clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.IO; |
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30 | using System.Net; |
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31 | using System.Text; |
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32 | using System.Xml; |
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33 | using System.Xml.Serialization; |
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34 | using Nini.Config; |
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35 | using NUnit.Framework; |
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36 | using OpenMetaverse; |
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37 | using OpenSim.Framework; |
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38 | using OpenSim.Server.Handlers.Asset; |
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39 | using OpenSim.Services.AssetService; |
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40 | using OpenSim.Services.Interfaces; |
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41 | using OpenSim.Tests.Common; |
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42 | using OpenSim.Tests.Common.Mock; |
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43 | |||
44 | namespace OpenSim.Server.Handlers.Asset.Test |
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45 | { |
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46 | [TestFixture] |
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47 | public class AssetServerPostHandlerTests : OpenSimTestCase |
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48 | { |
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49 | [Test] |
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50 | public void TestGoodAssetStoreRequest() |
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51 | { |
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52 | TestHelpers.InMethod(); |
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53 | |||
54 | UUID assetId = TestHelpers.ParseTail(0x1); |
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55 | |||
56 | IConfigSource config = new IniConfigSource(); |
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57 | config.AddConfig("AssetService"); |
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58 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
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59 | |||
60 | AssetService assetService = new AssetService(config); |
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61 | |||
62 | AssetServerPostHandler asph = new AssetServerPostHandler(assetService); |
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63 | |||
64 | AssetBase asset = AssetHelpers.CreateNotecardAsset(assetId, "Hello World"); |
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65 | |||
66 | MemoryStream buffer = new MemoryStream(); |
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67 | |||
68 | XmlWriterSettings settings = new XmlWriterSettings(); |
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69 | settings.Encoding = Encoding.UTF8; |
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70 | |||
71 | using (XmlWriter writer = XmlWriter.Create(buffer, settings)) |
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72 | { |
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73 | XmlSerializer serializer = new XmlSerializer(typeof(AssetBase)); |
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74 | serializer.Serialize(writer, asset); |
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75 | writer.Flush(); |
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76 | } |
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77 | |||
78 | buffer.Position = 0; |
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79 | asph.Handle(null, buffer, null, null); |
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80 | |||
81 | AssetBase retrievedAsset = assetService.Get(assetId.ToString()); |
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82 | |||
83 | Assert.That(retrievedAsset, Is.Not.Null); |
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84 | } |
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85 | |||
86 | [Test] |
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87 | public void TestBadXmlAssetStoreRequest() |
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88 | { |
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89 | TestHelpers.InMethod(); |
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90 | |||
91 | IConfigSource config = new IniConfigSource(); |
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92 | config.AddConfig("AssetService"); |
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93 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
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94 | |||
95 | AssetService assetService = new AssetService(config); |
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96 | |||
97 | AssetServerPostHandler asph = new AssetServerPostHandler(assetService); |
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98 | |||
99 | MemoryStream buffer = new MemoryStream(); |
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100 | byte[] badData = new byte[] { 0x48, 0x65, 0x6c, 0x6c, 0x6f }; |
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101 | buffer.Write(badData, 0, badData.Length); |
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102 | buffer.Position = 0; |
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103 | |||
104 | TestOSHttpResponse response = new TestOSHttpResponse(); |
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105 | asph.Handle(null, buffer, null, response); |
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106 | |||
107 | Assert.That(response.StatusCode, Is.EqualTo((int)HttpStatusCode.BadRequest)); |
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108 | } |
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109 | } |
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110 | } |