clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 using OpenSim.Region.Framework.Interfaces;
32 using OpenSim.Region.Framework.Scenes;
33 using OpenSim.Region.CoreModules.World.Land;
34  
35 namespace OpenSim.Tests.Common.Mock
36 {
37 /// <summary>
38 /// Land channel for test purposes
39 /// </summary>
40 public class TestLandChannel : ILandChannel
41 {
42 private Scene m_scene;
43 private List<ILandObject> m_parcels;
44  
45 public TestLandChannel(Scene scene)
46 {
47 m_scene = scene;
48 m_parcels = new List<ILandObject>();
49 SetupDefaultParcel();
50 }
51  
52 private void SetupDefaultParcel()
53 {
54 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
55 obj.LandData.Name = "Your Parcel";
56 m_parcels.Add(obj);
57 }
58  
59 public List<ILandObject> ParcelsNearPoint(Vector3 position)
60 {
61 return new List<ILandObject>();
62 }
63  
64 public List<ILandObject> AllParcels()
65 {
66 return m_parcels;
67 }
68  
69 public void Clear(bool setupDefaultParcel)
70 {
71 m_parcels.Clear();
72  
73 if (setupDefaultParcel)
74 SetupDefaultParcel();
75 }
76  
77 protected ILandObject GetNoLand()
78 {
79 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
80 obj.LandData.Name = "NO LAND";
81 return obj;
82 }
83  
84 public ILandObject GetLandObject(Vector3 position)
85 {
86 return GetLandObject(position.X, position.Y);
87 }
88  
89 public ILandObject GetLandObject(int x, int y)
90 {
91 return GetNoLand();
92 }
93  
94 public ILandObject GetLandObject(int localID)
95 {
96 return GetNoLand();
97 }
98  
99 public ILandObject GetLandObject(float x, float y)
100 {
101 return GetNoLand();
102 }
103  
104 public bool IsLandPrimCountTainted() { return false; }
105 public bool IsForcefulBansAllowed() { return false; }
106 public void UpdateLandObject(int localID, LandData data) {}
107 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {}
108 public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {}
109 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {}
110 public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {}
111  
112 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
113 public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
114 }
115 }