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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Text;
32 using log4net;
33 using Nini.Config;
34 using NUnit.Framework;
35 using OpenMetaverse;
36 using OpenMetaverse.Assets;
37 using OpenMetaverse.StructuredData;
38 using OpenSim.Framework;
39 using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40 using OpenSim.Region.OptionalModules.World.NPC;
41 using OpenSim.Region.Framework.Scenes;
42 using OpenSim.Region.ScriptEngine.Shared;
43 using OpenSim.Region.ScriptEngine.Shared.Api;
44 using OpenSim.Region.ScriptEngine.Shared.Instance;
45 using OpenSim.Services.Interfaces;
46 using OpenSim.Tests.Common;
47 using OpenSim.Tests.Common.Mock;
48  
49 namespace OpenSim.Region.ScriptEngine.Shared.Tests
50 {
51 /// <summary>
52 /// Tests for inventory functions in LSL
53 /// </summary>
54 [TestFixture]
55 public class LSL_ApiInventoryTests : OpenSimTestCase
56 {
57 protected Scene m_scene;
58 protected XEngine.XEngine m_engine;
59  
60 [SetUp]
61 public override void SetUp()
62 {
63 base.SetUp();
64  
65 IConfigSource initConfigSource = new IniConfigSource();
66 IConfig config = initConfigSource.AddConfig("XEngine");
67 config.Set("Enabled", "true");
68  
69 m_scene = new SceneHelpers().SetupScene();
70 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
71  
72 m_engine = new XEngine.XEngine();
73 m_engine.Initialise(initConfigSource);
74 m_engine.AddRegion(m_scene);
75 }
76  
77 /// <summary>
78 /// Test giving inventory from an object to an object where both are owned by the same user.
79 /// </summary>
80 [Test]
81 public void TestLlGiveInventoryO2OSameOwner()
82 {
83 TestHelpers.InMethod();
84 // log4net.Config.XmlConfigurator.Configure();
85  
86 UUID userId = TestHelpers.ParseTail(0x1);
87 string inventoryItemName = "item1";
88  
89 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
90 m_scene.AddSceneObject(so1);
91  
92 // Create an object embedded inside the first
93 UUID itemId = TestHelpers.ParseTail(0x20);
94 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
95  
96 LSL_Api api = new LSL_Api();
97 api.Initialize(m_engine, so1.RootPart, null, null);
98  
99 // Create a second object
100 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
101 m_scene.AddSceneObject(so2);
102  
103 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
104  
105 // Item has copy permissions so original should stay intact.
106 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
107 Assert.That(originalItems.Count, Is.EqualTo(1));
108  
109 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
110 Assert.That(copiedItems.Count, Is.EqualTo(1));
111 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
112 }
113  
114 /// <summary>
115 /// Test giving inventory from an object to an object where they have different owners
116 /// </summary>
117 [Test]
118 public void TestLlGiveInventoryO2ODifferentOwners()
119 {
120 TestHelpers.InMethod();
121 // log4net.Config.XmlConfigurator.Configure();
122  
123 UUID user1Id = TestHelpers.ParseTail(0x1);
124 UUID user2Id = TestHelpers.ParseTail(0x2);
125 string inventoryItemName = "item1";
126  
127 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
128 m_scene.AddSceneObject(so1);
129 LSL_Api api = new LSL_Api();
130 api.Initialize(m_engine, so1.RootPart, null, null);
131  
132 // Create an object embedded inside the first
133 UUID itemId = TestHelpers.ParseTail(0x20);
134 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
135  
136 // Create a second object
137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
138 m_scene.AddSceneObject(so2);
139 LSL_Api api2 = new LSL_Api();
140 api2.Initialize(m_engine, so2.RootPart, null, null);
141  
142 // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
143 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
144  
145 {
146 // Item has copy permissions so original should stay intact.
147 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
148 Assert.That(originalItems.Count, Is.EqualTo(1));
149  
150 // Should have not copied
151 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
152 Assert.That(copiedItems.Count, Is.EqualTo(0));
153 }
154  
155 // *** Secondly, we turn on allow inventory drop in the target and retest. ***
156 api2.llAllowInventoryDrop(1);
157 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
158  
159 {
160 // Item has copy permissions so original should stay intact.
161 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
162 Assert.That(originalItems.Count, Is.EqualTo(1));
163  
164 // Should now have copied.
165 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
166 Assert.That(copiedItems.Count, Is.EqualTo(1));
167 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
168 }
169 }
170 }
171 }