opensim – Blame information for rev 1
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1 | eva | 1 | /* The MIT License |
2 | * |
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3 | * Copyright (c) 2010 Intel Corporation. |
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4 | * All rights reserved. |
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5 | * |
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6 | * Based on the convexdecomposition library from |
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7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | * of this software and associated documentation files (the "Software"), to deal |
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11 | * in the Software without restriction, including without limitation the rights |
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12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | * copies of the Software, and to permit persons to whom the Software is |
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14 | * furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included in |
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17 | * all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | * THE SOFTWARE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | |||
31 | namespace OpenSim.Region.Physics.ConvexDecompositionDotNet |
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32 | { |
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33 | public class VertexPool |
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34 | { |
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35 | private List<float3> mVertices = new List<float3>(); |
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36 | private Dictionary<float3, int> mIndices = new Dictionary<float3, int>(); |
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37 | |||
38 | public int getIndex(float3 vtx) |
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39 | { |
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40 | int idx; |
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41 | if (mIndices.TryGetValue(vtx, out idx)) |
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42 | return idx; |
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43 | |||
44 | idx = mVertices.Count; |
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45 | mVertices.Add(vtx); |
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46 | mIndices.Add(vtx, idx); |
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47 | return idx; |
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48 | } |
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49 | |||
50 | public float3 Get(int idx) |
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51 | { |
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52 | return mVertices[idx]; |
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53 | } |
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54 | |||
55 | public int GetSize() |
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56 | { |
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57 | return mVertices.Count; |
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58 | } |
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59 | |||
60 | public List<float3> GetVertices() |
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61 | { |
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62 | return mVertices; |
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63 | } |
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64 | |||
65 | public void Clear() |
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66 | { |
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67 | mVertices.Clear(); |
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68 | } |
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69 | } |
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70 | } |