clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.IO;
31 using System.Net;
32 using System.Reflection;
33 using System.Text;
34 using log4net;
35 using Mono.Addins;
36 using Nini.Config;
37 using OpenMetaverse;
38 using OpenMetaverse.StructuredData;
39 using OpenSim.Framework;
40 using OpenSim.Framework.Communications;
41 using OpenSim.Region.Framework.Interfaces;
42 using OpenSim.Region.Framework.Scenes;
43 using OpenSim.Region.Framework.Scenes.Serialization;
44 using OpenSim.Services.Interfaces;
45 using OpenSim.Services.Connectors.Simulation;
46 using GridRegion = OpenSim.Services.Interfaces.GridRegion;
47  
48 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
49 {
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteSimulationConnectorModule")]
51 public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
52 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54  
55 private bool initialized = false;
56 protected bool m_enabled = false;
57 protected Scene m_aScene;
58 // RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
59 protected LocalSimulationConnectorModule m_localBackend;
60 protected SimulationServiceConnector m_remoteConnector;
61  
62 protected bool m_safemode;
63 protected IPAddress m_thisIP;
64  
65 #region Region Module interface
66  
67 public virtual void Initialise(IConfigSource configSource)
68 {
69 IConfig moduleConfig = configSource.Configs["Modules"];
70 if (moduleConfig != null)
71 {
72 string name = moduleConfig.GetString("SimulationServices", "");
73 if (name == Name)
74 {
75 m_localBackend = new LocalSimulationConnectorModule();
76  
77 m_localBackend.InitialiseService(configSource);
78  
79 m_remoteConnector = new SimulationServiceConnector();
80  
81 m_enabled = true;
82  
83 m_log.Info("[REMOTE SIMULATION CONNECTOR]: Remote simulation enabled.");
84 }
85 }
86 }
87  
88 public virtual void PostInitialise()
89 {
90 }
91  
92 public virtual void Close()
93 {
94 }
95  
96 public void AddRegion(Scene scene)
97 {
98 if (!m_enabled)
99 return;
100  
101 if (!initialized)
102 {
103 InitOnce(scene);
104 initialized = true;
105 }
106 InitEach(scene);
107 }
108  
109 public void RemoveRegion(Scene scene)
110 {
111 if (m_enabled)
112 {
113 m_localBackend.RemoveScene(scene);
114 scene.UnregisterModuleInterface<ISimulationService>(this);
115 }
116 }
117  
118 public void RegionLoaded(Scene scene)
119 {
120 if (!m_enabled)
121 return;
122 }
123  
124 public Type ReplaceableInterface
125 {
126 get { return null; }
127 }
128  
129 public virtual string Name
130 {
131 get { return "RemoteSimulationConnectorModule"; }
132 }
133  
134 protected virtual void InitEach(Scene scene)
135 {
136 m_localBackend.Init(scene);
137 scene.RegisterModuleInterface<ISimulationService>(this);
138 }
139  
140 protected virtual void InitOnce(Scene scene)
141 {
142 m_aScene = scene;
143 //m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
144 m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
145 }
146  
147 #endregion
148  
149 #region IInterregionComms
150  
151 public IScene GetScene(UUID regionId)
152 {
153 return m_localBackend.GetScene(regionId);
154 }
155  
156 public ISimulationService GetInnerService()
157 {
158 return m_localBackend;
159 }
160  
161 /**
162 * Agent-related communications
163 */
164  
165 public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
166 {
167 if (destination == null)
168 {
169 reason = "Given destination was null";
170 m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
171 return false;
172 }
173  
174 // Try local first
175 if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, out reason))
176 return true;
177  
178 // else do the remote thing
179 if (!m_localBackend.IsLocalRegion(destination.RegionID))
180 {
181 return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
182 }
183 return false;
184 }
185  
186 public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
187 {
188 if (destination == null)
189 return false;
190  
191 // Try local first
192 if (m_localBackend.IsLocalRegion(destination.RegionID))
193 return m_localBackend.UpdateAgent(destination, cAgentData);
194  
195 return m_remoteConnector.UpdateAgent(destination, cAgentData);
196 }
197  
198 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
199 {
200 if (destination == null)
201 return false;
202  
203 // Try local first
204 if (m_localBackend.IsLocalRegion(destination.RegionID))
205 return m_localBackend.UpdateAgent(destination, cAgentData);
206  
207 return m_remoteConnector.UpdateAgent(destination, cAgentData);
208 }
209  
210 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
211 {
212 reason = "Communications failure";
213 version = "Unknown";
214  
215 if (destination == null)
216 return false;
217  
218 // Try local first
219 if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
220 return true;
221  
222 // else do the remote thing
223 if (!m_localBackend.IsLocalRegion(destination.RegionID))
224 return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
225  
226 return false;
227 }
228  
229 public bool ReleaseAgent(UUID origin, UUID id, string uri)
230 {
231 // Try local first
232 if (m_localBackend.ReleaseAgent(origin, id, uri))
233 return true;
234  
235 // else do the remote thing
236 if (!m_localBackend.IsLocalRegion(origin))
237 return m_remoteConnector.ReleaseAgent(origin, id, uri);
238  
239 return false;
240 }
241  
242  
243 public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
244 {
245 if (destination == null)
246 return false;
247  
248 // Try local first
249 if (m_localBackend.CloseAgent(destination, id, auth_token))
250 return true;
251  
252 // else do the remote thing
253 if (!m_localBackend.IsLocalRegion(destination.RegionID))
254 return m_remoteConnector.CloseAgent(destination, id, auth_token);
255  
256 return false;
257 }
258  
259 /**
260 * Object-related communications
261 */
262  
263 public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
264 {
265 if (destination == null)
266 return false;
267  
268 // Try local first
269 if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
270 {
271 //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
272 return true;
273 }
274  
275 // else do the remote thing
276 if (!m_localBackend.IsLocalRegion(destination.RegionID))
277 return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
278  
279 return false;
280 }
281  
282 #endregion /* IInterregionComms */
283 }
284 }