clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using Nini.Config; |
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31 | using OpenSim.Server.Base; |
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32 | using OpenSim.Services.Interfaces; |
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33 | using OpenSim.Framework.Servers.HttpServer; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Server.Handlers.Base; |
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36 | using log4net; |
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37 | |||
38 | namespace OpenSim.Server.Handlers.Profiles |
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39 | { |
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40 | public class UserProfilesConnector: ServiceConnector |
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41 | { |
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42 | // static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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43 | |||
44 | // Our Local Module |
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45 | public IUserProfilesService ServiceModule |
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46 | { |
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47 | get; private set; |
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48 | } |
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49 | |||
50 | // The HTTP server. |
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51 | public IHttpServer Server |
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52 | { |
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53 | get; private set; |
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54 | } |
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55 | |||
56 | public string ConfigName |
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57 | { |
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58 | get; private set; |
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59 | } |
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60 | |||
61 | public bool Enabled |
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62 | { |
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63 | get; private set; |
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64 | } |
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65 | |||
66 | public UserProfilesConnector(IConfigSource config, IHttpServer server, string configName) : |
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67 | base(config, server, configName) |
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68 | { |
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69 | ConfigName = "UserProfilesService"; |
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70 | if(!string.IsNullOrEmpty(configName)) |
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71 | ConfigName = configName; |
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72 | |||
73 | IConfig serverConfig = config.Configs[ConfigName]; |
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74 | if (serverConfig == null) |
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75 | throw new Exception(String.Format("No section {0} in config file", ConfigName)); |
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76 | |||
77 | if(!serverConfig.GetBoolean("Enabled",false)) |
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78 | { |
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79 | Enabled = false; |
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80 | return; |
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81 | } |
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82 | |||
83 | Enabled = true; |
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84 | |||
85 | Server = server; |
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86 | |||
87 | string service = serverConfig.GetString("LocalServiceModule", String.Empty); |
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88 | |||
89 | Object[] args = new Object[] { config, ConfigName }; |
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90 | ServiceModule = ServerUtils.LoadPlugin<IUserProfilesService>(service, args); |
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91 | |||
92 | JsonRpcProfileHandlers handler = new JsonRpcProfileHandlers(ServiceModule); |
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93 | |||
94 | Server.AddJsonRPCHandler("avatarclassifiedsrequest", handler.AvatarClassifiedsRequest); |
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95 | Server.AddJsonRPCHandler("classified_update", handler.ClassifiedUpdate); |
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96 | Server.AddJsonRPCHandler("classifieds_info_query", handler.ClassifiedInfoRequest); |
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97 | Server.AddJsonRPCHandler("classified_delete", handler.ClassifiedDelete); |
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98 | Server.AddJsonRPCHandler("avatarpicksrequest", handler.AvatarPicksRequest); |
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99 | Server.AddJsonRPCHandler("pickinforequest", handler.PickInfoRequest); |
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100 | Server.AddJsonRPCHandler("picks_update", handler.PicksUpdate); |
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101 | Server.AddJsonRPCHandler("picks_delete", handler.PicksDelete); |
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102 | Server.AddJsonRPCHandler("avatarnotesrequest", handler.AvatarNotesRequest); |
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103 | Server.AddJsonRPCHandler("avatar_notes_update", handler.NotesUpdate); |
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104 | Server.AddJsonRPCHandler("avatar_properties_request", handler.AvatarPropertiesRequest); |
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105 | Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate); |
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106 | Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate); |
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107 | Server.AddJsonRPCHandler("user_preferences_update", handler.UserPreferenecesUpdate); |
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108 | Server.AddJsonRPCHandler("user_preferences_request", handler.UserPreferencesRequest); |
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109 | Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest); |
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110 | Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData); |
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111 | Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData); |
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112 | } |
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113 | } |
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114 | } |