opensim-config – Blame information for rev 3

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1 root 1 ; This file contains defaults for various settings in OpenSimulator. These can be overriden
2 ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
3  
4 [Startup]
5 ; Console prompt
6 ; Certain special characters can be used to customize the prompt
7 ; Currently, these are
8 ; \R - substitute region name
9 ; \\ - substtitue \
10 ConsolePrompt = "Region (\R) "
11  
12 ; Set this to true if you want to log crashes to disk
13 ; this can be useful when submitting bug reports.
14 ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
15 ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
16 ; You will need to capture these native stack traces by recording the session log itself.
17 save_crashes = false
18  
19 ; Directory to save crashes to if above is enabled
20 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
21 crash_dir = "crashes"
22  
23 ; Place to create a PID file
3 vero 24 ; PIDFile = "/tmp/OpenSim.exe.pid"
1 root 25  
26 ; Console commands run at startup
27 startup_console_commands_file = "startup_commands.txt"
28  
29 ; Console commands run on shutdown
30 shutdown_console_commands_file = "shutdown_commands.txt"
31  
32 ; Console commands run every 20 minutes
33 ; timer_Script = "filename"
34  
35 ; timer_Script time interval (default 20 min)
36 ; The time is 60 per minute
37 ; timer_Interval = 1200
38  
39 ; ##
40 ; ## SYSTEM
41 ; ##
42  
43 ; Sets the method that OpenSim will use to fire asynchronous
44 ; events. Valid values are UnsafeQueueUserWorkItem,
45 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
46 ;
47 ; SmartThreadPool is reported to work well on Mono/Linux, but
48 ; UnsafeQueueUserWorkItem has been benchmarked with better
49 ; performance on .NET/Windows
50 ;
51 ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
52 ; privileges. However, as calling code is trusted anyway this is safe (if you set
53 ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
54 async_call_method = SmartThreadPool
55  
56 ; Max threads to allocate on the FireAndForget thread pool
57 ; when running with the SmartThreadPool option above
58 MaxPoolThreads = 15
59  
60 ; ##
61 ; ## CLIENTS
62 ; ##
63  
64 ; Set this to the DLL containing the client stack to use.
65 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
66  
67 ; ##
68 ; ## REGIONS
69 ; ##
70  
71 ; Determine where OpenSimulator looks for the files which tell it which regions to server
72 ; Defaults to "filesystem" if this setting isn't present
73 region_info_source = "filesystem"
74 ; region_info_source = "web"
75  
76 ; Determines where the region XML files are stored if you are loading these from the filesystem.
77 ; Defaults to bin/Regions in your OpenSimulator installation directory
78 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
79  
80 ; Determines the page from which regions xml is retrieved if you are loading these from the web
81 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
82 ; except that everything is also enclosed in a <Regions> tag.
83 ; regionload_webserver_url = "http://example.com/regions.xml";
84  
85 ;; Allow the simulator to start up if there are no region configuration available
86 ;; from the selected region_info_source.
87 allow_regionless = false
88  
89 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
90 see_into_region = true
91  
92 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
93 ; Increasing this number will increase memory usage.
94 MaxPrimUndos = 20
95  
96 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
97 NonPhysicalPrimMax = 256
98  
99 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
100 PhysicalPrimMax = 10
101  
102 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
103 ; This can be overriden in the region config file.
104 ClampPrimSize = false
105  
106 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
107 ; This can be overriden in the region config file.
108 LinksetPrims = 0
109  
110 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
111 ; This only applies when crossing to a region running in a different simulator.
112 ; For crossings where the regions are on the same simulator the script is always kept running.
113 AllowScriptCrossing = true
114  
115 ; Allow compiled script binary code to cross region boundaries.
116 ; If you set this to "true", any region that can teleport to you can
117 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
118 ; YOU HAVE BEEN WARNED!!!
119 TrustBinaries = false
120  
121 ; Combine all contiguous regions into one large megaregion
122 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
123 ; Warning! Don't use this with regions that have existing content!, This will likely break them
124 CombineContiguousRegions = false
125  
126 ; Extend the region's draw distance; 255m is the default which includes
127 ; one neighbor on each side of the current region, 767m would go three
128 ; neighbors on each side for a total of 49 regions in view. Warning, unless
129 ; all the regions have the same drawdistance, you will end up with strange
130 ; effects because the agents that get closed may be inconsistent.
131 DefaultDrawDistance = 255.0
132  
133 ; If you have only one region in an instance, or to avoid the many bugs
134 ; that you can trigger in modules by restarting a region, set this to
135 ; true to make the entire instance exit instead of restarting the region.
136 ; This is meant to be used on systems where some external system like
137 ; Monit will restart any instance that exits, thereby making the shutdown
138 ; into a restart.
139 InworldRestartShutsDown = false
140  
141 ; The minimum proportion of a second that any particular frame can take to execute.
142 ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
143 ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
144 ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
145 MinFrameTime = 0.089
146  
147 ; Send scheduled updates to objects in the scene
148 ; This must be a whole number
149 UpdateObjectsEveryNFrames = 1;
150  
151 ; Send position/velocity, etc. updates to agents in the scene
152 ; This must be a whole number
153 UpdateAgentsEveryNFrames = 1;
154  
155 ; Apply pending forces from physics calculations to an entity.
156 ; This must be a whole number
157 UpdateEntityMovementEveryNFrames = 1;
158  
159 ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
160 ; This must be a whole number
161 UpdateCoarseLocationsEveryNFrames = 50;
162  
163 ; Update physics. Within each update physics also updates in a series of contigous mini-steps
164 ; This must be a whole number
165 UpdatePhysicsEveryNFrames = 1;
166  
167 ; Clean up temp on rez objects.
168 ; This must be a whole number
169 UpdateTempCleaningEveryNFrames = 1000;
170  
171 ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
172 ; This must be a whole number
173 UpdateEventsEveryNFrames = 1;
174  
175 ; Send terrain updates to viewers
176 ; This must be a whole number
177 UpdateTerrainEveryNFrames = 50;
178  
179 ; Persitently store any objects which meet the PRIM STORAGE criteria
180 ; This must be a whole number
181 UpdateStorageEveryNFrames = 200;
182  
183 ; ##
184 ; ## PRIM STORAGE
185 ; ##
186  
187 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
188 ; prevent frequently changing objects from heavily loading the region data store.
189 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
190 ;
191 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
192 MinimumTimeBeforePersistenceConsidered = 60
193 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
194 MaximumTimeBeforePersistenceConsidered = 600
195  
196 ; ##
197 ; ## PHYSICS
198 ; ##
199  
200 ; If true then prims can be collided with by avatars, other prims, etc.
201 ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
202 ; Also, no prims are subject to physics.
203 collidable_prim = true
204  
205 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
206 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
207 physical_prim = true
208  
209 ; Select a mesher here.
210 ;
211 ; Meshmerizer properly handles complex prims by using triangle meshes.
212 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
213 ;
214 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
215 ; Usually this is only a box
216  
217 meshing = Meshmerizer
218 ;meshing = ZeroMesher
219  
220 ; Path to decoded sculpty maps
221 ; Defaults to "j2kDecodeCache
222 ;DecodedSculptMapPath = "j2kDecodeCache"
223  
224 ; if you use Meshmerizer and want sculpt map collisions, setting this to
225 ; to true will store decoded sculpt maps in a special folder in your bin
226 ; folder, which can reduce startup times by reducing asset requests. Some
227 ; versions of mono dont work well when reading the cache files, so set this
228 ; to false if you have compatibility problems.
229 ;CacheSculptMaps = true
230  
231 ; Choose one of the physics engines below.
3 vero 232 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
233 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
234 physics = BulletSim
235 ;physics = modified_BulletX
236 ;physics = OpenDynamicsEngine
1 root 237 ;physics = basicphysics
238 ;physics = POS
239  
240 ; ##
241 ; ## SCRIPT ENGINE
242 ; ##
243  
244 DefaultScriptEngine = "XEngine"
245  
246 ; ##
247 ; ## EMAIL MODULE
248 ; ##
249  
250 ;emailmodule = DefaultEmailModule
251  
252 ; ##
253 ; ## ANIMATIONS
254 ; ##
255  
256 ; If enabled, enableFlySlow will change the primary fly state to
257 ; FLYSLOW, and the "always run" state will be the regular fly.
258 enableflyslow = false
259  
260 ; PreJump is an additional animation state, but it probably
261 ; won't look right until the physics engine supports it
262 ; (i.e delays takeoff for a moment)
263  
264 ; Simulator Stats URI
265 ; Enable JSON simulator data by setting a URI name (case sensitive)
266 ; Returns regular sim stats (SimFPS, ...)
267 ; Stats_URI = "jsonSimStats"
268  
269 ; Simulator StatsManager URI
270 ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
271 ; specify category, container and stat to fetch. If not selected, returns all of that type.
272 ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
273 ; ManagedStatsRemoteFetchURI = "ManagedStats"
274  
275 ; Make OpenSim start all regions woth logins disabled. They will need
276 ; to be enabled from the console if this is set
277 ; StartDisabled = false
278  
279 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
280 ; OpenJPEG if false
281 ; UseCSJ2K = true
282  
283 ; Use "Trash" folder for items deleted from the scene
284 ; When set to True (the default) items deleted from the scene will be
285 ; stored in the user's trash or lost and found folder. When set to
286 ; False items will be removed from the scene permanently
287 UseTrashOnDelete = True
288  
289  
290 [Map]
291 ;WorldMapModule = "WorldMap"
292 ;MapImageModule = "MapImageModule"
293  
294 ; World map blacklist timeout in seconds
295 ;BlacklistTimeout = 600
296  
297 ; Set to false to not generate any maptiles
298 ;GenerateMaptiles = true
299  
300 ; Refresh (in seconds) the map tile periodically
301 ;MaptileRefresh = 0
302  
303 ; If not generating maptiles, use this static texture asset ID
304 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
305  
306 ; Draw objects on maptile. This step might take a long time if you've got a large number of
307 ; objects, so you can turn it off here if you'd like.
308 DrawPrimOnMapTile = true
309  
310 ; Use terrain texture for maptiles if true, use shaded green if false
311 TextureOnMapTile = true
312  
3 vero 313 ; Texture prims
314 TexturePrims = true
315  
316 ; Only texture prims that have a diagonal size greater than this number
317 TexturePrimSize = 48
318  
319 ; Attempt to render meshes and sculpties on the map
320 RenderMeshes = false;
321  
1 root 322 [Permissions]
323 ; ##
324 ; ## PERMISSIONS
325 ; ##
326  
327 ;permissionmodules = "DefaultPermissionsModule"
328  
329 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
330 ; any item, etc. This may not yet be implemented uniformally.
331 ; If set to true, then all permissions checks are carried out
332 ; Default is true
333 serverside_object_permissions = true
334  
335 allow_grid_gods = false
336  
337 ; This allows somne control over permissions
338 ; please note that this still doesn't duplicate SL, and is not intended to
339 ;region_owner_is_god = true
340 ;region_manager_is_god = false
341 ;parcel_owner_is_god = true
342  
343 ; Control user types that are allowed to create new scripts
344 ; Only enforced if serviceside_object_permissions is true
345 ;
346 ; Current possible values are
347 ; all - anyone can create scripts (subject to normal permissions)
348 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
349 ; Default value is all
350 ; allowed_script_creators = all
351  
352 ; Control user types that are allowed to edit (save) scripts
353 ; Only enforced if serviceside_object_permissions is true
354 ;
355 ; Current possible values are
356 ; all - anyone can edit scripts (subject to normal permissions)
357 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
358 ; Default value is all
359 ; allowed_script_editors = all
360  
361 ; Provides a simple control for land owners to give build rights to specific avatars
362 ; in publicly accessible parcels that disallow object creation in general.
363 ; Owners specific avatars by adding them to the Access List of the parcel
364 ; without having to use the Groups feature
365 ; Disabled by default
366 ; simple_build_permissions = False
367  
368 ; Minimum user level required to upload assets
369 ;LevelUpload = 0
370  
371  
372 [RegionReady]
373 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
374 enabled = true
375  
376 ; Channel on which to signal region readiness through a message
377 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
378 ; - the first field indicating whether this is an initial server startup
379 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
380 ; - the third field is a number indicating how many scripts failed to compile
381 ; - "oar error" if supplied, provides the error message from the OAR load
382 channel_notify = -800
383  
384 ; - disallow logins while scripts are loading
385 ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
386 login_disable = true
387  
388 ; - send an alert as json to a service
389 ; alert_uri = "http://myappserver.net/my_handler/"
390  
391  
392 [EstateManagement]
393 ; If false, then block any region restart requests from the client even if they are otherwise valid.
394 ; Default is true
395 AllowRegionRestartFromClient = true
396  
397  
398 [UserProfiles]
399 ;# {ProfileURL} {} {Set url to UserProfilesService} {}
400 ;; Set the value of the url to your UserProfilesService
401 ;; If un-set / "" the module is disabled
402 ;; If the ProfileURL is not set, then very BASIC
403 ;; profile support will be configured. If the ProfileURL is set to a
404 ;; valid URL, then full profile support will be configured. The URL
405 ;; points to your grid's Robust user profiles service
406 ;;
407 ; ProfileURL = http://127.0.0.1:9000
408  
409  
410 [SMTP]
411 enabled = false
412  
413 ;enabled = true
414 ;internal_object_host = lsl.opensim.local
415 ;host_domain_header_from = 127.0.0.1
416 ;SMTP_SERVER_HOSTNAME = 127.0.0.1
417 ;SMTP_SERVER_PORT = 25
418 ;SMTP_SERVER_LOGIN = foo
419 ;SMTP_SERVER_PASSWORD = bar
420  
421  
422 [Network]
423 ConsoleUser = "Test"
424 ConsolePass = "secret"
425 http_listener_port = 9000
426 console_port = 0
427  
428 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
429 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
430 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
431 http_listener_ssl = false ; Also create a SSL server
432 http_listener_cn = "localhost" ; Use the cert with the common name
433 http_listener_sslport = 9001 ; Use this port for SSL connections
434 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
435  
436 ; HTTPS for "Out of band" management applications such as the remote
437 ; admin module
438 ;
439 ; Create https_listener = "True" will create a listener on the port
440 ; specified. Provide the path to your server certificate along with it's
441 ; password
442 ; https_listener = False
443 ; Set our listener to this port
444 ; https_port = 0
445 ; Path to X509 certificate
446 ; cert_path = "path/to/cert.p12"
447 ; Password for cert
448 ; cert_pass = "password"
449  
450 ; Hostname to use in llRequestURL/llRequestSecureURL
451 ; if not defined - default machine name is being used
452 ; (on Windows this mean NETBIOS name - useably only inside local network)
453 ; ExternalHostNameForLSL=127.0.0.1
454  
455 ; What is reported as the "X-Secondlife-Shard"
456 ; Defaults to the user server url if not set
457 ; The old default is "OpenSim", set here for compatibility
458 shard = "OpenSim"
459  
460 ; What is reported as the "User-Agent" when using llHTTPRequest
461 ; Defaults to not sent if not set here. See the notes section in the wiki at
462 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
463 ; " (Mozilla Compatible)" to the text where there are problems with a web server
464 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
465  
466 ; OpenSim can send multiple simultaneous requests for services such as asset
467 ; retrieval. However, some versions of mono appear to hang when there are too
468 ; many simultaneous requests, default is 30 and is currently applied only to assets
469 ;MaxRequestConcurrency = 30
470  
471  
472 [ClientStack.LindenUDP]
473 ; Set this to true to process incoming packets asynchronously. Networking is
474 ; already separated from packet handling with a queue, so this will only
475 ; affect whether networking internals such as packet decoding and
476 ; acknowledgement accounting are done synchronously or asynchronously
477 ; Default is true.
478 ;
479 ;async_packet_handling = true
480  
481 ; The client socket receive buffer size determines how many
482 ; incoming requests we can process; the default on .NET is 8192
483 ; which is about 2 4k-sized UDP datagrams. On mono this is
484 ; whatever the underlying operating system has as default; for
485 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
486 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
487 ; do "sysctl net.core.rmem_default" to find out what your system
488 ; uses a default socket receive buffer size.
489 ;
490 ; client_socket_rcvbuf_size allows you to specify the receive
491 ; buffer size LLUDPServer should use. NOTE: this will be limited
492 ; by the system's settings for the maximum client receive buffer
493 ; size (on linux systems you can set that with "sysctl -w
494 ; net.core.rmem_max=X")
495 ;
496 ;client_socket_rcvbuf_size = 8388608
497  
498 ; Maximum outbound bytes per second for a single scene. This can be used to
499 ; throttle total outbound UDP traffic for a simulator. The default value is
500 ; 0, meaning no throttling at the scene level. The example given here is
501 ; 20 megabits
502 ;
503 ;scene_throttle_max_bps = 2621440
504  
505 ; Maximum bits per second to send to any single client. This will override
506 ; the user's viewer preference settings. The default value is 0, meaning no
507 ; aggregate throttling on clients (only per-category throttling). The
508 ; example given here is 1.5 megabits
509 ;
510 ;client_throttle_max_bps = 196608
511  
512 ; Adaptive throttling attempts to limit network overload when multiple
513 ; clients login by starting each connection more slowly. Disabled by
514 ; default
515 ;
516 enable_adaptive_throttles = true
517  
518 ; Per-client bytes per second rates for the various throttle categories.
519 ; These are default values that will be overriden by clients. These
520 ; defaults are approximately equivalent to the throttles set by the Imprudence
521 ; viewer when maximum bandwidth is set to 350kbps
522  
523 ;resend_default = 6625
524 ;land_default = 9125
525 ;wind_default = 1750
526 ;cloud_default = 1750
527 ;task_default = 18500
528 ;texture_default = 18500
529 ;asset_default = 10500
530  
531 ; Configures how ObjectUpdates are aggregated. These numbers
532 ; do not literally mean how many updates will be put in each
533 ; packet that goes over the wire, as packets are
534 ; automatically split on a 1400 byte boundary. These control
535 ; the balance between responsiveness of interest list updates
536 ; and total throughput. Higher numbers will ensure more full-
537 ; sized packets and faster sending of data, but more delay in
538 ; updating interest lists
539 ;
540 ;PrimUpdatesPerCallback = 100
541  
542 ; TextureSendLimit determines how many packets will be put on
543 ; the outgoing queue each cycle. Like the settings above, this
544 ; is a balance between responsiveness to priority updates and
545 ; total throughput. Higher numbers will give a better
546 ; throughput at the cost of reduced responsiveness to client
547 ; priority changes or transfer aborts
548 ;
549 ;TextureSendLimit = 20
550  
3 vero 551 ; CannibalizeTextureRate allows bandwidth to be moved from the
552 ; UDP texture throttle to the task throttle. Since most viewers
553 ; use HTTP textures, this provides a means of using what is largely
554 ; unused bandwidth in the total throttle. The value is the proportion
555 ; of the texture rate to move to the task queue. It must be between
556 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
557 ; bandwidth is grabbed)
558 ;
559 ; CannibalizeTextureRate = 0.5
560  
1 root 561 ; Quash and remove any light properties from attachments not on the
562 ; hands. This allows flashlights and lanterns to function, but kills
563 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
564 ; will also be affected.
565 ;
566 ;DisableFacelights = false
567  
568 ; The time to wait before disconecting an unresponsive client.
569 ; The time is in seconds. The default is one minute
570 ;
571 ;AckTimeout = 60
572  
573 ; The time to wait before disconecting an unresponsive paused client.
574 ; A client can be paused when the file selection dialog is open during file upload.
575 ; This gives extra time to find files via the dialog but will still disconnect if
576 ; the client crashes or loses its network connection
577 ; The time is in seconds. The default is five minutes.
578 ;
579 ;PausedAckTimeout = 300
580  
581  
582 [ClientStack.LindenCaps]
583 ;; Long list of capabilities taken from
584 ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
585 ;; Not all are supported by OpenSim. The ones supported are
586 ;; set to localhost. These defaults can be overwritten
587 ;; in OpenSim.ini
588 ;;
589 Cap_AttachmentResources = ""
590 Cap_ChatSessionRequest = ""
591 Cap_CopyInventoryFromNotecard = "localhost"
592 Cap_DispatchRegionInfo = ""
593 Cap_EstateChangeInfo = ""
594 Cap_EnvironmentSettings = "localhost"
595 Cap_EventQueueGet = "localhost"
596 Cap_FetchInventory = ""
597 Cap_ObjectMedia = "localhost"
598 Cap_ObjectMediaNavigate = "localhost"
599 Cap_FetchLib = ""
600 Cap_FetchLibDescendents = ""
601 Cap_GetDisplayNames = ""
602 Cap_GetTexture = "localhost"
603 Cap_GetMesh = "localhost"
604 Cap_GetObjectCost = ""
605 Cap_GetObjectPhysicsData = ""
606 Cap_GroupProposalBallot = ""
607 Cap_HomeLocation = ""
608 Cap_LandResources = ""
609 Cap_MapLayer = "localhost"
610 Cap_MapLayerGod = "localhost"
611 Cap_NewFileAgentInventory = "localhost"
612 Cap_NewFileAgentInventoryVariablePrice = "localhost"
613 Cap_ObjectAdd = "localhost"
614 Cap_ParcelPropertiesUpdate = "localhost"
615 Cap_ParcelMediaURLFilterList = ""
616 Cap_ParcelNavigateMedia = ""
617 Cap_ParcelVoiceInfoRequest = ""
618 Cap_ProductInfoRequest = ""
619 Cap_ProvisionVoiceAccountRequest = ""
620 Cap_RemoteParcelRequest = "localhost"
621 Cap_RequestTextureDownload = ""
622 Cap_SearchStatRequest = ""
623 Cap_SearchStatTracking = ""
624 Cap_SendPostcard = ""
625 Cap_SendUserReport = ""
626 Cap_SendUserReportWithScreenshot = ""
627 Cap_ServerReleaseNotes = ""
628 Cap_SimConsole = ""
629 Cap_SimulatorFeatures = ""
630 Cap_SetDisplayName = ""
631 Cap_StartGroupProposal = ""
632 Cap_TextureStats = ""
633 Cap_UntrustedSimulatorMessage = ""
634 Cap_UpdateAgentInformation = ""
635 Cap_UpdateAgentLanguage = ""
636 Cap_UpdateGestureAgentInventory = ""
637 Cap_UpdateNotecardAgentInventory = "localhost"
638 Cap_UpdateScriptAgent = "localhost"
639 Cap_UpdateGestureTaskInventory = ""
640 Cap_UpdateNotecardTaskInventory = "localhost"
641 Cap_UpdateScriptTask = "localhost"
642 Cap_UploadBakedTexture = "localhost"
643 Cap_UploadObjectAsset = "localhost"
644 Cap_ViewerStartAuction = ""
645 Cap_ViewerStats = ""
646  
647 ; Capabilities for fetching inventory over HTTP rather than UDP
648 ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
649 ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
650 Cap_WebFetchInventoryDescendents = ""
651 Cap_FetchInventoryDescendents2 = "localhost"
652 Cap_FetchInventory2 = "localhost"
653  
654 ; Capability for searching for people
655 Cap_AvatarPickerSearch = "localhost"
656  
657  
658 [Chat]
659 ; Controls whether the chat module is enabled. Default is true.
660 enabled = true;
661  
662 ; Distance in meters that whispers should travel. Default is 10m
663 whisper_distance = 10
664  
665 ; Distance in meters that ordinary chat should travel. Default is 20m
666 say_distance = 20
667  
668 ; Distance in meters that shouts should travel. Default is 100m
669 shout_distance = 100
670  
671  
672 [EntityTransfer]
673 ; The maximum protocol version that we will use for outgoing transfers
674 ; Valid values are
675 ; "SIMULATION/0.2"
676 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
677 ; - this protocol is more efficient than "SIMULATION/0.1"
678 ; "SIMULATION/0.1"
679 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
680 MaxOutgoingTransferVersion = "SIMULATION/0.2"
681  
3 vero 682 ; The maximum distance in regions that an agent is allowed to teleport
683 ; along the x or y axis. This is set to 16383 because current viewers
684 ; can't handle teleports that are greater than this distance
685 ; Setting to 0 will allow teleports of any distance
686 ;
687 max_distance = 16383
688  
1 root 689 ; Minimum user level required for HyperGrid teleports
690 LevelHGTeleport = 0
691  
692 ; Determine whether the cancel button is shown at all during teleports.
693 ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
694 ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
695 DisableInterRegionTeleportCancellation = false
696  
697  
698 [Messaging]
699 ; Control which region module is used for instant messaging.
700 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
701 InstantMessageModule = InstantMessageModule
702 ; MessageTransferModule = MessageTransferModule
703 ; OfflineMessageModule = OfflineMessageModule
704 ; OfflineMessageURL = http://yourserver/Offline.php
705 ; MuteListModule = MuteListModule
706 ; MuteListURL = http://yourserver/Mute.php
707  
708 ; Control whether group messages are forwarded to offline users. Default is true.
709 ; ForwardOfflineGroupMessages = true
710  
711  
712 [Inventory]
713 ; Control whether multiple objects sent to inventory should be coaleseced into a single item
714 ; There are still some issues with coalescence, including the fact that rotation is not restored
715 ; and some assets may be missing from archive files.
716 CoalesceMultipleObjectsToInventory = true
717  
718  
719 [Appearance]
720 ; Persist avatar baked textures
721 ; Persisting baked textures can speed up login and region border
722 ; crossings especially with large numbers of users, though it
723 ; will store potentially large numbers of textures in your asset
724 ; database
725 PersistBakedTextures = false
726  
727 ; Control the delay before appearance is sent to other avatars and
728 ; saved in the avatar service. Attempts to limit the impact caused
729 ; by the very chatty dialog that sets appearance when an avatar
730 ; logs in or teleports into a region; values are in seconds
731 DelayBeforeAppearanceSave = 5
732 DelayBeforeAppearanceSend = 2
733  
734 ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
735 ; This may help with some situations where avatars are persistently grey, though it will not help
736 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
737 ResendAppearanceUpdates = true
738  
739 ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
740 ; on every login
741 ReuseTextures = false
742  
743  
744 [Attachments]
745 ; Controls whether avatar attachments are enabled.
746 ; Defaults to true - only set to false for debugging purposes
747 Enabled = true
748  
749 ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
750 ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
751 ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
752 ; If 0 then no throttling is performed.
753 ThrottlePer100PrimsRezzed = 0;
754  
755  
756 [Mesh]
757 ; enable / disable Collada mesh support
758 ; default is true
759 AllowMeshUpload = true
760  
761 ; if you use Meshmerizer and want collisions for meshies, setting this to true
762 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
763 ; mesh, and use it for collisions.
764 UseMeshiesPhysicsMesh = true
765  
766 ; Minimum user level required to upload meshes
767 ;LevelUpload = 0
768  
769  
770 [Textures]
771 ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
772 ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
773 ; (e.g. images pulled from an external HTTP address).
774 ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
775 ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
776 ; Hence, currently considered experimental.
777 ; Default is false.
778 ReuseDynamicTextures = false
779  
780 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
781 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
782 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
783 ; This setting only has an affect is ReuseDynamicTextures = true
784 ; Default is false
785 ReuseDynamicLowDataTextures = false
786  
787  
788 [ODEPhysicsSettings]
789 ; ##
790 ; ## Physics stats settings
791 ;
792  
793 ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
794 ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
795 collect_stats = false
796  
797 ; ##
798 ; ## Physics logging settings - logfiles are saved to *.DIF files
799 ; ##
800  
801 ; default is false
802 ;physics_logging = true
803 ;; every n simulation iterations, the physics snapshot file is updated
804 ;physics_logging_interval = 50
805 ;; append to existing physics logfile, or overwrite existing logfiles?
806 ;physics_logging_append_existing_logfile = true
807  
808 ;##
809 ;## World Settings
810 ;##
811  
812 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
813 world_gravityx = 0
814 world_gravityy = 0
815 world_gravityz = -9.8
816  
817 ; Terminal velocity of a falling avatar
818 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
819 ; Max value is 255, min value is 0
820 avatar_terminal_velocity = 54
821  
822 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
823 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
824 world_stepsize = 0.0178
825 world_internal_steps_without_collisions = 10
826  
827 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
828 world_hashspace_size_low = -4
829 world_hashSpace_size_high = 128
830  
831 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
832 meters_in_small_space = 29.9
833 small_hashspace_size_low = -4
834 small_hashspace_size_high = 66
835  
836 ; ##
837 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
838 ; ##
839  
840 ; surface layer around geometries other geometries can sink into before generating a contact
841 world_contact_surface_layer = 0.001
842  
843 ; Filtering collisions helps keep things stable physics wise, but sometimes
844 ; it can be overzealous. If you notice bouncing, chances are it's that.
845 filter_collisions = false
846  
847 ; Non Moving Terrain Contact (avatar isn't moving)
848 nm_terraincontact_friction = 255.0
849 nm_terraincontact_bounce = 0.1
850 nm_terraincontact_erp = 0.1025
851  
852 ; Moving Terrain Contact (avatar is moving)
853 m_terraincontact_friction = 75.0
854 m_terraincontact_bounce = 0.05
855 m_terrainContact_erp = 0.05025
856  
857 ; Moving Avatar to object Contact
858 m_avatarobjectcontact_friction = 75.0
859 m_avatarobjectcontact_bounce = 0.1
860  
861 ; Object to Object Contact and Non-Moving Avatar to object
862 objectcontact_friction = 250.0
863 objectcontact_bounce = 0.2
864  
865 ; ##
866 ; ## Avatar Control
867 ; ##
868  
869 ; PID Controller Settings. These affect the math that causes the avatar to reach the
870 ; desired velocity
871 ; See http://en.wikipedia.org/wiki/PID_controller
872  
873 av_pid_derivative_linux = 2200.0
874 av_pid_proportional_linux = 900.0;
875  
876 av_pid_derivative_win = 2200.0
877 av_pid_proportional_win = 900.0;
878  
879 ;girth of the avatar. Adds radius to the height also
880 av_capsule_radius = 0.37
881  
882 ; Max force permissible to use to keep the avatar standing up straight
883 av_capsule_standup_tensor_win = 550000
884 av_capsule_standup_tensor_linux = 550000
885  
886 ; specifies if the capsule should be tilted (=true; old compatibility mode)
887 ; or straight up-and-down (=false; better and more consistent physics behavior)
888 av_capsule_tilted = false
889  
890 ; used to calculate mass of avatar.
891 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
892 ; av_density * AVvolume;
893 av_density = 80
894  
895 ; use this value to cut 52% of the height the sim gives us
896 ; Currently unused
897 ; av_height_fudge_factor = 0.52
898  
899 ; Movement. Smaller is faster.
900  
901 ; speed of movement with Always Run off
902 av_movement_divisor_walk = 1.3
903  
904 ; speed of movement with Always Run on
905 av_movement_divisor_run = 0.8
906  
907 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
908 minimum_ground_flight_offset = 3.0
909  
910 ; Plant avatar. This reduces the effect of physical contacts with the avatar.
911 ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
912 ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
913 ; will lock the avatar in place
914 av_planted = false
915  
916 ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
917 av_av_collisions_off = false
918  
919 ; ##
920 ; ## Object options
921 ; ##
922  
923 ; used in the mass calculation.
924 geometry_default_density = 10.000006836
925  
926 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
927 body_frames_auto_disable = 20
928  
929 ; used to control llMove2Target
930 body_pid_derivative = 35
931 body_pid_gain = 25
932  
933 ; maximum number of contact points to generate per collision
934 contacts_per_collision = 80
935  
936 ; amount of time a geom/body will try to cross a region border before it gets disabled
937 geom_crossing_failures_before_outofbounds = 5
938  
939 ; start throttling the object updates if object comes in contact with 3 or more other objects
940 geom_contactpoints_start_throttling = 3
941  
942 ; send 1 update for every x updates below when throttled
943 geom_updates_before_throttled_update = 15
944  
945 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
946 body_motor_joint_maxforce_tensor_linux = 5
947 body_motor_joint_maxforce_tensor_win = 5
948  
949 ; Maximum mass an object can be before it is clamped
950 maximum_mass_object = 10000.01
951  
952 ; ##
953 ; ## Sculpted Prim settings
954 ; ##
955  
956 ; Do we want to mesh sculpted prim to collide like they look?
957 mesh_sculpted_prim = true
958  
959 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
960 mesh_lod = 32
961  
962 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
963 mesh_physical_lod = 16
964  
965 ; ##
966 ; ## Joint support
967 ; ##
968  
969 ; If you would like physics joints to be enabled through a special naming
970 ; convention in the client, set this to true.
971 ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
972 ; Default is false
973 ;use_NINJA_physics_joints = true
974  
975 ; ##
976 ; ## additional meshing options
977 ; ##
978  
979 ; Physical collision mesh proxies are normally created for complex prim shapes,
980 ; and collisions for simple boxes and spheres are computed algorithmically.
981 ; If you would rather have mesh proxies for simple prims, you can set this to
982 ; true. Note that this will increase memory usage and region startup time.
983 ; Default is false.
984 ;force_simple_prim_meshing = true
985  
986  
987 [BulletSim]
988 ; All the BulletSim parameters can be displayed with the console command
989 ; "physics get all" and all are defined in the source file
990 ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
991  
992 ; There are two bullet physics libraries, bulletunmanaged is the default and is a
993 ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
994 ; but the c++ one is much faster.
995 BulletEngine = "bulletunmanaged"
996 ; BulletEngine = "bulletxna"
997  
998 ; BulletSim can run on its own thread independent of the simulator's heartbeat
999 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
1000 UseSeparatePhysicsThread = false
1001  
1002 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
1003 ; a mesh. 0=heightField, 1=mesh
3 vero 1004 TerrainImplementation = 0
1 root 1005 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
1006 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
3 vero 1007 ; magnifications use lots of memory.
1 root 1008 TerrainMeshMagnification = 2
1009  
1010 ; Avatar physics height adjustments.
1011 ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
1012 AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range
1013 AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range
1014 AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range
1015  
1016 ; Default linkset implmentation
1017 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
1018 ; builds a compound shape from the children shapes to create a single physical
1019 ; shape. 'Compound' uses a lot less CPU time.
1020 LinkImplementation = 1 ; 0=constraint, 1=compound
1021  
1022 ; If 'true', offset a linkset's origin based on mass of linkset parts.
1023 LinksetOffsetCenterOfMass = false
1024  
1025 ; If 'true', turn scuplties into meshes
1026 MeshSculptedPrim = true
1027  
1028 ; If 'true', force simple prims (box and sphere) to be meshed
1029 ; If 'false', the Bullet native special case shape is used for square rectangles
1030 ; and even dimensioned spheres.
1031 ForceSimplePrimMeshing = false
1032  
1033 ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
1034 ; Happens often in sculpties. If turned off, there will be some doorways
1035 ; that cannot be walked through.
1036 ShouldRemoveZeroWidthTriangles = true
1037  
1038 ; If 'true', use convex hull definition in mesh asset if present.
1039 ShouldUseAssetHulls = true
1040  
1041 ; If there are thousands of physical objects, these maximums should be increased.
1042 MaxCollisionsPerFrame = 2048
1043 MaxUpdatesPerFrame = 8192
1044  
1045 ; Detailed physics debug logging. Very verbose.
1046 PhysicsLoggingEnabled = False
1047 PhysicsLoggingDir = "."
1048 VehicleLoggingEnabled = False
1049  
1050  
1051 [RemoteAdmin]
1052 enabled = false
1053  
1054 ; Set this to a nonzero value to have remote admin use a different port
1055 port = 0
1056  
1057 ; Set this to the ip address that you want the admin server to bind to
1058 bind_ip_address = "0.0.0.0"
1059  
1060 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
1061 access_password = unknown
1062  
1063 ; List the IP addresses allowed to call RemoteAdmin
1064 ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
1065 ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
1066 ; access_ip_addresses =
1067  
1068 ; set this variable to true if you want the create_region XmlRpc
1069 ; call to unconditionally enable voice on all parcels for a newly
1070 ; created region [default: false]
1071 create_region_enable_voice = false
1072  
1073 ; set this variable to false if you want the create_region XmlRpc
1074 ; call to create all regions as private per default (can be
1075 ; overridden in the XmlRpc call) [default: true]
1076 create_region_public = false
1077  
1078 ; the create_region XmlRpc call uses region_file_template to generate
1079 ; the file name of newly create regions (if they are created
1080 ; persistent). the parameter available are:
1081 ; {0} - X location
1082 ; {1} - Y location
1083 ; {2} - region UUID
1084 ; {3} - region port
1085 ; {4} - region name with " ", ":", "/" mapped to "_"
1086 region_file_template = "{0}x{1}-{2}.ini"
1087  
1088 ; we can limit the number of regions that XmlRpcCreateRegion will
1089 ; allow by setting this to a positive, non-0 number: as long as the
1090 ; number of regions is below region_limits, XmlRpcCreateRegion will
1091 ; succeed. setting region_limit to 0 disables the check.
1092 ; default is 0
1093 ;region_limit = 0
1094  
1095 ; enable only those methods you deem to be appropriate using a | delimited whitelist
1096 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
1097 ; if this parameter is not specified but enabled = true, all methods will be available
1098 enabled_methods = all
1099  
1100 ; specify the default appearance for an avatar created through the remote admin interface
1101 ; This will only take effect is the file specified by the default_appearance setting below exists
1102 ;default_male = Default Male
1103 ;default_female = Default Female
1104  
1105 ; update appearance copies inventory items and wearables of default avatars. if this value is false
1106 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
1107 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
1108 ;copy_folders = false
1109  
1110 ; path to default appearance XML file that specifies the look of the default avatars
1111 ;default_appearance = default_appearance.xml
1112  
1113  
1114 ; RestPlugins are not currently operational.
1115 ;[RestPlugins]
1116 ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
1117 ; ; REST Region or REST Asset and Inventory Plugins
1118 ; enabled = false
1119 ; god_key = SECRET
1120 ; prefix = /admin
1121  
1122  
1123 ;[RestRegionPlugin]
1124 ; ; Change this to true to enable the REST Region Plugin
1125 ; enabled = false
1126  
1127  
1128 ;[RestHandler]
1129 ; ; Change this to true to enable the REST Asset and Inventory Plugin
1130 ; enabled = false
1131 ; authenticate = true
1132 ; secured = true
1133 ; extended-escape = true
1134 ; realm = OpenSim REST
1135 ; dump-asset = false
1136 ; path-fill = true
1137 ; dump-line-size = 32
1138 ; flush-on-error = true
1139  
1140  
1141 ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
1142 ; also, not good error detection when it fails
1143 [IRC]
1144 enabled = false; you need to set this to true otherwise it won't connect
1145 ;server = name.of.irc.server.on.the.net
1146 ;; user password - only use this if the server requires one
1147 ;password = mypass
1148 ;nick = OpenSimBotNameProbablyMakeThisShorter
1149 ;channel = #the_irc_channel_you_want_to_connect_to
1150 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
1151 ;port = 6667
1152 ;; channel to listen for configuration commands
1153 ;commands_enabled = false
1154 ;command_channel = 2777
1155 ;report_clients = true
1156 ;; relay private chat connections
1157 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
1158 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
1159 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
1160 ;; relay_chat = false: IRC bridge will not relay normal chat
1161 ;; access_password -- simple security device
1162 ;;
1163 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
1164 ;;
1165 ;; relay_private_channels = false
1166 ;; relay_chat = true
1167 ;;
1168 ;; to relay chat only to/from private in-world channels:
1169 ;;
1170 ;; relay_chat = false
1171 ;; relay_private_channels = true
1172 ;; relay_private_channel_in = 2226
1173 ;; relay_private_channel_out = 2225
1174 ;;
1175 ;; in this example, all chat coming in from IRC will be send out via
1176 ;; in-world channel 2226, and all chat from in-world channel 2225 will
1177 ;; be relayed to the IRC channel.
1178 ;;
1179 ;relay_private_channels = false
1180 ;relay_private_channel_in = 2226
1181 ;relay_private_channel_out = 2225
1182 ;relay_chat = true
1183 ;access_password = foobar
1184  
1185 ;;fallback_region = name of "default" region
1186 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
1187 ;; must start with "PRIVMSG {0} : " or irc server will get upset
1188 ;;for <bot>:<user in region> :<message>
1189 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
1190 ;;for <bot>:<message> - <user of region> :
1191 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
1192 ;;for <bot>:<message> - from <user> :
1193 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
1194  
1195 ;; exclude_list allows you to stop the IRC connector from announcing the
1196 ;;arrival and departure of certain users. For example: admins, bots.
1197  
1198 ;exclude_list=User 1,User 2,User 3
1199  
1200 ;;Shows modal alertbox for entering agent on IRC enabled regions
1201 ;;
1202 ;; Enable Alert, default = false
1203 ;alert_show = false
1204 ;;
1205 ;; Show IRC serverinfo, default = true
1206 ;alert_show_serverinfo = true
1207 ;;
1208 ;alert_msg_pre = "This region is linked to Irc."
1209 ;alert_msg_post = "Everything you say in public chat can be listened."
1210  
1211  
1212 ; The following settings control the progression of daytime
1213 ; in the Sim. The defaults are the same as the commented out settings
1214 [Sun]
1215 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
1216 ;day_length = 4
1217 ; Year length in days
1218 ;year_length = 60
1219 ; Day to Night Ratio
1220 ;day_night_offset = 0.45
1221 ; send a Sun update every update_interval # of frames. A lower number will
1222 ; make for smoother sun transition at the cost of network
1223 ;update_interval = 100
1224  
1225  
1226 [Wind]
1227 ; Enables the wind module. Default is true
1228 enabled = true
1229  
1230 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
1231 wind_update_rate = 150
1232  
1233 ; The Default Wind Plugin to load
1234 wind_plugin = SimpleRandomWind
1235  
1236 ; These settings are specific to the ConfigurableWind plugin
1237 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
1238 ; avg_strength = 5.0
1239 ; avg_direction = 0.0
1240 ; var_strength = 0.0
1241 ; var_direction = 0.0
1242 ; rate_change = 1.0
1243  
1244 ; This setting is specific to the SimpleRandomWind plugin
1245 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
1246 strength = 1.0
1247  
1248  
1249 [Cloud]
1250 ; Enable this to generate classic particle clouds above the sim.
1251 ; default is disabled - turn it on here
1252 enabled = false
1253  
1254 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
1255 density = 0.5
1256  
1257 ; update interval for the cloud cover data returned by llCloud().
1258 ; default is 1000
1259 cloud_update_rate = 1000
1260  
1261  
1262 [LightShare]
1263 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
1264 ; It has no ill effect on viewers which do not support server-side windlight settings.
1265 enable_windlight = false
1266  
1267  
1268 [Trees]
1269 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
1270 ; default is false
1271 active_trees = false
1272  
1273 ; Density of tree population
1274 tree_density = 1000.0
1275  
1276  
1277 [VectorRender]
1278 ; the font to use for rendering text (default: Arial)
1279 ; font_name = "Arial"
1280  
1281  
1282 [LL-Functions]
1283 ; Set the following to true to allow administrator owned scripts to execute console commands
1284 ; currently unused
1285 ; AllowosConsoleCommand=false
1286  
1287 ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
1288 ; If false then gods cannot execute these functions either.
1289 AllowGodFunctions = false
1290  
1291 ; Maximum number of llListen events we allow over the entire region.
1292 ; Set this to 0 to have no limit imposed
1293 max_listens_per_region = 1000
1294  
1295 ; Maximum number of llListen events we allow per script
1296 ; Set this to 0 to have no limit imposed.
1297 max_listens_per_script = 64
1298  
1299 ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
1300 max_external_urls_per_simulator = 100
1301  
1302  
1303 [DataSnapshot]
1304 ; The following set of configs pertains to search.
1305 ; Set index_sims to true to enable search engines to index your searchable data
1306 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
1307 ; default is false
1308 index_sims = false
1309  
1310 ; The variable data_exposure controls what the regions expose:
1311 ; minimum: exposes only things explicitly marked for search
1312 ; all: exposes everything
1313 data_exposure = minimum
1314  
1315 ; If search is on, change this to your grid name; will be ignored for standalones
1316 gridname = "OSGrid"
1317  
1318 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
1319 ; Later, you may want to increase this to 3600 (1 hour) or more
1320 default_snapshot_period = 1200
1321  
1322 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
1323 snapshot_cache_directory = "DataSnapshot"
1324  
1325 ; This semicolon-separated string serves to notify specific data services about the existence
1326 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
1327 ;data_services="http://metaverseink.com/cgi-bin/register.py"
1328  
1329  
1330 [Economy]
1331 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
1332 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
1333 ; There is no intention to implement anything further in core OpenSimulator.
1334 ; This functionality has to be provided by third party modules.
1335  
1336 ;; Enables selling things for $0. Default is true.
1337 SellEnabled = true
1338  
1339 ;; Money Unit fee to upload textures, animations etc. Default is 0.
1340 PriceUpload = 0
1341  
1342 ;; Money Unit fee to create groups. Default is 0.
1343 PriceGroupCreate = 0
1344  
1345 ; We don't really know what the rest of these values do. These get sent to the client
1346 ; These taken from Agni at a Public Telehub. Change at your own risk.
1347 ObjectCount = 0
1348 PriceEnergyUnit = 100
1349 PriceObjectClaim = 10
1350 PricePublicObjectDecay = 4
1351 PricePublicObjectDelete = 4
1352 PriceParcelClaim = 1
1353 PriceParcelClaimFactor = 1
1354  
1355 PriceRentLight = 5
1356 TeleportMinPrice = 2
1357 TeleportPriceExponent = 2
1358 EnergyEfficiency = 1
1359 PriceObjectRent = 1
1360 PriceObjectScaleFactor = 10
1361 PriceParcelRent = 1
1362  
1363  
1364 [XEngine]
1365 ; Enable this engine in this OpenSim instance
1366 Enabled = true
1367  
1368 ; How many threads to keep alive even if nothing is happening
1369 MinThreads = 2
1370  
1371 ; How many threads to start at maximum load
1372 MaxThreads = 100
1373  
1374 ; Time a thread must be idle (in seconds) before it dies
1375 IdleTimeout = 60
1376  
1377 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
1378 Priority = "BelowNormal"
1379  
1380 ; Maximum number of events to queue for a script (excluding timers)
1381 MaxScriptEventQueue = 300
1382  
1383 ; Stack size per thread created
1384 ThreadStackSize = 262144
1385  
1386 ; Set this to true (the default) to load each script into a separate
1387 ; AppDomain. Setting this to false will load all script assemblies into the
1388 ; current AppDomain, which will reduce the per-script overhead at the
1389 ; expense of reduced security and the inability to garbage collect the
1390 ; script assemblies
1391 AppDomainLoading = true
1392  
1393 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1394 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1395 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1396 ; by scripts have changed.
1397 ; DeleteScriptsOnStartup = false
1398  
1399 ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
1400 ; co-op will be more stable but this option is currently experimental.
1401 ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
1402 ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
1403 ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
1404 ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
1405 ScriptStopStrategy = abort
1406  
1407 ; Rate to poll for asynchronous command replies (ms)
1408 ; currently unused
1409 ;AsyncLLCommandLoopms = 50
1410  
1411 ; Save the source of all compiled scripts
1412 WriteScriptSourceToDebugFile = false
1413  
1414 ; Default language for scripts
1415 DefaultCompileLanguage = lsl
1416  
1417 ; List of allowed languages (lsl,vb,js,cs)
1418 ; AllowedCompilers=lsl,cs,js,vb.
1419 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
1420 AllowedCompilers=lsl
1421  
1422 ; Compile debug info (line numbers) into the script assemblies
1423 CompileWithDebugInformation = true
1424  
1425 ; Allow the user of mod* functions. This allows a script to pass messages
1426 ; to a region module via the modSendCommand() function
1427 ; Default is false
1428 AllowMODFunctions = false
1429  
1430 ; Allow the use of os* functions (some are dangerous)
1431 AllowOSFunctions = false
1432  
1433 ; Allow the user of LightShare functions
1434 AllowLightShareFunctions = false
1435  
1436 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
1437 OSFunctionThreatLevel = VeryLow
1438  
1439 ; OS Functions enable/disable
1440 ; For each function, you can add one line, as shown
1441 ; The default for all functions allows them if below threat level
1442  
1443 ; true allows the use of the function unconditionally
1444 ; Allow_osSetRegionWaterHeight = true
1445  
1446 ; false disables the function completely
1447 ; Allow_osSetRegionWaterHeight = false
1448  
1449 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1450 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1451  
1452 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
1453 ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
1454 ; - PARCEL_OWNER: allow if the objectowner is parcelowner
1455 ; - ESTATE_MANAGER: allow if the object owner is a estate manager
1456 ; - ESTATE_OWNER: allow if objectowner is estateowner
1457 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
1458  
1459 ; You can also use script creators as the uuid
1460 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1461  
1462 ; If both Allow_ and Creators_ are given, effective permissions
1463 ; are the union of the two.
1464  
1465 ; Interval (s) between background save of script states
1466 SaveInterval = 120
1467  
1468 ; Interval (s) between maintenance runs (0 = disable)
1469 MaintenanceInterval = 10
1470  
1471 ; Time a script can spend in an event handler before it is interrupted
1472 EventLimit = 30
1473  
1474 ; If a script overruns it's event limit, kill the script?
1475 KillTimedOutScripts = false
1476  
1477 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1478 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1479 WaitForEventCompletionOnScriptStop = 1000;
1480  
1481 ; Sets the multiplier for the scripting delays
1482 ScriptDelayFactor = 1.0
1483  
1484 ; The factor the 10 m distances llimits are multiplied by
1485 ScriptDistanceLimitFactor = 1.0
1486  
1487 ; Maximum length of notecard line read
1488 ; Increasing this to large values potentially opens
1489 ; up the system to malicious scripters
1490 ; NotecardLineReadCharsMax = 255
1491  
1492 ; Minimum settable timer interval. Any timer setting less than this is
1493 ; rounded up to this minimum interval.
3 vero 1494 ; MinTimerInterval = 0.01
1 root 1495  
1496 ; Sensor settings
1497 SensorMaxRange = 96.0
1498 SensorMaxResults = 16
1499  
1500 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1501 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1502 ; AutomaticLinkPermission = false
1503  
1504 ; Disable underground movement of prims (default true); set to
1505 ; false to allow script controlled underground positioning of
1506 ; prims
1507 ; DisableUndergroundMovement = true
1508  
1509 ;; Path to script assemblies
1510 ; ScriptEnginesPath = "ScriptEngines"
1511  
1512  
1513 [Concierge]
1514 ; Enable concierge module
1515 ; Default is false
1516 enabled = false
1517  
1518 ; name of the concierge
1519 whoami = "jeeves"
1520  
1521 ; password for updating the welcome message templates via XmlRpc
1522 password = SECRET
1523  
1524 ; regex specifying for which regions concierge service is desired; if
1525 ; empty, then for all
1526 regions = "^MeetingSpace-"
1527  
1528 ; for each region that matches the regions regexp you can provide
1529 ; (optionally) a welcome template using format substitution:
1530 ; {0} is replaced with the name of the avatar entering the region
1531 ; {1} is replaced with the name of the region
1532 ; {2} is replaced with the name of the concierge (whoami variable above)
1533  
1534 welcomes = /path/to/welcome/template/directory
1535  
1536 ; Concierge can send attendee lists to an event broker whenever an
1537 ; avatar enters or leaves a concierged region. the URL is subject
1538 ; to format substitution:
1539 ; {0} is replaced with the region's name
1540 ; {1} is replaced with the region's UUID
1541 broker = "http://broker.place.com/{1}"
1542  
1543  
1544 [MRM]
1545 ; Enables the Mini Region Modules Script Engine.
1546 ; default is false
1547 Enabled = false
1548  
1549 ; Runs MRM in a Security Sandbox
1550 ; WARNING: DISABLING IS A SECURITY RISK.
1551 Sandboxed = true
1552  
1553 ; The level sandbox to use, adjust at your OWN RISK.
1554 ; Valid values are:
1555 ; * FullTrust
1556 ; * SkipVerification
1557 ; * Execution
1558 ; * Nothing
1559 ; * LocalIntranet
1560 ; * Internet
1561 ; * Everything
1562 SandboxLevel = "Internet"
1563  
1564 ; Only allow Region Owners to run MRMs
1565 ; May represent a security risk if you disable this.
1566 OwnerOnly = true
1567  
1568  
1569 [Hypergrid]
1570 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1571 safemode = false
1572  
1573  
1574 [VivoxVoice]
1575 ; The VivoxVoice module will allow you to provide voice on your
1576 ; region(s). It uses the same voice technology as the LL grid and
1577 ; works with recent LL clients (we have tested 1.22.9.110075, so
1578 ; anything later ought to be fine as well).
1579 ;
1580 ; For this to work you need to obtain an admin account from Vivox
1581 ; that allows you to create voice accounts and region channels.
1582  
1583 enabled = false
1584  
1585 ; vivox voice server
1586 vivox_server = www.foobar.vivox.com
1587  
1588 ; vivox SIP URI
1589 vivox_sip_uri = foobar.vivox.com
1590  
1591 ; vivox admin user name
1592 vivox_admin_user = DeepThroat
1593  
1594 ; vivox admin password
1595 vivox_admin_password = VoiceG4te
1596  
1597 ; channel type: "channel" or "positional"
1598 ; - positional: spatial sound (default)
1599 ; - channel: normal "conference call", no spatial sound
1600 ;vivox_channel_type = positional
1601  
1602 ; channel characteristics (unless you know what you are doing, i'd
1603 ; leave them as they are --- now you WILL muck around with them,
1604 ; huh? sigh)
1605  
1606 ; channel distance model:
1607 ; 0 - no attenuation
1608 ; 1 - inverse distance attenuation
1609 ; 2 - linear attenuation (default)
1610 ; 3 - exponential attenuation
1611 ;vivox_channel_distance_model = 2
1612  
1613 ; channel mode:
1614 ; - "open" (default)
1615 ; - "lecture"
1616 ; - "presentation"
1617 ; - "auditorium"
1618 ;vivox_channel_mode = "open"
1619  
1620 ; channel roll off: rate of attenuation
1621 ; - a value between 1.0 and 4.0, default is 2.0
1622 ;vivox_channel_roll_off = 2.0
1623  
1624 ; channel max range: distance at which channel is silent
1625 ; - a value between 0 and 160, default is 80
1626 ;vivox_channel_max_range = 80
1627  
1628 ; channel clamping distance: distance before attenuation applies
1629 ; - a value between 0 and 160, default is 10
1630 ;vivox_channel_clamping_distance = 10
1631  
1632  
1633 [Groups]
1634 Enabled = false
1635  
1636 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1637 ; apply to the Flotsam/SimianGrid GroupsModule
1638 Module = Default
1639  
1640 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1641 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1642 ;Module = GroupsModule
1643  
1644 ; Enable Group Notices
1645 ;NoticesEnabled = true
1646  
1647 ; This makes the Groups modules very chatty on the console.
1648 DebugEnabled = false
1649  
1650 ; Groups data is cached for this number of seconds before another request is made to the groups service
1651 ; Set to 0 to disable the cache.
1652 ; Default is 30 seconds
1653 GroupsCacheTimeout = 30
1654  
1655 ; Specify which messaging module to use for groups messaging and if it's enabled
1656 MessagingModule = GroupsMessagingModule
1657 ;MessagingEnabled = true
1658  
1659 ; Experimental option to only message cached online users rather than all users
1660 ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
1661 ; (Flotsam groups only; in V2 this is always on)
1662 MessageOnlineUsersOnly = false
1663  
1664 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1665  
1666 ; SimianGrid Service for Groups
1667 ;ServicesConnectorModule = SimianGroupsServicesConnector
1668 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1669  
1670 ; Flotsam XmlRpc Service for Groups
1671 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1672 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1673  
1674 ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
1675 ;XmlRpcServiceReadKey = 1234
1676 ;XmlRpcServiceWriteKey = 1234
1677  
1678 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1679 ; this is a work around fora problem discovered on some Windows based region servers.
1680 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1681 ; System.Net.WebException: The request was aborted: The request was canceled.
1682 ; XmlRpcDisableKeepAlive = false
1683  
1684 ; Minimum user level required to create groups
1685 ;LevelGroupCreate = 0
1686  
1687  
1688 [PacketPool]
1689 ;RecyclePackets = true;
1690 ;RecycleDataBlocks = true;
1691  
1692 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
1693 ; This reduces data churn
1694 RecycleBaseUDPPackets = true
1695  
1696  
1697 [InterestManagement]
1698 ; This section controls how state updates are prioritized for each client
1699 ; Valid values are BestAvatarResponsiveness, Time, Distance,
1700 ; SimpleAngularDistance, and FrontBack
1701 UpdatePrioritizationScheme = BestAvatarResponsiveness
1702 ReprioritizationEnabled = true
1703 ReprioritizationInterval = 2000.0
1704 RootReprioritizationDistance = 10.0
1705 ChildReprioritizationDistance = 20.0
1706  
1707  
1708 [Monitoring]
1709 ; Enable region monitoring
1710 ; If true, this will print out an error if more than a minute has passed since the last simulator frame
1711 ; Also is another source of region statistics provided via the regionstats URL
1712 Enabled = true
1713  
1714  
1715 [WebStats]
1716 ; View region statistics via a web page
1717 ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1718 ; Use a web browser and type in the "Login URI" + "/SStats/"
1719 ; For example- http://127.0.0.1:9000/SStats/
1720 ; enabled=false
1721  
1722  
1723 [MediaOnAPrim]
1724 ; Enable media on a prim facilities
1725 Enabled = true;
1726  
1727  
1728 [NPC]
1729 ;; Enable Non Player Character (NPC) facilities
1730 Enabled = false
1731  
1732  
1733 [Terrain]
1734 InitialTerrain = "pinhead-island"
1735  
1736  
1737 ;;
1738 ;; If you are using a simian grid frontend you can enable
1739 ;; this module to upload tile images for the mapping fn
1740 ;;
1741 [SimianGridMaptiles]
1742 Enabled = False
1743 MaptileURL = "http://www.mygrid.com/Grid/"
1744 RefreshTime = 3600
1745  
1746  
1747 ;;
1748 ;; JsonStore module provides structured store for scripts
1749 ;;
1750 [JsonStore]
1751 Enabled = False
1752  
1753 ;; Enable direct access to the SOP dynamic attributes
1754 EnableObjectStore = False
1755 MaxStringSpace = 0
1756  
1757  
1758 ;;
1759 ;; These are defaults that are overwritten below in [Architecture].
1760 ;; These defaults allow OpenSim to work out of the box with
1761 ;; zero configuration
1762 ;;
1763 [AssetService]
1764 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1765 AssetLoaderArgs = "assets/AssetSets.xml"
1766  
1767 ; Disable this to prevent the default asset set from being inserted into the
1768 ; asset store each time the region starts
1769 AssetLoaderEnabled = true
1770  
1771  
1772 [GridService]
1773 ;; default standalone, overridable in StandaloneCommon.ini
1774 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1775  
1776  
1777 [AutoBackupModule]
1778 ;; default is module is disabled at the top level
1779 AutoBackupModuleEnabled = false
1780  
1781  
1782 [Sounds]
1783 ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
1784 Module = OpenSim.Region.CoreModules.dll:SoundModule
1785  
1786 ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
1787 MaxDistance = 100.0
1788  
1789  
1790 [ServiceThrottle]
1791 ;; Default time interval (in ms) for the throttle service thread to wake up
1792 Interval = 5000
1793  
1794  
1795 [Modules]
1796 Include-modules = "addon-modules/*/config/*.ini"