clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.IO; |
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32 | using System.Linq; |
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33 | using System.Reflection; |
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34 | using System.Security; |
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35 | using System.Timers; |
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36 | using log4net; |
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37 | using Mono.Addins; |
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38 | using Nini.Config; |
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39 | using OpenMetaverse; |
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40 | using OpenSim.Framework; |
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41 | using OpenSim.Region.Framework.Interfaces; |
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42 | using OpenSim.Region.Framework.Scenes; |
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43 | using RegionFlags = OpenMetaverse.RegionFlags; |
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44 | |||
45 | namespace OpenSim.Region.CoreModules.World.Estate |
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46 | { |
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47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")] |
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48 | public class EstateManagementModule : IEstateModule, INonSharedRegionModule |
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49 | { |
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50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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51 | |||
52 | private Timer m_regionChangeTimer = new Timer(); |
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53 | public Scene Scene { get; private set; } |
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54 | public IUserManagement UserManager { get; private set; } |
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55 | |||
56 | protected EstateManagementCommands m_commands; |
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57 | |||
58 | /// <summary> |
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59 | /// If false, region restart requests from the client are blocked even if they are otherwise legitimate. |
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60 | /// </summary> |
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61 | public bool AllowRegionRestartFromClient { get; set; } |
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62 | |||
63 | private EstateTerrainXferHandler TerrainUploader; |
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64 | public TelehubManager m_Telehub; |
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65 | |||
66 | public event ChangeDelegate OnRegionInfoChange; |
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67 | public event ChangeDelegate OnEstateInfoChange; |
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68 | public event MessageDelegate OnEstateMessage; |
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69 | |||
70 | private int m_delayCount = 0; |
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71 | |||
72 | #region Region Module interface |
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73 | |||
74 | public string Name { get { return "EstateManagementModule"; } } |
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75 | |||
76 | public Type ReplaceableInterface { get { return null; } } |
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77 | |||
78 | public void Initialise(IConfigSource source) |
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79 | { |
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80 | AllowRegionRestartFromClient = true; |
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81 | |||
82 | IConfig config = source.Configs["EstateManagement"]; |
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83 | |||
84 | if (config != null) |
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85 | AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true); |
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86 | } |
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87 | |||
88 | public void AddRegion(Scene scene) |
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89 | { |
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90 | Scene = scene; |
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91 | Scene.RegisterModuleInterface<IEstateModule>(this); |
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92 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
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93 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
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94 | |||
95 | m_Telehub = new TelehubManager(scene); |
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96 | |||
97 | m_commands = new EstateManagementCommands(this); |
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98 | m_commands.Initialise(); |
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99 | } |
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100 | |||
101 | public void RemoveRegion(Scene scene) {} |
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102 | |||
103 | public void RegionLoaded(Scene scene) |
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104 | { |
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105 | // Sets up the sun module based no the saved Estate and Region Settings |
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106 | // DO NOT REMOVE or the sun will stop working |
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107 | scene.TriggerEstateSunUpdate(); |
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108 | |||
109 | UserManager = scene.RequestModuleInterface<IUserManagement>(); |
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110 | } |
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111 | |||
112 | public void Close() |
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113 | { |
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114 | m_commands.Close(); |
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115 | } |
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116 | |||
117 | #endregion |
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118 | |||
119 | #region Packet Data Responders |
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120 | |||
121 | private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
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122 | { |
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123 | sendDetailedEstateData(remote_client, invoice); |
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124 | sendEstateLists(remote_client, invoice); |
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125 | } |
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126 | |||
127 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
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128 | { |
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129 | uint sun = 0; |
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130 | |||
131 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
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132 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
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133 | UUID estateOwner; |
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134 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
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135 | |||
136 | if (Scene.Permissions.IsGod(remote_client.AgentId)) |
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137 | estateOwner = remote_client.AgentId; |
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138 | |||
139 | remote_client.SendDetailedEstateData(invoice, |
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140 | Scene.RegionInfo.EstateSettings.EstateName, |
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141 | Scene.RegionInfo.EstateSettings.EstateID, |
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142 | Scene.RegionInfo.EstateSettings.ParentEstateID, |
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143 | GetEstateFlags(), |
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144 | sun, |
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145 | Scene.RegionInfo.RegionSettings.Covenant, |
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146 | (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, |
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147 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
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148 | estateOwner); |
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149 | } |
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150 | |||
151 | private void sendEstateLists(IClientAPI remote_client, UUID invoice) |
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152 | { |
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153 | remote_client.SendEstateList(invoice, |
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154 | (int)Constants.EstateAccessCodex.EstateManagers, |
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155 | Scene.RegionInfo.EstateSettings.EstateManagers, |
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156 | Scene.RegionInfo.EstateSettings.EstateID); |
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157 | |||
158 | remote_client.SendEstateList(invoice, |
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159 | (int)Constants.EstateAccessCodex.AccessOptions, |
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160 | Scene.RegionInfo.EstateSettings.EstateAccess, |
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161 | Scene.RegionInfo.EstateSettings.EstateID); |
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162 | |||
163 | remote_client.SendEstateList(invoice, |
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164 | (int)Constants.EstateAccessCodex.AllowedGroups, |
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165 | Scene.RegionInfo.EstateSettings.EstateGroups, |
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166 | Scene.RegionInfo.EstateSettings.EstateID); |
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167 | |||
168 | remote_client.SendBannedUserList(invoice, |
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169 | Scene.RegionInfo.EstateSettings.EstateBans, |
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170 | Scene.RegionInfo.EstateSettings.EstateID); |
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171 | } |
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172 | |||
173 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
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174 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
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175 | { |
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176 | if (blockTerraform) |
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177 | Scene.RegionInfo.RegionSettings.BlockTerraform = true; |
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178 | else |
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179 | Scene.RegionInfo.RegionSettings.BlockTerraform = false; |
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180 | |||
181 | if (noFly) |
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182 | Scene.RegionInfo.RegionSettings.BlockFly = true; |
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183 | else |
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184 | Scene.RegionInfo.RegionSettings.BlockFly = false; |
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185 | |||
186 | if (allowDamage) |
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187 | Scene.RegionInfo.RegionSettings.AllowDamage = true; |
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188 | else |
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189 | Scene.RegionInfo.RegionSettings.AllowDamage = false; |
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190 | |||
191 | if (blockLandResell) |
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192 | Scene.RegionInfo.RegionSettings.AllowLandResell = false; |
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193 | else |
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194 | Scene.RegionInfo.RegionSettings.AllowLandResell = true; |
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195 | |||
196 | if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity) |
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197 | Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
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198 | else |
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199 | Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity; |
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200 | |||
201 | Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
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202 | |||
203 | if (matureLevel <= 13) |
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204 | Scene.RegionInfo.RegionSettings.Maturity = 0; |
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205 | else if (matureLevel <= 21) |
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206 | Scene.RegionInfo.RegionSettings.Maturity = 1; |
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207 | else |
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208 | Scene.RegionInfo.RegionSettings.Maturity = 2; |
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209 | |||
210 | if (restrictPushObject) |
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211 | Scene.RegionInfo.RegionSettings.RestrictPushing = true; |
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212 | else |
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213 | Scene.RegionInfo.RegionSettings.RestrictPushing = false; |
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214 | |||
215 | if (allowParcelChanges) |
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216 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
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217 | else |
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218 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
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219 | |||
220 | Scene.RegionInfo.RegionSettings.Save(); |
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221 | TriggerRegionInfoChange(); |
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222 | |||
223 | sendRegionInfoPacketToAll(); |
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224 | } |
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225 | |||
226 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
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227 | { |
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228 | setEstateTerrainBaseTexture(null, level, texture); |
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229 | sendRegionHandshakeToAll(); |
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230 | } |
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231 | |||
232 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) |
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233 | { |
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234 | if (texture == UUID.Zero) |
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235 | return; |
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236 | |||
237 | switch (level) |
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238 | { |
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239 | case 0: |
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240 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
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241 | break; |
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242 | case 1: |
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243 | Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; |
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244 | break; |
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245 | case 2: |
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246 | Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; |
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247 | break; |
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248 | case 3: |
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249 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
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250 | break; |
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251 | } |
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252 | |||
253 | Scene.RegionInfo.RegionSettings.Save(); |
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254 | TriggerRegionInfoChange(); |
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255 | sendRegionInfoPacketToAll(); |
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256 | } |
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257 | |||
258 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) |
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259 | { |
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260 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); |
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261 | } |
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262 | |||
263 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
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264 | { |
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265 | switch (corner) |
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266 | { |
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267 | case 0: |
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268 | Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
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269 | Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
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270 | break; |
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271 | case 1: |
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272 | Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; |
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273 | Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; |
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274 | break; |
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275 | case 2: |
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276 | Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; |
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277 | Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; |
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278 | break; |
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279 | case 3: |
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280 | Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; |
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281 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
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282 | break; |
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283 | } |
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284 | |||
285 | Scene.RegionInfo.RegionSettings.Save(); |
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286 | TriggerRegionInfoChange(); |
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287 | sendRegionHandshakeToAll(); |
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288 | sendRegionInfoPacketToAll(); |
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289 | } |
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290 | |||
291 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) |
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292 | { |
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293 | // sendRegionHandshakeToAll(); |
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294 | } |
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295 | |||
296 | public void setRegionTerrainSettings(float WaterHeight, |
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297 | float TerrainRaiseLimit, float TerrainLowerLimit, |
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298 | bool UseEstateSun, bool UseFixedSun, float SunHour, |
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299 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
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300 | { |
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301 | // Water Height |
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302 | Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
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303 | |||
304 | // Terraforming limits |
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305 | Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
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306 | Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
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307 | |||
308 | // Time of day / fixed sun |
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309 | Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; |
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310 | Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
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311 | Scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
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312 | |||
313 | Scene.TriggerEstateSunUpdate(); |
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314 | |||
315 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
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316 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
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317 | |||
318 | sendRegionInfoPacketToAll(); |
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319 | Scene.RegionInfo.RegionSettings.Save(); |
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320 | TriggerRegionInfoChange(); |
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321 | } |
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322 | |||
323 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
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324 | { |
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325 | if (!AllowRegionRestartFromClient) |
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326 | { |
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327 | remoteClient.SendAlertMessage("Region restart has been disabled on this simulator."); |
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328 | return; |
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329 | } |
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330 | |||
331 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
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332 | if (restartModule != null) |
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333 | { |
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334 | List<int> times = new List<int>(); |
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335 | while (timeInSeconds > 0) |
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336 | { |
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337 | times.Add(timeInSeconds); |
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338 | if (timeInSeconds > 300) |
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339 | timeInSeconds -= 120; |
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340 | else if (timeInSeconds > 30) |
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341 | timeInSeconds -= 30; |
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342 | else |
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343 | timeInSeconds -= 15; |
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344 | } |
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345 | |||
346 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
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347 | |||
348 | m_log.InfoFormat( |
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349 | "User {0} requested restart of region {1} in {2} seconds", |
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350 | remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0); |
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351 | } |
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352 | } |
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353 | |||
354 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
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355 | { |
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356 | // m_log.DebugFormat( |
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357 | // "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}", |
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358 | // remoteClient.Name, estateCovenantID); |
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359 | |||
360 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
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361 | Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch(); |
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362 | Scene.RegionInfo.RegionSettings.Save(); |
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363 | TriggerRegionInfoChange(); |
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364 | } |
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365 | |||
366 | private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user) |
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367 | { |
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368 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
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369 | |||
370 | if (user == Scene.RegionInfo.EstateSettings.EstateOwner) |
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371 | return; // never process EO |
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372 | |||
373 | if ((estateAccessType & 4) != 0) // User add |
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374 | { |
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375 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
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376 | { |
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377 | if ((estateAccessType & 1) != 0) // All estates |
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378 | { |
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379 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
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380 | EstateSettings estateSettings; |
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381 | |||
382 | foreach (int estateID in estateIDs) |
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383 | { |
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384 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
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385 | { |
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386 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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387 | estateSettings.AddEstateUser(user); |
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388 | estateSettings.Save(); |
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389 | } |
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390 | } |
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391 | } |
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392 | |||
393 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
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394 | Scene.RegionInfo.EstateSettings.Save(); |
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395 | |||
396 | TriggerEstateInfoChange(); |
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397 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
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398 | } |
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399 | else |
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400 | { |
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401 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
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402 | } |
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403 | |||
404 | } |
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405 | |||
406 | if ((estateAccessType & 8) != 0) // User remove |
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407 | { |
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408 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
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409 | { |
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410 | if ((estateAccessType & 1) != 0) // All estates |
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411 | { |
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412 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
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413 | EstateSettings estateSettings; |
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414 | |||
415 | foreach (int estateID in estateIDs) |
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416 | { |
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417 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
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418 | { |
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419 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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420 | estateSettings.RemoveEstateUser(user); |
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421 | estateSettings.Save(); |
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422 | } |
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423 | } |
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424 | } |
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425 | |||
426 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
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427 | Scene.RegionInfo.EstateSettings.Save(); |
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428 | |||
429 | TriggerEstateInfoChange(); |
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430 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
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431 | } |
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432 | else |
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433 | { |
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434 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
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435 | } |
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436 | } |
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437 | |||
438 | if ((estateAccessType & 16) != 0) // Group add |
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439 | { |
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440 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
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441 | { |
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442 | if ((estateAccessType & 1) != 0) // All estates |
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443 | { |
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444 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
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445 | EstateSettings estateSettings; |
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446 | |||
447 | foreach (int estateID in estateIDs) |
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448 | { |
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449 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
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450 | { |
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451 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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452 | estateSettings.AddEstateGroup(user); |
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453 | estateSettings.Save(); |
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454 | } |
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455 | } |
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456 | } |
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457 | |||
458 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
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459 | Scene.RegionInfo.EstateSettings.Save(); |
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460 | |||
461 | TriggerEstateInfoChange(); |
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462 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
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463 | } |
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464 | else |
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465 | { |
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466 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
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467 | } |
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468 | } |
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469 | |||
470 | if ((estateAccessType & 32) != 0) // Group remove |
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471 | { |
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472 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
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473 | { |
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474 | if ((estateAccessType & 1) != 0) // All estates |
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475 | { |
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476 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
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477 | EstateSettings estateSettings; |
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478 | |||
479 | foreach (int estateID in estateIDs) |
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480 | { |
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481 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
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482 | { |
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483 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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484 | estateSettings.RemoveEstateGroup(user); |
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485 | estateSettings.Save(); |
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486 | } |
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487 | } |
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488 | } |
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489 | |||
490 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
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491 | Scene.RegionInfo.EstateSettings.Save(); |
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492 | |||
493 | TriggerEstateInfoChange(); |
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494 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
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495 | } |
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496 | else |
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497 | { |
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498 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
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499 | } |
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500 | } |
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501 | |||
502 | if ((estateAccessType & 64) != 0) // Ban add |
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503 | { |
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504 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
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505 | { |
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506 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
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507 | |||
508 | bool alreadyInList = false; |
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509 | |||
510 | for (int i = 0; i < banlistcheck.Length; i++) |
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511 | { |
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512 | if (user == banlistcheck[i].BannedUserID) |
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513 | { |
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514 | alreadyInList = true; |
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515 | break; |
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516 | } |
||
517 | |||
518 | } |
||
519 | if (!alreadyInList) |
||
520 | { |
||
521 | |||
522 | if ((estateAccessType & 1) != 0) // All estates |
||
523 | { |
||
524 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
525 | EstateSettings estateSettings; |
||
526 | |||
527 | foreach (int estateID in estateIDs) |
||
528 | { |
||
529 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
530 | { |
||
531 | EstateBan bitem = new EstateBan(); |
||
532 | |||
533 | bitem.BannedUserID = user; |
||
534 | bitem.EstateID = (uint)estateID; |
||
535 | bitem.BannedHostAddress = "0.0.0.0"; |
||
536 | bitem.BannedHostIPMask = "0.0.0.0"; |
||
537 | |||
538 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
539 | estateSettings.AddBan(bitem); |
||
540 | estateSettings.Save(); |
||
541 | } |
||
542 | } |
||
543 | } |
||
544 | |||
545 | EstateBan item = new EstateBan(); |
||
546 | |||
547 | item.BannedUserID = user; |
||
548 | item.EstateID = Scene.RegionInfo.EstateSettings.EstateID; |
||
549 | item.BannedHostAddress = "0.0.0.0"; |
||
550 | item.BannedHostIPMask = "0.0.0.0"; |
||
551 | |||
552 | Scene.RegionInfo.EstateSettings.AddBan(item); |
||
553 | Scene.RegionInfo.EstateSettings.Save(); |
||
554 | |||
555 | TriggerEstateInfoChange(); |
||
556 | |||
557 | ScenePresence s = Scene.GetScenePresence(user); |
||
558 | if (s != null) |
||
559 | { |
||
560 | if (!s.IsChildAgent) |
||
561 | { |
||
562 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
||
563 | { |
||
564 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
||
565 | Scene.CloseAgent(s.UUID, false); |
||
566 | } |
||
567 | } |
||
568 | } |
||
569 | |||
570 | } |
||
571 | else |
||
572 | { |
||
573 | remote_client.SendAlertMessage("User is already on the region ban list"); |
||
574 | } |
||
575 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
||
576 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
||
577 | } |
||
578 | else |
||
579 | { |
||
580 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
581 | } |
||
582 | } |
||
583 | |||
584 | if ((estateAccessType & 128) != 0) // Ban remove |
||
585 | { |
||
586 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
||
587 | { |
||
588 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
||
589 | |||
590 | bool alreadyInList = false; |
||
591 | EstateBan listitem = null; |
||
592 | |||
593 | for (int i = 0; i < banlistcheck.Length; i++) |
||
594 | { |
||
595 | if (user == banlistcheck[i].BannedUserID) |
||
596 | { |
||
597 | alreadyInList = true; |
||
598 | listitem = banlistcheck[i]; |
||
599 | break; |
||
600 | } |
||
601 | } |
||
602 | |||
603 | if (alreadyInList && listitem != null) |
||
604 | { |
||
605 | if ((estateAccessType & 1) != 0) // All estates |
||
606 | { |
||
607 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
608 | EstateSettings estateSettings; |
||
609 | |||
610 | foreach (int estateID in estateIDs) |
||
611 | { |
||
612 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
613 | { |
||
614 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
615 | estateSettings.RemoveBan(user); |
||
616 | estateSettings.Save(); |
||
617 | } |
||
618 | } |
||
619 | } |
||
620 | |||
621 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
||
622 | Scene.RegionInfo.EstateSettings.Save(); |
||
623 | |||
624 | TriggerEstateInfoChange(); |
||
625 | } |
||
626 | else |
||
627 | { |
||
628 | remote_client.SendAlertMessage("User is not on the region ban list"); |
||
629 | } |
||
630 | |||
631 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
||
632 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
||
633 | } |
||
634 | else |
||
635 | { |
||
636 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
637 | } |
||
638 | } |
||
639 | |||
640 | if ((estateAccessType & 256) != 0) // Manager add |
||
641 | { |
||
642 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
643 | { |
||
644 | if ((estateAccessType & 1) != 0) // All estates |
||
645 | { |
||
646 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
647 | EstateSettings estateSettings; |
||
648 | |||
649 | foreach (int estateID in estateIDs) |
||
650 | { |
||
651 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
652 | { |
||
653 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
654 | estateSettings.AddEstateManager(user); |
||
655 | estateSettings.Save(); |
||
656 | } |
||
657 | } |
||
658 | } |
||
659 | |||
660 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
||
661 | Scene.RegionInfo.EstateSettings.Save(); |
||
662 | |||
663 | TriggerEstateInfoChange(); |
||
664 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
||
665 | } |
||
666 | else |
||
667 | { |
||
668 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
669 | } |
||
670 | } |
||
671 | |||
672 | if ((estateAccessType & 512) != 0) // Manager remove |
||
673 | { |
||
674 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
675 | { |
||
676 | if ((estateAccessType & 1) != 0) // All estates |
||
677 | { |
||
678 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
679 | EstateSettings estateSettings; |
||
680 | |||
681 | foreach (int estateID in estateIDs) |
||
682 | { |
||
683 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
684 | { |
||
685 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
686 | estateSettings.RemoveEstateManager(user); |
||
687 | estateSettings.Save(); |
||
688 | } |
||
689 | } |
||
690 | } |
||
691 | |||
692 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
||
693 | Scene.RegionInfo.EstateSettings.Save(); |
||
694 | |||
695 | TriggerEstateInfoChange(); |
||
696 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
||
697 | } |
||
698 | else |
||
699 | { |
||
700 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
701 | } |
||
702 | } |
||
703 | } |
||
704 | |||
705 | public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
||
706 | { |
||
707 | SceneObjectPart part; |
||
708 | |||
709 | switch (cmd) |
||
710 | { |
||
711 | case "info ui": |
||
712 | break; |
||
713 | |||
714 | case "connect": |
||
715 | // Add the Telehub |
||
716 | part = Scene.GetSceneObjectPart((uint)param1); |
||
717 | if (part == null) |
||
718 | return; |
||
719 | SceneObjectGroup grp = part.ParentGroup; |
||
720 | |||
721 | m_Telehub.Connect(grp); |
||
722 | break; |
||
723 | |||
724 | case "delete": |
||
725 | // Disconnect Telehub |
||
726 | m_Telehub.Disconnect(); |
||
727 | break; |
||
728 | |||
729 | case "spawnpoint add": |
||
730 | // Add SpawnPoint to the Telehub |
||
731 | part = Scene.GetSceneObjectPart((uint)param1); |
||
732 | if (part == null) |
||
733 | return; |
||
734 | m_Telehub.AddSpawnPoint(part.AbsolutePosition); |
||
735 | break; |
||
736 | |||
737 | case "spawnpoint remove": |
||
738 | // Remove SpawnPoint from Telehub |
||
739 | m_Telehub.RemoveSpawnPoint((int)param1); |
||
740 | break; |
||
741 | |||
742 | default: |
||
743 | break; |
||
744 | } |
||
745 | |||
746 | if (client != null) |
||
747 | SendTelehubInfo(client); |
||
748 | } |
||
749 | |||
750 | private void SendSimulatorBlueBoxMessage( |
||
751 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
||
752 | { |
||
753 | IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>(); |
||
754 | |||
755 | if (dm != null) |
||
756 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); |
||
757 | } |
||
758 | |||
759 | private void SendEstateBlueBoxMessage( |
||
760 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
||
761 | { |
||
762 | TriggerEstateMessage(senderID, senderName, message); |
||
763 | } |
||
764 | |||
765 | private void handleEstateDebugRegionRequest( |
||
766 | IClientAPI remote_client, UUID invoice, UUID senderID, |
||
767 | bool disableScripts, bool disableCollisions, bool disablePhysics) |
||
768 | { |
||
769 | Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics; |
||
770 | Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts; |
||
771 | Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions; |
||
772 | Scene.RegionInfo.RegionSettings.Save(); |
||
773 | TriggerRegionInfoChange(); |
||
774 | |||
775 | ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>(); |
||
776 | |||
777 | if (scm != null) |
||
778 | { |
||
779 | scm.SetSceneDebugOptions( |
||
780 | new Dictionary<string, string>() { |
||
781 | { "scripting", (!disableScripts).ToString() }, |
||
782 | { "collisions", (!disableCollisions).ToString() }, |
||
783 | { "physics", (!disablePhysics).ToString() } |
||
784 | } |
||
785 | ); |
||
786 | } |
||
787 | } |
||
788 | |||
789 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
||
790 | { |
||
791 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
||
792 | return; |
||
793 | |||
794 | if (prey != UUID.Zero) |
||
795 | { |
||
796 | ScenePresence s = Scene.GetScenePresence(prey); |
||
797 | if (s != null) |
||
798 | { |
||
799 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
||
800 | { |
||
801 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
||
802 | Scene.CloseAgent(s.UUID, false); |
||
803 | } |
||
804 | } |
||
805 | } |
||
806 | } |
||
807 | |||
808 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
||
809 | { |
||
810 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
||
811 | return; |
||
812 | |||
813 | Scene.ForEachRootClient(delegate(IClientAPI client) |
||
814 | { |
||
815 | if (client.AgentId != senderID) |
||
816 | { |
||
817 | // make sure they are still there, we could be working down a long list |
||
818 | // Also make sure they are actually in the region |
||
819 | ScenePresence p; |
||
820 | if(Scene.TryGetScenePresence(client.AgentId, out p)) |
||
821 | { |
||
822 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
||
823 | { |
||
824 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
||
825 | Scene.CloseAgent(p.UUID, false); |
||
826 | } |
||
827 | } |
||
828 | } |
||
829 | }); |
||
830 | } |
||
831 | |||
832 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
||
833 | { |
||
834 | if (TerrainUploader != null) |
||
835 | { |
||
836 | lock (TerrainUploader) |
||
837 | { |
||
838 | if (XferID == TerrainUploader.XferID) |
||
839 | { |
||
840 | remoteClient.OnXferReceive -= TerrainUploader.XferReceive; |
||
841 | remoteClient.OnAbortXfer -= AbortTerrainXferHandler; |
||
842 | TerrainUploader.TerrainUploadDone -= HandleTerrainApplication; |
||
843 | |||
844 | TerrainUploader = null; |
||
845 | remoteClient.SendAlertMessage("Terrain Upload aborted by the client"); |
||
846 | } |
||
847 | } |
||
848 | } |
||
849 | |||
850 | } |
||
851 | private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient) |
||
852 | { |
||
853 | lock (TerrainUploader) |
||
854 | { |
||
855 | remoteClient.OnXferReceive -= TerrainUploader.XferReceive; |
||
856 | remoteClient.OnAbortXfer -= AbortTerrainXferHandler; |
||
857 | TerrainUploader.TerrainUploadDone -= HandleTerrainApplication; |
||
858 | |||
859 | TerrainUploader = null; |
||
860 | } |
||
861 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); |
||
862 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
||
863 | |||
864 | if (terr != null) |
||
865 | { |
||
866 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
||
867 | |||
868 | try |
||
869 | { |
||
870 | MemoryStream terrainStream = new MemoryStream(terrainData); |
||
871 | terr.LoadFromStream(filename, terrainStream); |
||
872 | terrainStream.Close(); |
||
873 | |||
874 | FileInfo x = new FileInfo(filename); |
||
875 | remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear."); |
||
876 | } |
||
877 | catch (IOException e) |
||
878 | { |
||
879 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
880 | remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space."); |
||
881 | |||
882 | return; |
||
883 | } |
||
884 | catch (SecurityException e) |
||
885 | { |
||
886 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
887 | remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive"); |
||
888 | |||
889 | return; |
||
890 | } |
||
891 | catch (UnauthorizedAccessException e) |
||
892 | { |
||
893 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
894 | remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive"); |
||
895 | |||
896 | return; |
||
897 | } |
||
898 | catch (Exception e) |
||
899 | { |
||
900 | m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
901 | remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again"); |
||
902 | } |
||
903 | } |
||
904 | else |
||
905 | { |
||
906 | remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module"); |
||
907 | } |
||
908 | } |
||
909 | |||
910 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) |
||
911 | { |
||
912 | if (TerrainUploader == null) |
||
913 | { |
||
914 | |||
915 | TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName); |
||
916 | lock (TerrainUploader) |
||
917 | { |
||
918 | remote_client.OnXferReceive += TerrainUploader.XferReceive; |
||
919 | remote_client.OnAbortXfer += AbortTerrainXferHandler; |
||
920 | TerrainUploader.TerrainUploadDone += HandleTerrainApplication; |
||
921 | } |
||
922 | TerrainUploader.RequestStartXfer(remote_client); |
||
923 | |||
924 | } |
||
925 | else |
||
926 | { |
||
927 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); |
||
928 | } |
||
929 | } |
||
930 | |||
931 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) |
||
932 | { |
||
933 | // Save terrain here |
||
934 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
||
935 | |||
936 | if (terr != null) |
||
937 | { |
||
938 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
||
939 | if (File.Exists(Util.dataDir() + "/terrain.raw")) |
||
940 | { |
||
941 | File.Delete(Util.dataDir() + "/terrain.raw"); |
||
942 | } |
||
943 | terr.SaveToFile(Util.dataDir() + "/terrain.raw"); |
||
944 | |||
945 | FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open); |
||
946 | byte[] bdata = new byte[input.Length]; |
||
947 | input.Read(bdata, 0, (int)input.Length); |
||
948 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
||
949 | Scene.XferManager.AddNewFile("terrain.raw", bdata); |
||
950 | // Tell client about it |
||
951 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); |
||
952 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); |
||
953 | } |
||
954 | } |
||
955 | |||
956 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
||
957 | { |
||
958 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
||
959 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
||
960 | args.estateID = Scene.RegionInfo.EstateSettings.EstateID; |
||
961 | args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit; |
||
962 | args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus; |
||
963 | args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID; |
||
964 | args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter; |
||
965 | args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX; |
||
966 | args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY; |
||
967 | args.regionFlags = GetRegionFlags(); |
||
968 | args.simAccess = Scene.RegionInfo.AccessLevel; |
||
969 | args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition; |
||
970 | args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
||
971 | args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
||
972 | args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun; |
||
973 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
||
974 | args.simName = Scene.RegionInfo.RegionName; |
||
975 | args.regionType = Scene.RegionInfo.RegionType; |
||
976 | |||
977 | remote_client.SendRegionInfoToEstateMenu(args); |
||
978 | } |
||
979 | |||
980 | private void HandleEstateCovenantRequest(IClientAPI remote_client) |
||
981 | { |
||
982 | remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant); |
||
983 | } |
||
984 | |||
985 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
||
986 | { |
||
987 | if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) |
||
988 | return; |
||
989 | |||
990 | Dictionary<uint, float> sceneData = null; |
||
991 | |||
992 | if (reportType == 1) |
||
993 | { |
||
994 | sceneData = Scene.PhysicsScene.GetTopColliders(); |
||
995 | } |
||
996 | else if (reportType == 0) |
||
997 | { |
||
998 | IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>(); |
||
999 | |||
1000 | if (scriptModule != null) |
||
1001 | sceneData = scriptModule.GetObjectScriptsExecutionTimes(); |
||
1002 | } |
||
1003 | |||
1004 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |
||
1005 | if (sceneData != null) |
||
1006 | { |
||
1007 | var sortedSceneData |
||
1008 | = sceneData.Select( |
||
1009 | item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) }); |
||
1010 | |||
1011 | sortedSceneData.OrderBy(item => item.Measurement); |
||
1012 | |||
1013 | int items = 0; |
||
1014 | |||
1015 | foreach (var entry in sortedSceneData) |
||
1016 | { |
||
1017 | // The object may have been deleted since we received the data. |
||
1018 | if (entry.Part == null) |
||
1019 | continue; |
||
1020 | |||
1021 | // Don't show scripts that haven't executed or where execution time is below one microsecond in |
||
1022 | // order to produce a more readable report. |
||
1023 | if (entry.Measurement < 0.001) |
||
1024 | continue; |
||
1025 | |||
1026 | items++; |
||
1027 | SceneObjectGroup so = entry.Part.ParentGroup; |
||
1028 | |||
1029 | LandStatReportItem lsri = new LandStatReportItem(); |
||
1030 | lsri.LocationX = so.AbsolutePosition.X; |
||
1031 | lsri.LocationY = so.AbsolutePosition.Y; |
||
1032 | lsri.LocationZ = so.AbsolutePosition.Z; |
||
1033 | lsri.Score = entry.Measurement; |
||
1034 | lsri.TaskID = so.UUID; |
||
1035 | lsri.TaskLocalID = so.LocalId; |
||
1036 | lsri.TaskName = entry.Part.Name; |
||
1037 | lsri.OwnerName = UserManager.GetUserName(so.OwnerID); |
||
1038 | |||
1039 | if (filter.Length != 0) |
||
1040 | { |
||
1041 | if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter))) |
||
1042 | { |
||
1043 | } |
||
1044 | else |
||
1045 | { |
||
1046 | continue; |
||
1047 | } |
||
1048 | } |
||
1049 | |||
1050 | SceneReport.Add(lsri); |
||
1051 | |||
1052 | if (items >= 100) |
||
1053 | break; |
||
1054 | } |
||
1055 | } |
||
1056 | |||
1057 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); |
||
1058 | } |
||
1059 | |||
1060 | #endregion |
||
1061 | |||
1062 | #region Outgoing Packets |
||
1063 | |||
1064 | public void sendRegionInfoPacketToAll() |
||
1065 | { |
||
1066 | Scene.ForEachRootClient(delegate(IClientAPI client) |
||
1067 | { |
||
1068 | HandleRegionInfoRequest(client); |
||
1069 | }); |
||
1070 | } |
||
1071 | |||
1072 | public void sendRegionHandshake(IClientAPI remoteClient) |
||
1073 | { |
||
1074 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
||
1075 | |||
1076 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
||
1077 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
||
1078 | args.isEstateManager = true; |
||
1079 | |||
1080 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
||
1081 | args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW; |
||
1082 | args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW; |
||
1083 | args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW; |
||
1084 | args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW; |
||
1085 | args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE; |
||
1086 | args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE; |
||
1087 | args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE; |
||
1088 | args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE; |
||
1089 | args.simAccess = Scene.RegionInfo.AccessLevel; |
||
1090 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
||
1091 | args.regionFlags = GetRegionFlags(); |
||
1092 | args.regionName = Scene.RegionInfo.RegionName; |
||
1093 | args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
||
1094 | |||
1095 | args.terrainBase0 = UUID.Zero; |
||
1096 | args.terrainBase1 = UUID.Zero; |
||
1097 | args.terrainBase2 = UUID.Zero; |
||
1098 | args.terrainBase3 = UUID.Zero; |
||
1099 | args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1; |
||
1100 | args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2; |
||
1101 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
||
1102 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
||
1103 | |||
1104 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName); |
||
1105 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName); |
||
1106 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName); |
||
1107 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName); |
||
1108 | |||
1109 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
||
1110 | } |
||
1111 | |||
1112 | public void sendRegionHandshakeToAll() |
||
1113 | { |
||
1114 | Scene.ForEachClient(sendRegionHandshake); |
||
1115 | } |
||
1116 | |||
1117 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
||
1118 | { |
||
1119 | if (parms2 == 0) |
||
1120 | { |
||
1121 | Scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
||
1122 | Scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
||
1123 | } |
||
1124 | else |
||
1125 | { |
||
1126 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
||
1127 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
||
1128 | // Warning: FixedSun should be set to True, otherwise this sun position won't be used. |
||
1129 | } |
||
1130 | |||
1131 | if ((parms1 & 0x00000010) != 0) |
||
1132 | Scene.RegionInfo.EstateSettings.FixedSun = true; |
||
1133 | else |
||
1134 | Scene.RegionInfo.EstateSettings.FixedSun = false; |
||
1135 | |||
1136 | if ((parms1 & 0x00008000) != 0) |
||
1137 | Scene.RegionInfo.EstateSettings.PublicAccess = true; |
||
1138 | else |
||
1139 | Scene.RegionInfo.EstateSettings.PublicAccess = false; |
||
1140 | |||
1141 | if ((parms1 & 0x10000000) != 0) |
||
1142 | Scene.RegionInfo.EstateSettings.AllowVoice = true; |
||
1143 | else |
||
1144 | Scene.RegionInfo.EstateSettings.AllowVoice = false; |
||
1145 | |||
1146 | if ((parms1 & 0x00100000) != 0) |
||
1147 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
||
1148 | else |
||
1149 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
||
1150 | |||
1151 | if ((parms1 & 0x00800000) != 0) |
||
1152 | Scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
||
1153 | else |
||
1154 | Scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
||
1155 | |||
1156 | if ((parms1 & 0x01000000) != 0) |
||
1157 | Scene.RegionInfo.EstateSettings.DenyIdentified = true; |
||
1158 | else |
||
1159 | Scene.RegionInfo.EstateSettings.DenyIdentified = false; |
||
1160 | |||
1161 | if ((parms1 & 0x02000000) != 0) |
||
1162 | Scene.RegionInfo.EstateSettings.DenyTransacted = true; |
||
1163 | else |
||
1164 | Scene.RegionInfo.EstateSettings.DenyTransacted = false; |
||
1165 | |||
1166 | if ((parms1 & 0x40000000) != 0) |
||
1167 | Scene.RegionInfo.EstateSettings.DenyMinors = true; |
||
1168 | else |
||
1169 | Scene.RegionInfo.EstateSettings.DenyMinors = false; |
||
1170 | |||
1171 | Scene.RegionInfo.EstateSettings.Save(); |
||
1172 | TriggerEstateInfoChange(); |
||
1173 | |||
1174 | Scene.TriggerEstateSunUpdate(); |
||
1175 | |||
1176 | sendDetailedEstateData(remoteClient, invoice); |
||
1177 | } |
||
1178 | |||
1179 | #endregion |
||
1180 | |||
1181 | #region Other Functions |
||
1182 | |||
1183 | public void changeWaterHeight(float height) |
||
1184 | { |
||
1185 | setRegionTerrainSettings(height, |
||
1186 | (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
||
1187 | (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
||
1188 | Scene.RegionInfo.RegionSettings.UseEstateSun, |
||
1189 | Scene.RegionInfo.RegionSettings.FixedSun, |
||
1190 | (float)Scene.RegionInfo.RegionSettings.SunPosition, |
||
1191 | Scene.RegionInfo.EstateSettings.UseGlobalTime, |
||
1192 | Scene.RegionInfo.EstateSettings.FixedSun, |
||
1193 | (float)Scene.RegionInfo.EstateSettings.SunPosition); |
||
1194 | |||
1195 | sendRegionInfoPacketToAll(); |
||
1196 | } |
||
1197 | |||
1198 | #endregion |
||
1199 | |||
1200 | private void EventManager_OnNewClient(IClientAPI client) |
||
1201 | { |
||
1202 | client.OnDetailedEstateDataRequest += clientSendDetailedEstateData; |
||
1203 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; |
||
1204 | // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; |
||
1205 | client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; |
||
1206 | client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; |
||
1207 | client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; |
||
1208 | client.OnSetRegionTerrainSettings += setRegionTerrainSettings; |
||
1209 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; |
||
1210 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; |
||
1211 | client.OnEstateChangeInfo += handleEstateChangeInfo; |
||
1212 | client.OnEstateManageTelehub += HandleOnEstateManageTelehub; |
||
1213 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; |
||
1214 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; |
||
1215 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; |
||
1216 | client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; |
||
1217 | client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; |
||
1218 | client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest; |
||
1219 | client.OnRequestTerrain += handleTerrainRequest; |
||
1220 | client.OnUploadTerrain += handleUploadTerrain; |
||
1221 | |||
1222 | client.OnRegionInfoRequest += HandleRegionInfoRequest; |
||
1223 | client.OnEstateCovenantRequest += HandleEstateCovenantRequest; |
||
1224 | client.OnLandStatRequest += HandleLandStatRequest; |
||
1225 | sendRegionHandshake(client); |
||
1226 | } |
||
1227 | |||
1228 | public uint GetRegionFlags() |
||
1229 | { |
||
1230 | RegionFlags flags = RegionFlags.None; |
||
1231 | |||
1232 | // Fully implemented |
||
1233 | // |
||
1234 | if (Scene.RegionInfo.RegionSettings.AllowDamage) |
||
1235 | flags |= RegionFlags.AllowDamage; |
||
1236 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) |
||
1237 | flags |= RegionFlags.BlockTerraform; |
||
1238 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) |
||
1239 | flags |= RegionFlags.BlockLandResell; |
||
1240 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) |
||
1241 | flags |= RegionFlags.SkipCollisions; |
||
1242 | if (Scene.RegionInfo.RegionSettings.DisableScripts) |
||
1243 | flags |= RegionFlags.SkipScripts; |
||
1244 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) |
||
1245 | flags |= RegionFlags.SkipPhysics; |
||
1246 | if (Scene.RegionInfo.RegionSettings.BlockFly) |
||
1247 | flags |= RegionFlags.NoFly; |
||
1248 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) |
||
1249 | flags |= RegionFlags.RestrictPushObject; |
||
1250 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
||
1251 | flags |= RegionFlags.AllowParcelChanges; |
||
1252 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
||
1253 | flags |= RegionFlags.BlockParcelSearch; |
||
1254 | |||
1255 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
||
1256 | flags |= RegionFlags.SunFixed; |
||
1257 | if (Scene.RegionInfo.RegionSettings.Sandbox) |
||
1258 | flags |= RegionFlags.Sandbox; |
||
1259 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
||
1260 | flags |= RegionFlags.AllowVoice; |
||
1261 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) |
||
1262 | flags |= RegionFlags.AllowLandmark; |
||
1263 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) |
||
1264 | flags |= RegionFlags.AllowSetHome; |
||
1265 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
||
1266 | flags |= RegionFlags.BlockDwell; |
||
1267 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
||
1268 | flags |= RegionFlags.ResetHomeOnTeleport; |
||
1269 | |||
1270 | |||
1271 | // TODO: SkipUpdateInterestList |
||
1272 | |||
1273 | // Omitted |
||
1274 | // |
||
1275 | // Omitted: NullLayer (what is that?) |
||
1276 | // Omitted: SkipAgentAction (what does it do?) |
||
1277 | |||
1278 | return (uint)flags; |
||
1279 | } |
||
1280 | |||
1281 | public uint GetEstateFlags() |
||
1282 | { |
||
1283 | RegionFlags flags = RegionFlags.None; |
||
1284 | |||
1285 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
||
1286 | flags |= RegionFlags.SunFixed; |
||
1287 | if (Scene.RegionInfo.EstateSettings.PublicAccess) |
||
1288 | flags |= (RegionFlags.PublicAllowed | |
||
1289 | RegionFlags.ExternallyVisible); |
||
1290 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
||
1291 | flags |= RegionFlags.AllowVoice; |
||
1292 | if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
||
1293 | flags |= RegionFlags.AllowDirectTeleport; |
||
1294 | if (Scene.RegionInfo.EstateSettings.DenyAnonymous) |
||
1295 | flags |= RegionFlags.DenyAnonymous; |
||
1296 | if (Scene.RegionInfo.EstateSettings.DenyIdentified) |
||
1297 | flags |= RegionFlags.DenyIdentified; |
||
1298 | if (Scene.RegionInfo.EstateSettings.DenyTransacted) |
||
1299 | flags |= RegionFlags.DenyTransacted; |
||
1300 | if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
||
1301 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
||
1302 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
||
1303 | flags |= RegionFlags.BlockDwell; |
||
1304 | if (Scene.RegionInfo.EstateSettings.EstateSkipScripts) |
||
1305 | flags |= RegionFlags.EstateSkipScripts; |
||
1306 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
||
1307 | flags |= RegionFlags.ResetHomeOnTeleport; |
||
1308 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
||
1309 | flags |= RegionFlags.TaxFree; |
||
1310 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) |
||
1311 | flags |= RegionFlags.AllowLandmark; |
||
1312 | if (Scene.RegionInfo.EstateSettings.AllowParcelChanges) |
||
1313 | flags |= RegionFlags.AllowParcelChanges; |
||
1314 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) |
||
1315 | flags |= RegionFlags.AllowSetHome; |
||
1316 | if (Scene.RegionInfo.EstateSettings.DenyMinors) |
||
1317 | flags |= (RegionFlags)(1 << 30); |
||
1318 | |||
1319 | return (uint)flags; |
||
1320 | } |
||
1321 | |||
1322 | public bool IsManager(UUID avatarID) |
||
1323 | { |
||
1324 | if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner) |
||
1325 | return true; |
||
1326 | |||
1327 | List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers); |
||
1328 | if (ems.Contains(avatarID)) |
||
1329 | return true; |
||
1330 | |||
1331 | return false; |
||
1332 | } |
||
1333 | |||
1334 | public void TriggerRegionInfoChange() |
||
1335 | { |
||
1336 | m_regionChangeTimer.Stop(); |
||
1337 | m_regionChangeTimer.Start(); |
||
1338 | } |
||
1339 | |||
1340 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) |
||
1341 | { |
||
1342 | ChangeDelegate change = OnRegionInfoChange; |
||
1343 | |||
1344 | if (change != null) |
||
1345 | change(Scene.RegionInfo.RegionID); |
||
1346 | } |
||
1347 | |||
1348 | public void TriggerEstateInfoChange() |
||
1349 | { |
||
1350 | ChangeDelegate change = OnEstateInfoChange; |
||
1351 | |||
1352 | if (change != null) |
||
1353 | change(Scene.RegionInfo.RegionID); |
||
1354 | } |
||
1355 | |||
1356 | public void TriggerEstateMessage(UUID fromID, string fromName, string message) |
||
1357 | { |
||
1358 | MessageDelegate onmessage = OnEstateMessage; |
||
1359 | |||
1360 | if (onmessage != null) |
||
1361 | onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message); |
||
1362 | } |
||
1363 | |||
1364 | |||
1365 | private void SendTelehubInfo(IClientAPI client) |
||
1366 | { |
||
1367 | RegionSettings settings = |
||
1368 | this.Scene.RegionInfo.RegionSettings; |
||
1369 | |||
1370 | SceneObjectGroup telehub = null; |
||
1371 | if (settings.TelehubObject != UUID.Zero && |
||
1372 | (telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null) |
||
1373 | { |
||
1374 | List<Vector3> spawnPoints = new List<Vector3>(); |
||
1375 | |||
1376 | foreach (SpawnPoint sp in settings.SpawnPoints()) |
||
1377 | { |
||
1378 | spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity)); |
||
1379 | } |
||
1380 | |||
1381 | client.SendTelehubInfo(settings.TelehubObject, |
||
1382 | telehub.Name, |
||
1383 | telehub.AbsolutePosition, |
||
1384 | telehub.GroupRotation, |
||
1385 | spawnPoints); |
||
1386 | } |
||
1387 | else |
||
1388 | { |
||
1389 | client.SendTelehubInfo(UUID.Zero, |
||
1390 | String.Empty, |
||
1391 | Vector3.Zero, |
||
1392 | Quaternion.Identity, |
||
1393 | new List<Vector3>()); |
||
1394 | } |
||
1395 | } |
||
1396 | } |
||
1397 | } |
||
1398 |