opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using NUnit.Framework;
30 using OpenSim.Framework;
31 using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
32 using OpenSim.Region.Framework.Scenes;
33 using OpenSim.Tests.Common;
34  
35 namespace OpenSim.Region.CoreModules.World.Terrain.Tests
36 {
37 [TestFixture]
38 public class TerrainTest : OpenSimTestCase
39 {
40 [Test]
41 public void BrushTest()
42 {
43 int midRegion = (int)Constants.RegionSize / 2;
44  
45 // Create a mask that covers only the left half of the region
46 bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
47 int x;
48 int y;
49 for (x = 0; x < midRegion; x++)
50 {
51 for (y = 0; y < (int)Constants.RegionSize; y++)
52 {
53 allowMask[x,y] = true;
54 }
55 }
56  
57 //
58 // Test RaiseSphere
59 //
60 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
61 ITerrainPaintableEffect effect = new RaiseSphere();
62  
63 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
64 Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
65 Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
66 Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
67 Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128).");
68 Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128).");
69 //
70 // Test LowerSphere
71 //
72 map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
73 for (x=0; x<map.Width; x++)
74 {
75 for (y=0; y<map.Height; y++)
76 {
77 map[x,y] = 1.0;
78 }
79 }
80 effect = new LowerSphere();
81  
82 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
83 Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
84 Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
85 Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
86 Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128).");
87 Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128).");
88 Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128).");
89 }
90  
91 [Test]
92 public void TerrainChannelTest()
93 {
94 TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
95 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
96  
97 x[0, 0] = 1.0;
98 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
99  
100 x[0, 0] = 0;
101 x[0, 0] += 5.0;
102 x[0, 0] -= 1.0;
103 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
104  
105 x[0, 0] = 1.0;
106 float[] floatsExport = x.GetFloatsSerialised();
107 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
108  
109 x[0, 0] = 1.0;
110 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
111 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
112  
113 TerrainChannel y = x.Copy();
114 Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
115 Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
116 }
117 }
118 }