clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using Nini.Config;
30 using OpenSim.Framework;
31 using OpenSim.Framework.Communications;
32 using OpenSim.Framework.Servers;
33 using OpenSim.Region.Framework;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36  
37 namespace OpenSim.Tests.Common.Mock
38 {
39 public class TestScene : Scene
40 {
41 public TestScene(
42 RegionInfo regInfo, AgentCircuitManager authen,
43 SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
44 IConfigSource config, string simulatorVersion)
45 : base(regInfo, authen, sceneGridService, simDataService, estateDataService,
46 config, simulatorVersion)
47 {
48 }
49  
50 ~TestScene()
51 {
52 //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
53 Console.WriteLine("TestScene destructor called");
54 }
55  
56 /// <summary>
57 /// Temporarily override session authentication for tests (namely teleport).
58 /// </summary>
59 /// <remarks>
60 /// TODO: This needs to be mocked out properly.
61 /// </remarks>
62 /// <param name="agent"></param>
63 /// <returns></returns>
64 public override bool VerifyUserPresence(AgentCircuitData agent, out string reason)
65 {
66 reason = String.Empty;
67 return true;
68 }
69  
70 public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
71 {
72 get { return m_asyncSceneObjectDeleter; }
73 }
74 }
75 }