opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Threading;
33 using log4net.Config;
34 using NUnit.Framework;
35 using OpenMetaverse;
36 using OpenMetaverse.Assets;
37 using OpenSim.Framework;
38 using OpenSim.Region.CoreModules.World.Media.Moap;
39 using OpenSim.Region.Framework.Scenes;
40 using OpenSim.Region.Framework.Scenes.Serialization;
41 using OpenSim.Tests.Common;
42 using OpenSim.Tests.Common.Mock;
43  
44 namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
45 {
46 [TestFixture]
47 public class MoapTests : OpenSimTestCase
48 {
49 protected TestScene m_scene;
50 protected MoapModule m_module;
51  
52 [SetUp]
53 public override void SetUp()
54 {
55 base.SetUp();
56  
57 m_module = new MoapModule();
58 m_scene = new SceneHelpers().SetupScene();
59 SceneHelpers.SetupSceneModules(m_scene, m_module);
60 }
61  
62 [Test]
63 public void TestClearMediaUrl()
64 {
65 TestHelpers.InMethod();
66 // log4net.Config.XmlConfigurator.Configure();
67  
68 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
69 MediaEntry me = new MediaEntry();
70  
71 m_module.SetMediaEntry(part, 1, me);
72 m_module.ClearMediaEntry(part, 1);
73  
74 Assert.That(part.Shape.Media[1], Is.EqualTo(null));
75  
76 // Although we've cleared one face, other faces may still be present. So we need to check for an
77 // update media url version
78 Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
79  
80 // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
81 // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
82 // Not at all confusing, eh?
83 Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
84 }
85  
86 [Test]
87 public void TestSetMediaUrl()
88 {
89 TestHelpers.InMethod();
90  
91 string homeUrl = "opensimulator.org";
92  
93 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
94 MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
95  
96 m_module.SetMediaEntry(part, 1, me);
97  
98 Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
99 Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
100 Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
101 }
102 }
103 }