opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using OpenMetaverse; |
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30 | using OpenSim.Framework; |
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31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces |
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33 | { |
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34 | public interface ILandChannel |
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35 | { |
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36 | /// <summary> |
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37 | /// Get all parcels |
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38 | /// </summary> |
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39 | /// <returns></returns> |
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40 | List<ILandObject> AllParcels(); |
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41 | |||
42 | /// <summary> |
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43 | /// Get the parcel at the specified point |
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44 | /// </summary> |
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45 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
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46 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
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47 | /// <returns>Land object at the point supplied</returns> |
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48 | ILandObject GetLandObject(int x, int y); |
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49 | |||
50 | /// <summary> |
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51 | /// Get the parcel at the specified point |
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52 | /// </summary> |
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53 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
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54 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
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55 | /// <returns>Land object at the point supplied</returns> |
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56 | ILandObject GetLandObject(float x, float y); |
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57 | |||
58 | /// <summary> |
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59 | /// Get the parcel at the specified point |
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60 | /// </summary> |
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61 | /// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param> |
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62 | /// <returns>Land object at the point supplied</returns> |
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63 | ILandObject GetLandObject(Vector3 position); |
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64 | |||
65 | /// <summary> |
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66 | /// Get the parcels near the specified point |
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67 | /// </summary> |
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68 | /// <param name="position"></param> |
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69 | /// <returns></returns> |
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70 | List<ILandObject> ParcelsNearPoint(Vector3 position); |
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71 | |||
72 | /// <summary> |
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73 | /// Get the parcel given the land's local id. |
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74 | /// </summary> |
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75 | /// <param name="localID"></param> |
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76 | /// <returns></returns> |
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77 | ILandObject GetLandObject(int localID); |
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78 | |||
79 | /// <summary> |
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80 | /// Clear the land channel of all parcels. |
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81 | /// </summary> |
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82 | /// <param name="setupDefaultParcel"> |
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83 | /// If true, set up a default parcel covering the whole region owned by the estate owner. |
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84 | /// </param> |
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85 | void Clear(bool setupDefaultParcel); |
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86 | |||
87 | bool IsForcefulBansAllowed(); |
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88 | void UpdateLandObject(int localID, LandData data); |
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89 | void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); |
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90 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); |
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91 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); |
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92 | void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime); |
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93 | |||
94 | void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id); |
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95 | void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id); |
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96 | } |
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97 | } |