opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using System.Threading; |
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33 | using System.Timers; |
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34 | using Timer=System.Timers.Timer; |
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35 | using Nini.Config; |
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36 | using NUnit.Framework; |
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37 | using OpenMetaverse; |
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38 | using OpenMetaverse.Assets; |
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39 | using OpenSim.Framework; |
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40 | using OpenSim.Framework.Communications; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | using OpenSim.Region.Framework.Interfaces; |
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43 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; |
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44 | using OpenSim.Region.CoreModules.World.Serialiser; |
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45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
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46 | using OpenSim.Services.Interfaces; |
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47 | using OpenSim.Tests.Common; |
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48 | using OpenSim.Tests.Common.Mock; |
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49 | |||
50 | namespace OpenSim.Region.Framework.Tests |
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51 | { |
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52 | [TestFixture] |
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53 | public class UserInventoryTests : OpenSimTestCase |
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54 | { |
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55 | [Test] |
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56 | public void TestCreateInventoryFolders() |
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57 | { |
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58 | TestHelpers.InMethod(); |
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59 | // TestHelpers.EnableLogging(); |
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60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. |
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62 | string foldersName = "f1"; |
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63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); |
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65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
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66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false); |
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68 | |||
69 | List<InventoryFolderBase> oneFolder |
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70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); |
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71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); |
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73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; |
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74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); |
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75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false); |
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77 | |||
78 | List<InventoryFolderBase> twoFolders |
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79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); |
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80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); |
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82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); |
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83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); |
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84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); |
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85 | } |
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86 | |||
87 | [Test] |
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88 | public void TestGiveInventoryItem() |
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89 | { |
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90 | TestHelpers.InMethod(); |
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91 | // log4net.Config.XmlConfigurator.Configure(); |
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92 | |||
93 | Scene scene = new SceneHelpers().SetupScene(); |
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94 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
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95 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
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96 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); |
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97 | |||
98 | scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); |
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99 | |||
100 | InventoryItemBase retrievedItem1 |
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101 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); |
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102 | |||
103 | Assert.That(retrievedItem1, Is.Not.Null); |
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104 | |||
105 | // Try giving back the freshly received item |
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106 | scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); |
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107 | |||
108 | List<InventoryItemBase> reretrievedItems |
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109 | = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); |
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110 | |||
111 | Assert.That(reretrievedItems.Count, Is.EqualTo(2)); |
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112 | } |
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113 | |||
114 | [Test] |
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115 | public void TestGiveInventoryFolder() |
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116 | { |
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117 | TestHelpers.InMethod(); |
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118 | // TestHelpers.EnableLogging(); |
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119 | |||
120 | Scene scene = new SceneHelpers().SetupScene(); |
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121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
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122 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
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123 | InventoryFolderBase folder1 |
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124 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false); |
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125 | |||
126 | scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); |
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127 | |||
128 | InventoryFolderBase retrievedFolder1 |
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129 | = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); |
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130 | |||
131 | Assert.That(retrievedFolder1, Is.Not.Null); |
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132 | |||
133 | // Try giving back the freshly received folder |
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134 | scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); |
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135 | |||
136 | List<InventoryFolderBase> reretrievedFolders |
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137 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); |
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138 | |||
139 | Assert.That(reretrievedFolders.Count, Is.EqualTo(2)); |
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140 | } |
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141 | } |
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142 | } |