opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using log4net; |
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33 | using Nini.Config; |
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34 | using Nwc.XmlRpc; |
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35 | using OpenMetaverse; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Framework.Communications; |
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38 | using OpenSim.Region.Framework.Interfaces; |
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39 | using OpenSim.Region.Framework.Scenes; |
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40 | using OpenSim.Services.Interfaces; |
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41 | using OpenSim.Server.Base; |
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42 | using OpenSim.Framework.Servers; |
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43 | using OpenSim.Framework.Servers.HttpServer; |
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44 | using Mono.Addins; |
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45 | |||
46 | namespace OpenSim.Region.CoreModules.World.Estate |
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47 | { |
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48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")] |
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49 | public class XEstateModule : ISharedRegionModule |
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50 | { |
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51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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52 | |||
53 | protected List<Scene> m_Scenes = new List<Scene>(); |
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54 | protected bool m_InInfoUpdate = false; |
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55 | |||
56 | public bool InInfoUpdate |
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57 | { |
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58 | get { return m_InInfoUpdate; } |
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59 | set { m_InInfoUpdate = value; } |
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60 | } |
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61 | |||
62 | public List<Scene> Scenes |
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63 | { |
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64 | get { return m_Scenes; } |
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65 | } |
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66 | |||
67 | protected EstateConnector m_EstateConnector; |
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68 | |||
69 | public void Initialise(IConfigSource config) |
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70 | { |
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71 | int port = 0; |
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72 | |||
73 | IConfig estateConfig = config.Configs["Estate"]; |
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74 | if (estateConfig != null) |
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75 | { |
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76 | port = estateConfig.GetInt("Port", 0); |
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77 | } |
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78 | |||
79 | m_EstateConnector = new EstateConnector(this); |
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80 | |||
81 | // Instantiate the request handler |
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82 | IHttpServer server = MainServer.GetHttpServer((uint)port); |
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83 | server.AddStreamHandler(new EstateRequestHandler(this)); |
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84 | } |
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85 | |||
86 | public void PostInitialise() |
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87 | { |
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88 | } |
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89 | |||
90 | public void Close() |
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91 | { |
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92 | } |
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93 | |||
94 | public void AddRegion(Scene scene) |
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95 | { |
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96 | lock (m_Scenes) |
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97 | m_Scenes.Add(scene); |
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98 | |||
99 | scene.EventManager.OnNewClient += OnNewClient; |
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100 | } |
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101 | |||
102 | public void RegionLoaded(Scene scene) |
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103 | { |
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104 | IEstateModule em = scene.RequestModuleInterface<IEstateModule>(); |
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105 | |||
106 | em.OnRegionInfoChange += OnRegionInfoChange; |
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107 | em.OnEstateInfoChange += OnEstateInfoChange; |
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108 | em.OnEstateMessage += OnEstateMessage; |
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109 | } |
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110 | |||
111 | public void RemoveRegion(Scene scene) |
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112 | { |
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113 | scene.EventManager.OnNewClient -= OnNewClient; |
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114 | |||
115 | lock (m_Scenes) |
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116 | m_Scenes.Remove(scene); |
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117 | } |
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118 | |||
119 | public string Name |
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120 | { |
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121 | get { return "EstateModule"; } |
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122 | } |
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123 | |||
124 | public Type ReplaceableInterface |
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125 | { |
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126 | get { return null; } |
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127 | } |
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128 | |||
129 | private Scene FindScene(UUID RegionID) |
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130 | { |
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131 | foreach (Scene s in Scenes) |
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132 | { |
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133 | if (s.RegionInfo.RegionID == RegionID) |
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134 | return s; |
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135 | } |
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136 | |||
137 | return null; |
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138 | } |
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139 | |||
140 | private void OnRegionInfoChange(UUID RegionID) |
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141 | { |
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142 | Scene s = FindScene(RegionID); |
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143 | if (s == null) |
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144 | return; |
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145 | |||
146 | if (!m_InInfoUpdate) |
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147 | m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant); |
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148 | } |
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149 | |||
150 | private void OnEstateInfoChange(UUID RegionID) |
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151 | { |
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152 | Scene s = FindScene(RegionID); |
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153 | if (s == null) |
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154 | return; |
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155 | |||
156 | if (!m_InInfoUpdate) |
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157 | m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID); |
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158 | } |
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159 | |||
160 | private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message) |
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161 | { |
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162 | Scene senderScenes = FindScene(RegionID); |
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163 | if (senderScenes == null) |
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164 | return; |
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165 | |||
166 | uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID; |
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167 | |||
168 | foreach (Scene s in Scenes) |
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169 | { |
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170 | if (s.RegionInfo.EstateSettings.EstateID == estateID) |
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171 | { |
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172 | IDialogModule dm = s.RequestModuleInterface<IDialogModule>(); |
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173 | |||
174 | if (dm != null) |
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175 | { |
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176 | dm.SendNotificationToUsersInRegion(FromID, FromName, |
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177 | Message); |
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178 | } |
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179 | } |
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180 | } |
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181 | if (!m_InInfoUpdate) |
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182 | m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message); |
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183 | } |
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184 | |||
185 | private void OnNewClient(IClientAPI client) |
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186 | { |
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187 | client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest; |
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188 | client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest; |
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189 | |||
190 | } |
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191 | |||
192 | private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey) |
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193 | { |
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194 | if (prey == UUID.Zero) |
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195 | return; |
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196 | |||
197 | if (!(client.Scene is Scene)) |
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198 | return; |
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199 | |||
200 | Scene scene = (Scene)client.Scene; |
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201 | |||
202 | uint estateID = scene.RegionInfo.EstateSettings.EstateID; |
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203 | |||
204 | if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false)) |
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205 | return; |
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206 | |||
207 | foreach (Scene s in Scenes) |
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208 | { |
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209 | if (s == scene) |
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210 | continue; // Already handles by estate module |
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211 | if (s.RegionInfo.EstateSettings.EstateID != estateID) |
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212 | continue; |
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213 | |||
214 | ScenePresence p = scene.GetScenePresence(prey); |
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215 | if (p != null && !p.IsChildAgent) |
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216 | { |
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217 | p.ControllingClient.SendTeleportStart(16); |
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218 | scene.TeleportClientHome(prey, p.ControllingClient); |
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219 | } |
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220 | } |
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221 | |||
222 | m_EstateConnector.SendTeleportHomeOneUser(estateID, prey); |
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223 | } |
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224 | |||
225 | private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID) |
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226 | { |
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227 | if (!(client.Scene is Scene)) |
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228 | return; |
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229 | |||
230 | Scene scene = (Scene)client.Scene; |
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231 | |||
232 | uint estateID = scene.RegionInfo.EstateSettings.EstateID; |
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233 | |||
234 | if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false)) |
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235 | return; |
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236 | |||
237 | foreach (Scene s in Scenes) |
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238 | { |
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239 | if (s == scene) |
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240 | continue; // Already handles by estate module |
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241 | if (s.RegionInfo.EstateSettings.EstateID != estateID) |
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242 | continue; |
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243 | |||
244 | scene.ForEachScenePresence(delegate(ScenePresence p) { |
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245 | if (p != null && !p.IsChildAgent) |
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246 | { |
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247 | p.ControllingClient.SendTeleportStart(16); |
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248 | scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient); |
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249 | } |
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250 | }); |
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251 | } |
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252 | |||
253 | m_EstateConnector.SendTeleportHomeAllUsers(estateID); |
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254 | } |
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255 | } |
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256 | } |