clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using Nini.Config; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Framework.Communications; |
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32 | using OpenSim.Framework.Servers; |
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33 | using OpenSim.Region.Framework; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | |||
37 | namespace OpenSim.Tests.Common.Mock |
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38 | { |
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39 | public class TestScene : Scene |
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40 | { |
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41 | public TestScene( |
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42 | RegionInfo regInfo, AgentCircuitManager authen, |
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43 | SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, |
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44 | IConfigSource config, string simulatorVersion) |
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45 | : base(regInfo, authen, sceneGridService, simDataService, estateDataService, |
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46 | config, simulatorVersion) |
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47 | { |
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48 | } |
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49 | |||
50 | ~TestScene() |
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51 | { |
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52 | //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); |
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53 | Console.WriteLine("TestScene destructor called"); |
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54 | } |
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55 | |||
56 | /// <summary> |
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57 | /// Temporarily override session authentication for tests (namely teleport). |
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58 | /// </summary> |
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59 | /// <remarks> |
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60 | /// TODO: This needs to be mocked out properly. |
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61 | /// </remarks> |
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62 | /// <param name="agent"></param> |
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63 | /// <returns></returns> |
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64 | public override bool VerifyUserPresence(AgentCircuitData agent, out string reason) |
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65 | { |
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66 | reason = String.Empty; |
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67 | return true; |
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68 | } |
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69 | |||
70 | public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter |
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71 | { |
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72 | get { return m_asyncSceneObjectDeleter; } |
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73 | } |
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74 | } |
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75 | } |