clockwerk-opensim-stable – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using Nini.Config; |
||
31 | using NUnit.Framework; |
||
32 | using OpenMetaverse; |
||
33 | using OpenSim.Data.Null; |
||
34 | using OpenSim.Framework; |
||
35 | using OpenSim.Region.CoreModules.Avatar.Friends; |
||
36 | using OpenSim.Region.Framework.Scenes; |
||
37 | using OpenSim.Tests.Common; |
||
38 | using OpenSim.Tests.Common.Mock; |
||
39 | |||
40 | namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests |
||
41 | { |
||
42 | [TestFixture] |
||
43 | public class FriendsModuleTests : OpenSimTestCase |
||
44 | { |
||
45 | private FriendsModule m_fm; |
||
46 | private TestScene m_scene; |
||
47 | |||
48 | [TestFixtureSetUp] |
||
49 | public void FixtureInit() |
||
50 | { |
||
51 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
||
52 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
||
53 | } |
||
54 | |||
55 | [TestFixtureTearDown] |
||
56 | public void TearDown() |
||
57 | { |
||
58 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
||
59 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression |
||
60 | // tests really shouldn't). |
||
61 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
||
62 | } |
||
63 | |||
64 | [SetUp] |
||
65 | public void Init() |
||
66 | { |
||
67 | // We must clear friends data between tests since Data.Null holds it in static properties. This is necessary |
||
68 | // so that different services and simulator can share the data in standalone mode. This is pretty horrible |
||
69 | // effectively the statics are global variables. |
||
70 | NullFriendsData.Clear(); |
||
71 | |||
72 | IConfigSource config = new IniConfigSource(); |
||
73 | config.AddConfig("Modules"); |
||
74 | // Not strictly necessary since FriendsModule assumes it is the default (!) |
||
75 | config.Configs["Modules"].Set("FriendsModule", "FriendsModule"); |
||
76 | config.AddConfig("Friends"); |
||
77 | config.Configs["Friends"].Set("Connector", "OpenSim.Services.FriendsService.dll"); |
||
78 | config.AddConfig("FriendsService"); |
||
79 | config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
||
80 | |||
81 | m_scene = new SceneHelpers().SetupScene(); |
||
82 | m_fm = new FriendsModule(); |
||
83 | SceneHelpers.SetupSceneModules(m_scene, config, m_fm); |
||
84 | } |
||
85 | |||
86 | [Test] |
||
87 | public void TestLoginWithNoFriends() |
||
88 | { |
||
89 | TestHelpers.InMethod(); |
||
90 | // log4net.Config.XmlConfigurator.Configure(); |
||
91 | |||
92 | UUID userId = TestHelpers.ParseTail(0x1); |
||
93 | |||
94 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
||
95 | |||
96 | Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); |
||
97 | Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0)); |
||
98 | } |
||
99 | |||
100 | [Test] |
||
101 | public void TestLoginWithOfflineFriends() |
||
102 | { |
||
103 | TestHelpers.InMethod(); |
||
104 | // log4net.Config.XmlConfigurator.Configure(); |
||
105 | |||
106 | UUID user1Id = TestHelpers.ParseTail(0x1); |
||
107 | UUID user2Id = TestHelpers.ParseTail(0x2); |
||
108 | |||
109 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id); |
||
110 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); |
||
111 | // |
||
112 | // m_fm.AddFriendship(user1Id, user2Id); |
||
113 | |||
114 | ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id); |
||
115 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id); |
||
116 | |||
117 | m_fm.AddFriendship(sp1.ControllingClient, user2Id); |
||
118 | |||
119 | // Not necessary for this test. CanSeeOnline is automatically granted. |
||
120 | // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline); |
||
121 | |||
122 | // We must logout from the client end so that the presence service is correctly updated by the presence |
||
123 | // detector. This is listening to the OnConnectionClosed event on the client. |
||
124 | ((TestClient)sp1.ControllingClient).Logout(); |
||
125 | ((TestClient)sp2.ControllingClient).Logout(); |
||
126 | // m_scene.RemoveClient(sp1.UUID, true); |
||
127 | // m_scene.RemoveClient(sp2.UUID, true); |
||
128 | |||
129 | ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id); |
||
130 | |||
131 | // We don't expect to receive notifications of offline friends on login, just online. |
||
132 | Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); |
||
133 | Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0)); |
||
134 | } |
||
135 | |||
136 | [Test] |
||
137 | public void TestLoginWithOnlineFriends() |
||
138 | { |
||
139 | TestHelpers.InMethod(); |
||
140 | // log4net.Config.XmlConfigurator.Configure(); |
||
141 | |||
142 | UUID user1Id = TestHelpers.ParseTail(0x1); |
||
143 | UUID user2Id = TestHelpers.ParseTail(0x2); |
||
144 | |||
145 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id); |
||
146 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); |
||
147 | // |
||
148 | // m_fm.AddFriendship(user1Id, user2Id); |
||
149 | |||
150 | ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id); |
||
151 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id); |
||
152 | |||
153 | m_fm.AddFriendship(sp1.ControllingClient, user2Id); |
||
154 | |||
155 | // Not necessary for this test. CanSeeOnline is automatically granted. |
||
156 | // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline); |
||
157 | |||
158 | // We must logout from the client end so that the presence service is correctly updated by the presence |
||
159 | // detector. This is listening to the OnConnectionClosed event on the client. |
||
160 | // ((TestClient)sp1.ControllingClient).Logout(); |
||
161 | ((TestClient)sp2.ControllingClient).Logout(); |
||
162 | // m_scene.RemoveClient(user2Id, true); |
||
163 | |||
164 | ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id); |
||
165 | |||
166 | Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); |
||
167 | Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1)); |
||
168 | } |
||
169 | |||
170 | [Test] |
||
171 | public void TestAddFriendshipWhileOnline() |
||
172 | { |
||
173 | TestHelpers.InMethod(); |
||
174 | // log4net.Config.XmlConfigurator.Configure(); |
||
175 | |||
176 | UUID userId = TestHelpers.ParseTail(0x1); |
||
177 | UUID user2Id = TestHelpers.ParseTail(0x2); |
||
178 | |||
179 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
||
180 | SceneHelpers.AddScenePresence(m_scene, user2Id); |
||
181 | |||
182 | // This fiendship is two-way but without a connector, only the first user will receive the online |
||
183 | // notification. |
||
184 | m_fm.AddFriendship(sp.ControllingClient, user2Id); |
||
185 | |||
186 | Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); |
||
187 | Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1)); |
||
188 | } |
||
189 | |||
190 | [Test] |
||
191 | public void TestRemoveFriendshipWhileOnline() |
||
192 | { |
||
193 | TestHelpers.InMethod(); |
||
194 | // log4net.Config.XmlConfigurator.Configure(); |
||
195 | |||
196 | UUID user1Id = TestHelpers.ParseTail(0x1); |
||
197 | UUID user2Id = TestHelpers.ParseTail(0x2); |
||
198 | |||
199 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, user1Id); |
||
200 | SceneHelpers.AddScenePresence(m_scene, user2Id); |
||
201 | |||
202 | m_fm.AddFriendship(sp.ControllingClient, user2Id); |
||
203 | m_fm.RemoveFriendship(sp.ControllingClient, user2Id); |
||
204 | |||
205 | TestClient user1Client = sp.ControllingClient as TestClient; |
||
206 | Assert.That(user1Client.ReceivedFriendshipTerminations.Count, Is.EqualTo(1)); |
||
207 | Assert.That(user1Client.ReceivedFriendshipTerminations[0], Is.EqualTo(user2Id)); |
||
208 | } |
||
209 | } |
||
210 | } |