opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Text; |
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30 | |||
31 | namespace OpenSim.Framework.Monitoring |
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32 | { |
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33 | public class Check |
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34 | { |
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35 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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36 | |||
37 | public static readonly char[] DisallowedShortNameCharacters = { '.' }; |
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38 | |||
39 | /// <summary> |
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40 | /// Category of this stat (e.g. cache, scene, etc). |
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41 | /// </summary> |
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42 | public string Category { get; private set; } |
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43 | |||
44 | /// <summary> |
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45 | /// Containing name for this stat. |
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46 | /// FIXME: In the case of a scene, this is currently the scene name (though this leaves |
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47 | /// us with a to-be-resolved problem of non-unique region names). |
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48 | /// </summary> |
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49 | /// <value> |
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50 | /// The container. |
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51 | /// </value> |
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52 | public string Container { get; private set; } |
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53 | |||
54 | /// <summary> |
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55 | /// Action used to check whether alert should go off. |
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56 | /// </summary> |
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57 | /// <remarks> |
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58 | /// Should return true if check passes. False otherwise. |
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59 | /// </remarks> |
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60 | public Func<Check, bool> CheckFunc { get; private set; } |
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61 | |||
62 | /// <summary> |
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63 | /// Message from the last failure, if any. If there is no message or no failure then will be null. |
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64 | /// </summary> |
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65 | /// <remarks> |
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66 | /// Should be set by the CheckFunc when applicable. |
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67 | /// </remarks> |
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68 | public string LastFailureMessage { get; set; } |
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69 | |||
70 | public StatVerbosity Verbosity { get; private set; } |
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71 | public string ShortName { get; private set; } |
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72 | public string Name { get; private set; } |
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73 | public string Description { get; private set; } |
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74 | |||
75 | public Check( |
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76 | string shortName, |
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77 | string name, |
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78 | string description, |
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79 | string category, |
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80 | string container, |
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81 | Func<Check, bool> checkFunc, |
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82 | StatVerbosity verbosity) |
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83 | { |
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84 | if (ChecksManager.SubCommands.Contains(category)) |
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85 | throw new Exception( |
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86 | string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category)); |
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87 | |||
88 | foreach (char c in DisallowedShortNameCharacters) |
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89 | { |
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90 | if (shortName.IndexOf(c) != -1) |
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91 | throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c)); |
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92 | } |
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93 | |||
94 | ShortName = shortName; |
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95 | Name = name; |
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96 | Description = description; |
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97 | Category = category; |
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98 | Container = container; |
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99 | CheckFunc = checkFunc; |
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100 | Verbosity = verbosity; |
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101 | } |
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102 | |||
103 | public bool CheckIt() |
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104 | { |
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105 | return CheckFunc(this); |
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106 | } |
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107 | |||
108 | public virtual string ToConsoleString() |
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109 | { |
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110 | return string.Format( |
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111 | "{0}.{1}.{2} - {3}", |
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112 | Category, |
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113 | Container, |
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114 | ShortName, |
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115 | Description); |
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116 | } |
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117 | } |
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118 | } |