opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenSim.Framework;
30 using OpenMetaverse;
31  
32 namespace OpenSim.Region.ClientStack.LindenUDP
33 {
34  
35 public delegate void UnackedPacketMethod(OutgoingPacket oPacket);
36 /// <summary>
37 /// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is
38 /// destined for, along with the serialized packet data, sequence number
39 /// (if this is a resend), number of times this packet has been resent,
40 /// the time of the last resend, and the throttling category for this
41 /// packet
42 /// </summary>
43 public sealed class OutgoingPacket
44 {
45 /// <summary>Client this packet is destined for</summary>
46 public LLUDPClient Client;
47 /// <summary>Packet data to send</summary>
48 public UDPPacketBuffer Buffer;
49 /// <summary>Sequence number of the wrapped packet</summary>
50 public uint SequenceNumber;
51 /// <summary>Number of times this packet has been resent</summary>
52 public int ResendCount;
53 /// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
54 public int TickCount;
55 /// <summary>Category this packet belongs to</summary>
56 public ThrottleOutPacketType Category;
57 /// <summary>The delegate to be called if this packet is determined to be unacknowledged</summary>
58 public UnackedPacketMethod UnackedMethod;
59  
60 /// <summary>
61 /// Default constructor
62 /// </summary>
63 /// <param name="client">Reference to the client this packet is destined for</param>
64 /// <param name="buffer">Serialized packet data. If the flags or sequence number
65 /// need to be updated, they will be injected directly into this binary buffer</param>
66 /// <param name="category">Throttling category for this packet</param>
67 public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method)
68 {
69 Client = client;
70 Buffer = buffer;
71 Category = category;
72 UnackedMethod = method;
73 }
74 }
75 }