opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenMetaverse;
30  
31 namespace OpenSim.Framework
32 {
33 public class RegionHandshakeArgs : EventArgs
34 {
35 public bool isEstateManager;
36 public float billableFactor;
37 public float terrainHeightRange0;
38 public float terrainHeightRange1;
39 public float terrainHeightRange2;
40 public float terrainHeightRange3;
41 public float terrainStartHeight0;
42 public float terrainStartHeight1;
43 public float terrainStartHeight2;
44 public float terrainStartHeight3;
45 public byte simAccess;
46 public float waterHeight;
47 public uint regionFlags;
48 public string regionName;
49 public UUID SimOwner;
50 public UUID terrainBase0;
51 public UUID terrainBase1;
52 public UUID terrainBase2;
53 public UUID terrainBase3;
54 public UUID terrainDetail0;
55 public UUID terrainDetail1;
56 public UUID terrainDetail2;
57 public UUID terrainDetail3;
58 }
59 }