opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Drawing;
30 using OpenSim.Region.Framework.Interfaces;
31  
32 namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
33 {
34 public class DynamicTexture : IDynamicTexture
35 {
36 public string InputCommands { get; private set; }
37 public Uri InputUri { get; private set; }
38 public string InputParams { get; private set; }
39 public byte[] Data { get; private set; }
40 public Size Size { get; private set; }
41 public bool IsReuseable { get; private set; }
42  
43 public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
44 {
45 InputCommands = inputCommands;
46 InputParams = inputParams;
47 Data = data;
48 Size = size;
49 IsReuseable = isReuseable;
50 }
51  
52 public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
53 {
54 InputUri = inputUri;
55 InputParams = inputParams;
56 Data = data;
57 Size = size;
58 IsReuseable = isReuseable;
59 }
60 }
61 }