opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Text;
32 using System.Threading;
33 using System.Timers;
34 using Timer=System.Timers.Timer;
35 using Nini.Config;
36 using NUnit.Framework;
37 using OpenMetaverse;
38 using OpenMetaverse.Assets;
39 using OpenSim.Framework;
40 using OpenSim.Framework.Communications;
41 using OpenSim.Region.Framework.Scenes;
42 using OpenSim.Region.Framework.Interfaces;
43 using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
44 using OpenSim.Region.CoreModules.World.Serialiser;
45 using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
46 using OpenSim.Services.Interfaces;
47 using OpenSim.Tests.Common;
48 using OpenSim.Tests.Common.Mock;
49  
50 namespace OpenSim.Region.Framework.Tests
51 {
52 [TestFixture]
53 public class UserInventoryTests : OpenSimTestCase
54 {
55 [Test]
56 public void TestCreateInventoryFolders()
57 {
58 TestHelpers.InMethod();
59 // TestHelpers.EnableLogging();
60  
61 // For this test both folders will have the same name which is legal in SL user inventories.
62 string foldersName = "f1";
63  
64 Scene scene = new SceneHelpers().SetupScene();
65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
66  
67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
68  
69 List<InventoryFolderBase> oneFolder
70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
71  
72 Assert.That(oneFolder.Count, Is.EqualTo(1));
73 InventoryFolderBase firstRetrievedFolder = oneFolder[0];
74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
75  
76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
77  
78 List<InventoryFolderBase> twoFolders
79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
80  
81 Assert.That(twoFolders.Count, Is.EqualTo(2));
82 Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
83 Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
84 Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
85 }
86  
87 [Test]
88 public void TestGiveInventoryItem()
89 {
90 TestHelpers.InMethod();
91 // log4net.Config.XmlConfigurator.Configure();
92  
93 Scene scene = new SceneHelpers().SetupScene();
94 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
95 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
96 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
97  
98 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
99  
100 InventoryItemBase retrievedItem1
101 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
102  
103 Assert.That(retrievedItem1, Is.Not.Null);
104  
105 // Try giving back the freshly received item
106 scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
107  
108 List<InventoryItemBase> reretrievedItems
109 = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
110  
111 Assert.That(reretrievedItems.Count, Is.EqualTo(2));
112 }
113  
114 [Test]
115 public void TestGiveInventoryFolder()
116 {
117 TestHelpers.InMethod();
118 // TestHelpers.EnableLogging();
119  
120 Scene scene = new SceneHelpers().SetupScene();
121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
122 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
123 InventoryFolderBase folder1
124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
125  
126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
127  
128 InventoryFolderBase retrievedFolder1
129 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
130  
131 Assert.That(retrievedFolder1, Is.Not.Null);
132  
133 // Try giving back the freshly received folder
134 scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
135  
136 List<InventoryFolderBase> reretrievedFolders
137 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");
138  
139 Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
140 }
141 }
142 }