |
||
1968 | foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList()) |
||
1969 | { |
||
1970 | try |
||
1971 | { |
||
1972 | d(message); |
||
1973 | } |
||
1974 | catch (Exception e) |
||
1975 | { |
||
1976 | m_log.ErrorFormat( |
||
1977 | "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}", |
||
1978 | e.Message, e.StackTrace); |
||
1979 | } |
||
1980 | } |
||
1981 | } |
||
1982 | } |
||
1983 | |||
1984 | public void TriggerUnhandledInstantMessage(GridInstantMessage message) |
||
1985 | { |
||
1986 | IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage; |
||
1987 | if (handlerUnhandledInstantMessage != null) |
||
1988 | { |
||
1989 | foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList()) |
||
1990 | { |
||
1991 | try |
||
1992 | { |
||
1993 | d(message); |
||
1994 | } |
||
1995 | catch (Exception e) |
||
1996 | { |
||
1997 | m_log.ErrorFormat( |
||
1998 | "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", |
||
1999 | e.Message, e.StackTrace); |
||
2000 | } |
||
2001 | } |
||
2002 | } |
||
2003 | } |
||
2004 | |||
2005 | public void TriggerClientClosed(UUID ClientID, Scene scene) |
||
2006 | { |
||
2007 | ClientClosed handlerClientClosed = OnClientClosed; |
||
2008 | if (handlerClientClosed != null) |
||
2009 | { |
||
2010 | foreach (ClientClosed d in handlerClientClosed.GetInvocationList()) |
||
2011 | { |
||
2012 | try |
||
2013 | { |
||
2014 | d(ClientID, scene); |
||
2015 | } |
||
2016 | catch (Exception e) |
||
2017 | { |
||
2018 | m_log.ErrorFormat( |
||
2019 | "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}", |
||
2020 | e.Message, e.StackTrace); |
||
2021 | } |
||
2022 | } |
||
2023 | } |
||
2024 | } |
||
2025 | |||
2026 | public void TriggerOnMakeChildAgent(ScenePresence presence) |
||
2027 | { |
||
2028 | OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent; |
||
2029 | if (handlerMakeChildAgent != null) |
||
2030 | { |
||
2031 | foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList()) |
||
2032 | { |
||
2033 | try |
||
2034 | { |
||
2035 | d(presence); |
||
2036 | } |
||
2037 | catch (Exception e) |
||
2038 | { |
||
2039 | m_log.ErrorFormat( |
||
2040 | "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}", |
||
2041 | e.Message, e.StackTrace); |
||
2042 | } |
||
2043 | } |
||
2044 | } |
||
2045 | } |
||
2046 | |||
2047 | public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user) |
||
2048 | { |
||
2049 | OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; |
||
2050 | if (handlerSendNewWindlightProfileTargeted != null) |
||
2051 | { |
||
2052 | handlerSendNewWindlightProfileTargeted(wl, user); |
||
2053 | } |
||
2054 | } |
||
2055 | |||
2056 | public void TriggerOnSaveNewWindlightProfile() |
||
2057 | { |
||
2058 | OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; |
||
2059 | if (handlerSaveNewWindlightProfile != null) |
||
2060 | { |
||
2061 | handlerSaveNewWindlightProfile(); |
||
2062 | } |
||
2063 | } |
||
2064 | |||
2065 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
||
2066 | { |
||
2067 | Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent; |
||
2068 | if (handlerMakeRootAgent != null) |
||
2069 | { |
||
2070 | foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList()) |
||
2071 | { |
||
2072 | try |
||
2073 | { |
||
2074 | d(presence); |
||
2075 | } |
||
2076 | catch (Exception e) |
||
2077 | { |
||
2078 | m_log.ErrorFormat( |
||
2079 | "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}", |
||
2080 | e.Message, e.StackTrace); |
||
2081 | } |
||
2082 | } |
||
2083 | } |
||
2084 | } |
||
2085 | |||
2086 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) |
||
2087 | { |
||
2088 | OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject; |
||
2089 | if (handlerIncomingSceneObject != null) |
||
2090 | { |
||
2091 | foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList()) |
||
2092 | { |
||
2093 | try |
||
2094 | { |
||
2095 | d(so); |
||
2096 | } |
||
2097 | catch (Exception e) |
||
2098 | { |
||
2099 | m_log.ErrorFormat( |
||
2100 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", |
||
2101 | e.Message, e.StackTrace); |
||
2102 | } |
||
2103 | } |
||
2104 | } |
||
2105 | } |
||
2106 | |||
2107 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
||
2108 | { |
||
2109 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; |
||
2110 | if (handlerRegisterCaps != null) |
||
2111 | { |
||
2112 | foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList()) |
||
2113 | { |
||
2114 | try |
||
2115 | { |
||
2116 | d(agentID, caps); |
||
2117 | } |
||
2118 | catch (Exception e) |
||
2119 | { |
||
2120 | m_log.ErrorFormat( |
||
2121 | "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}", |
||
2122 | e.Message, e.StackTrace); |
||
2123 | } |
||
2124 | } |
||
2125 | } |
||
2126 | } |
||
2127 | |||
2128 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) |
||
2129 | { |
||
2130 | DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps; |
||
2131 | if (handlerDeregisterCaps != null) |
||
2132 | { |
||
2133 | foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList()) |
||
2134 | { |
||
2135 | try |
||
2136 | { |
||
2137 | d(agentID, caps); |
||
2138 | } |
||
2139 | catch (Exception e) |
||
2140 | { |
||
2141 | m_log.ErrorFormat( |
||
2142 | "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}", |
||
2143 | e.Message, e.StackTrace); |
||
2144 | } |
||
2145 | } |
||
2146 | } |
||
2147 | } |
||
2148 | |||
2149 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel) |
||
2150 | { |
||
2151 | NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; |
||
2152 | if (handlerNewInventoryItemUpdateComplete != null) |
||
2153 | { |
||
2154 | foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList()) |
||
2155 | { |
||
2156 | try |
||
2157 | { |
||
2158 | d(agentID, type, AssetID, AssetName, userlevel); |
||
2159 | } |
||
2160 | catch (Exception e) |
||
2161 | { |
||
2162 | m_log.ErrorFormat( |
||
2163 | "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}", |
||
2164 | e.Message, e.StackTrace); |
||
2165 | } |
||
2166 | } |
||
2167 | } |
||
2168 | } |
||
2169 | |||
2170 | public void TriggerLandBuy(Object sender, LandBuyArgs args) |
||
2171 | { |
||
2172 | LandBuy handlerLandBuy = OnLandBuy; |
||
2173 | if (handlerLandBuy != null) |
||
2174 | { |
||
2175 | foreach (LandBuy d in handlerLandBuy.GetInvocationList()) |
||
2176 | { |
||
2177 | try |
||
2178 | { |
||
2179 | d(sender, args); |
||
2180 | } |
||
2181 | catch (Exception e) |
||
2182 | { |
||
2183 | m_log.ErrorFormat( |
||
2184 | "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}", |
||
2185 | e.Message, e.StackTrace); |
||
2186 | } |
||
2187 | } |
||
2188 | } |
||
2189 | } |
||
2190 | |||
2191 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) |
||
2192 | { |
||
2193 | LandBuy handlerValidateLandBuy = OnValidateLandBuy; |
||
2194 | if (handlerValidateLandBuy != null) |
||
2195 | { |
||
2196 | foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList()) |
||
2197 | { |
||
2198 | try |
||
2199 | { |
||
2200 | d(sender, args); |
||
2201 | } |
||
2202 | catch (Exception e) |
||
2203 | { |
||
2204 | m_log.ErrorFormat( |
||
2205 | "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}", |
||
2206 | e.Message, e.StackTrace); |
||
2207 | } |
||
2208 | } |
||
2209 | } |
||
2210 | } |
||
2211 | |||
2212 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
||
2213 | { |
||
2214 | ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
||
2215 | if (handlerScriptAtTargetEvent != null) |
||
2216 | { |
||
2217 | foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList()) |
||
2218 | { |
||
2219 | try |
||
2220 | { |
||
2221 | d(localID, handle, targetpos, currentpos); |
||
2222 | } |
||
2223 | catch (Exception e) |
||
2224 | { |
||
2225 | m_log.ErrorFormat( |
||
2226 | "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}", |
||
2227 | e.Message, e.StackTrace); |
||
2228 | } |
||
2229 | } |
||
2230 | } |
||
2231 | } |
||
2232 | |||
2233 | public void TriggerNotAtTargetEvent(uint localID) |
||
2234 | { |
||
2235 | ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; |
||
2236 | if (handlerScriptNotAtTargetEvent != null) |
||
2237 | { |
||
2238 | foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList()) |
||
2239 | { |
||
2240 | try |
||
2241 | { |
||
2242 | d(localID); |
||
2243 | } |
||
2244 | catch (Exception e) |
||
2245 | { |
||
2246 | m_log.ErrorFormat( |
||
2247 | "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}", |
||
2248 | e.Message, e.StackTrace); |
||
2249 | } |
||
2250 | } |
||
2251 | } |
||
2252 | } |
||
2253 | |||
2254 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) |
||
2255 | { |
||
2256 | ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; |
||
2257 | if (handlerScriptAtRotTargetEvent != null) |
||
2258 | { |
||
2259 | foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList()) |
||
2260 | { |
||
2261 | try |
||
2262 | { |
||
2263 | d(localID, handle, targetrot, currentrot); |
||
2264 | } |
||
2265 | catch (Exception e) |
||
2266 | { |
||
2267 | m_log.ErrorFormat( |
||
2268 | "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}", |
||
2269 | e.Message, e.StackTrace); |
||
2270 | } |
||
2271 | } |
||
2272 | } |
||
2273 | } |
||
2274 | |||
2275 | public void TriggerNotAtRotTargetEvent(uint localID) |
||
2276 | { |
||
2277 | ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent; |
||
2278 | if (handlerScriptNotAtRotTargetEvent != null) |
||
2279 | { |
||
2280 | foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList()) |
||
2281 | { |
||
2282 | try |
||
2283 | { |
||
2284 | d(localID); |
||
2285 | } |
||
2286 | catch (Exception e) |
||
2287 | { |
||
2288 | m_log.ErrorFormat( |
||
2289 | "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}", |
||
2290 | e.Message, e.StackTrace); |
||
2291 | } |
||
2292 | } |
||
2293 | } |
||
2294 | } |
||
2295 | |||
2296 | public void TriggerMovingStartEvent(uint localID) |
||
2297 | { |
||
2298 | ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent; |
||
2299 | if (handlerScriptMovingStartEvent != null) |
||
2300 | { |
||
2301 | foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList()) |
||
2302 | { |
||
2303 | try |
||
2304 | { |
||
2305 | d(localID); |
||
2306 | } |
||
2307 | catch (Exception e) |
||
2308 | { |
||
2309 | m_log.ErrorFormat( |
||
2310 | "[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}", |
||
2311 | e.Message, e.StackTrace); |
||
2312 | } |
||
2313 | } |
||
2314 | } |
||
2315 | } |
||
2316 | |||
2317 | public void TriggerMovingEndEvent(uint localID) |
||
2318 | { |
||
2319 | ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent; |
||
2320 | if (handlerScriptMovingEndEvent != null) |
||
2321 | { |
||
2322 | foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList()) |
||
2323 | { |
||
2324 | try |
||
2325 | { |
||
2326 | d(localID); |
||
2327 | } |
||
2328 | catch (Exception e) |
||
2329 | { |
||
2330 | m_log.ErrorFormat( |
||
2331 | "[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}", |
||
2332 | e.Message, e.StackTrace); |
||
2333 | } |
||
2334 | } |
||
2335 | } |
||
2336 | } |
||
2337 | |||
2338 | public void TriggerRequestChangeWaterHeight(float height) |
||
2339 | { |
||
2340 | if (height < 0) |
||
2341 | { |
||
2342 | // ignore negative water height |
||
2343 | return; |
||
2344 | } |
||
2345 | |||
2346 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; |
||
2347 | if (handlerRequestChangeWaterHeight != null) |
||
2348 | { |
||
2349 | foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList()) |
||
2350 | { |
||
2351 | try |
||
2352 | { |
||
2353 | d(height); |
||
2354 | } |
||
2355 | catch (Exception e) |
||
2356 | { |
||
2357 | m_log.ErrorFormat( |
||
2358 | "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}", |
||
2359 | e.Message, e.StackTrace); |
||
2360 | } |
||
2361 | } |
||
2362 | } |
||
2363 | } |
||
2364 | |||
2365 | public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) |
||
2366 | { |
||
2367 | AvatarKillData handlerAvatarKill = OnAvatarKilled; |
||
2368 | if (handlerAvatarKill != null) |
||
2369 | { |
||
2370 | foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList()) |
||
2371 | { |
||
2372 | try |
||
2373 | { |
||
2374 | d(KillerObjectLocalID, DeadAvatar); |
||
2375 | } |
||
2376 | catch (Exception e) |
||
2377 | { |
||
2378 | m_log.ErrorFormat( |
||
2379 | "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}", |
||
2380 | e.Message, e.StackTrace); |
||
2381 | } |
||
2382 | } |
||
2383 | } |
||
2384 | } |
||
2385 | |||
2386 | public void TriggerSignificantClientMovement(ScenePresence presence) |
||
2387 | { |
||
2388 | Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement; |
||
2389 | if (handlerSignificantClientMovement != null) |
||
2390 | { |
||
2391 | foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList()) |
||
2392 | { |
||
2393 | try |
||
2394 | { |
||
2395 | d(presence); |
||
2396 | } |
||
2397 | catch (Exception e) |
||
2398 | { |
||
2399 | m_log.ErrorFormat( |
||
2400 | "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}", |
||
2401 | e.Message, e.StackTrace); |
||
2402 | } |
||
2403 | } |
||
2404 | } |
||
2405 | } |
||
2406 | |||
2407 | public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) |
||
2408 | { |
||
2409 | ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld; |
||
2410 | if (handlerChatFromWorld != null) |
||
2411 | { |
||
2412 | foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList()) |
||
2413 | { |
||
2414 | try |
||
2415 | { |
||
2416 | d(sender, chat); |
||
2417 | } |
||
2418 | catch (Exception e) |
||
2419 | { |
||
2420 | m_log.ErrorFormat( |
||
2421 | "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}", |
||
2422 | e.Message, e.StackTrace); |
||
2423 | } |
||
2424 | } |
||
2425 | } |
||
2426 | } |
||
2427 | |||
2428 | public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) |
||
2429 | { |
||
2430 | ChatFromClientEvent handlerChatFromClient = OnChatFromClient; |
||
2431 | if (handlerChatFromClient != null) |
||
2432 | { |
||
2433 | foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList()) |
||
2434 | { |
||
2435 | try |
||
2436 | { |
||
2437 | d(sender, chat); |
||
2438 | } |
||
2439 | catch (Exception e) |
||
2440 | { |
||
2441 | m_log.ErrorFormat( |
||
2442 | "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}", |
||
2443 | e.Message, e.StackTrace); |
||
2444 | } |
||
2445 | } |
||
2446 | } |
||
2447 | } |
||
2448 | |||
2449 | public void TriggerOnChatToClients( |
||
2450 | UUID senderID, HashSet<UUID> receiverIDs, |
||
2451 | string message, ChatTypeEnum type, Vector3 fromPos, string fromName, |
||
2452 | ChatSourceType src, ChatAudibleLevel level) |
||
2453 | { |
||
2454 | ChatToClientsEvent handler = OnChatToClients; |
||
2455 | if (handler != null) |
||
2456 | { |
||
2457 | foreach (ChatToClientsEvent d in handler.GetInvocationList()) |
||
2458 | { |
||
2459 | try |
||
2460 | { |
||
2461 | d(senderID, receiverIDs, message, type, fromPos, fromName, src, level); |
||
2462 | } |
||
2463 | catch (Exception e) |
||
2464 | { |
||
2465 | m_log.ErrorFormat( |
||
2466 | "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}", |
||
2467 | e.Message, e.StackTrace); |
||
2468 | } |
||
2469 | } |
||
2470 | } |
||
2471 | } |
||
2472 | |||
2473 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) |
||
2474 | { |
||
2475 | ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast; |
||
2476 | if (handlerChatBroadcast != null) |
||
2477 | { |
||
2478 | foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList()) |
||
2479 | { |
||
2480 | try |
||
2481 | { |
||
2482 | d(sender, chat); |
||
2483 | } |
||
2484 | catch (Exception e) |
||
2485 | { |
||
2486 | m_log.ErrorFormat( |
||
2487 | "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}", |
||
2488 | e.Message, e.StackTrace); |
||
2489 | } |
||
2490 | } |
||
2491 | } |
||
2492 | } |
||
2493 | |||
2494 | internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed) |
||
2495 | { |
||
2496 | ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent; |
||
2497 | if (handlerScriptControlEvent != null) |
||
2498 | { |
||
2499 | foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList()) |
||
2500 | { |
||
2501 | try |
||
2502 | { |
||
2503 | d(scriptUUID, avatarID, held, _changed); |
||
2504 | } |
||
2505 | catch (Exception e) |
||
2506 | { |
||
2507 | m_log.ErrorFormat( |
||
2508 | "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}", |
||
2509 | e.Message, e.StackTrace); |
||
2510 | } |
||
2511 | } |
||
2512 | } |
||
2513 | } |
||
2514 | |||
2515 | public void TriggerNoticeNoLandDataFromStorage() |
||
2516 | { |
||
2517 | NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; |
||
2518 | if (handlerNoticeNoLandDataFromStorage != null) |
||
2519 | { |
||
2520 | foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList()) |
||
2521 | { |
||
2522 | try |
||
2523 | { |
||
2524 | d(); |
||
2525 | } |
||
2526 | catch (Exception e) |
||
2527 | { |
||
2528 | m_log.ErrorFormat( |
||
2529 | "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}", |
||
2530 | e.Message, e.StackTrace); |
||
2531 | } |
||
2532 | } |
||
2533 | } |
||
2534 | } |
||
2535 | |||
2536 | public void TriggerIncomingLandDataFromStorage(List<LandData> landData) |
||
2537 | { |
||
2538 | IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage; |
||
2539 | if (handlerIncomingLandDataFromStorage != null) |
||
2540 | { |
||
2541 | foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList()) |
||
2542 | { |
||
2543 | try |
||
2544 | { |
||
2545 | d(landData); |
||
2546 | } |
||
2547 | catch (Exception e) |
||
2548 | { |
||
2549 | m_log.ErrorFormat( |
||
2550 | "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}", |
||
2551 | e.Message, e.StackTrace); |
||
2552 | } |
||
2553 | } |
||
2554 | } |
||
2555 | } |
||
2556 | |||
2557 | public void TriggerSetAllowForcefulBan(bool allow) |
||
2558 | { |
||
2559 | SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan; |
||
2560 | if (handlerSetAllowForcefulBan != null) |
||
2561 | { |
||
2562 | foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList()) |
||
2563 | { |
||
2564 | try |
||
2565 | { |
||
2566 | d(allow); |
||
2567 | } |
||
2568 | catch (Exception e) |
||
2569 | { |
||
2570 | m_log.ErrorFormat( |
||
2571 | "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}", |
||
2572 | e.Message, e.StackTrace); |
||
2573 | } |
||
2574 | } |
||
2575 | } |
||
2576 | } |
||
2577 | |||
2578 | public void TriggerRequestParcelPrimCountUpdate() |
||
2579 | { |
||
2580 | RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; |
||
2581 | if (handlerRequestParcelPrimCountUpdate != null) |
||
2582 | { |
||
2583 | foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList()) |
||
2584 | { |
||
2585 | try |
||
2586 | { |
||
2587 | d(); |
||
2588 | } |
||
2589 | catch (Exception e) |
||
2590 | { |
||
2591 | m_log.ErrorFormat( |
||
2592 | "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}", |
||
2593 | e.Message, e.StackTrace); |
||
2594 | } |
||
2595 | } |
||
2596 | } |
||
2597 | } |
||
2598 | |||
2599 | public void TriggerParcelPrimCountTainted() |
||
2600 | { |
||
2601 | ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted; |
||
2602 | if (handlerParcelPrimCountTainted != null) |
||
2603 | { |
||
2604 | foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList()) |
||
2605 | { |
||
2606 | try |
||
2607 | { |
||
2608 | d(); |
||
2609 | } |
||
2610 | catch (Exception e) |
||
2611 | { |
||
2612 | m_log.ErrorFormat( |
||
2613 | "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}", |
||
2614 | e.Message, e.StackTrace); |
||
2615 | } |
||
2616 | } |
||
2617 | } |
||
2618 | } |
||
2619 | |||
2620 | /// <summary> |
||
2621 | /// this lets us keep track of nasty script events like timer, etc. |
||
2622 | /// </summary> |
||
2623 | /// <param name="objLocalID"></param> |
||
2624 | /// <param name="Interval"></param> |
||
2625 | public void TriggerTimerEvent(uint objLocalID, double Interval) |
||
2626 | { |
||
2627 | throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); |
||
2628 | //handlerScriptTimerEvent = OnScriptTimerEvent; |
||
2629 | //if (handlerScriptTimerEvent != null) |
||
2630 | //{ |
||
2631 | // handlerScriptTimerEvent(objLocalID, Interval); |
||
2632 | //} |
||
2633 | } |
||
2634 | |||
2635 | /// <summary> |
||
2636 | /// Called when the sun's position parameters have changed in the Region and/or Estate |
||
2637 | /// </summary> |
||
2638 | /// <param name="regionHandle">The region that changed</param> |
||
2639 | public void TriggerEstateToolsSunUpdate(ulong regionHandle) |
||
2640 | { |
||
2641 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; |
||
2642 | if (handlerEstateToolsSunUpdate != null) |
||
2643 | { |
||
2644 | foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList()) |
||
2645 | { |
||
2646 | try |
||
2647 | { |
||
2648 | d(regionHandle); |
||
2649 | } |
||
2650 | catch (Exception e) |
||
2651 | { |
||
2652 | m_log.ErrorFormat( |
||
2653 | "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}", |
||
2654 | e.Message, e.StackTrace); |
||
2655 | } |
||
2656 | } |
||
2657 | } |
||
2658 | } |
||
2659 | |||
2660 | public float GetCurrentTimeAsSunLindenHour() |
||
2661 | { |
||
2662 | SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour; |
||
2663 | if (handlerCurrentTimeAsLindenSunHour != null) |
||
2664 | { |
||
2665 | foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList()) |
||
2666 | { |
||
2667 | try |
||
2668 | { |
||
2669 | return d(); |
||
2670 | } |
||
2671 | catch (Exception e) |
||
2672 | { |
||
2673 | m_log.ErrorFormat( |
||
2674 | "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", |
||
2675 | e.Message, e.StackTrace); |
||
2676 | } |
||
2677 | } |
||
2678 | } |
||
2679 | |||
2680 | return 6; |
||
2681 | } |
||
2682 | |||
2683 | public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
||
2684 | { |
||
2685 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
||
2686 | if (handlerOarFileLoaded != null) |
||
2687 | { |
||
2688 | foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList()) |
||
2689 | { |
||
2690 | try |
||
2691 | { |
||
2692 | d(requestId, loadedScenes, message); |
||
2693 | } |
||
2694 | catch (Exception e) |
||
2695 | { |
||
2696 | m_log.ErrorFormat( |
||
2697 | "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}", |
||
2698 | e.Message, e.StackTrace); |
||
2699 | } |
||
2700 | } |
||
2701 | } |
||
2702 | } |
||
2703 | |||
2704 | public void TriggerOarFileSaved(Guid requestId, string message) |
||
2705 | { |
||
2706 | OarFileSaved handlerOarFileSaved = OnOarFileSaved; |
||
2707 | if (handlerOarFileSaved != null) |
||
2708 | { |
||
2709 | foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList()) |
||
2710 | { |
||
2711 | try |
||
2712 | { |
||
2713 | d(requestId, message); |
||
2714 | } |
||
2715 | catch (Exception e) |
||
2716 | { |
||
2717 | m_log.ErrorFormat( |
||
2718 | "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}", |
||
2719 | e.Message, e.StackTrace); |
||
2720 | } |
||
2721 | } |
||
2722 | } |
||
2723 | } |
||
2724 | |||
2725 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) |
||
2726 | { |
||
2727 | EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; |
||
2728 | if (handlerEmptyScriptCompileQueue != null) |
||
2729 | { |
||
2730 | foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList()) |
||
2731 | { |
||
2732 | try |
||
2733 | { |
||
2734 | d(numScriptsFailed, message); |
||
2735 | } |
||
2736 | catch (Exception e) |
||
2737 | { |
||
2738 | m_log.ErrorFormat( |
||
2739 | "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}", |
||
2740 | e.Message, e.StackTrace); |
||
2741 | } |
||
2742 | } |
||
2743 | } |
||
2744 | } |
||
2745 | |||
2746 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) |
||
2747 | { |
||
2748 | ScriptColliding handlerCollidingStart = OnScriptColliderStart; |
||
2749 | if (handlerCollidingStart != null) |
||
2750 | { |
||
2751 | foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList()) |
||
2752 | { |
||
2753 | try |
||
2754 | { |
||
2755 | d(localId, colliders); |
||
2756 | } |
||
2757 | catch (Exception e) |
||
2758 | { |
||
2759 | m_log.ErrorFormat( |
||
2760 | "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}", |
||
2761 | e.Message, e.StackTrace); |
||
2762 | } |
||
2763 | } |
||
2764 | } |
||
2765 | } |
||
2766 | |||
2767 | public void TriggerScriptColliding(uint localId, ColliderArgs colliders) |
||
2768 | { |
||
2769 | ScriptColliding handlerColliding = OnScriptColliding; |
||
2770 | if (handlerColliding != null) |
||
2771 | { |
||
2772 | foreach (ScriptColliding d in handlerColliding.GetInvocationList()) |
||
2773 | { |
||
2774 | try |
||
2775 | { |
||
2776 | d(localId, colliders); |
||
2777 | } |
||
2778 | catch (Exception e) |
||
2779 | { |
||
2780 | m_log.ErrorFormat( |
||
2781 | "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}", |
||
2782 | e.Message, e.StackTrace); |
||
2783 | } |
||
2784 | } |
||
2785 | } |
||
2786 | } |
||
2787 | |||
2788 | public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) |
||
2789 | { |
||
2790 | ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd; |
||
2791 | if (handlerCollidingEnd != null) |
||
2792 | { |
||
2793 | foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList()) |
||
2794 | { |
||
2795 | try |
||
2796 | { |
||
2797 | d(localId, colliders); |
||
2798 | } |
||
2799 | catch (Exception e) |
||
2800 | { |
||
2801 | m_log.ErrorFormat( |
||
2802 | "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}", |
||
2803 | e.Message, e.StackTrace); |
||
2804 | } |
||
2805 | } |
||
2806 | } |
||
2807 | } |
||
2808 | |||
2809 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) |
||
2810 | { |
||
2811 | ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart; |
||
2812 | if (handlerLandCollidingStart != null) |
||
2813 | { |
||
2814 | foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList()) |
||
2815 | { |
||
2816 | try |
||
2817 | { |
||
2818 | d(localId, colliders); |
||
2819 | } |
||
2820 | catch (Exception e) |
||
2821 | { |
||
2822 | m_log.ErrorFormat( |
||
2823 | "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}", |
||
2824 | e.Message, e.StackTrace); |
||
2825 | } |
||
2826 | } |
||
2827 | } |
||
2828 | } |
||
2829 | |||
2830 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) |
||
2831 | { |
||
2832 | ScriptColliding handlerLandColliding = OnScriptLandColliding; |
||
2833 | if (handlerLandColliding != null) |
||
2834 | { |
||
2835 | foreach (ScriptColliding d in handlerLandColliding.GetInvocationList()) |
||
2836 | { |
||
2837 | try |
||
2838 | { |
||
2839 | d(localId, colliders); |
||
2840 | } |
||
2841 | catch (Exception e) |
||
2842 | { |
||
2843 | m_log.ErrorFormat( |
||
2844 | "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}", |
||
2845 | e.Message, e.StackTrace); |
||
2846 | } |
||
2847 | } |
||
2848 | } |
||
2849 | } |
||
2850 | |||
2851 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) |
||
2852 | { |
||
2853 | ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd; |
||
2854 | if (handlerLandCollidingEnd != null) |
||
2855 | { |
||
2856 | foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList()) |
||
2857 | { |
||
2858 | try |
||
2859 | { |
||
2860 | d(localId, colliders); |
||
2861 | } |
||
2862 | catch (Exception e) |
||
2863 | { |
||
2864 | m_log.ErrorFormat( |
||
2865 | "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}", |
||
2866 | e.Message, e.StackTrace); |
||
2867 | } |
||
2868 | } |
||
2869 | } |
||
2870 | } |
||
2871 | |||
2872 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) |
||
2873 | { |
||
2874 | OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; |
||
2875 | if (handlerSetRootAgentScene != null) |
||
2876 | { |
||
2877 | foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList()) |
||
2878 | { |
||
2879 | try |
||
2880 | { |
||
2881 | d(agentID, scene); |
||
2882 | } |
||
2883 | catch (Exception e) |
||
2884 | { |
||
2885 | m_log.ErrorFormat( |
||
2886 | "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}", |
||
2887 | e.Message, e.StackTrace); |
||
2888 | } |
||
2889 | } |
||
2890 | } |
||
2891 | } |
||
2892 | |||
2893 | public void TriggerOnRegionUp(GridRegion otherRegion) |
||
2894 | { |
||
2895 | RegionUp handlerOnRegionUp = OnRegionUp; |
||
2896 | if (handlerOnRegionUp != null) |
||
2897 | { |
||
2898 | foreach (RegionUp d in handlerOnRegionUp.GetInvocationList()) |
||
2899 | { |
||
2900 | try |
||
2901 | { |
||
2902 | d(otherRegion); |
||
2903 | } |
||
2904 | catch (Exception e) |
||
2905 | { |
||
2906 | m_log.ErrorFormat( |
||
2907 | "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}", |
||
2908 | e.Message, e.StackTrace); |
||
2909 | } |
||
2910 | } |
||
2911 | } |
||
2912 | } |
||
2913 | |||
2914 | public void TriggerOnSceneObjectLoaded(SceneObjectGroup so) |
||
2915 | { |
||
2916 | SceneObjectDelegate handler = OnSceneObjectLoaded; |
||
2917 | if (handler != null) |
||
2918 | { |
||
2919 | foreach (SceneObjectDelegate d in handler.GetInvocationList()) |
||
2920 | { |
||
2921 | try |
||
2922 | { |
||
2923 | d(so); |
||
2924 | } |
||
2925 | catch (Exception e) |
||
2926 | { |
||
2927 | m_log.ErrorFormat( |
||
2928 | "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}", |
||
2929 | e.Message, e.StackTrace); |
||
2930 | } |
||
2931 | } |
||
2932 | } |
||
2933 | } |
||
2934 | |||
2935 | public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) |
||
2936 | { |
||
2937 | SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave; |
||
2938 | if (handler != null) |
||
2939 | { |
||
2940 | foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList()) |
||
2941 | { |
||
2942 | try |
||
2943 | { |
||
2944 | d(persistingSo, originalSo); |
||
2945 | } |
||
2946 | catch (Exception e) |
||
2947 | { |
||
2948 | m_log.ErrorFormat( |
||
2949 | "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}", |
||
2950 | e.Message, e.StackTrace); |
||
2951 | } |
||
2952 | } |
||
2953 | } |
||
2954 | } |
||
2955 | |||
2956 | public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed) |
||
2957 | { |
||
2958 | SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy; |
||
2959 | if (handler != null) |
||
2960 | { |
||
2961 | foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList()) |
||
2962 | { |
||
2963 | try |
||
2964 | { |
||
2965 | d(copy, original, userExposed); |
||
2966 | } |
||
2967 | catch (Exception e) |
||
2968 | { |
||
2969 | m_log.ErrorFormat( |
||
2970 | "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}", |
||
2971 | e.Message, e.StackTrace); |
||
2972 | } |
||
2973 | } |
||
2974 | } |
||
2975 | } |
||
2976 | |||
2977 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full) |
||
2978 | { |
||
2979 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; |
||
2980 | if (handler != null) |
||
2981 | { |
||
2982 | foreach (SceneObjectPartUpdated d in handler.GetInvocationList()) |
||
2983 | { |
||
2984 | try |
||
2985 | { |
||
2986 | d(sop, full); |
||
2987 | } |
||
2988 | catch (Exception e) |
||
2989 | { |
||
2990 | m_log.ErrorFormat( |
||
2991 | "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}", |
||
2992 | e.Message, e.StackTrace); |
||
2993 | } |
||
2994 | } |
||
2995 | } |
||
2996 | } |
||
2997 | |||
2998 | public void TriggerScenePresenceUpdated(ScenePresence sp) |
||
2999 | { |
||
3000 | ScenePresenceUpdated handler = OnScenePresenceUpdated; |
||
3001 | if (handler != null) |
||
3002 | { |
||
3003 | foreach (ScenePresenceUpdated d in handler.GetInvocationList()) |
||
3004 | { |
||
3005 | try |
||
3006 | { |
||
3007 | d(sp); |
||
3008 | } |
||
3009 | catch (Exception e) |
||
3010 | { |
||
3011 | m_log.ErrorFormat( |
||
3012 | "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}", |
||
3013 | e.Message, e.StackTrace); |
||
3014 | } |
||
3015 | } |
||
3016 | } |
||
3017 | } |
||
3018 | |||
3019 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
||
3020 | int local_id, IClientAPI remote_client) |
||
3021 | { |
||
3022 | ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest; |
||
3023 | if (handler != null) |
||
3024 | { |
||
3025 | foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList()) |
||
3026 | { |
||
3027 | try |
||
3028 | { |
||
3029 | d(args, local_id, remote_client); |
||
3030 | } |
||
3031 | catch (Exception e) |
||
3032 | { |
||
3033 | m_log.ErrorFormat( |
||
3034 | "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}", |
||
3035 | e.Message, e.StackTrace); |
||
3036 | } |
||
3037 | } |
||
3038 | } |
||
3039 | } |
||
3040 | |||
3041 | public void TriggerSceneShuttingDown(Scene s) |
||
3042 | { |
||
3043 | Action<Scene> handler = OnSceneShuttingDown; |
||
3044 | if (handler != null) |
||
3045 | { |
||
3046 | foreach (Action<Scene> d in handler.GetInvocationList()) |
||
3047 | { |
||
3048 | try |
||
3049 | { |
||
3050 | d(s); |
||
3051 | } |
||
3052 | catch (Exception e) |
||
3053 | { |
||
3054 | m_log.ErrorFormat( |
||
3055 | "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}", |
||
3056 | e.Message, e.StackTrace); |
||
3057 | } |
||
3058 | } |
||
3059 | } |
||
3060 | } |
||
3061 | |||
3062 | public void TriggerOnRegionStarted(Scene scene) |
||
3063 | { |
||
3064 | RegionStarted handler = OnRegionStarted; |
||
3065 | |||
3066 | if (handler != null) |
||
3067 | { |
||
3068 | foreach (RegionStarted d in handler.GetInvocationList()) |
||
3069 | { |
||
3070 | try |
||
3071 | { |
||
3072 | d(scene); |
||
3073 | } |
||
3074 | catch (Exception e) |
||
3075 | { |
||
3076 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}", |
||
3077 | e.Message, e.StackTrace); |
||
3078 | } |
||
3079 | } |
||
3080 | } |
||
3081 | } |
||
3082 | |||
3083 | public void TriggerRegionHeartbeatStart(Scene scene) |
||
3084 | { |
||
3085 | RegionHeartbeatStart handler = OnRegionHeartbeatStart; |
||
3086 | |||
3087 | if (handler != null) |
||
3088 | { |
||
3089 | foreach (RegionHeartbeatStart d in handler.GetInvocationList()) |
||
3090 | { |
||
3091 | try |
||
3092 | { |
||
3093 | d(scene); |
||
3094 | } |
||
3095 | catch (Exception e) |
||
3096 | { |
||
3097 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatStart failed - continuing {0} - {1}", |
||
3098 | e.Message, e.StackTrace); |
||
3099 | } |
||
3100 | } |
||
3101 | } |
||
3102 | } |
||
3103 | |||
3104 | public void TriggerRegionHeartbeatEnd(Scene scene) |
||
3105 | { |
||
3106 | RegionHeartbeatEnd handler = OnRegionHeartbeatEnd; |
||
3107 | |||
3108 | if (handler != null) |
||
3109 | { |
||
3110 | foreach (RegionHeartbeatEnd d in handler.GetInvocationList()) |
||
3111 | { |
||
3112 | try |
||
3113 | { |
||
3114 | d(scene); |
||
3115 | } |
||
3116 | catch (Exception e) |
||
3117 | { |
||
3118 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}", |
||
3119 | e.Message, e.StackTrace); |
||
3120 | } |
||
3121 | } |
||
3122 | } |
||
3123 | } |
||
3124 | |||
3125 | public void TriggerRegionLoginsStatusChange(IScene scene) |
||
3126 | { |
||
3127 | RegionLoginsStatusChange handler = OnRegionLoginsStatusChange; |
||
3128 | |||
3129 | if (handler != null) |
||
3130 | { |
||
3131 | foreach (RegionLoginsStatusChange d in handler.GetInvocationList()) |
||
3132 | { |
||
3133 | try |
||
3134 | { |
||
3135 | d(scene); |
||
3136 | } |
||
3137 | catch (Exception e) |
||
3138 | { |
||
3139 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}", |
||
3140 | e.Message, e.StackTrace); |
||
3141 | } |
||
3142 | } |
||
3143 | } |
||
3144 | } |
||
3145 | |||
3146 | public void TriggerRegionReadyStatusChange(IScene scene) |
||
3147 | { |
||
3148 | Action<IScene> handler = OnRegionReadyStatusChange; |
||
3149 | |||
3150 | if (handler != null) |
||
3151 | { |
||
3152 | foreach (Action<IScene> d in handler.GetInvocationList()) |
||
3153 | { |
||
3154 | try |
||
3155 | { |
||
3156 | d(scene); |
||
3157 | } |
||
3158 | catch (Exception e) |
||
3159 | { |
||
3160 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}", |
||
3161 | e.Message, e.StackTrace); |
||
3162 | } |
||
3163 | } |
||
3164 | } |
||
3165 | } |
||
3166 | |||
3167 | public void TriggerPrimsLoaded(Scene s) |
||
3168 | { |
||
3169 | PrimsLoaded handler = OnPrimsLoaded; |
||
3170 | |||
3171 | if (handler != null) |
||
3172 | { |
||
3173 | foreach (PrimsLoaded d in handler.GetInvocationList()) |
||
3174 | { |
||
3175 | try |
||
3176 | { |
||
3177 | d(s); |
||
3178 | } |
||
3179 | catch (Exception e) |
||
3180 | { |
||
3181 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}", |
||
3182 | e.Message, e.StackTrace); |
||
3183 | } |
||
3184 | } |
||
3185 | } |
||
3186 | } |
||
3187 | |||
3188 | public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout) |
||
3189 | { |
||
3190 | TeleportStart handler = OnTeleportStart; |
||
3191 | |||
3192 | if (handler != null) |
||
3193 | { |
||
3194 | foreach (TeleportStart d in handler.GetInvocationList()) |
||
3195 | { |
||
3196 | try |
||
3197 | { |
||
3198 | d(client, destination, finalDestination, teleportFlags, gridLogout); |
||
3199 | } |
||
3200 | catch (Exception e) |
||
3201 | { |
||
3202 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}", |
||
3203 | e.Message, e.StackTrace); |
||
3204 | } |
||
3205 | } |
||
3206 | } |
||
3207 | } |
||
3208 | |||
3209 | public void TriggerTeleportFail(IClientAPI client, bool gridLogout) |
||
3210 | { |
||
3211 | TeleportFail handler = OnTeleportFail; |
||
3212 | |||
3213 | if (handler != null) |
||
3214 | { |
||
3215 | foreach (TeleportFail d in handler.GetInvocationList()) |
||
3216 | { |
||
3217 | try |
||
3218 | { |
||
3219 | d(client, gridLogout); |
||
3220 | } |
||
3221 | catch (Exception e) |
||
3222 | { |
||
3223 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}", |
||
3224 | e.Message, e.StackTrace); |
||
3225 | } |
||
3226 | } |
||
3227 | } |
||
3228 | } |
||
3229 | |||
3230 | public void TriggerExtraSettingChanged(Scene scene, string name, string val) |
||
3231 | { |
||
3232 | ExtraSettingChangedDelegate handler = OnExtraSettingChanged; |
||
3233 | |||
3234 | if (handler != null) |
||
3235 | { |
||
3236 | foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList()) |
||
3237 | { |
||
3238 | try |
||
3239 | { |
||
3240 | d(scene, name, val); |
||
3241 | } |
||
3242 | catch (Exception e) |
||
3243 | { |
||
3244 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}", |
||
3245 | e.Message, e.StackTrace); |
||
3246 | } |
||
3247 | } |
||
3248 | } |
||
3249 | } |
||
3250 | |||
3251 | // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) |
||
3252 | // { |
||
3253 | // GatherUuids handler = OnGatherUuids; |
||
3254 | // |
||
3255 | // if (handler != null) |
||
3256 | // { |
||
3257 | // foreach (GatherUuids d in handler.GetInvocationList()) |
||
3258 | // { |
||
3259 | // try |
||
3260 | // { |
||
3261 | // d(sop, assetUuids); |
||
3262 | // } |
||
3263 | // catch (Exception e) |
||
3264 | // { |
||
3265 | // m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}", |
||
3266 | // e.Message, e.StackTrace); |
||
3267 | // } |
||
3268 | // } |
||
3269 | // } |
||
3270 | // } |
||
3271 | } |
||
3272 | } |