clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 // to build without references to System.Drawing, comment this out
29 #define SYSTEM_DRAWING
30  
31 using System;
32 using System.Collections.Generic;
33 using System.Text;
34  
35 #if SYSTEM_DRAWING
36 using System.Drawing;
37 using System.Drawing.Imaging;
38  
39 namespace PrimMesher
40 {
41 public class SculptMap
42 {
43 public int width;
44 public int height;
45 public byte[] redBytes;
46 public byte[] greenBytes;
47 public byte[] blueBytes;
48  
49 public SculptMap()
50 {
51 }
52  
53 public SculptMap(Bitmap bm, int lod)
54 {
55 int bmW = bm.Width;
56 int bmH = bm.Height;
57  
58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data");
60  
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62  
63 bool needsScaling = false;
64  
65 bool smallMap = bmW * bmH <= lod * lod;
66  
67 width = bmW;
68 height = bmH;
69 while (width * height > numLodPixels)
70 {
71 width >>= 1;
72 height >>= 1;
73 needsScaling = true;
74 }
75  
76  
77  
78 try
79 {
80 if (needsScaling)
81 bm = ScaleImage(bm, width, height,
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 }
84  
85 catch (Exception e)
86 {
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 }
89  
90 if (width * height > lod * lod)
91 {
92 width >>= 1;
93 height >>= 1;
94 }
95  
96 int numBytes = (width + 1) * (height + 1);
97 redBytes = new byte[numBytes];
98 greenBytes = new byte[numBytes];
99 blueBytes = new byte[numBytes];
100  
101 int byteNdx = 0;
102  
103 try
104 {
105 for (int y = 0; y <= height; y++)
106 {
107 for (int x = 0; x <= width; x++)
108 {
109 Color c;
110  
111 if (smallMap)
112 c = bm.GetPixel(x < width ? x : x - 1,
113 y < height ? y : y - 1);
114 else
115 c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
116 y < height ? y * 2 : y * 2 - 1);
117  
118 redBytes[byteNdx] = c.R;
119 greenBytes[byteNdx] = c.G;
120 blueBytes[byteNdx] = c.B;
121  
122 ++byteNdx;
123 }
124 }
125 }
126 catch (Exception e)
127 {
128 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
129 }
130  
131 width++;
132 height++;
133 }
134  
135 public List<List<Coord>> ToRows(bool mirror)
136 {
137 int numRows = height;
138 int numCols = width;
139  
140 List<List<Coord>> rows = new List<List<Coord>>(numRows);
141  
142 float pixScale = 1.0f / 255;
143  
144 int rowNdx, colNdx;
145 int smNdx = 0;
146  
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 {
149 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++)
151 {
152 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f));
154 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f));
156  
157 ++smNdx;
158 }
159 rows.Add(row);
160 }
161 return rows;
162 }
163  
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169  
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172  
173 grPhoto.DrawImage(srcImage,
174 new Rectangle(0, 0, destWidth, destHeight),
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height),
176 GraphicsUnit.Pixel);
177  
178 grPhoto.Dispose();
179 return scaledImage;
180 }
181 }
182 }
183 #endif