opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using OpenSim.Framework;
31 using OpenSim.Framework.Console;
32 using OpenSim.Region.ScriptEngine.Interfaces;
33 using OpenSim.Region.ScriptEngine.Shared.Api;
34 using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
35  
36 namespace OpenSim.Region.ScriptEngine.XEngine
37 {
38 public class ScriptEngineConsoleCommands
39 {
40 IScriptEngine m_engine;
41  
42 public ScriptEngineConsoleCommands(IScriptEngine engine)
43 {
44 m_engine = engine;
45 }
46  
47 public void RegisterCommands()
48 {
49 MainConsole.Instance.Commands.AddCommand(
50 "Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
51 HandleShowSensors);
52  
53 MainConsole.Instance.Commands.AddCommand(
54 "Scripts", false, "show script timers", "show script timers", "Show script sensors information",
55 HandleShowTimers);
56 }
57  
58 private bool IsSceneSelected()
59 {
60 return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
61 }
62  
63 private void HandleShowSensors(string module, string[] cmdparams)
64 {
65 if (!IsSceneSelected())
66 return;
67  
68 SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
69  
70 if (sr == null)
71 {
72 MainConsole.Instance.Output("Plugin not yet initialized");
73 return;
74 }
75  
76 List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
77  
78 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
79 cdt.AddColumn("Part name", 40);
80 cdt.AddColumn("Script item ID", 36);
81 cdt.AddColumn("Type", 4);
82 cdt.AddColumn("Interval", 8);
83 cdt.AddColumn("Range", 8);
84 cdt.AddColumn("Arc", 8);
85  
86 foreach (SensorRepeat.SensorInfo s in sensorInfo)
87 {
88 cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
89 }
90  
91 MainConsole.Instance.Output(cdt.ToString());
92 MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
93 }
94  
95 private void HandleShowTimers(string module, string[] cmdparams)
96 {
97 if (!IsSceneSelected())
98 return;
99  
100 Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
101  
102 if (timerPlugin == null)
103 {
104 MainConsole.Instance.Output("Plugin not yet initialized");
105 return;
106 }
107  
108 List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
109  
110 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
111 cdt.AddColumn("Part local ID", 13);
112 cdt.AddColumn("Script item ID", 36);
113 cdt.AddColumn("Interval", 10);
114 cdt.AddColumn("Next", 8);
115  
116 foreach (Timer.TimerInfo t in timersInfo)
117 {
118 // Convert from 100 ns ticks back to seconds
119 cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
120 }
121  
122 MainConsole.Instance.Output(cdt.ToString());
123 MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
124 }
125 }
126 }