clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.Reflection; |
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32 | using System.Security.Cryptography; // for computing md5 hash |
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33 | using log4net; |
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34 | using Mono.Addins; |
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35 | using Nini.Config; |
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36 | |||
37 | using OpenMetaverse; |
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38 | using OpenMetaverse.StructuredData; |
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39 | |||
40 | using OpenSim.Framework; |
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41 | using OpenSim.Framework.Servers; |
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42 | using OpenSim.Framework.Servers.HttpServer; |
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43 | using OpenSim.Region.Framework.Interfaces; |
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44 | using OpenSim.Region.Framework.Scenes; |
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45 | |||
46 | using Ionic.Zlib; |
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47 | |||
48 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already |
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49 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans |
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50 | // the available DLLs |
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51 | //[assembly: Addin("MaterialsDemoModule", "1.0")] |
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52 | //[assembly: AddinDependency("OpenSim", "0.5")] |
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53 | |||
54 | namespace OpenSim.Region.OptionalModules.MaterialsDemoModule |
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55 | { |
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56 | /// <summary> |
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57 | /// |
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58 | // # # ## ##### # # # # # #### |
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59 | // # # # # # # ## # # ## # # # |
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60 | // # # # # # # # # # # # # # # |
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61 | // # ## # ###### ##### # # # # # # # # ### |
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62 | // ## ## # # # # # ## # # ## # # |
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63 | // # # # # # # # # # # # #### |
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64 | // |
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65 | // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION! |
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66 | // |
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67 | ////////////// WARNING ////////////////////////////////////////////////////////////////// |
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68 | /// This is an *Experimental* module for developing support for materials-capable viewers |
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69 | /// This module should NOT be used in a production environment! It may cause data corruption and |
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70 | /// viewer crashes. It should be only used to evaluate implementations of materials. |
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71 | /// |
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72 | /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature |
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73 | /// of OpenSimulator and is not field proven at the time this module was written. Persistence |
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74 | /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials |
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75 | /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means |
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76 | /// of archiving however the texture resources used by these materials probably will not as they |
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77 | /// may not be adequately referenced to ensure proper archiving. |
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78 | /// |
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79 | /// |
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80 | /// |
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81 | /// To enable this module, add this string at the bottom of OpenSim.ini: |
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82 | /// [MaterialsDemoModule] |
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83 | /// |
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84 | /// </summary> |
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85 | /// |
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86 | |||
87 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")] |
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88 | public class MaterialsDemoModule : INonSharedRegionModule |
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89 | { |
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90 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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91 | |||
92 | public string Name { get { return "MaterialsDemoModule"; } } |
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93 | |||
94 | public Type ReplaceableInterface { get { return null; } } |
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95 | |||
96 | private Scene m_scene = null; |
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97 | private bool m_enabled = false; |
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98 | |||
99 | public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>(); |
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100 | |||
101 | public void Initialise(IConfigSource source) |
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102 | { |
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103 | m_enabled = (source.Configs["MaterialsDemoModule"] != null); |
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104 | if (!m_enabled) |
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105 | return; |
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106 | |||
107 | m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE"); |
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108 | } |
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109 | |||
110 | public void Close() |
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111 | { |
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112 | if (!m_enabled) |
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113 | return; |
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114 | |||
115 | m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE"); |
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116 | } |
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117 | |||
118 | public void AddRegion(Scene scene) |
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119 | { |
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120 | if (!m_enabled) |
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121 | return; |
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122 | |||
123 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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124 | |||
125 | m_scene = scene; |
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126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
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127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; |
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128 | // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; |
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129 | } |
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130 | |||
131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) |
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132 | { |
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133 | foreach (var part in obj.Parts) |
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134 | if (part != null) |
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135 | GetStoredMaterialsForPart(part); |
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136 | } |
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137 | |||
138 | void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) |
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139 | { |
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140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
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141 | |||
142 | IRequestHandler renderMaterialsPostHandler |
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143 | = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); |
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144 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); |
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145 | |||
146 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET |
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147 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST |
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148 | // handler normally and then add a GET handler via MainServer |
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149 | |||
150 | IRequestHandler renderMaterialsGetHandler |
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151 | = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); |
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152 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); |
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153 | |||
154 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well |
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155 | IRequestHandler renderMaterialsPutHandler |
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156 | = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); |
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157 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); |
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158 | } |
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159 | |||
160 | public void RemoveRegion(Scene scene) |
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161 | { |
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162 | if (!m_enabled) |
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163 | return; |
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164 | |||
165 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; |
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166 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; |
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167 | // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; |
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168 | |||
169 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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170 | } |
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171 | |||
172 | public void RegionLoaded(Scene scene) |
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173 | { |
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174 | } |
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175 | |||
176 | OSDMap GetMaterial(UUID id) |
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177 | { |
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178 | OSDMap map = null; |
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179 | lock (m_knownMaterials) |
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180 | { |
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181 | if (m_knownMaterials.ContainsKey(id)) |
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182 | { |
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183 | map = new OSDMap(); |
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184 | map["ID"] = OSD.FromBinary(id.GetBytes()); |
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185 | map["Material"] = m_knownMaterials[id]; |
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186 | } |
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187 | } |
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188 | return map; |
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189 | } |
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190 | |||
191 | void GetStoredMaterialsForPart(SceneObjectPart part) |
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192 | { |
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193 | OSD OSMaterials = null; |
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194 | OSDArray matsArr = null; |
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195 | |||
196 | if (part.DynAttrs == null) |
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197 | { |
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198 | m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( "); |
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199 | } |
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200 | |||
201 | lock (part.DynAttrs) |
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202 | { |
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203 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) |
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204 | { |
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205 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); |
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206 | |||
207 | if (materialsStore == null) |
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208 | return; |
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209 | |||
210 | materialsStore.TryGetValue("Materials", out OSMaterials); |
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211 | } |
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212 | |||
213 | if (OSMaterials != null && OSMaterials is OSDArray) |
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214 | matsArr = OSMaterials as OSDArray; |
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215 | else |
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216 | return; |
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217 | } |
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218 | |||
219 | m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); |
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220 | |||
221 | if (matsArr == null) |
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222 | { |
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223 | m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); |
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224 | return; |
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225 | } |
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226 | |||
227 | foreach (OSD elemOsd in matsArr) |
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228 | { |
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229 | if (elemOsd != null && elemOsd is OSDMap) |
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230 | { |
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231 | OSDMap matMap = elemOsd as OSDMap; |
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232 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) |
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233 | { |
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234 | try |
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235 | { |
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236 | lock (m_knownMaterials) |
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237 | m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; |
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238 | } |
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239 | catch (Exception e) |
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240 | { |
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241 | m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString()); |
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242 | } |
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243 | } |
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244 | } |
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245 | } |
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246 | } |
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247 | |||
248 | void StoreMaterialsForPart(SceneObjectPart part) |
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249 | { |
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250 | try |
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251 | { |
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252 | if (part == null || part.Shape == null) |
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253 | return; |
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254 | |||
255 | Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>(); |
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256 | |||
257 | Primitive.TextureEntry te = part.Shape.Textures; |
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258 | |||
259 | if (te.DefaultTexture != null) |
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260 | { |
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261 | lock (m_knownMaterials) |
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262 | { |
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263 | if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID)) |
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264 | mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID]; |
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265 | } |
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266 | } |
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267 | |||
268 | if (te.FaceTextures != null) |
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269 | { |
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270 | foreach (var face in te.FaceTextures) |
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271 | { |
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272 | if (face != null) |
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273 | { |
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274 | lock (m_knownMaterials) |
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275 | { |
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276 | if (m_knownMaterials.ContainsKey(face.MaterialID)) |
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277 | mats[face.MaterialID] = m_knownMaterials[face.MaterialID]; |
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278 | } |
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279 | } |
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280 | } |
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281 | } |
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282 | if (mats.Count == 0) |
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283 | return; |
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284 | |||
285 | OSDArray matsArr = new OSDArray(); |
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286 | foreach (KeyValuePair<UUID, OSDMap> kvp in mats) |
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287 | { |
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288 | OSDMap matOsd = new OSDMap(); |
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289 | matOsd["ID"] = OSD.FromUUID(kvp.Key); |
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290 | matOsd["Material"] = kvp.Value; |
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291 | matsArr.Add(matOsd); |
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292 | } |
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293 | |||
294 | OSDMap OSMaterials = new OSDMap(); |
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295 | OSMaterials["Materials"] = matsArr; |
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296 | |||
297 | lock (part.DynAttrs) |
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298 | part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); |
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299 | } |
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300 | catch (Exception e) |
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301 | { |
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302 | m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString()); |
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303 | } |
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304 | } |
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305 | |||
306 | public string RenderMaterialsPostCap(string request, string path, |
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307 | string param, IOSHttpRequest httpRequest, |
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308 | IOSHttpResponse httpResponse) |
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309 | { |
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310 | m_log.Debug("[MaterialsDemoModule]: POST cap handler"); |
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311 | |||
312 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); |
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313 | OSDMap resp = new OSDMap(); |
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314 | |||
315 | OSDMap materialsFromViewer = null; |
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316 | |||
317 | OSDArray respArr = new OSDArray(); |
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318 | |||
319 | if (req.ContainsKey("Zipped")) |
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320 | { |
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321 | OSD osd = null; |
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322 | |||
323 | byte[] inBytes = req["Zipped"].AsBinary(); |
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324 | |||
325 | try |
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326 | { |
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327 | osd = ZDecompressBytesToOsd(inBytes); |
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328 | |||
329 | if (osd != null) |
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330 | { |
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331 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries |
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332 | { |
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333 | foreach (OSD elem in (OSDArray)osd) |
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334 | { |
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335 | |||
336 | try |
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337 | { |
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338 | UUID id = new UUID(elem.AsBinary(), 0); |
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339 | |||
340 | lock (m_knownMaterials) |
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341 | { |
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342 | if (m_knownMaterials.ContainsKey(id)) |
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343 | { |
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344 | m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString()); |
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345 | OSDMap matMap = new OSDMap(); |
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346 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); |
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347 | |||
348 | matMap["Material"] = m_knownMaterials[id]; |
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349 | respArr.Add(matMap); |
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350 | } |
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351 | else |
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352 | m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString()); |
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353 | } |
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354 | } |
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355 | catch (Exception e) |
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356 | { |
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357 | // report something here? |
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358 | continue; |
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359 | } |
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360 | } |
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361 | } |
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362 | else if (osd is OSDMap) // reqest to assign a material |
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363 | { |
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364 | materialsFromViewer = osd as OSDMap; |
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365 | |||
366 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) |
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367 | { |
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368 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; |
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369 | if (matsOsd is OSDArray) |
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370 | { |
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371 | OSDArray matsArr = matsOsd as OSDArray; |
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372 | |||
373 | try |
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374 | { |
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375 | foreach (OSDMap matsMap in matsArr) |
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376 | { |
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377 | m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap)); |
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378 | |||
379 | uint matLocalID = 0; |
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380 | try { matLocalID = matsMap["ID"].AsUInteger(); } |
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381 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); } |
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382 | m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString()); |
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383 | |||
384 | |||
385 | OSDMap mat = null; |
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386 | try { mat = matsMap["Material"] as OSDMap; } |
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387 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); } |
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388 | m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat)); |
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389 | |||
390 | UUID id = HashOsd(mat); |
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391 | lock (m_knownMaterials) |
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392 | m_knownMaterials[id] = mat; |
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393 | |||
394 | |||
395 | var sop = m_scene.GetSceneObjectPart(matLocalID); |
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396 | if (sop == null) |
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397 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); |
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398 | else |
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399 | { |
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400 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); |
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401 | |||
402 | if (te == null) |
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403 | { |
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404 | m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString()); |
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405 | } |
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406 | else |
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407 | { |
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408 | int face = -1; |
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409 | |||
410 | if (matsMap.ContainsKey("Face")) |
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411 | { |
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412 | face = matsMap["Face"].AsInteger(); |
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413 | if (te.FaceTextures == null) // && face == 0) |
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414 | { |
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415 | if (te.DefaultTexture == null) |
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416 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); |
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417 | else |
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418 | te.DefaultTexture.MaterialID = id; |
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419 | } |
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420 | else |
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421 | { |
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422 | if (te.FaceTextures.Length >= face - 1) |
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423 | { |
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424 | if (te.FaceTextures[face] == null) |
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425 | te.DefaultTexture.MaterialID = id; |
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426 | else |
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427 | te.FaceTextures[face].MaterialID = id; |
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428 | } |
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429 | } |
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430 | } |
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431 | else |
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432 | { |
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433 | if (te.DefaultTexture != null) |
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434 | te.DefaultTexture.MaterialID = id; |
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435 | } |
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436 | |||
437 | m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString()); |
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438 | |||
439 | //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually |
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440 | |||
441 | if (sop.ParentGroup != null) |
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442 | { |
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443 | sop.Shape.TextureEntry = te.GetBytes(); |
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444 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); |
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445 | sop.UpdateFlag = UpdateRequired.FULL; |
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446 | sop.ParentGroup.HasGroupChanged = true; |
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447 | |||
448 | sop.ScheduleFullUpdate(); |
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449 | |||
450 | StoreMaterialsForPart(sop); |
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451 | } |
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452 | } |
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453 | } |
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454 | } |
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455 | } |
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456 | catch (Exception e) |
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457 | { |
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458 | m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message); |
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459 | } |
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460 | } |
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461 | } |
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462 | } |
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463 | } |
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464 | |||
465 | } |
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466 | catch (Exception e) |
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467 | { |
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468 | m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message); |
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469 | //return ""; |
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470 | } |
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471 | m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString()); |
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472 | } |
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473 | |||
474 | |||
475 | resp["Zipped"] = ZCompressOSD(respArr, false); |
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476 | string response = OSDParser.SerializeLLSDXmlString(resp); |
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477 | |||
478 | //m_log.Debug("[MaterialsDemoModule]: cap request: " + request); |
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479 | m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); |
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480 | m_log.Debug("[MaterialsDemoModule]: cap response: " + response); |
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481 | return response; |
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482 | } |
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483 | |||
484 | |||
485 | public string RenderMaterialsGetCap(string request, string path, |
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486 | string param, IOSHttpRequest httpRequest, |
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487 | IOSHttpResponse httpResponse) |
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488 | { |
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489 | m_log.Debug("[MaterialsDemoModule]: GET cap handler"); |
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490 | |||
491 | OSDMap resp = new OSDMap(); |
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492 | int matsCount = 0; |
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493 | OSDArray allOsd = new OSDArray(); |
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494 | |||
495 | lock (m_knownMaterials) |
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496 | { |
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497 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials) |
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498 | { |
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499 | OSDMap matMap = new OSDMap(); |
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500 | |||
501 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); |
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502 | matMap["Material"] = kvp.Value; |
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503 | allOsd.Add(matMap); |
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504 | matsCount++; |
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505 | } |
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506 | } |
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507 | |||
508 | resp["Zipped"] = ZCompressOSD(allOsd, false); |
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509 | m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString()); |
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510 | |||
511 | return OSDParser.SerializeLLSDXmlString(resp); |
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512 | } |
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513 | |||
514 | static string ZippedOsdBytesToString(byte[] bytes) |
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515 | { |
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516 | try |
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517 | { |
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518 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); |
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519 | } |
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520 | catch (Exception e) |
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521 | { |
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522 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); |
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523 | } |
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524 | } |
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525 | |||
526 | /// <summary> |
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527 | /// computes a UUID by hashing a OSD object |
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528 | /// </summary> |
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529 | /// <param name="osd"></param> |
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530 | /// <returns></returns> |
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531 | private static UUID HashOsd(OSD osd) |
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532 | { |
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533 | using (var md5 = MD5.Create()) |
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534 | using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false))) |
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535 | return new UUID(md5.ComputeHash(ms), 0); |
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536 | } |
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537 | |||
538 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) |
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539 | { |
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540 | OSD osd = null; |
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541 | |||
542 | using (MemoryStream msSinkCompressed = new MemoryStream()) |
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543 | { |
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544 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, |
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545 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) |
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546 | { |
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547 | CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut); |
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548 | zOut.Close(); |
||
549 | } |
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550 | |||
551 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); |
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552 | osd = OSD.FromBinary( msSinkCompressed.ToArray()); |
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553 | } |
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554 | |||
555 | return osd; |
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556 | } |
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557 | |||
558 | |||
559 | public static OSD ZDecompressBytesToOsd(byte[] input) |
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560 | { |
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561 | OSD osd = null; |
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562 | |||
563 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) |
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564 | { |
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565 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) |
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566 | { |
||
567 | CopyStream(new MemoryStream(input), zOut); |
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568 | zOut.Close(); |
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569 | } |
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570 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); |
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571 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); |
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572 | } |
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573 | |||
574 | return osd; |
||
575 | } |
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576 | |||
577 | static void CopyStream(System.IO.Stream input, System.IO.Stream output) |
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578 | { |
||
579 | byte[] buffer = new byte[2048]; |
||
580 | int len; |
||
581 | while ((len = input.Read(buffer, 0, 2048)) > 0) |
||
582 | { |
||
583 | output.Write(buffer, 0, len); |
||
584 | } |
||
585 | |||
586 | output.Flush(); |
||
587 | } |
||
588 | |||
589 | // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some |
||
590 | // calls to the gatherer are done for objects with no scene. |
||
591 | // /// <summary> |
||
592 | // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps |
||
593 | // /// </summary> |
||
594 | // /// <param name="part"></param> |
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595 | // /// <param name="assetUuids"></param> |
||
596 | // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) |
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597 | // { |
||
598 | // // scan thru the dynAttrs map of this part for any textures used as materials |
||
599 | // OSD osdMaterials = null; |
||
600 | // |
||
601 | // lock (part.DynAttrs) |
||
602 | // { |
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603 | // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) |
||
604 | // { |
||
605 | // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); |
||
606 | // if (materialsStore == null) |
||
607 | // return; |
||
608 | // |
||
609 | // materialsStore.TryGetValue("Materials", out osdMaterials); |
||
610 | // } |
||
611 | // |
||
612 | // if (osdMaterials != null) |
||
613 | // { |
||
614 | // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); |
||
615 | // |
||
616 | // if (osdMaterials is OSDArray) |
||
617 | // { |
||
618 | // OSDArray matsArr = osdMaterials as OSDArray; |
||
619 | // foreach (OSDMap matMap in matsArr) |
||
620 | // { |
||
621 | // try |
||
622 | // { |
||
623 | // if (matMap.ContainsKey("Material")) |
||
624 | // { |
||
625 | // OSDMap mat = matMap["Material"] as OSDMap; |
||
626 | // if (mat.ContainsKey("NormMap")) |
||
627 | // { |
||
628 | // UUID normalMapId = mat["NormMap"].AsUUID(); |
||
629 | // if (normalMapId != UUID.Zero) |
||
630 | // { |
||
631 | // assetUuids[normalMapId] = AssetType.Texture; |
||
632 | // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); |
||
633 | // } |
||
634 | // } |
||
635 | // if (mat.ContainsKey("SpecMap")) |
||
636 | // { |
||
637 | // UUID specularMapId = mat["SpecMap"].AsUUID(); |
||
638 | // if (specularMapId != UUID.Zero) |
||
639 | // { |
||
640 | // assetUuids[specularMapId] = AssetType.Texture; |
||
641 | // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); |
||
642 | // } |
||
643 | // } |
||
644 | // } |
||
645 | // |
||
646 | // } |
||
647 | // catch (Exception e) |
||
648 | // { |
||
649 | // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); |
||
650 | // } |
||
651 | // } |
||
652 | // } |
||
653 | // } |
||
654 | // } |
||
655 | // } |
||
656 | } |
||
657 | } |