opensim – Blame information for rev 1

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1 eva 1 <?xml version="1.0" ?>
2 <project name="OpenSim.Region.CoreModules" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <csc target="library" debug="${build.debug}" platform="${build.platform}" unsafe="True" warnaserror="False" define="TRACE;DEBUG" nostdlib="False" main="" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll" noconfig="true">
7 <resources prefix="OpenSim.Region.CoreModules" dynamicprefix="true" >
8 </resources>
9 <sources failonempty="true">
10 <include name="Agent/AssetTransaction/AgentAssetsTransactions.cs" />
11 <include name="Agent/AssetTransaction/AssetTransactionModule.cs" />
12 <include name="Agent/AssetTransaction/AssetXferUploader.cs" />
13 <include name="Agent/IPBan/IPBanModule.cs" />
14 <include name="Agent/IPBan/SceneBanner.cs" />
15 <include name="Agent/TextureSender/J2KDecoderModule.cs" />
16 <include name="Agent/Xfer/XferModule.cs" />
17 <include name="Asset/CenomeAssetCache.cs" />
18 <include name="Asset/CoreAssetCache.cs" />
19 <include name="Asset/FlotsamAssetCache.cs" />
20 <include name="Asset/GlynnTuckerAssetCache.cs" />
21 <include name="Avatar/Attachments/AttachmentsModule.cs" />
22 <include name="Avatar/AvatarFactory/AvatarFactoryModule.cs" />
23 <include name="Avatar/BakedTextures/XBakesModule.cs" />
24 <include name="Avatar/Chat/ChatModule.cs" />
25 <include name="Avatar/Combat/CombatModule.cs" />
26 <include name="Avatar/Commands/UserCommandsModule.cs" />
27 <include name="Avatar/Dialog/DialogModule.cs" />
28 <include name="Avatar/Friends/CallingCardModule.cs" />
29 <include name="Avatar/Friends/FriendsModule.cs" />
30 <include name="Avatar/Friends/FriendsRequestHandler.cs" />
31 <include name="Avatar/Friends/HGFriendsModule.cs" />
32 <include name="Avatar/Friends/HGStatusNotifier.cs" />
33 <include name="Avatar/Gestures/GesturesModule.cs" />
34 <include name="Avatar/Gods/GodsModule.cs" />
35 <include name="Avatar/Groups/GroupsModule.cs" />
36 <include name="Avatar/InstantMessage/HGMessageTransferModule.cs" />
37 <include name="Avatar/InstantMessage/InstantMessageModule.cs" />
38 <include name="Avatar/InstantMessage/MessageTransferModule.cs" />
39 <include name="Avatar/InstantMessage/MuteListModule.cs" />
40 <include name="Avatar/InstantMessage/OfflineMessageModule.cs" />
41 <include name="Avatar/InstantMessage/PresenceModule.cs" />
42 <include name="Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs" />
43 <include name="Avatar/Inventory/Archiver/InventoryArchiveUtils.cs" />
44 <include name="Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs" />
45 <include name="Avatar/Inventory/Archiver/InventoryArchiverException.cs" />
46 <include name="Avatar/Inventory/Archiver/InventoryArchiverModule.cs" />
47 <include name="Avatar/Inventory/Transfer/InventoryTransferModule.cs" />
48 <include name="Avatar/Lure/HGLureModule.cs" />
49 <include name="Avatar/Lure/LureModule.cs" />
50 <include name="Avatar/Profile/BasicProfileModule.cs" />
51 <include name="Avatar/UserProfiles/UserProfileModule.cs" />
52 <include name="Framework/Caps/CapabilitiesModule.cs" />
53 <include name="Framework/DynamicAttributes/DAExampleModule.cs" />
54 <include name="Framework/DynamicAttributes/DOExampleModule.cs" />
55 <include name="Framework/EntityTransfer/EntityTransferModule.cs" />
56 <include name="Framework/EntityTransfer/EntityTransferStateMachine.cs" />
57 <include name="Framework/EntityTransfer/HGEntityTransferModule.cs" />
58 <include name="Framework/InterfaceCommander/Command.cs" />
59 <include name="Framework/InterfaceCommander/Commander.cs" />
60 <include name="Framework/InventoryAccess/HGAssetMapper.cs" />
61 <include name="Framework/InventoryAccess/HGInventoryAccessModule.cs" />
62 <include name="Framework/InventoryAccess/InventoryAccessModule.cs" />
63 <include name="Framework/Library/LibraryModule.cs" />
64 <include name="Framework/Library/LocalInventoryService.cs" />
65 <include name="Framework/Monitoring/IAlert.cs" />
66 <include name="Framework/Monitoring/IMonitor.cs" />
67 <include name="Framework/Monitoring/MonitorModule.cs" />
68 <include name="Framework/Monitoring/Alerts/DeadlockAlert.cs" />
69 <include name="Framework/Monitoring/Monitors/AgentCountMonitor.cs" />
70 <include name="Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs" />
71 <include name="Framework/Monitoring/Monitors/EventFrameMonitor.cs" />
72 <include name="Framework/Monitoring/Monitors/GCMemoryMonitor.cs" />
73 <include name="Framework/Monitoring/Monitors/GenericMonitor.cs" />
74 <include name="Framework/Monitoring/Monitors/LandFrameMonitor.cs" />
75 <include name="Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs" />
76 <include name="Framework/Monitoring/Monitors/ObjectCountMonitor.cs" />
77 <include name="Framework/Monitoring/Monitors/PWSMemoryMonitor.cs" />
78 <include name="Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs" />
79 <include name="Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs" />
80 <include name="Framework/Monitoring/Monitors/ThreadCountMonitor.cs" />
81 <include name="Framework/Monitoring/Monitors/TotalFrameMonitor.cs" />
82 <include name="Framework/Search/BasicSearchModule.cs" />
83 <include name="Framework/ServiceThrottle/ServiceThrottleModule.cs" />
84 <include name="Framework/Statistics/Logging/BinaryLoggingModule.cs" />
85 <include name="Framework/Statistics/Logging/LogWriter.cs" />
86 <include name="Framework/UserManagement/HGUserManagementModule.cs" />
87 <include name="Framework/UserManagement/UserManagementModule.cs" />
88 <include name="Hypergrid/HGWorldMapModule.cs" />
89 <include name="Properties/AssemblyInfo.cs" />
90 <include name="Scripting/DynamicTexture/DynamicTexture.cs" />
91 <include name="Scripting/DynamicTexture/DynamicTextureModule.cs" />
92 <include name="Scripting/EMailModules/EmailModule.cs" />
93 <include name="Scripting/HttpRequest/ScriptsHttpRequests.cs" />
94 <include name="Scripting/LSLHttp/UrlModule.cs" />
95 <include name="Scripting/LoadImageURL/LoadImageURLModule.cs" />
96 <include name="Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs" />
97 <include name="Scripting/VectorRender/VectorRenderModule.cs" />
98 <include name="Scripting/WorldComm/WorldCommModule.cs" />
99 <include name="Scripting/XMLRPC/XMLRPCModule.cs" />
100 <include name="ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs" />
101 <include name="ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs" />
102 <include name="ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs" />
103 <include name="ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs" />
104 <include name="ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs" />
105 <include name="ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs" />
106 <include name="ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs" />
107 <include name="ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs" />
108 <include name="ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs" />
109 <include name="ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs" />
110 <include name="ServiceConnectorsIn/UserProfiles/LocalUserProfilesServiceConnector.cs" />
111 <include name="ServiceConnectorsOut/Asset/HGAssetBroker.cs" />
112 <include name="ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs" />
113 <include name="ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs" />
114 <include name="ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs" />
115 <include name="ServiceConnectorsOut/Authentication/RemoteAuthenticationServiceConnector.cs" />
116 <include name="ServiceConnectorsOut/Authorization/AuthorizationService.cs" />
117 <include name="ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs" />
118 <include name="ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs" />
119 <include name="ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs" />
120 <include name="ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs" />
121 <include name="ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs" />
122 <include name="ServiceConnectorsOut/Grid/RegionCache.cs" />
123 <include name="ServiceConnectorsOut/Grid/RegionInfoCache.cs" />
124 <include name="ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs" />
125 <include name="ServiceConnectorsOut/GridUser/ActivityDetector.cs" />
126 <include name="ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs" />
127 <include name="ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs" />
128 <include name="ServiceConnectorsOut/Inventory/HGInventoryBroker.cs" />
129 <include name="ServiceConnectorsOut/Inventory/InventoryCache.cs" />
130 <include name="ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs" />
131 <include name="ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs" />
132 <include name="ServiceConnectorsOut/Land/LocalLandServiceConnector.cs" />
133 <include name="ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs" />
134 <include name="ServiceConnectorsOut/MapImage/MapImageServiceModule.cs" />
135 <include name="ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs" />
136 <include name="ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs" />
137 <include name="ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs" />
138 <include name="ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs" />
139 <include name="ServiceConnectorsOut/Presence/PresenceDetector.cs" />
140 <include name="ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs" />
141 <include name="ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs" />
142 <include name="ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs" />
143 <include name="ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs" />
144 <include name="ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs" />
145 <include name="ServiceConnectorsOut/UserAccounts/UserAccountCache.cs" />
146 <include name="World/Access/AccessModule.cs" />
147 <include name="World/Archiver/ArchiveHelpers.cs" />
148 <include name="World/Archiver/ArchiveReadRequest.cs" />
149 <include name="World/Archiver/ArchiveScenesGroup.cs" />
150 <include name="World/Archiver/ArchiveWriteRequest.cs" />
151 <include name="World/Archiver/ArchiverModule.cs" />
152 <include name="World/Archiver/AssetsArchiver.cs" />
153 <include name="World/Archiver/AssetsDearchiver.cs" />
154 <include name="World/Archiver/AssetsRequest.cs" />
155 <include name="World/Archiver/DearchiveScenesGroup.cs" />
156 <include name="World/Cloud/CloudModule.cs" />
157 <include name="World/Estate/EstateManagementCommands.cs" />
158 <include name="World/Estate/EstateManagementModule.cs" />
159 <include name="World/Estate/EstateTerrainXferHandler.cs" />
160 <include name="World/Estate/TelehubManager.cs" />
161 <include name="World/Estate/XEstateConnector.cs" />
162 <include name="World/Estate/XEstateModule.cs" />
163 <include name="World/Estate/XEstateRequestHandler.cs" />
164 <include name="World/Land/DwellModule.cs" />
165 <include name="World/Land/LandChannel.cs" />
166 <include name="World/Land/LandManagementModule.cs" />
167 <include name="World/Land/LandObject.cs" />
168 <include name="World/Land/PrimCountModule.cs" />
169 <include name="World/LegacyMap/IMapTileTerrainRenderer.cs" />
170 <include name="World/LegacyMap/MapImageModule.cs" />
171 <include name="World/LegacyMap/ShadedMapTileRenderer.cs" />
172 <include name="World/LegacyMap/TexturedMapTileRenderer.cs" />
173 <include name="World/LightShare/EnvironmentModule.cs" />
174 <include name="World/LightShare/LightShareModule.cs" />
175 <include name="World/Media/Moap/MoapModule.cs" />
176 <include name="World/Objects/BuySell/BuySellModule.cs" />
177 <include name="World/Objects/Commands/ObjectCommandsModule.cs" />
178 <include name="World/Permissions/PermissionsModule.cs" />
179 <include name="World/Region/RegionCommandsModule.cs" />
180 <include name="World/Region/RestartModule.cs" />
181 <include name="World/Serialiser/IFileSerialiser.cs" />
182 <include name="World/Serialiser/SerialiseObjects.cs" />
183 <include name="World/Serialiser/SerialiseTerrain.cs" />
184 <include name="World/Serialiser/SerialiserModule.cs" />
185 <include name="World/Sound/SoundModule.cs" />
186 <include name="World/Sun/SunModule.cs" />
187 <include name="World/Terrain/ITerrainFloodEffect.cs" />
188 <include name="World/Terrain/ITerrainLoader.cs" />
189 <include name="World/Terrain/ITerrainPaintableEffect.cs" />
190 <include name="World/Terrain/TerrainException.cs" />
191 <include name="World/Terrain/TerrainModule.cs" />
192 <include name="World/Terrain/Effects/ChannelDigger.cs" />
193 <include name="World/Terrain/Effects/CookieCutter.cs" />
194 <include name="World/Terrain/Effects/DefaultTerrainGenerator.cs" />
195 <include name="World/Terrain/FileLoaders/BMP.cs" />
196 <include name="World/Terrain/FileLoaders/GIF.cs" />
197 <include name="World/Terrain/FileLoaders/GenericSystemDrawing.cs" />
198 <include name="World/Terrain/FileLoaders/JPEG.cs" />
199 <include name="World/Terrain/FileLoaders/LLRAW.cs" />
200 <include name="World/Terrain/FileLoaders/PNG.cs" />
201 <include name="World/Terrain/FileLoaders/RAW32.cs" />
202 <include name="World/Terrain/FileLoaders/TIFF.cs" />
203 <include name="World/Terrain/FileLoaders/Terragen.cs" />
204 <include name="World/Terrain/FloodBrushes/FlattenArea.cs" />
205 <include name="World/Terrain/FloodBrushes/LowerArea.cs" />
206 <include name="World/Terrain/FloodBrushes/NoiseArea.cs" />
207 <include name="World/Terrain/FloodBrushes/RaiseArea.cs" />
208 <include name="World/Terrain/FloodBrushes/RevertArea.cs" />
209 <include name="World/Terrain/FloodBrushes/SmoothArea.cs" />
210 <include name="World/Terrain/PaintBrushes/ErodeSphere.cs" />
211 <include name="World/Terrain/PaintBrushes/FlattenSphere.cs" />
212 <include name="World/Terrain/PaintBrushes/LowerSphere.cs" />
213 <include name="World/Terrain/PaintBrushes/NoiseSphere.cs" />
214 <include name="World/Terrain/PaintBrushes/OlsenSphere.cs" />
215 <include name="World/Terrain/PaintBrushes/RaiseSphere.cs" />
216 <include name="World/Terrain/PaintBrushes/RevertSphere.cs" />
217 <include name="World/Terrain/PaintBrushes/SmoothSphere.cs" />
218 <include name="World/Terrain/PaintBrushes/WeatherSphere.cs" />
219 <include name="World/Vegetation/VegetationModule.cs" />
220 <include name="World/Warp3DMap/Perlin.cs" />
221 <include name="World/Warp3DMap/TerrainSplat.cs" />
222 <include name="World/Warp3DMap/Viewport.cs" />
223 <include name="World/Warp3DMap/Warp3DImageModule.cs" />
224 <include name="World/Wind/WindModule.cs" />
225 <include name="World/Wind/Plugins/ConfigurableWind.cs" />
226 <include name="World/Wind/Plugins/SimpleRandomWind.cs" />
227 <include name="World/WorldMap/MapSearchModule.cs" />
228 <include name="World/WorldMap/WorldMapModule.cs" />
229 </sources>
230 <references basedir="${project::get-base-directory()}">
231 <lib>
232 <include name="${project::get-base-directory()}" />
233 <include name="${project::get-base-directory()}/../../../bin" />
234 </lib>
235 <include name="../../../bin/CSJ2K.dll"/>
236 <include name="../../../bin/DotNetOpenMail.dll"/>
237 <include name="../../../bin/GlynnTucker.Cache.dll"/>
238 <include name="../../../bin/Ionic.Zip.dll"/>
239 <include name="../../../bin/log4net.dll"/>
240 <include name="../../../bin/Mono.Addins.dll"/>
241 <include name="../../../bin/NDesk.Options.dll"/>
242 <include name="../../../bin/Nini.dll"/>
243 <include name="../../../bin/OpenMetaverse.dll"/>
244 <include name="../../../bin/OpenMetaverse.StructuredData.dll"/>
245 <include name="../../../bin/OpenMetaverseTypes.dll"/>
246 <include name="OpenSim.Capabilities.dll" />
247 <include name="OpenSim.Data.dll" />
248 <include name="OpenSim.Framework.dll" />
249 <include name="OpenSim.Framework.Communications.dll" />
250 <include name="OpenSim.Framework.Communications.dll" />
251 <include name="OpenSim.Framework.Console.dll" />
252 <include name="OpenSim.Framework.Monitoring.dll" />
253 <include name="OpenSim.Framework.Serialization.dll" />
254 <include name="OpenSim.Framework.Servers.dll" />
255 <include name="OpenSim.Framework.Servers.HttpServer.dll" />
256 <include name="OpenSim.Region.ClientStack.LindenUDP.dll" />
257 <include name="OpenSim.Region.Framework.dll" />
258 <include name="OpenSim.Region.Physics.Manager.dll" />
259 <include name="OpenSim.Server.Base.dll" />
260 <include name="OpenSim.Server.Handlers.dll" />
261 <include name="OpenSim.Services.Base.dll" />
262 <include name="OpenSim.Services.Connectors.dll" />
263 <include name="OpenSim.Services.Interfaces.dll" />
264 <include name="System.dll" />
265 <include name="System.Core.dll" />
266 <include name="System.Drawing.dll" />
267 <include name="System.Web.dll" />
268 <include name="System.Xml.dll" />
269 <include name="System.Xml.Linq.dll" />
270 <include name="../../../bin/Warp3D.dll"/>
271 <include name="../../../bin/XMLRPC.dll"/>
272 </references>
273 </csc>
274 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
275 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
276 <copy todir="${project::get-base-directory()}/../../../bin/">
277 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
278 <include name="*.dll"/>
279 <include name="*.exe"/>
280 <include name="*.mdb" if='${build.debug}'/>
281 <include name="*.pdb" if='${build.debug}'/>
282 </fileset>
283 </copy>
284 </target>
285 <target name="clean">
286 <delete dir="${bin.dir}" failonerror="false" />
287 <delete dir="${obj.dir}" failonerror="false" />
288 </target>
289 <target name="doc" description="Creates documentation.">
290 </target>
291 </project>