opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Text;
33 using log4net;
34 using Mono.Addins;
35 using Nini.Config;
36 using OpenMetaverse;
37 using OpenSim.Framework;
38 using OpenSim.Framework.Console;
39 using OpenSim.Region.Framework.Interfaces;
40 using OpenSim.Region.Framework.Scenes;
41  
42 namespace OpenSim.Region.OptionalModules.Asset
43 {
44 /// <summary>
45 /// A module that just holds commands for inspecting assets.
46 /// </summary>
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
48 public class AssetInfoModule : ISharedRegionModule
49 {
50 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51  
52 private Scene m_scene;
53  
54 public string Name { get { return "Asset Information Module"; } }
55  
56 public Type ReplaceableInterface { get { return null; } }
57  
58 public void Initialise(IConfigSource source)
59 {
60 // m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
61 }
62  
63 public void PostInitialise()
64 {
65 // m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
66 }
67  
68 public void Close()
69 {
70 // m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
71 }
72  
73 public void AddRegion(Scene scene)
74 {
75 // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
76 }
77  
78 public void RemoveRegion(Scene scene)
79 {
80 // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
81 }
82  
83 public void RegionLoaded(Scene scene)
84 {
85 // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
86  
87 if (m_scene == null)
88 m_scene = scene;
89  
90 MainConsole.Instance.Commands.AddCommand(
91 "Assets",
92 false,
93 "show asset",
94 "show asset <ID>",
95 "Show asset information",
96 HandleShowAsset);
97  
98 MainConsole.Instance.Commands.AddCommand(
99 "Assets", false, "dump asset",
100 "dump asset <id>",
101 "Dump an asset",
102 HandleDumpAsset);
103 }
104  
105 void HandleDumpAsset(string module, string[] args)
106 {
107 if (args.Length < 3)
108 {
109 MainConsole.Instance.Output("Usage is dump asset <ID>");
110 return;
111 }
112  
113 UUID assetId;
114 string rawAssetId = args[2];
115  
116 if (!UUID.TryParse(rawAssetId, out assetId))
117 {
118 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
119 return;
120 }
121  
122 AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
123 if (asset == null)
124 {
125 MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
126 return;
127 }
128  
129 string fileName = rawAssetId;
130  
131 if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName))
132 return;
133  
134 using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
135 {
136 using (BinaryWriter bw = new BinaryWriter(fs))
137 {
138 bw.Write(asset.Data);
139 }
140 }
141  
142 MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
143 }
144  
145 void HandleShowAsset(string module, string[] args)
146 {
147 if (args.Length < 3)
148 {
149 MainConsole.Instance.Output("Syntax: show asset <ID>");
150 return;
151 }
152  
153 AssetBase asset = m_scene.AssetService.Get(args[2]);
154  
155 if (asset == null || asset.Data.Length == 0)
156 {
157 MainConsole.Instance.Output("Asset not found");
158 return;
159 }
160  
161 int i;
162  
163 MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
164 MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
165 MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
166 MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
167 MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
168 MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
169 MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
170  
171 for (i = 0 ; i < 5 ; i++)
172 {
173 int off = i * 16;
174 if (asset.Data.Length <= off)
175 break;
176 int len = 16;
177 if (asset.Data.Length < off + len)
178 len = asset.Data.Length - off;
179  
180 byte[] line = new byte[len];
181 Array.Copy(asset.Data, off, line, 0, len);
182  
183 string text = BitConverter.ToString(line);
184 MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
185 }
186 }
187 }
188 }