opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Drawing;
29 using System.Drawing.Imaging;
30 using System.IO;
31 using OpenSim.Region.Framework.Interfaces;
32  
33 namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
34 {
35 /// <summary>
36 /// A generic windows bitmap loader.
37 /// Should be capable of handling 24-bit RGB images.
38 ///
39 /// Uses the System.Drawing filesystem loader.
40 /// </summary>
41 internal class BMP : GenericSystemDrawing
42 {
43 /// <summary>
44 /// Exports a file to a image on the disk using a System.Drawing exporter.
45 /// </summary>
46 /// <param name="filename">The target filename</param>
47 /// <param name="map">The terrain channel being saved</param>
48 public override void SaveFile(string filename, ITerrainChannel map)
49 {
50 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
51  
52 colours.Save(filename, ImageFormat.Bmp);
53 }
54  
55 /// <summary>
56 /// Exports a stream using a System.Drawing exporter.
57 /// </summary>
58 /// <param name="stream">The target stream</param>
59 /// <param name="map">The terrain channel being saved</param>
60 public override void SaveStream(Stream stream, ITerrainChannel map)
61 {
62 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
63  
64 colours.Save(stream, ImageFormat.Png);
65 }
66  
67 /// <summary>
68 /// The human readable version of the file format(s) this loader handles
69 /// </summary>
70 /// <returns></returns>
71 public override string ToString()
72 {
73 return "BMP";
74 }
75  
76 //Returns true if this extension is supported for terrain save-tile
77 public override bool SupportsTileSave()
78 {
79 return false;
80 }
81 }
82 }