opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using log4net;
29 using Mono.Addins;
30 using System;
31 using System.Collections.Generic;
32 using System.Reflection;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Services.Connectors;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39 using OpenSim.Server.Base;
40  
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteNeighbourServicesConnector")]
44 public class RemoteNeighbourServicesConnector :
45 NeighbourServicesConnector, ISharedRegionModule, INeighbourService
46 {
47 private static readonly ILog m_log =
48 LogManager.GetLogger(
49 MethodBase.GetCurrentMethod().DeclaringType);
50  
51 private bool m_Enabled = false;
52 private LocalNeighbourServicesConnector m_LocalService;
53 //private string serviceDll;
54 //private List<Scene> m_Scenes = new List<Scene>();
55  
56 public Type ReplaceableInterface
57 {
58 get { return null; }
59 }
60  
61 public string Name
62 {
63 get { return "RemoteNeighbourServicesConnector"; }
64 }
65  
66 public void Initialise(IConfigSource source)
67 {
68 IConfig moduleConfig = source.Configs["Modules"];
69 if (moduleConfig != null)
70 {
71 string name = moduleConfig.GetString("NeighbourServices");
72 if (name == Name)
73 {
74 m_LocalService = new LocalNeighbourServicesConnector();
75  
76 //IConfig neighbourConfig = source.Configs["NeighbourService"];
77 //if (neighbourConfig == null)
78 //{
79 // m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini");
80 // return;
81 //}
82 //serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty);
83 //if (serviceDll == String.Empty)
84 //{
85 // m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService");
86 // return;
87 //}
88  
89 m_Enabled = true;
90  
91 m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled");
92 }
93 }
94 }
95  
96 public void PostInitialise()
97 {
98 //if (m_Enabled)
99 //{
100 // Object[] args = new Object[] { m_Scenes };
101 // m_LocalService =
102 // ServerUtils.LoadPlugin<INeighbourService>(serviceDll,
103 // args);
104  
105 // if (m_LocalService == null)
106 // {
107 // m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service");
108 // Unregister();
109 // return;
110 // }
111 //}
112 }
113  
114 public void Close()
115 {
116 }
117  
118 public void AddRegion(Scene scene)
119 {
120 if (!m_Enabled)
121 return;
122  
123 m_LocalService.AddRegion(scene);
124 scene.RegisterModuleInterface<INeighbourService>(this);
125 }
126  
127 public void RemoveRegion(Scene scene)
128 {
129 if (m_Enabled)
130 m_LocalService.RemoveRegion(scene);
131 }
132  
133 public void RegionLoaded(Scene scene)
134 {
135 if (!m_Enabled)
136 return;
137  
138 m_GridService = scene.GridService;
139  
140 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName);
141  
142 }
143  
144 #region INeighbourService
145  
146 public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
147 {
148 GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion);
149 if (region != null)
150 return region;
151  
152 return base.HelloNeighbour(regionHandle, thisRegion);
153 }
154  
155 #endregion INeighbourService
156 }
157 }