clockwerk-opensim-stable – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyrightD |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | using System; |
||
28 | using System.Collections.Generic; |
||
29 | using OpenSim.Framework; |
||
30 | using OpenSim.Region.Physics.Manager; |
||
31 | using OpenMetaverse; |
||
32 | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin |
||
34 | { |
||
35 | /// <summary> |
||
36 | /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim. |
||
37 | /// This module interfaces to an unmanaged C++ library which makes the |
||
38 | /// actual calls into the Bullet physics engine. |
||
39 | /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. |
||
40 | /// The unmanaged library is compiled and linked statically with Bullet |
||
41 | /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). |
||
42 | /// </summary> |
||
43 | public class BSPlugin : IPhysicsPlugin |
||
44 | { |
||
45 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
||
46 | |||
47 | private BSScene _mScene; |
||
48 | |||
49 | public BSPlugin() |
||
50 | { |
||
51 | } |
||
52 | |||
53 | public bool Init() |
||
54 | { |
||
55 | return true; |
||
56 | } |
||
57 | |||
58 | public PhysicsScene GetScene(String sceneIdentifier) |
||
59 | { |
||
60 | if (_mScene == null) |
||
61 | { |
||
62 | _mScene = new BSScene(GetName(), sceneIdentifier); |
||
63 | } |
||
64 | return (_mScene); |
||
65 | } |
||
66 | |||
67 | public string GetName() |
||
68 | { |
||
69 | return ("BulletSim"); |
||
70 | } |
||
71 | |||
72 | public void Dispose() |
||
73 | { |
||
74 | } |
||
75 | } |
||
76 | } |