opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenSim.Framework;
29 using OpenMetaverse;
30  
31 namespace OpenSim.Region.Framework.Interfaces
32 {
33 public interface ITerrain
34 {
35 bool Tainted();
36 bool Tainted(int x, int y);
37 void ResetTaint();
38  
39 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
40 IClientAPI remoteUser);
41  
42 void CheckHeightValues();
43 float[] GetHeights1D();
44 float[,] GetHeights2D();
45 double[,] GetHeights2DD();
46 void GetHeights1D(float[] heights);
47 void SetHeights2D(float[,] heights);
48 void SetHeights2D(double[,] heights);
49 void SwapRevertMaps();
50 void SaveRevertMap();
51 bool RunTerrainCmd(string[] args, ref string resultText, string simName);
52 void SetRange(float min, float max);
53 void LoadFromFileF64(string filename);
54 void LoadFromFileF32(string filename);
55 void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
56 void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
57 void LoadFromFileSLRAW(string filename);
58 void WriteToFileF64(string filename);
59 void WriteToFileF32(string filename);
60 void WriteToFileRAW(string filename);
61 void WriteToFileHiRAW(string filename);
62 void SetSeed(int val);
63 void RaiseTerrain(double rx, double ry, double size, double amount);
64 void LowerTerrain(double rx, double ry, double size, double amount);
65 void FlattenTerrain(double rx, double ry, double size, double amount);
66 void NoiseTerrain(double rx, double ry, double size, double amount);
67 void RevertTerrain(double rx, double ry, double size, double amount);
68 void SmoothTerrain(double rx, double ry, double size, double amount);
69 void HillsGenerator();
70 double GetHeight(int x, int y);
71 void ExportImage(string filename, string gradientmap);
72 byte[] ExportJpegImage(string gradientmap);
73 }
74  
75 public interface IMapImageGenerator
76 {
77 System.Drawing.Bitmap CreateMapTile();
78 System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
79 byte[] WriteJpeg2000Image();
80 }
81 }