clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.Reflection; |
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32 | using log4net; |
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33 | using NDesk.Options; |
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34 | using Nini.Config; |
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35 | using OpenMetaverse; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Framework.Communications; |
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38 | using OpenSim.Framework.Console; |
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39 | using OpenSim.Region.Framework.Interfaces; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Services.Interfaces; |
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42 | using Mono.Addins; |
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43 | |||
44 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver |
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45 | { |
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46 | /// <summary> |
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47 | /// This module loads and saves OpenSimulator inventory archives |
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48 | /// </summary> |
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49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "InventoryArchiverModule")] |
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50 | public class InventoryArchiverModule : ISharedRegionModule, IInventoryArchiverModule |
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51 | { |
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52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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53 | |||
54 | /// <value> |
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55 | /// Enable or disable checking whether the iar user is actually logged in |
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56 | /// </value> |
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57 | // public bool DisablePresenceChecks { get; set; } |
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58 | |||
59 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
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60 | |||
61 | /// <summary> |
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62 | /// The file to load and save inventory if no filename has been specified |
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63 | /// </summary> |
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64 | protected const string DEFAULT_INV_BACKUP_FILENAME = "user-inventory.iar"; |
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65 | |||
66 | /// <value> |
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67 | /// Pending save completions initiated from the console |
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68 | /// </value> |
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69 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); |
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70 | |||
71 | /// <value> |
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72 | /// All scenes that this module knows about |
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73 | /// </value> |
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74 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
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75 | private Scene m_aScene; |
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76 | |||
77 | private IUserAccountService m_UserAccountService; |
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78 | protected IUserAccountService UserAccountService |
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79 | { |
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80 | get |
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81 | { |
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82 | if (m_UserAccountService == null) |
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83 | // What a strange thing to do... |
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84 | foreach (Scene s in m_scenes.Values) |
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85 | { |
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86 | m_UserAccountService = s.RequestModuleInterface<IUserAccountService>(); |
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87 | break; |
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88 | } |
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89 | |||
90 | return m_UserAccountService; |
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91 | } |
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92 | } |
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93 | |||
94 | |||
95 | public InventoryArchiverModule() {} |
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96 | |||
97 | // public InventoryArchiverModule(bool disablePresenceChecks) |
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98 | // { |
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99 | // DisablePresenceChecks = disablePresenceChecks; |
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100 | // } |
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101 | |||
102 | #region ISharedRegionModule |
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103 | |||
104 | public void Initialise(IConfigSource source) |
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105 | { |
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106 | } |
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107 | |||
108 | public void AddRegion(Scene scene) |
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109 | { |
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110 | if (m_scenes.Count == 0) |
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111 | { |
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112 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); |
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113 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; |
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114 | |||
115 | scene.AddCommand( |
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116 | "Archiving", this, "load iar", |
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117 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
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118 | "Load user inventory archive (IAR).", |
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119 | "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" |
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120 | + "<first> is user's first name." + Environment.NewLine |
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121 | + "<last> is user's last name." + Environment.NewLine |
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122 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine |
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123 | + "<password> is the user's password." + Environment.NewLine |
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124 | + "<IAR path> is the filesystem path or URI from which to load the IAR." |
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125 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
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126 | HandleLoadInvConsoleCommand); |
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127 | |||
128 | scene.AddCommand( |
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129 | "Archiving", this, "save iar", |
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130 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]", |
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131 | "Save user inventory archive (IAR).", |
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132 | "<first> is the user's first name.\n" |
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133 | + "<last> is the user's last name.\n" |
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134 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" |
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135 | + "<IAR path> is the filesystem path at which to save the IAR." |
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136 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) |
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137 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
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138 | + "-c|--creators preserves information about foreign creators.\n" |
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139 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine |
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140 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine |
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141 | + "-v|--verbose extra debug messages.\n" |
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142 | + "--noassets stops assets being saved to the IAR.", |
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143 | HandleSaveInvConsoleCommand); |
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144 | |||
145 | m_aScene = scene; |
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146 | } |
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147 | |||
148 | m_scenes[scene.RegionInfo.RegionID] = scene; |
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149 | } |
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150 | |||
151 | public void RemoveRegion(Scene scene) |
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152 | { |
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153 | } |
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154 | |||
155 | public void Close() {} |
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156 | |||
157 | public void RegionLoaded(Scene scene) |
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158 | { |
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159 | } |
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160 | |||
161 | public void PostInitialise() |
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162 | { |
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163 | } |
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164 | |||
165 | public Type ReplaceableInterface |
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166 | { |
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167 | get { return null; } |
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168 | } |
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169 | |||
170 | public string Name { get { return "Inventory Archiver Module"; } } |
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171 | |||
172 | #endregion |
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173 | |||
174 | /// <summary> |
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175 | /// Trigger the inventory archive saved event. |
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176 | /// </summary> |
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177 | protected internal void TriggerInventoryArchiveSaved( |
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178 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
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179 | Exception reportedException) |
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180 | { |
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181 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; |
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182 | if (handlerInventoryArchiveSaved != null) |
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183 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
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184 | } |
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185 | |||
186 | public bool ArchiveInventory( |
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187 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
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188 | { |
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189 | return ArchiveInventory(id, firstName, lastName, invPath, pass, saveStream, new Dictionary<string, object>()); |
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190 | } |
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191 | |||
192 | public bool ArchiveInventory( |
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193 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
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194 | Dictionary<string, object> options) |
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195 | { |
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196 | if (m_scenes.Count > 0) |
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197 | { |
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198 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
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199 | |||
200 | if (userInfo != null) |
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201 | { |
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202 | // if (CheckPresence(userInfo.PrincipalID)) |
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203 | // { |
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204 | try |
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205 | { |
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206 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); |
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207 | } |
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208 | catch (EntryPointNotFoundException e) |
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209 | { |
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210 | m_log.ErrorFormat( |
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211 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
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212 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
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213 | m_log.Error(e); |
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214 | |||
215 | return false; |
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216 | } |
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217 | |||
218 | return true; |
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219 | // } |
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220 | // else |
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221 | // { |
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222 | // m_log.ErrorFormat( |
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223 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
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224 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
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225 | // } |
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226 | } |
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227 | } |
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228 | |||
229 | return false; |
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230 | } |
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231 | |||
232 | public bool ArchiveInventory( |
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233 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
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234 | Dictionary<string, object> options) |
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235 | { |
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236 | // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath)) |
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237 | // return false; |
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238 | |||
239 | if (m_scenes.Count > 0) |
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240 | { |
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241 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
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242 | |||
243 | if (userInfo != null) |
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244 | { |
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245 | // if (CheckPresence(userInfo.PrincipalID)) |
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246 | // { |
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247 | try |
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248 | { |
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249 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); |
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250 | } |
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251 | catch (EntryPointNotFoundException e) |
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252 | { |
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253 | m_log.ErrorFormat( |
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254 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
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255 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
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256 | m_log.Error(e); |
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257 | |||
258 | return false; |
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259 | } |
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260 | |||
261 | return true; |
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262 | // } |
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263 | // else |
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264 | // { |
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265 | // m_log.ErrorFormat( |
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266 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
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267 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
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268 | // } |
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269 | } |
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270 | } |
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271 | |||
272 | return false; |
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273 | } |
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274 | |||
275 | public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) |
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276 | { |
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277 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
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278 | } |
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279 | |||
280 | public bool DearchiveInventory( |
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281 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
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282 | Dictionary<string, object> options) |
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283 | { |
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284 | if (m_scenes.Count > 0) |
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285 | { |
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286 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
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287 | |||
288 | if (userInfo != null) |
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289 | { |
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290 | // if (CheckPresence(userInfo.PrincipalID)) |
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291 | // { |
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292 | InventoryArchiveReadRequest request; |
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293 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
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294 | |||
295 | try |
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296 | { |
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297 | request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); |
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298 | } |
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299 | catch (EntryPointNotFoundException e) |
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300 | { |
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301 | m_log.ErrorFormat( |
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302 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
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303 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
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304 | m_log.Error(e); |
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305 | |||
306 | return false; |
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307 | } |
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308 | |||
309 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
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310 | |||
311 | return true; |
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312 | // } |
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313 | // else |
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314 | // { |
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315 | // m_log.ErrorFormat( |
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316 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
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317 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
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318 | // } |
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319 | } |
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320 | else |
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321 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", |
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322 | firstName, lastName); |
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323 | } |
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324 | |||
325 | return false; |
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326 | } |
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327 | |||
328 | public bool DearchiveInventory( |
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329 | string firstName, string lastName, string invPath, string pass, string loadPath, |
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330 | Dictionary<string, object> options) |
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331 | { |
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332 | if (m_scenes.Count > 0) |
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333 | { |
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334 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
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335 | |||
336 | if (userInfo != null) |
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337 | { |
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338 | // if (CheckPresence(userInfo.PrincipalID)) |
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339 | // { |
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340 | InventoryArchiveReadRequest request; |
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341 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
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342 | |||
343 | try |
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344 | { |
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345 | request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); |
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346 | } |
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347 | catch (EntryPointNotFoundException e) |
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348 | { |
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349 | m_log.ErrorFormat( |
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350 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
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351 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
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352 | m_log.Error(e); |
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353 | |||
354 | return false; |
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355 | } |
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356 | |||
357 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
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358 | |||
359 | return true; |
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360 | // } |
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361 | // else |
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362 | // { |
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363 | // m_log.ErrorFormat( |
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364 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
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365 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
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366 | // } |
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367 | } |
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368 | } |
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369 | |||
370 | return false; |
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371 | } |
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372 | |||
373 | /// <summary> |
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374 | /// Load inventory from an inventory file archive |
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375 | /// </summary> |
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376 | /// <param name="cmdparams"></param> |
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377 | protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) |
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378 | { |
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379 | try |
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380 | { |
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381 | Dictionary<string, object> options = new Dictionary<string, object>(); |
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382 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
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383 | |||
384 | List<string> mainParams = optionSet.Parse(cmdparams); |
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385 | |||
386 | if (mainParams.Count < 6) |
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387 | { |
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388 | m_log.Error( |
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389 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
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390 | return; |
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391 | } |
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392 | |||
393 | string firstName = mainParams[2]; |
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394 | string lastName = mainParams[3]; |
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395 | string invPath = mainParams[4]; |
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396 | string pass = mainParams[5]; |
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397 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
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398 | |||
399 | m_log.InfoFormat( |
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400 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
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401 | loadPath, invPath, firstName, lastName); |
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402 | |||
403 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) |
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404 | m_log.InfoFormat( |
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405 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
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406 | loadPath, firstName, lastName); |
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407 | } |
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408 | catch (InventoryArchiverException e) |
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409 | { |
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410 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
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411 | } |
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412 | } |
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413 | |||
414 | /// <summary> |
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415 | /// Save inventory to a file archive |
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416 | /// </summary> |
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417 | /// <param name="cmdparams"></param> |
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418 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) |
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419 | { |
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420 | Guid id = Guid.NewGuid(); |
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421 | |||
422 | Dictionary<string, object> options = new Dictionary<string, object>(); |
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423 | |||
424 | OptionSet ops = new OptionSet(); |
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425 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); |
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426 | ops.Add("h|home=", delegate(string v) { options["home"] = v; }); |
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427 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
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428 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
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429 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
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430 | ops.Add("e|exclude=", delegate(string v) |
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431 | { |
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432 | if (!options.ContainsKey("exclude")) |
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433 | options["exclude"] = new List<String>(); |
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434 | ((List<String>)options["exclude"]).Add(v); |
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435 | }); |
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436 | ops.Add("f|excludefolder=", delegate(string v) |
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437 | { |
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438 | if (!options.ContainsKey("excludefolders")) |
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439 | options["excludefolders"] = new List<String>(); |
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440 | ((List<String>)options["excludefolders"]).Add(v); |
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441 | }); |
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442 | |||
443 | List<string> mainParams = ops.Parse(cmdparams); |
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444 | |||
445 | try |
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446 | { |
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447 | if (mainParams.Count < 6) |
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448 | { |
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449 | m_log.Error( |
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450 | "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]"); |
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451 | return; |
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452 | } |
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453 | |||
454 | if (options.ContainsKey("home")) |
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455 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); |
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456 | |||
457 | string firstName = mainParams[2]; |
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458 | string lastName = mainParams[3]; |
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459 | string invPath = mainParams[4]; |
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460 | string pass = mainParams[5]; |
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461 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
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462 | |||
463 | m_log.InfoFormat( |
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464 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
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465 | savePath, invPath, firstName, lastName); |
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466 | |||
467 | lock (m_pendingConsoleSaves) |
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468 | m_pendingConsoleSaves.Add(id); |
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469 | |||
470 | ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options); |
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471 | } |
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472 | catch (InventoryArchiverException e) |
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473 | { |
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474 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
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475 | } |
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476 | } |
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477 | |||
478 | private void SaveInvConsoleCommandCompleted( |
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479 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
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480 | Exception reportedException) |
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481 | { |
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482 | lock (m_pendingConsoleSaves) |
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483 | { |
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484 | if (m_pendingConsoleSaves.Contains(id)) |
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485 | m_pendingConsoleSaves.Remove(id); |
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486 | else |
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487 | return; |
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488 | } |
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489 | |||
490 | if (succeeded) |
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491 | { |
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492 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); |
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493 | } |
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494 | else |
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495 | { |
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496 | m_log.ErrorFormat( |
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497 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", |
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498 | userInfo.FirstName, userInfo.LastName, reportedException.Message); |
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499 | } |
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500 | } |
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501 | |||
502 | /// <summary> |
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503 | /// Get user information for the given name. |
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504 | /// </summary> |
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505 | /// <param name="firstName"></param> |
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506 | /// <param name="lastName"></param> |
||
507 | /// <param name="pass">User password</param> |
||
508 | /// <returns></returns> |
||
509 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) |
||
510 | { |
||
511 | UserAccount account |
||
512 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); |
||
513 | |||
514 | if (null == account) |
||
515 | { |
||
516 | m_log.ErrorFormat( |
||
517 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", |
||
518 | firstName, lastName); |
||
519 | return null; |
||
520 | } |
||
521 | |||
522 | try |
||
523 | { |
||
524 | string encpass = Util.Md5Hash(pass); |
||
525 | if (m_aScene.AuthenticationService.Authenticate(account.PrincipalID, encpass, 1) != string.Empty) |
||
526 | { |
||
527 | return account; |
||
528 | } |
||
529 | else |
||
530 | { |
||
531 | m_log.ErrorFormat( |
||
532 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", |
||
533 | firstName, lastName); |
||
534 | return null; |
||
535 | } |
||
536 | } |
||
537 | catch (Exception e) |
||
538 | { |
||
539 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); |
||
540 | return null; |
||
541 | } |
||
542 | } |
||
543 | |||
544 | /// <summary> |
||
545 | /// Notify the client of loaded nodes if they are logged in |
||
546 | /// </summary> |
||
547 | /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> |
||
548 | private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet<InventoryNodeBase> loadedNodes) |
||
549 | { |
||
550 | if (loadedNodes.Count == 0) |
||
551 | return; |
||
552 | |||
553 | foreach (Scene scene in m_scenes.Values) |
||
554 | { |
||
555 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); |
||
556 | |||
557 | if (user != null && !user.IsChildAgent) |
||
558 | { |
||
559 | foreach (InventoryNodeBase node in loadedNodes) |
||
560 | { |
||
561 | // m_log.DebugFormat( |
||
562 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
||
563 | // user.Name, node.Name); |
||
564 | |||
565 | user.ControllingClient.SendBulkUpdateInventory(node); |
||
566 | } |
||
567 | |||
568 | break; |
||
569 | } |
||
570 | } |
||
571 | } |
||
572 | |||
573 | // /// <summary> |
||
574 | // /// Check if the given user is present in any of the scenes. |
||
575 | // /// </summary> |
||
576 | // /// <param name="userId">The user to check</param> |
||
577 | // /// <returns>true if the user is in any of the scenes, false otherwise</returns> |
||
578 | // protected bool CheckPresence(UUID userId) |
||
579 | // { |
||
580 | // if (DisablePresenceChecks) |
||
581 | // return true; |
||
582 | // |
||
583 | // foreach (Scene scene in m_scenes.Values) |
||
584 | // { |
||
585 | // ScenePresence p; |
||
586 | // if ((p = scene.GetScenePresence(userId)) != null) |
||
587 | // { |
||
588 | // p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); |
||
589 | // return true; |
||
590 | // } |
||
591 | // } |
||
592 | // |
||
593 | // return false; |
||
594 | // } |
||
595 | } |
||
596 | } |