clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28  
29 using System.IO;
30 using OpenMetaverse;
31  
32 namespace OpenSim.Region.Framework.Interfaces
33 {
34 public interface ITerrainModule
35 {
36 void LoadFromFile(string filename);
37 void SaveToFile(string filename);
38 void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
39  
40 /// <summary>
41 /// Taint the terrain. This will lead to sending the terrain data to the clients again.
42 /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
43 /// </summary>
44 void TaintTerrain();
45  
46 /// <summary>
47 /// Load a terrain from a stream.
48 /// </summary>
49 /// <param name="filename">
50 /// Only required here to identify the image type. Not otherwise used in the loading itself.
51 /// </param>
52 /// <param name="stream"></param>
53 void LoadFromStream(string filename, Stream stream);
54 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
55 /// <summary>
56 /// Save a terrain to a stream.
57 /// </summary>
58 /// <param name="filename">
59 /// Only required here to identify the image type. Not otherwise used in the saving itself.
60 /// </param>
61 /// <param name="stream"></param>
62 void SaveToStream(string filename, Stream stream);
63  
64 void InstallPlugin(string name, ITerrainEffect plug);
65  
66 void UndoTerrain(ITerrainChannel channel);
67 }
68 }