opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenMetaverse.StructuredData; |
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32 | using NUnit.Framework; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Framework.Serialization.External; |
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35 | using OpenSim.Tests.Common; |
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36 | |||
37 | namespace OpenSim.Framework.Serialization.Tests |
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38 | { |
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39 | [TestFixture] |
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40 | public class LandDataSerializerTest : OpenSimTestCase |
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41 | { |
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42 | private LandData land; |
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43 | private LandData landWithParcelAccessList; |
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44 | |||
45 | // private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>"; |
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46 | private static string preSerializedWithParcelAccessList |
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47 | = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>"; |
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48 | |||
49 | [SetUp] |
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50 | public void setup() |
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51 | { |
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52 | // setup LandData object |
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53 | this.land = new LandData(); |
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54 | this.land.AABBMax = new Vector3(1, 2, 3); |
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55 | this.land.AABBMin = new Vector3(129, 130, 131); |
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56 | this.land.Area = 128; |
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57 | this.land.AuctionID = 4; |
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58 | this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd"); |
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59 | this.land.Category = ParcelCategory.Residential; |
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60 | this.land.ClaimDate = 1; |
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61 | this.land.ClaimPrice = 2; |
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62 | this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50"); |
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63 | this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5"); |
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64 | this.land.Description = "land data to test LandDataSerializer"; |
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65 | this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat); |
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66 | this.land.LandingType = (byte)LandingType.Direct; |
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67 | this.land.Name = "LandDataSerializerTest Land"; |
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68 | this.land.Status = ParcelStatus.Leased; |
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69 | this.land.LocalID = 1; |
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70 | this.land.MediaAutoScale = (byte)0x01; |
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71 | this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7"); |
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72 | this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4"; |
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73 | this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf"); |
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74 | |||
75 | this.landWithParcelAccessList = this.land.Copy(); |
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76 | this.landWithParcelAccessList.ParcelAccessList.Clear(); |
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77 | |||
78 | LandAccessEntry pae0 = new LandAccessEntry(); |
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79 | pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c"); |
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80 | pae0.Flags = AccessList.Ban; |
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81 | pae0.Expires = 0; |
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82 | this.landWithParcelAccessList.ParcelAccessList.Add(pae0); |
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83 | |||
84 | LandAccessEntry pae1 = new LandAccessEntry(); |
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85 | pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e"); |
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86 | pae1.Flags = AccessList.Access; |
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87 | pae1.Expires = 0; |
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88 | this.landWithParcelAccessList.ParcelAccessList.Add(pae1); |
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89 | } |
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90 | |||
91 | /// <summary> |
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92 | /// Test the LandDataSerializer.Serialize() method |
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93 | /// </summary> |
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94 | // [Test] |
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95 | // public void LandDataSerializerSerializeTest() |
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96 | // { |
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97 | // TestHelpers.InMethod(); |
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98 | // |
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99 | // string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n"); |
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100 | // Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string"); |
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101 | // |
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102 | // // adding a simple boolean variable because resharper nUnit integration doesn't like this |
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103 | // // XML data in the Assert.That statement. Not sure why. |
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104 | // bool result = (serialized == preSerialized); |
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105 | // Assert.That(result, "result of Serialize LandData does not match expected result"); |
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106 | // |
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107 | // string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n"); |
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108 | // Assert.That(serializedWithParcelAccessList.Length > 0, |
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109 | // "Serialize(LandData) returned empty string for LandData object with ParcelAccessList"); |
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110 | // result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList); |
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111 | // Assert.That(result, |
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112 | // "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list"); |
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113 | // } |
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114 | |||
115 | /// <summary> |
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116 | /// Test the LandDataSerializer.Deserialize() method |
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117 | /// </summary> |
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118 | [Test] |
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119 | public void TestLandDataDeserializeNoAccessLists() |
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120 | { |
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121 | TestHelpers.InMethod(); |
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122 | // log4net.Config.XmlConfigurator.Configure(); |
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123 | |||
124 | LandData ld = LandDataSerializer.Deserialize(LandDataSerializer.Serialize(this.land, null)); |
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125 | Assert.That(ld, Is.Not.Null, "Deserialize(string) returned null"); |
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126 | // Assert.That(ld.AABBMax, Is.EqualTo(land.AABBMax)); |
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127 | // Assert.That(ld.AABBMin, Is.EqualTo(land.AABBMin)); |
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128 | Assert.That(ld.Area, Is.EqualTo(land.Area)); |
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129 | Assert.That(ld.AuctionID, Is.EqualTo(land.AuctionID)); |
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130 | Assert.That(ld.AuthBuyerID, Is.EqualTo(land.AuthBuyerID)); |
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131 | Assert.That(ld.Category, Is.EqualTo(land.Category)); |
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132 | Assert.That(ld.ClaimDate, Is.EqualTo(land.ClaimDate)); |
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133 | Assert.That(ld.ClaimPrice, Is.EqualTo(land.ClaimPrice)); |
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134 | Assert.That(ld.GlobalID, Is.EqualTo(land.GlobalID), "Reified LandData.GlobalID != original LandData.GlobalID"); |
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135 | Assert.That(ld.GroupID, Is.EqualTo(land.GroupID)); |
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136 | Assert.That(ld.Description, Is.EqualTo(land.Description)); |
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137 | Assert.That(ld.Flags, Is.EqualTo(land.Flags)); |
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138 | Assert.That(ld.LandingType, Is.EqualTo(land.LandingType)); |
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139 | Assert.That(ld.Name, Is.EqualTo(land.Name), "Reified LandData.Name != original LandData.Name"); |
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140 | Assert.That(ld.Status, Is.EqualTo(land.Status)); |
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141 | Assert.That(ld.LocalID, Is.EqualTo(land.LocalID)); |
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142 | Assert.That(ld.MediaAutoScale, Is.EqualTo(land.MediaAutoScale)); |
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143 | Assert.That(ld.MediaID, Is.EqualTo(land.MediaID)); |
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144 | Assert.That(ld.MediaURL, Is.EqualTo(land.MediaURL)); |
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145 | Assert.That(ld.OwnerID, Is.EqualTo(land.OwnerID)); |
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146 | } |
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147 | |||
148 | [Test] |
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149 | public void TestLandDataDeserializeWithAccessLists() |
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150 | { |
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151 | TestHelpers.InMethod(); |
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152 | // log4net.Config.XmlConfigurator.Configure(); |
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153 | |||
154 | LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList); |
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155 | Assert.That(ld != null, |
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156 | "Deserialize(string) returned null (pre-serialized with parcel access list)"); |
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157 | Assert.That(ld.GlobalID == this.landWithParcelAccessList.GlobalID, |
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158 | "Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)"); |
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159 | Assert.That(ld.Name == this.landWithParcelAccessList.Name, |
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160 | "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)"); |
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161 | Assert.That(ld.ParcelAccessList.Count, Is.EqualTo(2)); |
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162 | Assert.That(ld.ParcelAccessList[0].AgentID, Is.EqualTo(UUID.Parse("62d65d45-c91a-4f77-862c-46557d978b6c"))); |
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163 | } |
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164 | } |
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165 | } |