clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | // to build without references to System.Drawing, comment this out |
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29 | #define SYSTEM_DRAWING |
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30 | |||
31 | using System; |
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32 | using System.Collections.Generic; |
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33 | using System.Text; |
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34 | |||
35 | #if SYSTEM_DRAWING |
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36 | using System.Drawing; |
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37 | using System.Drawing.Imaging; |
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38 | |||
39 | namespace PrimMesher |
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40 | { |
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41 | public class SculptMap |
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42 | { |
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43 | public int width; |
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44 | public int height; |
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45 | public byte[] redBytes; |
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46 | public byte[] greenBytes; |
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47 | public byte[] blueBytes; |
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48 | |||
49 | public SculptMap() |
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50 | { |
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51 | } |
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52 | |||
53 | public SculptMap(Bitmap bm, int lod) |
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54 | { |
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55 | int bmW = bm.Width; |
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56 | int bmH = bm.Height; |
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57 | |||
58 | if (bmW == 0 || bmH == 0) |
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59 | throw new Exception("SculptMap: bitmap has no data"); |
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60 | |||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
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62 | |||
63 | bool needsScaling = false; |
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64 | |||
65 | bool smallMap = bmW * bmH <= lod * lod; |
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66 | |||
67 | width = bmW; |
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68 | height = bmH; |
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69 | while (width * height > numLodPixels) |
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70 | { |
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71 | width >>= 1; |
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72 | height >>= 1; |
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73 | needsScaling = true; |
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74 | } |
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75 | |||
76 | |||
77 | |||
78 | try |
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79 | { |
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80 | if (needsScaling) |
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81 | bm = ScaleImage(bm, width, height, |
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82 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); |
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83 | } |
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84 | |||
85 | catch (Exception e) |
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86 | { |
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87 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
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88 | } |
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89 | |||
90 | if (width * height > lod * lod) |
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91 | { |
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92 | width >>= 1; |
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93 | height >>= 1; |
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94 | } |
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95 | |||
96 | int numBytes = (width + 1) * (height + 1); |
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97 | redBytes = new byte[numBytes]; |
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98 | greenBytes = new byte[numBytes]; |
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99 | blueBytes = new byte[numBytes]; |
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100 | |||
101 | int byteNdx = 0; |
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102 | |||
103 | try |
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104 | { |
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105 | for (int y = 0; y <= height; y++) |
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106 | { |
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107 | for (int x = 0; x <= width; x++) |
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108 | { |
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109 | Color c; |
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110 | |||
111 | if (smallMap) |
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112 | c = bm.GetPixel(x < width ? x : x - 1, |
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113 | y < height ? y : y - 1); |
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114 | else |
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115 | c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1, |
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116 | y < height ? y * 2 : y * 2 - 1); |
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117 | |||
118 | redBytes[byteNdx] = c.R; |
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119 | greenBytes[byteNdx] = c.G; |
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120 | blueBytes[byteNdx] = c.B; |
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121 | |||
122 | ++byteNdx; |
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123 | } |
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124 | } |
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125 | } |
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126 | catch (Exception e) |
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127 | { |
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128 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); |
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129 | } |
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130 | |||
131 | width++; |
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132 | height++; |
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133 | } |
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134 | |||
135 | public List<List<Coord>> ToRows(bool mirror) |
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136 | { |
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137 | int numRows = height; |
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138 | int numCols = width; |
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139 | |||
140 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
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141 | |||
142 | float pixScale = 1.0f / 255; |
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143 | |||
144 | int rowNdx, colNdx; |
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145 | int smNdx = 0; |
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146 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
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148 | { |
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149 | List<Coord> row = new List<Coord>(numCols); |
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150 | for (colNdx = 0; colNdx < numCols; colNdx++) |
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151 | { |
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152 | if (mirror) |
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153 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); |
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154 | else |
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155 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); |
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156 | |||
157 | ++smNdx; |
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158 | } |
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159 | rows.Add(row); |
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160 | } |
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161 | return rows; |
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162 | } |
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163 | |||
164 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, |
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165 | System.Drawing.Drawing2D.InterpolationMode interpMode) |
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166 | { |
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167 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); |
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168 | scaledImage.SetResolution(96.0f, 96.0f); |
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169 | |||
170 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
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171 | grPhoto.InterpolationMode = interpMode; |
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172 | |||
173 | grPhoto.DrawImage(srcImage, |
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174 | new Rectangle(0, 0, destWidth, destHeight), |
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175 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), |
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176 | GraphicsUnit.Pixel); |
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177 | |||
178 | grPhoto.Dispose(); |
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179 | return scaledImage; |
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180 | } |
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181 | } |
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182 | } |
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183 | #endif |