clockwerk-opensim-stable – Blame information for rev 3
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using OpenSim.Services.Interfaces; |
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32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces |
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34 | { |
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35 | /// <summary> |
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36 | /// Used for the OnInventoryArchiveSaved event. |
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37 | /// </summary> |
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38 | /// <param name="id">Request id</param> |
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39 | /// <param name="succeeded">true if the save succeeded, false otherwise</param> |
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40 | /// <param name="userInfo">The user for whom the save was conducted</param> |
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41 | /// <param name="invPath">The inventory path saved</param> |
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42 | /// <param name="savePath">The stream to which the archive was saved</param> |
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43 | /// <param name="reportedException">Contains the exception generated if the save did not succeed</param> |
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44 | public delegate void InventoryArchiveSaved( |
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45 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException); |
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46 | |||
47 | public interface IInventoryArchiverModule |
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48 | { |
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49 | /// <summary> |
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50 | /// Fired when an archive inventory save has been completed. |
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51 | /// </summary> |
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52 | event InventoryArchiveSaved OnInventoryArchiveSaved; |
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53 | |||
54 | /// <summary> |
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55 | /// Dearchive a user's inventory folder from the given stream |
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56 | /// </summary> |
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57 | /// <param name="firstName"></param> |
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58 | /// <param name="lastName"></param> |
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59 | /// <param name="invPath">The inventory path in which to place the loaded folders and items</param> |
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60 | /// <param name="loadStream">The stream from which the inventory archive will be loaded</param> |
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61 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
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3 | vero | 62 | bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream); |
1 | vero | 63 | |
64 | /// <summary> |
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65 | /// Dearchive a user's inventory folder from the given stream |
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66 | /// </summary> |
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67 | /// <param name="firstName"></param> |
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68 | /// <param name="lastName"></param> |
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69 | /// <param name="invPath">The inventory path in which to place the loaded folders and items</param> |
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70 | /// <param name="loadStream">The stream from which the inventory archive will be loaded</param> |
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71 | /// <param name="options">Dearchiving options. At the moment, the only option is ("merge", true). This merges |
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72 | /// the loaded IAR with existing folders where possible.</param> |
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73 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
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74 | bool DearchiveInventory( |
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3 | vero | 75 | string firstName, string lastName, string invPath, Stream loadStream, |
1 | vero | 76 | Dictionary<string, object> options); |
77 | |||
78 | /// <summary> |
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79 | /// Archive a user's inventory folder to the given stream |
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80 | /// </summary> |
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81 | /// <param name="id">ID representing this request. This will later be returned in the save event</param> |
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82 | /// <param name="firstName"></param> |
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83 | /// <param name="lastName"></param> |
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84 | /// <param name="invPath">The inventory path from which the inventory should be saved.</param> |
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85 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> |
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86 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
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3 | vero | 87 | bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream); |
1 | vero | 88 | |
89 | /// <summary> |
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90 | /// Archive a user's inventory folder to the given stream |
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91 | /// </summary> |
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92 | /// <param name="id">ID representing this request. This will later be returned in the save event</param> |
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93 | /// <param name="firstName"></param> |
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94 | /// <param name="lastName"></param> |
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95 | /// <param name="invPath">The inventory path from which the inventory should be saved.</param> |
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96 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> |
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97 | /// <param name="options">Archiving options. Currently, there are none.</param> |
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98 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
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99 | bool ArchiveInventory( |
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3 | vero | 100 | Guid id, string firstName, string lastName, string invPath, Stream saveStream, |
1 | vero | 101 | Dictionary<string, object> options); |
102 | } |
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103 | } |