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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Net;
31 using System.Reflection;
32 using Nini.Config;
33 using NUnit.Framework;
34 using OpenMetaverse;
35 using OpenMetaverse.Messages.Linden;
36 using OpenMetaverse.Packets;
37 using OpenMetaverse.StructuredData;
38 using OpenSim.Framework;
39 using OpenSim.Framework.Communications;
40 using OpenSim.Framework.Servers;
41 using OpenSim.Framework.Servers.HttpServer;
42 using OpenSim.Region.ClientStack.Linden;
43 using OpenSim.Region.CoreModules.Framework;
44 using OpenSim.Region.Framework.Scenes;
45 using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
46 using OpenSim.Tests.Common;
47 using OpenSim.Tests.Common.Mock;
48  
49 namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
50 {
51 /// <summary>
52 /// Basic groups module tests
53 /// </summary>
54 [TestFixture]
55 public class GroupsModuleTests : OpenSimTestCase
56 {
57 [SetUp]
58 public override void SetUp()
59 {
60 base.SetUp();
61  
62 uint port = 9999;
63 uint sslPort = 9998;
64  
65 // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
66 // variables and the VM is not restarted between tests.
67 MainServer.RemoveHttpServer(port);
68  
69 BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
70 MainServer.AddHttpServer(server);
71 MainServer.Instance = server;
72 }
73  
74 [Test]
75 public void TestSendAgentGroupDataUpdate()
76 {
77 TestHelpers.InMethod();
78 // TestHelpers.EnableLogging();
79  
80 TestScene scene = new SceneHelpers().SetupScene();
81 IConfigSource configSource = new IniConfigSource();
82 IConfig config = configSource.AddConfig("Groups");
83 config.Set("Enabled", true);
84 config.Set("Module", "GroupsModule");
85 config.Set("DebugEnabled", true);
86  
87 GroupsModule gm = new GroupsModule();
88 EventQueueGetModule eqgm = new EventQueueGetModule();
89  
90 // We need a capabilities module active so that adding the scene presence creates an event queue in the
91 // EventQueueGetModule
92 SceneHelpers.SetupSceneModules(
93 scene, configSource, gm, new MockGroupsServicesConnector(), new CapabilitiesModule(), eqgm);
94  
95 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseStem("1"));
96  
97 gm.SendAgentGroupDataUpdate(sp.ControllingClient);
98  
99 Hashtable eventsResponse = eqgm.GetEvents(UUID.Zero, sp.UUID);
100  
101 Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
102  
103 // Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
104  
105 OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
106 OSDArray eventsOsd = (OSDArray)rawOsd["events"];
107  
108 bool foundUpdate = false;
109 foreach (OSD osd in eventsOsd)
110 {
111 OSDMap eventOsd = (OSDMap)osd;
112  
113 if (eventOsd["message"] == "AgentGroupDataUpdate")
114 foundUpdate = true;
115 }
116  
117 Assert.That(foundUpdate, Is.True, "Did not find AgentGroupDataUpdate in response");
118  
119 // TODO: More checking of more actual event data.
120 }
121 }
122 }