clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenSim.Region.CoreModules.World.Terrain;
30 using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
31 using OpenSim.Region.Framework.Interfaces;
32  
33 namespace OpenSim.Region.CoreModules.World.Terrain.Effects
34 {
35 public class ChannelDigger : ITerrainEffect
36 {
37 private readonly int num_h = 4;
38 private readonly int num_w = 4;
39  
40 private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
41 private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
42  
43 #region ITerrainEffect Members
44  
45 public void RunEffect(ITerrainChannel map)
46 {
47 FillMap(map, 15);
48 BuildTiles(map, 7);
49 SmoothMap(map, 3);
50 }
51  
52 #endregion
53  
54 private void SmoothMap(ITerrainChannel map, int rounds)
55 {
56 Boolean[,] bitmap = new bool[map.Width,map.Height];
57 for (int x = 0; x < map.Width; x++)
58 {
59 for (int y = 0; y < map.Height; y++)
60 {
61 bitmap[x, y] = true;
62 }
63 }
64  
65 for (int i = 0; i < rounds; i++)
66 {
67 smoothFunction.FloodEffect(map, bitmap, 1.0);
68 }
69 }
70  
71 private void FillMap(ITerrainChannel map, double val)
72 {
73 for (int x = 0; x < map.Width; x++)
74 for (int y = 0; y < map.Height; y++)
75 map[x, y] = val;
76 }
77  
78 private void BuildTiles(ITerrainChannel map, double height)
79 {
80 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
81 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
82 int channelXOffset = (map.Width / num_w) - channelWidth;
83 int channelYOffset = (map.Height / num_h) - channelHeight;
84  
85 for (int x = 0; x < num_w; x++)
86 {
87 for (int y = 0; y < num_h; y++)
88 {
89 int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
90 int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
91  
92 Boolean[,] bitmap = new bool[map.Width,map.Height];
93  
94 for (int dx = 0; dx < channelWidth; dx++)
95 {
96 for (int dy = 0; dy < channelHeight; dy++)
97 {
98 bitmap[dx + xoff, dy + yoff] = true;
99 }
100 }
101  
102 raiseFunction.FloodEffect(map, bitmap, height);
103 }
104 }
105 }
106 }
107 }