opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Diagnostics; |
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32 | using System.Reflection; |
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33 | using log4net; |
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34 | using Nini.Config; |
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35 | using OpenMetaverse; |
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36 | using OpenSim.Framework; |
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37 | using Mono.Addins; |
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38 | using OpenSim.Region.Framework.Interfaces; |
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39 | using OpenSim.Region.Framework.Scenes; |
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40 | using OpenSim.Services.Interfaces; |
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41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Land |
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43 | { |
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44 | public class ParcelCounts |
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45 | { |
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46 | public int Owner = 0; |
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47 | public int Group = 0; |
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48 | public int Others = 0; |
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49 | public int Selected = 0; |
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50 | public Dictionary <UUID, int> Users = new Dictionary <UUID, int>(); |
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51 | } |
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52 | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimCountModule")] |
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54 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
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55 | { |
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56 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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57 | |||
58 | private Scene m_Scene; |
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59 | private Dictionary<UUID, PrimCounts> m_PrimCounts = |
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60 | new Dictionary<UUID, PrimCounts>(); |
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61 | private Dictionary<UUID, UUID> m_OwnerMap = |
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62 | new Dictionary<UUID, UUID>(); |
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63 | private Dictionary<UUID, int> m_SimwideCounts = |
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64 | new Dictionary<UUID, int>(); |
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65 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = |
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66 | new Dictionary<UUID, ParcelCounts>(); |
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67 | |||
68 | /// <value> |
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69 | /// For now, a simple simwide taint to get this up. Later parcel based |
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70 | /// taint to allow recounting a parcel if only ownership has changed |
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71 | /// without recounting the whole sim. |
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72 | /// |
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73 | /// We start out tainted so that the first get call resets the various prim counts. |
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74 | /// </value> |
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75 | private bool m_Tainted = true; |
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76 | |||
77 | private Object m_TaintLock = new Object(); |
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78 | |||
79 | public Type ReplaceableInterface |
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80 | { |
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81 | get { return null; } |
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82 | } |
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83 | |||
84 | public void Initialise(IConfigSource source) |
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85 | { |
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86 | } |
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87 | |||
88 | public void AddRegion(Scene scene) |
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89 | { |
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90 | m_Scene = scene; |
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91 | |||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); |
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93 | |||
94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
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95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
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96 | OnObjectBeingRemovedFromScene; |
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97 | m_Scene.EventManager.OnParcelPrimCountTainted += |
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98 | OnParcelPrimCountTainted; |
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99 | m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); }; |
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100 | } |
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101 | |||
102 | public void RegionLoaded(Scene scene) |
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103 | { |
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104 | } |
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105 | |||
106 | public void RemoveRegion(Scene scene) |
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107 | { |
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108 | } |
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109 | |||
110 | public void Close() |
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111 | { |
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112 | } |
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113 | |||
114 | public string Name |
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115 | { |
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116 | get { return "PrimCountModule"; } |
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117 | } |
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118 | |||
119 | private void OnParcelPrimCountAdd(SceneObjectGroup obj) |
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120 | { |
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121 | // If we're tainted already, don't bother to add. The next |
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122 | // access will cause a recount anyway |
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123 | lock (m_TaintLock) |
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124 | { |
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125 | if (!m_Tainted) |
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126 | AddObject(obj); |
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127 | // else |
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128 | // m_log.DebugFormat( |
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129 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", |
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130 | // obj.Name, m_Scene.RegionInfo.RegionName); |
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131 | } |
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132 | } |
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133 | |||
134 | private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj) |
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135 | { |
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136 | // Don't bother to update tainted counts |
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137 | lock (m_TaintLock) |
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138 | { |
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139 | if (!m_Tainted) |
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140 | RemoveObject(obj); |
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141 | // else |
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142 | // m_log.DebugFormat( |
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143 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", |
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144 | // obj.Name, m_Scene.RegionInfo.RegionName); |
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145 | } |
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146 | } |
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147 | |||
148 | private void OnParcelPrimCountTainted() |
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149 | { |
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150 | // m_log.DebugFormat( |
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151 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); |
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152 | |||
153 | lock (m_TaintLock) |
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154 | m_Tainted = true; |
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155 | } |
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156 | |||
157 | public void TaintPrimCount(ILandObject land) |
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158 | { |
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159 | lock (m_TaintLock) |
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160 | m_Tainted = true; |
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161 | } |
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162 | |||
163 | public void TaintPrimCount(int x, int y) |
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164 | { |
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165 | lock (m_TaintLock) |
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166 | m_Tainted = true; |
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167 | } |
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168 | |||
169 | public void TaintPrimCount() |
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170 | { |
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171 | lock (m_TaintLock) |
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172 | m_Tainted = true; |
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173 | } |
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174 | |||
175 | // NOTE: Call under Taint Lock |
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176 | private void AddObject(SceneObjectGroup obj) |
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177 | { |
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178 | if (obj.IsAttachment) |
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179 | return; |
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180 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
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181 | return; |
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182 | |||
183 | Vector3 pos = obj.AbsolutePosition; |
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184 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
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185 | |||
186 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it |
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187 | if (landObject == null) |
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188 | { |
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189 | // m_log.WarnFormat( |
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190 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", |
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191 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); |
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192 | |||
193 | return; |
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194 | } |
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195 | |||
196 | LandData landData = landObject.LandData; |
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197 | |||
198 | // m_log.DebugFormat( |
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199 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", |
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200 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); |
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201 | |||
202 | // m_log.DebugFormat( |
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203 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", |
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204 | // obj.Name, obj.OwnerID, landData.OwnerID); |
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205 | |||
206 | ParcelCounts parcelCounts; |
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207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
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208 | { |
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209 | UUID landOwner = landData.OwnerID; |
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210 | int partCount = obj.Parts.Length; |
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211 | |||
212 | m_SimwideCounts[landOwner] += partCount; |
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213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
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214 | parcelCounts.Users[obj.OwnerID] += partCount; |
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215 | else |
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216 | parcelCounts.Users[obj.OwnerID] = partCount; |
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217 | |||
218 | if (obj.IsSelected) |
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219 | { |
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220 | parcelCounts.Selected += partCount; |
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221 | } |
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222 | else |
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223 | { |
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224 | if (landData.IsGroupOwned) |
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225 | { |
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226 | if (obj.OwnerID == landData.GroupID) |
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227 | parcelCounts.Owner += partCount; |
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228 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) |
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229 | parcelCounts.Group += partCount; |
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230 | else |
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231 | parcelCounts.Others += partCount; |
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232 | } |
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233 | else |
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234 | { |
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235 | if (obj.OwnerID == landData.OwnerID) |
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236 | parcelCounts.Owner += partCount; |
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237 | else |
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238 | parcelCounts.Others += partCount; |
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239 | } |
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240 | } |
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241 | } |
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242 | } |
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243 | |||
244 | // NOTE: Call under Taint Lock |
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245 | private void RemoveObject(SceneObjectGroup obj) |
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246 | { |
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247 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); |
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248 | |||
249 | // Currently this is being done by tainting the count instead. |
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250 | } |
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251 | |||
252 | public IPrimCounts GetPrimCounts(UUID parcelID) |
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253 | { |
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254 | // m_log.DebugFormat( |
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255 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); |
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256 | |||
257 | PrimCounts primCounts; |
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258 | |||
259 | lock (m_PrimCounts) |
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260 | { |
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261 | if (m_PrimCounts.TryGetValue(parcelID, out primCounts)) |
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262 | return primCounts; |
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263 | |||
264 | primCounts = new PrimCounts(parcelID, this); |
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265 | m_PrimCounts[parcelID] = primCounts; |
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266 | } |
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267 | return primCounts; |
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268 | } |
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269 | |||
270 | |||
271 | /// <summary> |
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272 | /// Get the number of prims on the parcel that are owned by the parcel owner. |
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273 | /// </summary> |
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274 | /// <param name="parcelID"></param> |
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275 | /// <returns></returns> |
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276 | public int GetOwnerCount(UUID parcelID) |
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277 | { |
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278 | int count = 0; |
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279 | |||
280 | lock (m_TaintLock) |
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281 | { |
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282 | if (m_Tainted) |
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283 | Recount(); |
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284 | |||
285 | ParcelCounts counts; |
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286 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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287 | count = counts.Owner; |
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288 | } |
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289 | |||
290 | // m_log.DebugFormat( |
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291 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", |
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292 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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293 | |||
294 | return count; |
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295 | } |
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296 | |||
297 | /// <summary> |
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298 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. |
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299 | /// </summary> |
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300 | /// <param name="parcelID"></param> |
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301 | /// <returns></returns> |
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302 | public int GetGroupCount(UUID parcelID) |
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303 | { |
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304 | int count = 0; |
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305 | |||
306 | lock (m_TaintLock) |
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307 | { |
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308 | if (m_Tainted) |
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309 | Recount(); |
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310 | |||
311 | ParcelCounts counts; |
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312 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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313 | count = counts.Group; |
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314 | } |
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315 | |||
316 | // m_log.DebugFormat( |
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317 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", |
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318 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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319 | |||
320 | return count; |
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321 | } |
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322 | |||
323 | /// <summary> |
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324 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. |
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325 | /// </summary> |
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326 | /// <param name="parcelID"></param> |
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327 | /// <returns></returns> |
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328 | public int GetOthersCount(UUID parcelID) |
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329 | { |
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330 | int count = 0; |
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331 | |||
332 | lock (m_TaintLock) |
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333 | { |
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334 | if (m_Tainted) |
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335 | Recount(); |
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336 | |||
337 | ParcelCounts counts; |
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338 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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339 | count = counts.Others; |
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340 | } |
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341 | |||
342 | // m_log.DebugFormat( |
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343 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
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344 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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345 | |||
346 | return count; |
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347 | } |
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348 | |||
349 | /// <summary> |
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350 | /// Get the number of selected prims. |
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351 | /// </summary> |
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352 | /// <param name="parcelID"></param> |
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353 | /// <returns></returns> |
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354 | public int GetSelectedCount(UUID parcelID) |
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355 | { |
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356 | int count = 0; |
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357 | |||
358 | lock (m_TaintLock) |
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359 | { |
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360 | if (m_Tainted) |
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361 | Recount(); |
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362 | |||
363 | ParcelCounts counts; |
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364 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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365 | count = counts.Selected; |
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366 | } |
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367 | |||
368 | // m_log.DebugFormat( |
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369 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", |
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370 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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371 | |||
372 | return count; |
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373 | } |
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374 | |||
375 | /// <summary> |
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376 | /// Get the total count of owner, group and others prims on the parcel. |
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377 | /// FIXME: Need to do selected prims once this is reimplemented. |
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378 | /// </summary> |
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379 | /// <param name="parcelID"></param> |
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380 | /// <returns></returns> |
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381 | public int GetTotalCount(UUID parcelID) |
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382 | { |
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383 | int count = 0; |
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384 | |||
385 | lock (m_TaintLock) |
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386 | { |
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387 | if (m_Tainted) |
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388 | Recount(); |
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389 | |||
390 | ParcelCounts counts; |
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391 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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392 | { |
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393 | count = counts.Owner; |
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394 | count += counts.Group; |
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395 | count += counts.Others; |
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396 | count += counts.Selected; |
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397 | } |
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398 | } |
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399 | |||
400 | // m_log.DebugFormat( |
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401 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", |
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402 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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403 | |||
404 | return count; |
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405 | } |
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406 | |||
407 | /// <summary> |
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408 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. |
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409 | /// </summary> |
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410 | /// <param name="parcelID"></param> |
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411 | /// <returns></returns> |
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412 | public int GetSimulatorCount(UUID parcelID) |
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413 | { |
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414 | int count = 0; |
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415 | |||
416 | lock (m_TaintLock) |
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417 | { |
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418 | if (m_Tainted) |
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419 | Recount(); |
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420 | |||
421 | UUID owner; |
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422 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) |
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423 | { |
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424 | int val; |
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425 | if (m_SimwideCounts.TryGetValue(owner, out val)) |
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426 | count = val; |
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427 | } |
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428 | } |
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429 | |||
430 | // m_log.DebugFormat( |
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431 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
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432 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
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433 | |||
434 | return count; |
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435 | } |
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436 | |||
437 | /// <summary> |
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438 | /// Get the number of prims that a particular user owns on this parcel. |
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439 | /// </summary> |
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440 | /// <param name="parcelID"></param> |
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441 | /// <param name="userID"></param> |
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442 | /// <returns></returns> |
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443 | public int GetUserCount(UUID parcelID, UUID userID) |
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444 | { |
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445 | int count = 0; |
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446 | |||
447 | lock (m_TaintLock) |
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448 | { |
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449 | if (m_Tainted) |
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450 | Recount(); |
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451 | |||
452 | ParcelCounts counts; |
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453 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
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454 | { |
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455 | int val; |
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456 | if (counts.Users.TryGetValue(userID, out val)) |
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457 | count = val; |
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458 | } |
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459 | } |
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460 | |||
461 | // m_log.DebugFormat( |
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462 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", |
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463 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); |
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464 | |||
465 | return count; |
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466 | } |
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467 | |||
468 | // NOTE: This method MUST be called while holding the taint lock! |
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469 | private void Recount() |
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470 | { |
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471 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); |
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472 | |||
473 | m_OwnerMap.Clear(); |
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474 | m_SimwideCounts.Clear(); |
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475 | m_ParcelCounts.Clear(); |
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476 | |||
477 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
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478 | |||
479 | foreach (ILandObject l in land) |
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480 | { |
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481 | LandData landData = l.LandData; |
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482 | |||
483 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
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484 | m_SimwideCounts[landData.OwnerID] = 0; |
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485 | // m_log.DebugFormat( |
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486 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", |
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487 | // landData.Name, m_Scene.RegionInfo.RegionName); |
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488 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
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489 | } |
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490 | |||
491 | m_Scene.ForEachSOG(AddObject); |
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492 | |||
493 | lock (m_PrimCounts) |
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494 | { |
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495 | List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys); |
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496 | foreach (UUID k in primcountKeys) |
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497 | { |
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498 | if (!m_OwnerMap.ContainsKey(k)) |
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499 | m_PrimCounts.Remove(k); |
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500 | } |
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501 | } |
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502 | |||
503 | m_Tainted = false; |
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504 | } |
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505 | } |
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506 | |||
507 | public class PrimCounts : IPrimCounts |
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508 | { |
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509 | private PrimCountModule m_Parent; |
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510 | private UUID m_ParcelID; |
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511 | private UserPrimCounts m_UserPrimCounts; |
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512 | |||
513 | public PrimCounts (UUID parcelID, PrimCountModule parent) |
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514 | { |
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515 | m_ParcelID = parcelID; |
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516 | m_Parent = parent; |
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517 | |||
518 | m_UserPrimCounts = new UserPrimCounts(this); |
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519 | } |
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520 | |||
521 | public int Owner |
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522 | { |
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523 | get |
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524 | { |
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525 | return m_Parent.GetOwnerCount(m_ParcelID); |
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526 | } |
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527 | } |
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528 | |||
529 | public int Group |
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530 | { |
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531 | get |
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532 | { |
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533 | return m_Parent.GetGroupCount(m_ParcelID); |
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534 | } |
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535 | } |
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536 | |||
537 | public int Others |
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538 | { |
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539 | get |
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540 | { |
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541 | return m_Parent.GetOthersCount(m_ParcelID); |
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542 | } |
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543 | } |
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544 | |||
545 | public int Selected |
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546 | { |
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547 | get |
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548 | { |
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549 | return m_Parent.GetSelectedCount(m_ParcelID); |
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550 | } |
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551 | } |
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552 | |||
553 | public int Total |
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554 | { |
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555 | get |
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556 | { |
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557 | return m_Parent.GetTotalCount(m_ParcelID); |
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558 | } |
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559 | } |
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560 | |||
561 | public int Simulator |
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562 | { |
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563 | get |
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564 | { |
||
565 | return m_Parent.GetSimulatorCount(m_ParcelID); |
||
566 | } |
||
567 | } |
||
568 | |||
569 | public IUserPrimCounts Users |
||
570 | { |
||
571 | get |
||
572 | { |
||
573 | return m_UserPrimCounts; |
||
574 | } |
||
575 | } |
||
576 | |||
577 | public int GetUserCount(UUID userID) |
||
578 | { |
||
579 | return m_Parent.GetUserCount(m_ParcelID, userID); |
||
580 | } |
||
581 | } |
||
582 | |||
583 | public class UserPrimCounts : IUserPrimCounts |
||
584 | { |
||
585 | private PrimCounts m_Parent; |
||
586 | |||
587 | public UserPrimCounts(PrimCounts parent) |
||
588 | { |
||
589 | m_Parent = parent; |
||
590 | } |
||
591 | |||
592 | public int this[UUID userID] |
||
593 | { |
||
594 | get |
||
595 | { |
||
596 | return m_Parent.GetUserCount(userID); |
||
597 | } |
||
598 | } |
||
599 | } |
||
600 | } |