clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 #region BSD License
2 /*
3 Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
4  
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
7  
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
11 and the following disclaimer in the documentation and/or other materials provided with the
12 distribution.
13 * The name of the author may not be used to endorse or promote products derived from this software
14 without specific prior written permission.
15  
16 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
17 BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
22 IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24 #endregion
25  
26 using System;
27  
28 namespace Prebuild.Core.Interfaces
29 {
30 /// <summary>
31 ///
32 /// </summary>
33 public interface ITarget
34 {
35 /// <summary>
36 /// Writes the specified kern.
37 /// </summary>
38 /// <param name="kern">The kern.</param>
39 void Write(Kernel kern);
40 /// <summary>
41 /// Cleans the specified kern.
42 /// </summary>
43 /// <param name="kern">The kern.</param>
44 void Clean(Kernel kern);
45 /// <summary>
46 /// Gets the name.
47 /// </summary>
48 /// <value>The name.</value>
49 string Name { get; }
50 }
51 }