opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using System.Net;
30 using System.Reflection;
31 using log4net;
32 using Nini.Config;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Communications;
36 using OpenSim.Framework.Servers;
37 using OpenSim.Framework.Servers.HttpServer;
38 using OpenSim.Region.Framework;
39 using OpenSim.Region.Framework.Interfaces;
40 using OpenSim.Region.Framework.Scenes;
41 using OpenSim.Region.Physics.Manager;
42  
43 namespace OpenSim.Region.ClientStack
44 {
45 public abstract class RegionApplicationBase : BaseOpenSimServer
46 {
47 private static readonly ILog m_log
48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49  
50 protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
51 protected NetworkServersInfo m_networkServersInfo;
52 protected uint m_httpServerPort;
53 protected ISimulationDataService m_simulationDataService;
54 protected IEstateDataService m_estateDataService;
55 protected ClientStackManager m_clientStackManager;
56  
57 public SceneManager SceneManager { get; protected set; }
58 public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
59 public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
60 public IEstateDataService EstateDataService { get { return m_estateDataService; } }
61  
62 protected abstract void Initialize();
63  
64 /// <summary>
65 /// Get a new physics scene.
66 /// </summary>
67 ///
68 /// <param name="osSceneIdentifier">
69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
70 /// </param>
71 /// <returns></returns>
72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
73  
74 protected abstract ClientStackManager CreateClientStackManager();
75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
76  
77 protected override void StartupSpecific()
78 {
79 SceneManager = SceneManager.Instance;
80 m_clientStackManager = CreateClientStackManager();
81  
82 Initialize();
83  
84 m_httpServer
85 = new BaseHttpServer(
86 m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
87 m_networkServersInfo.HttpSSLCN);
88  
89 if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
90 {
91 m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
92 }
93  
94 m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
95 m_httpServer.Start();
96  
97 MainServer.AddHttpServer(m_httpServer);
98 MainServer.Instance = m_httpServer;
99  
100 // "OOB" Server
101 if (m_networkServersInfo.ssl_listener)
102 {
103 BaseHttpServer server = new BaseHttpServer(
104 m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
105 m_networkServersInfo.cert_pass);
106  
107 m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
108 MainServer.AddHttpServer(server);
109 server.Start();
110 }
111  
112 base.StartupSpecific();
113 }
114  
115 /// <summary>
116 /// Get a new physics scene.
117 /// </summary>
118 /// <param name="engine">The name of the physics engine to use</param>
119 /// <param name="meshEngine">The name of the mesh engine to use</param>
120 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
121 /// <param name="osSceneIdentifier">
122 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
123 /// </param>
124 /// <returns></returns>
125 protected PhysicsScene GetPhysicsScene(
126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
127 {
128 PhysicsPluginManager physicsPluginManager;
129 physicsPluginManager = new PhysicsPluginManager();
130 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
131  
132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
133 }
134 }
135 }