clockwerk-opensim-stable – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using System.Linq; |
||
31 | using System.Reflection; |
||
32 | using System.Text; |
||
33 | using log4net; |
||
34 | using Mono.Addins; |
||
35 | using Nini.Config; |
||
36 | using OpenMetaverse; |
||
37 | using OpenSim.Framework; |
||
38 | using OpenSim.Framework.Console; |
||
39 | using OpenSim.Framework.Monitoring; |
||
40 | using OpenSim.Region.ClientStack.LindenUDP; |
||
41 | using OpenSim.Region.Framework.Interfaces; |
||
42 | using OpenSim.Region.Framework.Scenes; |
||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Appearance |
||
45 | { |
||
46 | /// <summary> |
||
47 | /// A module that just holds commands for inspecting avatar appearance. |
||
48 | /// </summary> |
||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")] |
||
50 | public class AppearanceInfoModule : ISharedRegionModule |
||
51 | { |
||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
53 | |||
54 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
||
55 | // private IAvatarFactoryModule m_avatarFactory; |
||
56 | |||
57 | public string Name { get { return "Appearance Information Module"; } } |
||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } |
||
60 | |||
61 | public void Initialise(IConfigSource source) |
||
62 | { |
||
63 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE"); |
||
64 | } |
||
65 | |||
66 | public void PostInitialise() |
||
67 | { |
||
68 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE"); |
||
69 | } |
||
70 | |||
71 | public void Close() |
||
72 | { |
||
73 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE"); |
||
74 | } |
||
75 | |||
76 | public void AddRegion(Scene scene) |
||
77 | { |
||
78 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
||
79 | } |
||
80 | |||
81 | public void RemoveRegion(Scene scene) |
||
82 | { |
||
83 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
||
84 | |||
85 | lock (m_scenes) |
||
86 | m_scenes.Remove(scene.RegionInfo.RegionID); |
||
87 | } |
||
88 | |||
89 | public void RegionLoaded(Scene scene) |
||
90 | { |
||
91 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
||
92 | |||
93 | lock (m_scenes) |
||
94 | m_scenes[scene.RegionInfo.RegionID] = scene; |
||
95 | |||
96 | scene.AddCommand( |
||
97 | "Users", this, "show appearance", |
||
98 | "show appearance [<first-name> <last-name>]", |
||
99 | "Synonym for 'appearance show'", |
||
100 | HandleShowAppearanceCommand); |
||
101 | |||
102 | scene.AddCommand( |
||
103 | "Users", this, "appearance show", |
||
104 | "appearance show [<first-name> <last-name>]", |
||
105 | "Show appearance information for each avatar in the simulator.", |
||
106 | "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " |
||
107 | + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud." |
||
108 | + "\nOptionally, you can view just a particular avatar's appearance information." |
||
109 | + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.", |
||
110 | HandleShowAppearanceCommand); |
||
111 | |||
112 | scene.AddCommand( |
||
113 | "Users", this, "appearance send", |
||
114 | "appearance send [<first-name> <last-name>]", |
||
115 | "Send appearance data for each avatar in the simulator to other viewers.", |
||
116 | "Optionally, you can specify that only a particular avatar's appearance data is sent.", |
||
117 | HandleSendAppearanceCommand); |
||
118 | |||
119 | scene.AddCommand( |
||
120 | "Users", this, "appearance rebake", |
||
121 | "appearance rebake <first-name> <last-name>", |
||
122 | "Send a request to the user's viewer for it to rebake and reupload its appearance textures.", |
||
123 | "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." |
||
124 | + "\nThis will only work for texture ids that the viewer has already uploaded." |
||
125 | + "\nIf the viewer has not yet sent the server any texture ids then nothing will happen" |
||
126 | + "\nsince requests can only be made for ids that the client has already sent us", |
||
127 | HandleRebakeAppearanceCommand); |
||
128 | |||
129 | scene.AddCommand( |
||
130 | "Users", this, "appearance find", |
||
131 | "appearance find <uuid-or-start-of-uuid>", |
||
132 | "Find out which avatar uses the given asset as a baked texture, if any.", |
||
133 | "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.", |
||
134 | HandleFindAppearanceCommand); |
||
135 | } |
||
136 | |||
137 | private void HandleSendAppearanceCommand(string module, string[] cmd) |
||
138 | { |
||
139 | if (cmd.Length != 2 && cmd.Length < 4) |
||
140 | { |
||
141 | MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]"); |
||
142 | return; |
||
143 | } |
||
144 | |||
145 | bool targetNameSupplied = false; |
||
146 | string optionalTargetFirstName = null; |
||
147 | string optionalTargetLastName = null; |
||
148 | |||
149 | if (cmd.Length >= 4) |
||
150 | { |
||
151 | targetNameSupplied = true; |
||
152 | optionalTargetFirstName = cmd[2]; |
||
153 | optionalTargetLastName = cmd[3]; |
||
154 | } |
||
155 | |||
156 | lock (m_scenes) |
||
157 | { |
||
158 | foreach (Scene scene in m_scenes.Values) |
||
159 | { |
||
160 | if (targetNameSupplied) |
||
161 | { |
||
162 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); |
||
163 | if (sp != null && !sp.IsChildAgent) |
||
164 | { |
||
165 | MainConsole.Instance.OutputFormat( |
||
166 | "Sending appearance information for {0} to all other avatars in {1}", |
||
167 | sp.Name, scene.RegionInfo.RegionName); |
||
168 | |||
169 | scene.AvatarFactory.SendAppearance(sp.UUID); |
||
170 | } |
||
171 | } |
||
172 | else |
||
173 | { |
||
174 | scene.ForEachRootScenePresence( |
||
175 | sp => |
||
176 | { |
||
177 | MainConsole.Instance.OutputFormat( |
||
178 | "Sending appearance information for {0} to all other avatars in {1}", |
||
179 | sp.Name, scene.RegionInfo.RegionName); |
||
180 | |||
181 | scene.AvatarFactory.SendAppearance(sp.UUID); |
||
182 | } |
||
183 | ); |
||
184 | } |
||
185 | } |
||
186 | } |
||
187 | } |
||
188 | |||
189 | protected void HandleShowAppearanceCommand(string module, string[] cmd) |
||
190 | { |
||
191 | if (cmd.Length != 2 && cmd.Length < 4) |
||
192 | { |
||
193 | MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]"); |
||
194 | return; |
||
195 | } |
||
196 | |||
197 | bool targetNameSupplied = false; |
||
198 | string optionalTargetFirstName = null; |
||
199 | string optionalTargetLastName = null; |
||
200 | |||
201 | if (cmd.Length >= 4) |
||
202 | { |
||
203 | targetNameSupplied = true; |
||
204 | optionalTargetFirstName = cmd[2]; |
||
205 | optionalTargetLastName = cmd[3]; |
||
206 | } |
||
207 | |||
208 | lock (m_scenes) |
||
209 | { |
||
210 | foreach (Scene scene in m_scenes.Values) |
||
211 | { |
||
212 | if (targetNameSupplied) |
||
213 | { |
||
214 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); |
||
215 | if (sp != null && !sp.IsChildAgent) |
||
216 | scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat); |
||
217 | } |
||
218 | else |
||
219 | { |
||
220 | scene.ForEachRootScenePresence( |
||
221 | sp => |
||
222 | { |
||
223 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); |
||
224 | MainConsole.Instance.OutputFormat( |
||
225 | "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete"); |
||
226 | } |
||
227 | ); |
||
228 | } |
||
229 | } |
||
230 | } |
||
231 | } |
||
232 | |||
233 | private void HandleRebakeAppearanceCommand(string module, string[] cmd) |
||
234 | { |
||
235 | if (cmd.Length != 4) |
||
236 | { |
||
237 | MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>"); |
||
238 | return; |
||
239 | } |
||
240 | |||
241 | string firstname = cmd[2]; |
||
242 | string lastname = cmd[3]; |
||
243 | |||
244 | lock (m_scenes) |
||
245 | { |
||
246 | foreach (Scene scene in m_scenes.Values) |
||
247 | { |
||
248 | ScenePresence sp = scene.GetScenePresence(firstname, lastname); |
||
249 | if (sp != null && !sp.IsChildAgent) |
||
250 | { |
||
251 | int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false); |
||
252 | |||
253 | if (rebakesRequested > 0) |
||
254 | MainConsole.Instance.OutputFormat( |
||
255 | "Requesting rebake of {0} uploaded textures for {1} in {2}", |
||
256 | rebakesRequested, sp.Name, scene.RegionInfo.RegionName); |
||
257 | else |
||
258 | MainConsole.Instance.OutputFormat( |
||
259 | "No texture IDs available for rebake request for {0} in {1}", |
||
260 | sp.Name, scene.RegionInfo.RegionName); |
||
261 | } |
||
262 | } |
||
263 | } |
||
264 | } |
||
265 | |||
266 | protected void HandleFindAppearanceCommand(string module, string[] cmd) |
||
267 | { |
||
268 | if (cmd.Length != 3) |
||
269 | { |
||
270 | MainConsole.Instance.OutputFormat("Usage: appearance find <uuid-or-start-of-uuid>"); |
||
271 | return; |
||
272 | } |
||
273 | |||
274 | string rawUuid = cmd[2]; |
||
275 | |||
276 | HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>(); |
||
277 | |||
278 | lock (m_scenes) |
||
279 | { |
||
280 | foreach (Scene scene in m_scenes.Values) |
||
281 | { |
||
282 | scene.ForEachRootScenePresence( |
||
283 | sp => |
||
284 | { |
||
285 | Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID); |
||
286 | foreach (Primitive.TextureEntryFace face in bakedFaces.Values) |
||
287 | { |
||
288 | if (face != null && face.TextureID.ToString().StartsWith(rawUuid)) |
||
289 | matchedAvatars.Add(sp); |
||
290 | } |
||
291 | }); |
||
292 | } |
||
293 | } |
||
294 | |||
295 | if (matchedAvatars.Count == 0) |
||
296 | { |
||
297 | MainConsole.Instance.OutputFormat("{0} did not match any baked avatar textures in use", rawUuid); |
||
298 | } |
||
299 | else |
||
300 | { |
||
301 | MainConsole.Instance.OutputFormat( |
||
302 | "{0} matched {1}", |
||
303 | rawUuid, |
||
304 | string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray())); |
||
305 | } |
||
306 | } |
||
307 | } |
||
308 | } |