clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenSim.Framework; |
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30 | using System.Collections.Generic; |
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31 | using OpenMetaverse; |
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32 | |||
33 | namespace OpenSim.Services.Interfaces |
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34 | { |
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35 | public class PresenceInfo |
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36 | { |
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37 | public string UserID; |
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38 | public UUID RegionID; |
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39 | |||
40 | public PresenceInfo() |
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41 | { |
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42 | } |
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43 | |||
44 | public PresenceInfo(Dictionary<string, object> kvp) |
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45 | { |
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46 | if (kvp.ContainsKey("UserID")) |
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47 | UserID = kvp["UserID"].ToString(); |
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48 | if (kvp.ContainsKey("RegionID")) |
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49 | UUID.TryParse(kvp["RegionID"].ToString(), out RegionID); |
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50 | } |
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51 | |||
52 | public Dictionary<string, object> ToKeyValuePairs() |
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53 | { |
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54 | Dictionary<string, object> result = new Dictionary<string, object>(); |
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55 | result["UserID"] = UserID; |
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56 | result["RegionID"] = RegionID.ToString(); |
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57 | |||
58 | return result; |
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59 | } |
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60 | } |
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61 | |||
62 | public interface IPresenceService |
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63 | { |
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64 | /// <summary> |
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65 | /// Store session information. |
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66 | /// </summary> |
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67 | /// <returns>/returns> |
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68 | /// <param name='userID'></param> |
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69 | /// <param name='sessionID'></param> |
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70 | /// <param name='secureSessionID'></param> |
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71 | bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID); |
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72 | |||
73 | /// <summary> |
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74 | /// Remove session information. |
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75 | /// </summary> |
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76 | /// <returns></returns> |
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77 | /// <param name='sessionID'></param> |
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78 | bool LogoutAgent(UUID sessionID); |
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79 | |||
80 | /// <summary> |
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81 | /// Remove session information for all agents in the given region. |
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82 | /// </summary> |
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83 | /// <returns></returns> |
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84 | /// <param name='regionID'></param> |
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85 | bool LogoutRegionAgents(UUID regionID); |
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86 | |||
87 | /// <summary> |
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88 | /// Update data for an existing session. |
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89 | /// </summary> |
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90 | /// <returns></returns> |
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91 | /// <param name='sessionID'></param> |
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92 | /// <param name='regionID'></param> |
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93 | bool ReportAgent(UUID sessionID, UUID regionID); |
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94 | |||
95 | /// <summary> |
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96 | /// Get session information for a given session ID. |
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97 | /// </summary> |
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98 | /// <returns></returns> |
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99 | /// <param name='sessionID'></param> |
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100 | PresenceInfo GetAgent(UUID sessionID); |
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101 | |||
102 | /// <summary> |
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103 | /// Get session information for a collection of users. |
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104 | /// </summary> |
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105 | /// <returns>Session information for the users.</returns> |
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106 | /// <param name='userIDs'></param> |
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107 | PresenceInfo[] GetAgents(string[] userIDs); |
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108 | } |
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109 | } |