clockwerk-opensim-stable – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using log4net;
29 using Mono.Addins;
30 using Nini.Config;
31 using System;
32 using System.Collections.Generic;
33 using System.Reflection;
34 using OpenSim.Framework;
35 using OpenSim.Server.Base;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39 using OpenMetaverse;
40  
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalLandServicesConnector")]
44 public class LocalLandServicesConnector : ISharedRegionModule, ILandService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49  
50 private List<Scene> m_Scenes = new List<Scene>();
51  
52 private bool m_Enabled = false;
53  
54 public LocalLandServicesConnector()
55 {
56 }
57  
58 public LocalLandServicesConnector(List<Scene> scenes)
59 {
60 m_Scenes = scenes;
61 }
62  
63 #region ISharedRegionModule
64  
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69  
70 public string Name
71 {
72 get { return "LocalLandServicesConnector"; }
73 }
74  
75 public void Initialise(IConfigSource source)
76 {
77 IConfig moduleConfig = source.Configs["Modules"];
78 if (moduleConfig != null)
79 {
80 string name = moduleConfig.GetString("LandServices", this.Name);
81 if (name == Name)
82 {
83 m_Enabled = true;
84 m_log.Info("[LAND CONNECTOR]: Local land connector enabled");
85 }
86 }
87 }
88  
89 public void Close()
90 {
91 }
92  
93 public void AddRegion(Scene scene)
94 {
95 m_Scenes.Add(scene);
96  
97 if (!m_Enabled)
98 return;
99  
100 scene.RegisterModuleInterface<ILandService>(this);
101 }
102  
103 public void RegionLoaded(Scene scene)
104 {
105 }
106  
107 public void PostInitialise()
108 {
109 }
110  
111 public void RemoveRegion(Scene scene)
112 {
113 if (m_Scenes.Contains(scene))
114 m_Scenes.Remove(scene);
115 }
116  
117 #endregion ISharedRegionModule
118  
119 #region ILandService
120  
121 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
122 {
123 regionAccess = 2;
124 m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
125 regionHandle, x, y);
126  
127 foreach (Scene s in m_Scenes)
128 {
129 if (s.RegionInfo.RegionHandle == regionHandle)
130 {
131 LandData land = s.GetLandData(x, y);
132 regionAccess = s.RegionInfo.AccessLevel;
133 return land;
134 }
135 }
136  
137 m_log.Debug("[LAND CONNECTOR]: didn't find land data locally.");
138 return null;
139  
140 }
141  
142 #endregion ILandService
143 }
144 }