opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Server.Base;
37 using OpenSim.Services.Interfaces;
38  
39 using OpenMetaverse;
40  
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalUserAccountServicesConnector")]
44 public class LocalUserAccountServicesConnector : ISharedRegionModule, IUserAccountService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49  
50 /// <summary>
51 /// This is not on the IUserAccountService. It's only being used so that standalone scenes can punch through
52 /// to a local UserAccountService when setting up an estate manager.
53 /// </summary>
54 public IUserAccountService UserAccountService { get; private set; }
55  
56 private UserAccountCache m_Cache;
57  
58 private bool m_Enabled = false;
59  
60 #region ISharedRegionModule
61  
62 public Type ReplaceableInterface
63 {
64 get { return null; }
65 }
66  
67 public string Name
68 {
69 get { return "LocalUserAccountServicesConnector"; }
70 }
71  
72 public void Initialise(IConfigSource source)
73 {
74 IConfig moduleConfig = source.Configs["Modules"];
75 if (moduleConfig != null)
76 {
77 string name = moduleConfig.GetString("UserAccountServices", "");
78 if (name == Name)
79 {
80 IConfig userConfig = source.Configs["UserAccountService"];
81 if (userConfig == null)
82 {
83 m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
84 return;
85 }
86  
87 string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
88  
89 if (serviceDll == String.Empty)
90 {
91 m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
92 return;
93 }
94  
95 Object[] args = new Object[] { source };
96 UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
97  
98 if (UserAccountService == null)
99 {
100 m_log.ErrorFormat(
101 "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
102 return;
103 }
104 m_Enabled = true;
105 m_Cache = new UserAccountCache();
106  
107 m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
108 }
109 }
110 }
111  
112 public void PostInitialise()
113 {
114 if (!m_Enabled)
115 return;
116 }
117  
118 public void Close()
119 {
120 if (!m_Enabled)
121 return;
122 }
123  
124 public void AddRegion(Scene scene)
125 {
126 if (!m_Enabled)
127 return;
128  
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 }
133  
134 public void RemoveRegion(Scene scene)
135 {
136 if (!m_Enabled)
137 return;
138 }
139  
140 public void RegionLoaded(Scene scene)
141 {
142 if (!m_Enabled)
143 return;
144  
145 m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
146 }
147  
148 #endregion
149  
150 #region IUserAccountService
151  
152 public UserAccount GetUserAccount(UUID scopeID, UUID userID)
153 {
154 bool inCache = false;
155 UserAccount account = m_Cache.Get(userID, out inCache);
156 if (inCache)
157 return account;
158  
159 account = UserAccountService.GetUserAccount(scopeID, userID);
160 m_Cache.Cache(userID, account);
161  
162 return account;
163 }
164  
165 public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
166 {
167 bool inCache = false;
168 UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
169 if (inCache)
170 return account;
171  
172 account = UserAccountService.GetUserAccount(scopeID, firstName, lastName);
173 if (account != null)
174 m_Cache.Cache(account.PrincipalID, account);
175  
176 return account;
177 }
178  
179 public UserAccount GetUserAccount(UUID scopeID, string Email)
180 {
181 return UserAccountService.GetUserAccount(scopeID, Email);
182 }
183  
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 {
186 return UserAccountService.GetUserAccounts(scopeID, query);
187 }
188  
189 // Update all updatable fields
190 //
191 public bool StoreUserAccount(UserAccount data)
192 {
193 return UserAccountService.StoreUserAccount(data);
194 }
195  
196 #endregion
197 }
198 }