opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Server.Base;
37 using OpenSim.Services.Interfaces;
38  
39 using OpenMetaverse;
40  
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthenticationServicesConnector")]
44 public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49  
50 private IAuthenticationService m_AuthenticationService;
51  
52 private bool m_Enabled = false;
53  
54 #region ISharedRegionModule
55  
56 public Type ReplaceableInterface
57 {
58 get { return null; }
59 }
60  
61 public string Name
62 {
63 get { return "LocalAuthenticationServicesConnector"; }
64 }
65  
66 public void Initialise(IConfigSource source)
67 {
68 IConfig moduleConfig = source.Configs["Modules"];
69 if (moduleConfig != null)
70 {
71 string name = moduleConfig.GetString("AuthenticationServices", "");
72 if (name == Name)
73 {
74 IConfig userConfig = source.Configs["AuthenticationService"];
75 if (userConfig == null)
76 {
77 m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
78 return;
79 }
80  
81 string serviceDll = userConfig.GetString("LocalServiceModule",
82 String.Empty);
83  
84 if (serviceDll == String.Empty)
85 {
86 m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService");
87 return;
88 }
89  
90 Object[] args = new Object[] { source };
91 m_AuthenticationService =
92 ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll,
93 args);
94  
95 if (m_AuthenticationService == null)
96 {
97 m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service");
98 return;
99 }
100 m_Enabled = true;
101 m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled");
102 }
103 }
104 }
105  
106 public void PostInitialise()
107 {
108 if (!m_Enabled)
109 return;
110 }
111  
112 public void Close()
113 {
114 if (!m_Enabled)
115 return;
116 }
117  
118 public void AddRegion(Scene scene)
119 {
120 if (!m_Enabled)
121 return;
122  
123 scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService);
124 }
125  
126 public void RemoveRegion(Scene scene)
127 {
128 if (!m_Enabled)
129 return;
130 }
131  
132 public void RegionLoaded(Scene scene)
133 {
134 if (!m_Enabled)
135 return;
136 }
137  
138 #endregion
139  
140 #region IAuthenticationService
141  
142 public string Authenticate(UUID principalID, string password, int lifetime)
143 {
144 // Not implemented at the regions
145 return string.Empty;
146 }
147  
148 public bool Verify(UUID principalID, string token, int lifetime)
149 {
150 return m_AuthenticationService.Verify(principalID, token, lifetime);
151 }
152  
153 public bool Release(UUID principalID, string token)
154 {
155 return m_AuthenticationService.Release(principalID, token);
156 }
157  
158 public bool SetPassword(UUID principalID, string passwd)
159 {
160 return m_AuthenticationService.SetPassword(principalID, passwd);
161 }
162  
163 public AuthInfo GetAuthInfo(UUID principalID)
164 {
165 return m_AuthenticationService.GetAuthInfo(principalID);
166 }
167  
168 public bool SetAuthInfo(AuthInfo info)
169 {
170 return m_AuthenticationService.SetAuthInfo(info);
171 }
172  
173 #endregion
174 }
175 }