clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using OpenMetaverse; |
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31 | using System.Collections.Generic; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Region.Framework.Scenes; |
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34 | using log4net; |
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35 | |||
36 | namespace OpenSim.Region.CoreModules.World.Estate |
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37 | { |
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38 | public class TelehubManager |
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39 | { |
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40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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41 | |||
42 | Scene m_Scene; |
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43 | |||
44 | public TelehubManager(Scene scene) |
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45 | { |
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46 | m_Scene = scene; |
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47 | } |
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48 | |||
49 | // Connect the Telehub |
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50 | public void Connect(SceneObjectGroup grp) |
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51 | { |
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52 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
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53 | |||
54 | m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID; |
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55 | m_Scene.RegionInfo.RegionSettings.Save(); |
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56 | } |
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57 | |||
58 | // Disconnect the Telehub: |
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59 | public void Disconnect() |
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60 | { |
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61 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
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62 | return; |
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63 | |||
64 | m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
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65 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
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66 | m_Scene.RegionInfo.RegionSettings.Save(); |
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67 | } |
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68 | |||
69 | // Add a SpawnPoint to the Telehub |
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70 | public void AddSpawnPoint(Vector3 point) |
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71 | { |
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72 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
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73 | return; |
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74 | |||
75 | SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject); |
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76 | if (grp == null) |
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77 | return; |
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78 | |||
79 | SpawnPoint sp = new SpawnPoint(); |
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80 | sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point); |
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81 | m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp); |
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82 | m_Scene.RegionInfo.RegionSettings.Save(); |
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83 | } |
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84 | |||
85 | // Remove a SpawnPoint from the Telehub |
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86 | public void RemoveSpawnPoint(int spawnpoint) |
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87 | { |
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88 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
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89 | return; |
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90 | |||
91 | m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint); |
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92 | m_Scene.RegionInfo.RegionSettings.Save(); |
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93 | } |
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94 | } |
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95 | } |