opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenMetaverse;
30  
31 namespace OpenSim.Framework
32 {
33 /// <summary>
34 /// Client provided parameters for avatar movement
35 /// </summary>
36 public class AgentUpdateArgs : EventArgs
37 {
38 /// <summary>
39 /// Agent's unique ID
40 /// </summary>
41 public UUID AgentID;
42  
43 /// <summary>
44 /// Rotation of the avatar's body
45 /// </summary>
46 public Quaternion BodyRotation;
47  
48 /// <summary>
49 /// AT portion of the camera matrix
50 /// </summary>
51 public Vector3 CameraAtAxis;
52  
53 /// <summary>
54 /// Position of the camera in the Scene
55 /// </summary>
56 public Vector3 CameraCenter;
57 public Vector3 CameraLeftAxis;
58 public Vector3 CameraUpAxis;
59  
60 /// <summary>
61 /// Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc.
62 /// </summary>
63 public uint ControlFlags;
64  
65 /// <summary>
66 /// Agent's client Draw distance setting
67 /// </summary>
68 public float Far;
69 public byte Flags;
70  
71 /// <summary>
72 /// Rotation of the avatar's head
73 /// </summary>
74 public Quaternion HeadRotation;
75  
76 /// <summary>
77 /// Session Id
78 /// </summary>
79 public UUID SessionID;
80 public byte State;
81  
82 public Vector3 ClientAgentPosition;
83 public bool UseClientAgentPosition;
84  
85 public AgentUpdateArgs()
86 {
87 UseClientAgentPosition = false;
88 }
89 }
90 }